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Remove certain traits from dungeon drops?

Nemesis7884
Nemesis7884
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Wouldnt it make sense to remove certain traits from dungeon drops to make it a bit more rng friendly? Looking at things like xp gain or charged etc...that i think no one ever uses? The amount of +xp gear i get all the time is insane....
  • Curragraigue
    Curragraigue
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    People have asked for a long time. They took Prosperous and Training out of Trial drops but have otherwise left it in. I hope someone is getting a lot of divines and sharpened drops to counterbalance my neverending prosperous and training drops in dungeons.
    PUG Life - the true test of your skill

    18 characters, 17 max level, at least 1 Stam and 1 Mag of every class, 1 of every race and 1200+ CP

    Tanked to Undaunted 9+ Mag and Stam of every class using Group Finder for 90+% of the Vet Dungeon runs
  • dpencil1
    dpencil1
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    I agree that Vet content should not have Training drops. Most of the other types of items have their uses, even if they're not great. Remember as much as gear grind can be frustrating it creates a drive to replay content. I know my drive to do vMA went way down when I got everything I needed, and I was actually enjoying it too. So in a certain sense, be careful what you wish for. A reward easily gained is a reward less appreciated.
  • Qbiken
    Qbiken
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    The moment when prosperous actually was a more useful trait compared to invigorating....
  • Nemesis7884
    Nemesis7884
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    Qbiken wrote: »
    The moment when prosperous actually was a more useful trait compared to invigorating....

    It csn become cool, just have to up the values
  • Chilly-McFreeze
    Chilly-McFreeze
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    Wouldnt it make sense to remove certain traits from dungeon drops to make it a bit more rng friendly? Looking at things like xp gain or charged etc...that i think no one ever uses? The amount of +xp gear i get all the time is insane....

    Don't you dare to touch my charged weapons! Just because you don't use them doesn't mean nobody else has good use for them. Blasphemer.
  • FakeFox
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    I agree on training, charged however is used. It is BIS on offbar for healers currently.
    EU/PC (GER) - Healermain since 2014 - 50305 Achievement Points - Youtube (PvE Healing Guides, Builds & Gameplay)
  • Runschei
    Runschei
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    Or a token system.
  • MrBetadine
    MrBetadine
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    What's wrong eith charged? Mag DKs be grateful that healer is running charged lightning staff
  • altemriel
    altemriel
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    Wouldnt it make sense to remove certain traits from dungeon drops to make it a bit more rng friendly? Looking at things like xp gain or charged etc...that i think no one ever uses? The amount of +xp gear i get all the time is insane....



    yes, everyone knows that, prosperous (now invigorating, but same useless as before) and training should not drop for veteran level players

    just ZOS seems not to understand it
  • Tyrion87
    Tyrion87
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    Not gonna happen. ZOS have proved many times that they want to make players' life harder, not easier. Examples:

    - It's been 2 years since the Orsinium launched and RNG in Maelstrom Arena can still make you quit faster than you will actually get your desired weapon.

    - Dungeon and trial loot have become BOP instead of BOE.

    - Everywhere you go you have the same chance of getting every single trait, even the most useless one on end-game gear.

    - Constant changes (so-called 'rebalance') regarding sets, skills, traits etc. which force you to change your build/setup/gear every 3 months, i.e. every time when a new update comes. So when you finally get your desired gear, shortly after it will become obsolete. In the worst scenario, you won't get your desired gear and after a new patch you will have to farm something else...
  • Qbiken
    Qbiken
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    Only thing I think should be removed from dungeons are the training trait. The rest of the traits (invigorating is debateable) have their uses.
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