Lately, specifically since the HotR patch, I have been getting hit VERY frequently by supposedly dodgeable effects during dodgeroll. This is not limited to but most prominent with melee skills. All gap closers, rending slashes, axe bleed application, Incap, Surprise Attack, Dizzying Swing, and many more are often hitting mid-roll even when I start the roll in advance to tactically avoid a skill I know is incoming. While this has always happened occasionally, I previously always thought it must be a latency issue and didn't think much of it. But now I'm starting to think there was a stealth nerf of roll dodge or ZOS broke something when they fixed enchant procs (which last patch were hitting through dodgeroll even if the actual attack was dodged).
Judging by the tooltip of the Crusader set, I am inclined to believe that roll never offered a 100% dodge chance against "dodgeable" skills despite that being the common understanding: (5 items) Increases the duration of the dodge chance bonus of Roll Dodge by 0.3 seconds.
Based on my experience there seems to have been a significant reduction in dodge chance offered by roll dodge. I realize this is a subjective/anecdotal observation, but I'm just wondering if anyone else has been experiencing this as well?
Edited by Solariken on August 24, 2017 4:33PM