ValkynSketha wrote: »L2P
You had to have incompetent healer for that situation to happen with curses. Heals over time could handle or migrate the red curse, while blue orb situation can remedy after with shard, orb, synergy.
It you are having issues with adds than you had supbar tank. For that boss fight the tank should at min tank the adds while trying to draw fire of the boss. The dps should focus on boss, while taking care not to let tank get overwhelmed by adds, by killing some.
There's many ways to do that fight, but issues comes back to poor team work, communication,incompetence of support (tank and healer) and lack of a plan.
I wish you a better fight next time.
@ZOS_GinaBruno
Why in hell, why do you guys always need to fool around existing stuff... is it a laysy way to create new content? It was a fun dungeon, now, last boss turned to a stupid thing... not only that the boss had enough fire all over the place.. now you had to put fire from daedroth all over the place as well and of course adding another annoying knockback to it... you guys are really trigger happy on knockbacks and crow-control stuff don't you? And, and, the bubble/cursing... seriously? really?? i get up in a blue bubble, being blue cursed, when the bubble poped and i fall down, what do i get, a doubled bubbles cursed, red+blue... so, what am i suppose to do now? if i run on blue side, red kills me, if i run to red side, blue kills me, that is, if i don't simply die on my way to there... seriously? And, i never ever died in that dungeon there by droping from bubble, now, i died twice... this is the first time i try that pledge since the patch and i simply left. at the point i found that stupid... honestly, guys, stop fooling around existing content since you know, there will be 100% chances you guys bugs them foir at elast 5 patches... been a while that dungeon was bugged, now, at the point of non sens it turned.... please let me know what classes i need to take going from 2D graphic designer up to 3D, so i can at least be able to help you guys...
BTW, speaking of it, did you guys ever noticed vMA chesta doesnt drops purple rings at all (don't know on normal MA since i never ran it)? only neckless? Did your jewlyry guy got fired and rings got backordered?
@ZOS_GinaBruno
Why in hell, why do you guys always need to fool around existing stuff... is it a laysy way to create new content? It was a fun dungeon, now, last boss turned to a stupid thing... not only that the boss had enough fire all over the place.. now you had to put fire from daedroth all over the place as well and of course adding another annoying knockback to it... you guys are really trigger happy on knockbacks and crow-control stuff don't you? And, and, the bubble/cursing... seriously? really?? i get up in a blue bubble, being blue cursed, when the bubble poped and i fall down, what do i get, a doubled bubbles cursed, red+blue... so, what am i suppose to do now? if i run on blue side, red kills me, if i run to red side, blue kills me, that is, if i don't simply die on my way to there... seriously? And, i never ever died in that dungeon there by droping from bubble, now, i died twice... this is the first time i try that pledge since the patch and i simply left. at the point i found that stupid... honestly, guys, stop fooling around existing content since you know, there will be 100% chances you guys bugs them foir at elast 5 patches... been a while that dungeon was bugged, now, at the point of non sens it turned.... please let me know what classes i need to take going from 2D graphic designer up to 3D, so i can at least be able to help you guys...
BTW, speaking of it, did you guys ever noticed vMA chesta doesnt drops purple rings at all (don't know on normal MA since i never ran it)? only neckless? Did your jewlyry guy got fired and rings got backordered?
The two newer dungeons have a lot of knock back effects and fire all over the place game play as well. I'm not a fan of it either. These kind of challenges are often more annoying than they are fun.
The only effective counter I have found for dealing with stuns/knock backs is resistance. Glass cannons and glass healers -while both very effective at damage and healing - go down easily against attacks that incapacitate. So you are going to have to make the hard choice between defense and offense. Otherwise a single slip up - or just plain bad luck - can end up killing you instantly on many fights.
I find that those two tigers in Grahtwood are good practice for this sort of thing.
ValkynSketha wrote: »L2P
of course is should, i guess i should also stop being able to clear vMA and learn to play tehre as well
MLGProPlayer wrote: »@ZOS_GinaBruno
Why in hell, why do you guys always need to fool around existing stuff... is it a laysy way to create new content? It was a fun dungeon, now, last boss turned to a stupid thing... not only that the boss had enough fire all over the place.. now you had to put fire from daedroth all over the place as well and of course adding another annoying knockback to it... you guys are really trigger happy on knockbacks and crow-control stuff don't you? And, and, the bubble/cursing... seriously? really?? i get up in a blue bubble, being blue cursed, when the bubble poped and i fall down, what do i get, a doubled bubbles cursed, red+blue... so, what am i suppose to do now? if i run on blue side, red kills me, if i run to red side, blue kills me, that is, if i don't simply die on my way to there... seriously? And, i never ever died in that dungeon there by droping from bubble, now, i died twice... this is the first time i try that pledge since the patch and i simply left. at the point i found that stupid... honestly, guys, stop fooling around existing content since you know, there will be 100% chances you guys bugs them foir at elast 5 patches... been a while that dungeon was bugged, now, at the point of non sens it turned.... please let me know what classes i need to take going from 2D graphic designer up to 3D, so i can at least be able to help you guys...
