Maintenance for the week of November 18:
• PC/Mac: No maintenance – November 18
• ESO Store and Account System for maintenance – November 19, 9:00AM EST (14:00 UTC) - 6:00PM EST (23:00 UTC)
• PlayStation®: EU megaserver for maintenance – November 19, 23:00 UTC (6:00PM EST) - November 20, 17:00 UTC (12:00PM EST)
https://forums.elderscrollsonline.com/en/discussion/668861

VMA RNG Should it be changed?

r3ap3rsg
r3ap3rsg
✭✭
I think judging by the achievement you get when you complete VMA that says under 1% of people have it completed that maybe the RNG system needs to be changed. Instead of having it go by chance have it give you the same weapon and trait you are using when you complete the final boss. Then that forces people that want stam weapons to beat it on a stam character wielding the weapons they desire or vise versa. Making VMA more skill based and not chance based. BIS should not be earned by chance it should be earned by skill and it is BS that potentially you can farm it indefinitely and never get the weapon and trait you are looking for. My last two runs I pulled the same exact weapon both runs same trait as well. (Resto powered). How about we worry more about the other 99% of people's feelings in this game then the .5% that have what they wanted because they got lucky and don't want anyone else to have it. This is coming from someone that only does endgame content and hits 40K without it. Not everyone that plays this game has an unlimited amount of time to play and farm. I preordered this game and probably have spent upward of $2000 on this game I'm an ESO Plus member and I want to be able to jump on and do what I want I don't want to be forced to grind things over and over again when there is so much other content I could be doing and enjoying. So if you want a dagger and axe sharpened then jump on that character of yours and beat VMA with a dagger and axe sharpened. Make sure your not on your bow bar when the finial boss dies. VMA is long enough and hard enough where I don't believe it is going to impact the game by allowing people to get the weapons they want especially considering under 1% of people complete it and hey maybe just maybe if people knew that they would actually get the weapon they want they may put more effort into trying to beat it in the first place hence causing people enjoy more of what this game has to offer.
  • Danksta
    Danksta
    ✭✭✭✭✭
    ✭✭✭
    1% isn't exactly honest. It includes people that only logged in once and never played the game again, non-ESO+ members without the DLC, people not interested in beating even the normal version let alone vet, new players that aren't even leveled up enough to enter vMA, etc.

    Go check how many people have beaten the normal version or the main quest line. Both are extremely low too.

    Also in HotR pretty much only the bow sounds like it's still BiS.
    BawKinTackWarDs PS4/NA

  • Asardes
    Asardes
    ✭✭✭✭✭
    ✭✭✭✭
    The honest completion rate is probably around ~20% or even higher as I see a large number of players in Belkarth with Maelstrom weapons, Stormproof and even Flawless title. Among my in game friends I was the last to do it. The others had all done it.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • r3ap3rsg
    r3ap3rsg
    ✭✭
    Danksta wrote: »
    1% isn't exactly honest. It includes people that only logged in once and never played the game again, non-ESO+ members without the DLC, people not interested in beating even the normal version let alone vet, new players that aren't even leveled up enough to enter vMA, etc.

    Go check how many people have beaten the normal version or the main quest line. Both are extremely low too.

    Also in HotR pretty much only the bow sounds like it's still BiS.

    The very last line brings up another discussion all together but basically reiterating what I said above who is going to beat VMA if the weapons aren't even BIS? The weapons need to be superior by a long shot and VMA needs to have more of a guarantee that you will get what you want and yes I do realize about the percentages but it doesn't change the fact that those people bought the game. Do you deny that if VMA was more rewarding and people knew that they would get the weapon they wanted that more people would attempt it? Keep in mind this is coming from someone that has completed the craglorn trials on HM and gets on the leaderboards regularly and that actually plays this content so my opinion should matter more then those that don't play this content.
  • r3ap3rsg
    r3ap3rsg
    ✭✭
    Asardes wrote: »
    The honest completion rate is probably around ~20% or even higher as I see a large number of players in Belkarth with Maelstrom weapons, Stormproof and even Flawless title. Among my in game friends I was the last to do it. The others had all done it.

