That way more stupid than I thought, I assumed it only counted percentage so 18.89 would give 18% but 19.01 give 19%.The Jumppoint only work when you cross a certain threshold. The Threshold is the Full percentage. So with 19% you are at but not over the threshold and will only get an increase of 18% - as silly as that may sound. The fact that there even are such jump points is very stupid and for most people misleading, but such is this game.
That way more stupid than I thought, I assumed it only counted percentage so 18.89 would give 18% but 19.01 give 19%.The Jumppoint only work when you cross a certain threshold. The Threshold is the Full percentage. So with 19% you are at but not over the threshold and will only get an increase of 18% - as silly as that may sound. The fact that there even are such jump points is very stupid and for most people misleading, but such is this game.
If you has to take it to 19.07 for some reason it would be just as insane as some other counter intuitive stuff in the game.
If it has an good reason show this limits clearly in the tooltip.
4/5000000*Point^3-131/50000*Point^2+252/500*Point
scipionumatia wrote: »Wow... time to revisit my camp points, had exact percentages where I could fit em, this is kinda *** no?
Has Zos made an official announcement to this. I read all the post when this changed and explained it to my guild. Just want to see if this is how it's "meant to work".
puffytheslayer wrote: »Ive been trying to explian this to a few people in game,
i dont know if its how im explaining it,
or because its so absurd they think i must be wrong
but no one listens! LOL
It is related to different rounding for damage calculation and tooltip display.
I believe that the formula for Master-at-Arms (and other 25% stars) is4/5000000*Point^3-131/50000*Point^2+252/500*Point
With 51 points, this gives us a value of 18.9955. Damage calculation takes the floor of the value which is 18. The tooltip shown takes the rounded value to 2 decimal places which is 19.00.
starkerealm wrote: »the existence of jump points just convinces me that the CR system should really be point purchases for specific values, rather than a point by point granular system.
Has Zos made an official announcement to this. I read all the post when this changed and explained it to my guild. Just want to see if this is how it's "meant to work".
The official announcement is, less lag is introduced working with Integers rather than Floating Point Numbers (those that have decimals), so they take the two most significant digits and ignore the fraction.
In this case, 19% displayed is really 18.99something as explained above.
As far as I can tell, this only effects a few stars in the constellations. Most of them it is clear your either below or above the Integer, for example, your 18.9% or 19.05% or something to that effect.
So if you put 100 points in a constellation with 25% you only reach 24.that's right?
Even in those with 15% ,putting 100 points it's worthless if you reach 14...
Something's wrong with zos