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What is the difference between CP and Non-CP campaigns?

Chelister
Chelister
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I earlier made this thread asking whether non-vet (below level 50) campaigns are CP or Non-CP and people starting discussing the difference between CP and Non-CP campaigns.

Can someone explicitly explain how would the dynamics of the PVP change with and without CP system? What I know is that there will be sustain issues and you lose max stats, but what else?
What I am trying to get here are the deeper changes with PVP that happen.
And most importantly, do you allow the possibility of certain builds (combinations of skills and armour sets) benefiting more with either CP or non-CP system?
  • Merkabeh
    Merkabeh
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    Well...CP campaigns allow the bonuses from CP allocations to apply to combat. Non CP campaigns do not allow those bonuses to apply.

    You are welcome!
    Crusader of The Knights of the Alessian Order

    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!" - Sallington

    #CommunicationEquality
  • Chelister
    Chelister
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    Merkabeh wrote: »
    Well...CP campaigns allow the bonuses from CP allocations to apply to combat. Non CP campaigns do not allow those bonuses to apply.

    You are welcome!

    Of course I know that. But what exactly happens to the dynamics of the PVP when such bonuses are absent? Or in contrast when they are present
  • catalyst10e
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    In short, in non CP campaigns I've never come across a tank that required 6+ people to burst down.

    The long of it...

    Sustain is a huge one, but it's also defenses, offensive bonuses, break free costs, etc. CP is used to make up for whatever your character lacks. I am a Sorc, and so I have low Stamina, and when I'm CC'd I need to breakfree. the problem is the breakfree is like 8k stamina, which is ALL of my stamina.. So I slot some points to lower the cost of breakfree and suddenly I have a bit extra left over. In a non CP campaign, thats not possible I have to pay the full amount every time.

    non-CP tends to be a bit more focused on resource management, so sets that give recovery are often favored over the ones that give high burst damage. (In my experience and with my groups anyhow)
    "Why settle for just stabbing your foes when you can roast them alive in a gout of arcane fire?"
    [| DC Breton Sorcerer || NA PS4 || PSN: Catalyst10e |]
    [| DC Dunmer Dragon Knight |]
  • Chelister
    Chelister
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    In short, in non CP campaigns I've never come across a tank that required 6+ people to burst down.

    The long of it...

    Sustain is a huge one, but it's also defenses, offensive bonuses, break free costs, etc. CP is used to make up for whatever your character lacks. I am a Sorc, and so I have low Stamina, and when I'm CC'd I need to breakfree. the problem is the breakfree is like 8k stamina, which is ALL of my stamina.. So I slot some points to lower the cost of breakfree and suddenly I have a bit extra left over. In a non CP campaign, thats not possible I have to pay the full amount every time.

    non-CP tends to be a bit more focused on resource management, so sets that give recovery are often favored over the ones that give high burst damage. (In my experience and with my groups anyhow)

    So can we say that non-CP requires higher level of player skills as you have to focus on your sustain, survivability, timing and etc...? And which one do you find more fun to play??
  • catalyst10e
    catalyst10e
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    Chelister wrote: »
    In short, in non CP campaigns I've never come across a tank that required 6+ people to burst down.

    The long of it...

    Sustain is a huge one, but it's also defenses, offensive bonuses, break free costs, etc. CP is used to make up for whatever your character lacks. I am a Sorc, and so I have low Stamina, and when I'm CC'd I need to breakfree. the problem is the breakfree is like 8k stamina, which is ALL of my stamina.. So I slot some points to lower the cost of breakfree and suddenly I have a bit extra left over. In a non CP campaign, thats not possible I have to pay the full amount every time.

    non-CP tends to be a bit more focused on resource management, so sets that give recovery are often favored over the ones that give high burst damage. (In my experience and with my groups anyhow)

    So can we say that non-CP requires higher level of player skills as you have to focus on your sustain, survivability, timing and etc...? And which one do you find more fun to play??

    I can't attest to whiuch involves MORE skill, each have their merits, but personally non-CP does feel more balanced.
    "Why settle for just stabbing your foes when you can roast them alive in a gout of arcane fire?"
    [| DC Breton Sorcerer || NA PS4 || PSN: Catalyst10e |]
    [| DC Dunmer Dragon Knight |]
  • Leogon
    Leogon
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    Chelister wrote: »
    In short, in non CP campaigns I've never come across a tank that required 6+ people to burst down.

    The long of it...

    Sustain is a huge one, but it's also defenses, offensive bonuses, break free costs, etc. CP is used to make up for whatever your character lacks. I am a Sorc, and so I have low Stamina, and when I'm CC'd I need to breakfree. the problem is the breakfree is like 8k stamina, which is ALL of my stamina.. So I slot some points to lower the cost of breakfree and suddenly I have a bit extra left over. In a non CP campaign, thats not possible I have to pay the full amount every time.

    non-CP tends to be a bit more focused on resource management, so sets that give recovery are often favored over the ones that give high burst damage. (In my experience and with my groups anyhow)

    So can we say that non-CP requires higher level of player skills as you have to focus on your sustain, survivability, timing and etc...?
    Yes.
    In the CP campaigns, you can have more CPs than your enemy and that gives you an advantage over them. That's why it's a lot easier to 1vX in the CP campaigns. That and also because you can use CPs to fix your build so if you have sustain issues, you can use CPs to fix that, etc.
  • Danksta
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    One thing that differs between CP and non-CP is all ultimates are equally viable between magicka and stamina no matter the type of damage they cause since they scale off your maximum resource.
    BawKinTackWarDs PS4/NA

  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    Skill
  • sekou_trayvond
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    I play both. As I'm not a great PvPer I feel like I have better chance in combat in non CP Sotha. The reason (I think) is because better, experienced players are much more able to advantage themselves with the CP buffs than I am (even at max, as I am) in Vivec.

    I could be completely wrong, but it's just my sense of things between the two.

    That being said, either way, get with a good discord guild, pay attention, follow crown, etc etc and you'll do just fine out there as you contribute in a team environment and not sweat your KDR.

  • Moltyr
    Moltyr
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    I admit I cannot play non-CP. It's just too basic for me to sacrifice all the CP I worked so hard to get. Only to cast 3 abilities and be hurting on resources lol. I've just been spoiled.
  • Betsararie
    Betsararie
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    No CP is the better game mode.

    CP allows you to make more mistakes and mess up and still do okay.

    No CP requires more skill, but not by an obscenely large amount. CP won't magically make you good

    I prefer No CP because it is more a test of skill. I wish more players were up for it

    CP is more about 'letting the CP do all the work' instead of the player. Most people are spoiled by it and probably can't play without it.
  • kargen27
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    Non CP you are going to see a lot more siege in almost any fight. If you stand still for just a few seconds someone is going to drop some cold fire on you. Also using the guards to help with the fight becomes a bigger part of the strategy. With CP siege and NPCs don't really hurt enough to worry about. Without CP they pack a punch.

    Non CP you will see less of the duel role players in my experience. So less DPS that heals on the back bar and things like that. Instead or the 2nd role they put the slots into sustain.
    and then the parrot said, "must be the water mines green too."
  • Morgul667
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    No-CP everybody has less regen, less life, less ressources. Siege weapon really hurt there (player have less resistance), NPC are stronger (as players are weakers)

    I prefer non-CP as I find the fight more dynamics and harder.

    Lots of players prefer CP so CP campaigns are usually more populated.
    Edited by Morgul667 on August 29, 2017 1:17AM
  • Thogard
    Thogard
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    In No CP, players are less "specialized"

    For example, if you want to make an unkillable block tank, you're going to only be able to do that in CP. In No CP, you'd run out of stamina too fast.

    If you wanted to make a nightblade that can get away and escape an infinite number of times, you'd want to do that in CP. In No CP you'd eventually run out of magicka.

    If you want to make a character that can one shot people, you'd want to do that in CP, where you can dump all your champ points into your damage passives.

    If you want to make a character that can heal forever, you'd want to be in CP.

    BUT if you hate all of these play styles, and never want to run into them, and if you feel that having to deal with tougher guards and resource management is worth avoiding these builds, then you should play in NO CP.. Plus, to be honest, the players in No CP do tend to be easier to kill than in No CP from a player skill stand point as well.
    Edited by Thogard on August 29, 2017 1:16AM
    PC NA - @dazkt - Dazk Ardoonkt / Sir Thogalot / Dask Dragoh’t / Dazk Dragoh’t / El Thogardo

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  • Publius_Scipio
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    Non CP I would venture to say features less troll builds because you need to juggle sustain/survivability and damage output. Whereas in CP campaign you can more easily build some tank or healer that can just sit there, hold block, and out heal 10 players beating down you. Or stack damage and have CP carry you with sustain and resistance.

    No CP is great because it forces a more balanced PvP experience to put it bluntly.

    Edit: Thing is for a long time players said exactly what I said above over and over to ZOS. With Morrowind they started pushing no CP much more. Guess what the majority of the PvP community did? Jam packed the single CP enabled campaign at the time. Lol.
    Edited by Publius_Scipio on August 29, 2017 5:21AM
  • Koensol
    Koensol
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    I have always been playing on non CP for as long as I can remember. Since that campaign (pc eu sotha sil) has been terrorized by EP zergs taking the whole map, I decided to take a look in the CP campaign vivec.

    Let me tell you, I was shocked at how easy it was. So easy to kill people, so easy to manage resources, 1vx became a lot easier on nightblade. Siege can be easily healed through. I was just laughing the whole time.

    Then I also noticed some ridiculous things. Blocktard templars requiring at least 5 people to kill, even more ridiculous destro zergs, and sorcs hitting 8k frags on people with full resistances.

    Then the lag... this is completely unbearable in prime time vivec and is probably the reason I would rather go back to Sotha Sil. Probably a better idea overall, because CP pvp just makes you lazy and spoiled. Plus, I won't miss all the salty kids in Vivec. I thought Sotha Sil was bad, but the amount of death wishes I got in the short time I was there is pretty sad.

  • Bobby_V_Rockit
    Bobby_V_Rockit
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    12% less crit. That is all.
  • Crowzer
    Crowzer
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    CP: Noob
    NonCp: NonNoob.
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