    Doubtful..... Your seeing a very small scale over 8.5 Million players have purchased the game according to Forbes Magazine. The percentages are probably closer to 5% if not less. Still stating the obv what's more important 5% or 95%?
  • Danksta
    Danksta
    ✭✭✭✭✭
    ✭✭✭
    r3ap3rsg wrote: »
    Danksta wrote: »
    1% isn't exactly honest. It includes people that only logged in once and never played the game again, non-ESO+ members without the DLC, people not interested in beating even the normal version let alone vet, new players that aren't even leveled up enough to enter vMA, etc.

    Go check how many people have beaten the normal version or the main quest line. Both are extremely low too.

    Also in HotR pretty much only the bow sounds like it's still BiS.

    The very last line brings up another discussion all together but basically reiterating what I said above who is going to beat VMA if the weapons aren't even BIS? The weapons need to be superior by a long shot and VMA needs to have more of a guarantee that you will get what you want and yes I do realize about the percentages but it doesn't change the fact that those people bought the game. Do you deny that if VMA was more rewarding and people knew that they would get the weapon they wanted that more people would attempt it? Keep in mind this is coming from someone that has completed the craglorn trials on HM and gets on the leaderboards regularly and that actually plays this content so my opinion should matter more then those that don't play this content.

    I do agree that the RNG is an issue, though with the trait changes in HotR it's less of an issue. I much prefer a token system of some kind over what you're suggesting, which is essentially getting to pick your weapons on every run. I think the leaderboards would be even emptier than they are now if you could get all the weapons you wanted in a dozen or so runs.

    The token system I've heard suggested that I think I'd like the most is just keep it as it is now with RNG weapon drops. The difference would be if you deconstructed a weapon you'd get two tokens (only one for DW weapons because they drop in pairs and shield aren't technically Maelstrom shields so mace/swords can drop two). After so many tokens you can pick your weapon and trait. This gives you the light at the end of the tunnel that you're looking for.

    I feel I've been relatively lucky with my vMA drops, but even after over 150 runs I'm still looking for that sharpened inferno staff. So I get that the RNG sucks. I'm at the point now I can't motivate myself to run it for a weapon. If I run it now it's because I want to, which I have to be in the right mood for.
    BawKinTackWarDs PS4/NA

  • hitman2nine
    hitman2nine
    ✭✭
    At the end of the day it is the greatest single player challenge in the game, but the drops are horrible. you would think that the rewards from the leaderboards would be better, but unfortunately they are just as bad.

    This week rewards were 2 gold defending lightning staffs. They really need to do something about those drops because the way it is now it's no incentive to really push hard for those scores.

    Just from my other runs I received 1 defending inferno, 3 ice staffs, 1 restro, mace and shield, and 1 defending lightning.
  • Morgul667
    Morgul667
    ✭✭✭✭✭
    ✭✭✭✭✭
    I dont play vma at the moment, basically got bored of RNG and anyway the weapons are not so good anymore.
  • Truckdriver
    Truckdriver
    ✭✭
    Change it already
    Bigrig80ft
    PS4 NA DC
    The Guar Cartel
  • Morgul667
    Morgul667
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yeah the rng is boring and discouraging
  • Asardes
    Asardes
    ✭✭✭✭✭
    ✭✭✭✭
    In about 30 runs I've gotten quite a few weapons in decent traits so I really see no problem with the RNG, especially with the recent trait rework:

    Mace: Infused
    Dagger: Sharpened and Infused
    Battleaxe: Sharpened, Nirnhoned and Precise
    Maul: Infused
    Bow: Precise
    Lightning Staff: Infused and Nirnhoned
    Inferno Staff: Sharpened
    Healing Staff: Precise
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Qbiken
    Qbiken
    ✭✭✭✭✭
    ✭✭✭✭✭
    r3ap3rsg wrote: »
    Danksta wrote: »
    1% isn't exactly honest. It includes people that only logged in once and never played the game again, non-ESO+ members without the DLC, people not interested in beating even the normal version let alone vet, new players that aren't even leveled up enough to enter vMA, etc.

