The issues related to logging in to the European PC/Mac megaserver have been resolved at this time. If you continue to experience difficulties at login, please restart your client. Thank you for your patience!
Well i do like everything nord...although my favorite dungeon is vaults of madness - it just looks awesome and reminds me of a warhammer chaos fortress.
Mostly because Normal plays like Normal and Vet is still hard.
Good point, did Falkreath Hold on vet and it was far above my conferrable difficultly level however all accepted that it was an wipe feast as it was first clear for all of us.
Normal is fairly easy, but still harder than most of the other normal dungeons
But I would very much like to see a White Gold Tower 2. Where you continue through the vortex to find the real empress. Would make a really good story in my opinion. @ZOS_GinaBruno@ZOS_JessicaFolsom Please make this happen
Tough choice as I play on console i haven't had the full experience of the new dungeons yet. Up till now mazzatun has been my favourite dungeon in the game although I'm not to keen on cradle of shadows
I like the settings in wgt, but I like playing cradle of the shadow the most, the bosses are funny and the mechanics are unique. Well designed and interesting dungeon.
Horns DLC dungeons seems bland, all about fire and lava, nothing stand out for me.
SotH dungeons because of the mechanics. They are still somewhat challenging (although less than before due to unnecessary nerfs) and thus can be interesting even after X runs.
I would say IC dungeons if they didn't nerf them to the ground. Back then, after their release, vWGT was my fav dungeon by far. Now both of them are a joke.
HotR dungeons are just too easy. After a couple of runs I'm bored with them. The visuals are beautiful though.
In my opinion the best dungeon dlc was IC. They had multiple interessting boss fights and and even trash could easiely kill you if you didn't focus (mostly thinking of flesh atros and crem guards)
SotH Dungeons also have nice some mechanics, especially the last two bosses in CoS but I really dislike bosses that become completely invulnerable just so I can see the work of the graphic effect designer. If they die to fast, just increase their hp or resistances.
For HotR dungeons I can't say much. I did FH speedrun and hardmode, but the only fun thing was the last boss. For the rest I wouldn't be able to name a single boss mechanic. Maybe I will figure them out when I run with via group finder, but when running with guild mates, they are too weak.
I chose IC because it is the best at PuG destroying. ICP has fantastic scenic story telling and wgt was so gorgeous at the time. CoS is hilarious and mazz fills me with sap and fury. Basically soth has great commentary. Hotr I've only done FH but meh felt like they stole mechanics for elsewhere. First boss is just half of fvom final boss. Mamotg is a manticore with a crap charge. With some vMoL first boss mechanics sprinkled in.
-Immortal Redeemer-
-Extinguisher of Flames-
-Gryphon Heart-
-Potato-
If I edited a post, it was for spelling. It is always because of spelling....
Granted, I didnt have high expectations. But those new dungeons were quite fun.
I liked WGT, too, but I cant stand it anymore, after I grinded my SPC set... And yeah, that was before they introduced BoP trading within your group, and bosses only had a 20% (or so) chance to drop a set item... Took me months.
Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason