
Ebon and that 1k can be the difference in life or death, nothing is going to prevent the one shot, but as a tank it should be about helping your group.
ynotcruzwitme wrote: »Have you never been healed with more or less than 1k health?
thatlaurachick wrote: »Ebon and that 1k can be the difference in life or death, nothing is going to prevent the one shot, but as a tank it should be about helping your group.
Ok, name me an example where that 1k has saved you. Please, I'm serious and not being snarky.
And wearing Alkosh does help the group a lot, and means I lost a set of armor that could be making me more resistant to dying. So, please, tell me how that 1k is the difference.
thatlaurachick wrote: »ynotcruzwitme wrote: »Have you never been healed with more or less than 1k health?
I think you needed to remove the "more". Tanks are either ok on health or dead. If I have less than 10% (4k) I am VERY dead.
If you're relying on 1k health, step out of the red please.
thatlaurachick wrote: »From the Natch Potes today:
I happen to agree with this sentiment. There SHOULD be many different ways to get the necessary stats for end game content. However, in reality, guilds still require specific armor sets, even if they don't really help. