This would encompass skills that are "Fire-and-Forget" such as Caltrops, Volley, Wall of elements, Poison injection poison, Twin Slashes Bleed, Rend Ultimate, etc. and allow them to apply various balances appropriately while also eliminating odd inconsistencies such as the
Nerien'eth Set not proccing off of abilities that appear to be direct damage (such as caltrops, volley).
It would also allow them to address things such as this:
Weapon
Bow
Poison Injection (Poison Arrow morph): This morph will now recalculate its damage over time each time it ticks. This fixes the issue where the execute damage was not updating as the target gained or lost health, but also means the tick value can increase or decrease if your stats change while it’s active.
The poison could be categorized as an Indirect "fire-and-forget" DoT effect that will only have stats from when it was applied and the enemies current debuffs, rather than recalculated it with your stats every tick. This would also be true of things such as volley and Wall of elements.
Edited by Avran_Sylt on August 28, 2017 7:46PM