I know that cp do not count in bg and my gear is necro impen with pet and spinner impen both with pirate monster set, so really defensiv.
ezeepeezee wrote: »I know that cp do not count in bg and my gear is necro impen with pet and spinner impen both with pirate monster set, so really defensiv.
That's not really a defensive setup, it's pure offensive with amplification via max magicka to your hardened ward. That is, it requires you to proactively defend. Pirate Skeleton also does not proc behind shields. If you're getting hit with your shields down, you're already toast.
With that gear, you're going to need to run immovable potions and keep your ward up at all times in combat. If you dodge roll, you're probably screwed. And you're still going to want to block big hits, especially things that CC, like uppercut. A lot of people run Shacklebreaker, Amber Plasm or both because the extra stamina can make or break a Sorc, depending on your playstyle. It's much more robust.
So yeah, you're running a turret Sorc. Your main defense is going to be a strong offense. Shield up before you engage, and keep it up between burst combos. And don't be afraid to bolt away when some CC spamming tank marches slowly toward you - Sorc is meant to kite and kill.
ezeepeezee wrote: »I know that cp do not count in bg and my gear is necro impen with pet and spinner impen both with pirate monster set, so really defensiv.
That's not really a defensive setup, it's pure offensive with amplification via max magicka to your hardened ward. That is, it requires you to proactively defend. Pirate Skeleton also does not proc behind shields. If you're getting hit with your shields down, you're already toast.
With that gear, you're going to need to run immovable potions and keep your ward up at all times in combat. If you dodge roll, you're probably screwed. And you're still going to want to block big hits, especially things that CC, like uppercut. A lot of people run Shacklebreaker, Amber Plasm or both because the extra stamina can make or break a Sorc, depending on your playstyle. It's much more robust.
So yeah, you're running a turret Sorc. Your main defense is going to be a strong offense. Shield up before you engage, and keep it up between burst combos. And don't be afraid to bolt away when some CC spamming tank marches slowly toward you - Sorc is meant to kite and kill.
Thanks for your hints, sounds good for me. I will give Shacklebreaker a try, which trait would you suggest? I am running Atronach mundus atm.
One point I did not understand is: Pirate Skeleton also does not proc behind shields. It procs quiete often, I mean I am playing often as skeleton...
ezeepeezee wrote: »ezeepeezee wrote: »I know that cp do not count in bg and my gear is necro impen with pet and spinner impen both with pirate monster set, so really defensiv.
That's not really a defensive setup, it's pure offensive with amplification via max magicka to your hardened ward. That is, it requires you to proactively defend. Pirate Skeleton also does not proc behind shields. If you're getting hit with your shields down, you're already toast.
With that gear, you're going to need to run immovable potions and keep your ward up at all times in combat. If you dodge roll, you're probably screwed. And you're still going to want to block big hits, especially things that CC, like uppercut. A lot of people run Shacklebreaker, Amber Plasm or both because the extra stamina can make or break a Sorc, depending on your playstyle. It's much more robust.
So yeah, you're running a turret Sorc. Your main defense is going to be a strong offense. Shield up before you engage, and keep it up between burst combos. And don't be afraid to bolt away when some CC spamming tank marches slowly toward you - Sorc is meant to kite and kill.
Thanks for your hints, sounds good for me. I will give Shacklebreaker a try, which trait would you suggest? I am running Atronach mundus atm.
One point I did not understand is: Pirate Skeleton also does not proc behind shields. It procs quiete often, I mean I am playing often as skeleton...
I don't use it myself - in fact I don't even play Sorc, but I talk a lot with very good Sorcs. I thought it was changed not that long ago to not proc behind shields, but I could be wrong, maybe it was just the mitigation not being applied to shields. But I digress.
I would typically recommend running impenetrable on your armor; however, it depends on what else you're running. For specifics on gearing I would defer to an actual practiced Sorc player. I know that particularly experienced Sorcs can run Divines on their gear, because like I said, your best defense is good offense. Blow them up before they can hit you and you render the Impen trait worthless for yourself. Also, shields give 100% crit resistance, so keeping them up also renders Impen worthless. For your Mundus stone, I would switch that to the Apprentice. It is currently delivering a massive amount of spell damage, and with Shacklebreaker and Witchmother's Brew your regen will be sufficient, I believe.
I think it's also worthwhile to mention that no matter what your setup is, your gear will not carry you. The players that are best at survival and mitigation do it through the use of both active abilities, and line-of-sight. If someone is pressuring you, try moving behind an object, and when they come to get you, frag 'em in the face.
I'm really not sure pets are worth it in BGs. I've never liked them in PVP period. They're the easiest target in the world and you have to have them on both bars. I'm my experience they're a crutch. I strongly recommend Shacklebreaker. That extra stam goes a very long way.