BTW, speaking of it, did you guys ever noticed vMA chesta doesnt drops purple rings at all (don't know on normal MA since i never ran it)? only neckless? Did your jewlyry guy got fired and rings got backordered?
The two newer dungeons have a lot of knock back effects and fire all over the place game play as well. I'm not a fan of it either. These kind of challenges are often more annoying than they are fun.
The only effective counter I have found for dealing with stuns/knock backs is resistance. Glass cannons and glass healers -while both very effective at damage and healing - go down easily against attacks that incapacitate. So you are going to have to make the hard choice between defense and offense. Otherwise a single slip up - or just plain bad luck - can end up killing you instantly on many fights.
I find that those two tigers in Grahtwood are good practice for this sort of thing.
Glass cannon magicka: shields
Glass cannon stamina: break free
ValkynSketha wrote: »ValkynSketha wrote: »L2P
of course is should, i guess i should also stop being able to clear vMA and learn to play tehre as well
Well if you did vma and still can't deal with something like knockback from the daedroth then dunno man, anyway you can block the fire from the daedroth and you wont get knockback or fire aoe, as for the red/blue curses again L2P.
starkerealm wrote: »To be fair, I think that may be intentional @Jeremy. The norm has become running glass cannons and burning everything to the ground before the mechanics kick in. So, ramping up the lethality to encourage a more balanced approach makes some sense. At least at a conceptual level. Doing this when it will break the mechanics elsewhere, not so much.
I just wish that these daedroths could learn what CC immunity is... After one knockback I'm getting instantly another one, over and over, from one fire AoE to another, even when I have CC immunity... As DD I'm not able to dps with perma block just to avoid infinite knockbacks.
Btw, ZOS changed some time ago few monster abilities, they added knockbacks and off-balance attacks to deadroths, ogrims also have new AoE attacks, so it's not only in BC2 but everywhere. Very annoying.
@ZOS_GinaBruno
Why in hell, why do you guys always need to fool around existing stuff... is it a laysy way to create new content? It was a fun dungeon, now, last boss turned to a stupid thing... not only that the boss had enough fire all over the place.. now you had to put fire from daedroth all over the place as well and of course adding another annoying knockback to it... you guys are really trigger happy on knockbacks and crow-control stuff don't you? And, and, the bubble/cursing... seriously? really?? i get up in a blue bubble, being blue cursed, when the bubble poped and i fall down, what do i get, a doubled bubbles cursed, red+blue... so, what am i suppose to do now? if i run on blue side, red kills me, if i run to red side, blue kills me, that is, if i don't simply die on my way to there... seriously? And, i never ever died in that dungeon there by droping from bubble, now, i died twice... this is the first time i try that pledge since the patch and i simply left. at the point i found that stupid... honestly, guys, stop fooling around existing content since you know, there will be 100% chances you guys bugs them foir at elast 5 patches... been a while that dungeon was bugged, now, at the point of non sens it turned.... please let me know what classes i need to take going from 2D graphic designer up to 3D, so i can at least be able to help you guys...
BTW, speaking of it, did you guys ever noticed vMA chesta doesnt drops purple rings at all (don't know on normal MA since i never ran it)? only neckless? Did your jewlyry guy got fired and rings got backordered?[/quote]
I´ve made so many posts about the loottable in vMA I´m getting tired of it (I almost take full credit for ZOS actually adding weapons from sets like winterborn dropping from last chest) ....I will hijack this thread and make it a "Give us purple rings thread" xD But for real @ZOS_JessicaFolsom @ZOS_RichLambert You add weapons to these sets so that they drop from last chest (great improvement, but still not sure why it was left out in the Patch-notes) but yet you make it impossible to get purple rings.....Give us purple rings and make the gear from maelstrom drop in impenetrable and sturdy. Would make me very happy.
Regarding BC2: The daedroth´s new abilities was added with Morrowind or Homestead if I remember it correctly. Not sure why but it´s been like that for a while. Wouldn´t surprise me if ZOS actually created a bug while trying to fix BC2 where the deadroths or Rilis couldn´t get out of the platform.
Or maybe dungeons should be challenging enough to have people actualy learn how to tank?LeagueTroll wrote: »the bc 2 change is stupid as AF, why should a non dlc dungeon be a challenging for a tank? dungeons should be ez for tanks so ppl actually want to play tank. with the knock up in bc2 u gotta pretty much perma block to prevent knock up and use dragon blood often to heal through the fire, even adds on vdsa last boss do less dmg. srsly zos, way to make low end pve content player unfriendly.