    Go check how many people have beaten the normal version or the main quest line. Both are extremely low too.

    Also in HotR pretty much only the bow sounds like it's still BiS.

    The very last line brings up another discussion all together but basically reiterating what I said above who is going to beat VMA if the weapons aren't even BIS? The weapons need to be superior by a long shot and VMA needs to have more of a guarantee that you will get what you want and yes I do realize about the percentages but it doesn't change the fact that those people bought the game. Do you deny that if VMA was more rewarding and people knew that they would get the weapon they wanted that more people would attempt it? Keep in mind this is coming from someone that has completed the craglorn trials on HM and gets on the leaderboards regularly and that actually plays this content so my opinion should matter more then those that don't play this content.

    The mainreason the stamina vMA weapons (aside from the bow) isn´t BiS anymore you´ve Morrowind to thank for. It´s impossible to sustain a vMA rotation atm
  • Izaki
    Izaki
    ✭✭✭✭✭
    ✭✭
    vMA makes you a better player. That alone is a reason to do it for the first time.

    vMA makes you a better player. That alone is a reason to do it without deaths. (The level of concentration and awareness needed for a first Flawless run without sigils is very demanding, which obviously makes you a better player.)

    vMA makes you a better player. That alone is a reason to do it weekly for leaderboards and talk with other people about tactics. (Discussing tactics with other players and then applying them to your gameplay is not only how you get better scores but also what makes you a good player. Repeating content and developping tactics yourself makes you better by definition.)

    vMA gives you weapons on top of all that? Sweet. vMA has crap RNG? Luckily it makes you a better player which means that running it several times will not only grant you more chances at looting that weapon but also more chances to improve yourself as a player.

    See? You can look at it several ways. Half full, half empty thing, right?

    Now, I agree that the RNG is crap. But the RNG in vMA is nothing compared to literally any 4 man dungeon where you're looking for a specific weapon (not only are there 3 sets, 8 traits and 12 weapon types but you also only have a 50% chance at even getting A weapon, you might get jewelry instead). RNG in vMA should definitely become a token system however, since that wouldn't change the fact that you gotta do it several times before getting your weapon. But RNG in the whole game should be revised.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • r3ap3rsg
    r3ap3rsg
    ✭✭
    vMA makes you a better player. That alone is a reason to do it for the first time.

    vMA makes you a better player. That alone is a reason to do it without deaths. (The level of concentration and awareness needed for a first Flawless run without sigils is very demanding, which obviously makes you a better player.)

    vMA makes you a better player. That alone is a reason to do it weekly for leaderboards and talk with other people about tactics. (Discussing tactics with other players and then applying them to your gameplay is not only how you get better scores but also what makes you a good player. Repeating content and developping tactics yourself makes you better by definition.)

    vMA gives you weapons on top of all that? Sweet. vMA has crap RNG? Luckily it makes you a better player which means that running it several times will not only grant you more chances at looting that weapon but also more chances to improve yourself as a player.

    See? You can look at it several ways. Half full, half empty thing, right?

    Now, I agree that the RNG is crap. But the RNG in vMA is nothing compared to literally any 4 man dungeon where you're looking for a specific weapon (not only are there 3 sets, 8 traits and 12 weapon types but you also only have a 50% chance at even getting A weapon, you might get jewelry instead). RNG in vMA should definitely become a token system however, since that wouldn't change the fact that you gotta do it several times before getting your weapon. But RNG in the whole game should be revised.

    RNG is better in four man groups because you have 4 people that may get what your looking for and give it to you or sell it. Also most four man content can be done in 10 minutes not 45 minutes plus. I have also got the helms needed in only a few runs. Shoulders are a different story though. I no death all craglorn trials and VDSA how much better do I need to be? Videos games are not my life they are something I enjoy as entertainment.
Sign In or Register to comment.