Well...CP campaigns allow the bonuses from CP allocations to apply to combat. Non CP campaigns do not allow those bonuses to apply.
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catalyst10e wrote: »In short, in non CP campaigns I've never come across a tank that required 6+ people to burst down.
The long of it...
Sustain is a huge one, but it's also defenses, offensive bonuses, break free costs, etc. CP is used to make up for whatever your character lacks. I am a Sorc, and so I have low Stamina, and when I'm CC'd I need to breakfree. the problem is the breakfree is like 8k stamina, which is ALL of my stamina.. So I slot some points to lower the cost of breakfree and suddenly I have a bit extra left over. In a non CP campaign, thats not possible I have to pay the full amount every time.
non-CP tends to be a bit more focused on resource management, so sets that give recovery are often favored over the ones that give high burst damage. (In my experience and with my groups anyhow)
catalyst10e wrote: »In short, in non CP campaigns I've never come across a tank that required 6+ people to burst down.
The long of it...
Sustain is a huge one, but it's also defenses, offensive bonuses, break free costs, etc. CP is used to make up for whatever your character lacks. I am a Sorc, and so I have low Stamina, and when I'm CC'd I need to breakfree. the problem is the breakfree is like 8k stamina, which is ALL of my stamina.. So I slot some points to lower the cost of breakfree and suddenly I have a bit extra left over. In a non CP campaign, thats not possible I have to pay the full amount every time.
non-CP tends to be a bit more focused on resource management, so sets that give recovery are often favored over the ones that give high burst damage. (In my experience and with my groups anyhow)
So can we say that non-CP requires higher level of player skills as you have to focus on your sustain, survivability, timing and etc...? And which one do you find more fun to play??
Yes.catalyst10e wrote: »In short, in non CP campaigns I've never come across a tank that required 6+ people to burst down.
The long of it...
Sustain is a huge one, but it's also defenses, offensive bonuses, break free costs, etc. CP is used to make up for whatever your character lacks. I am a Sorc, and so I have low Stamina, and when I'm CC'd I need to breakfree. the problem is the breakfree is like 8k stamina, which is ALL of my stamina.. So I slot some points to lower the cost of breakfree and suddenly I have a bit extra left over. In a non CP campaign, thats not possible I have to pay the full amount every time.
non-CP tends to be a bit more focused on resource management, so sets that give recovery are often favored over the ones that give high burst damage. (In my experience and with my groups anyhow)
So can we say that non-CP requires higher level of player skills as you have to focus on your sustain, survivability, timing and etc...?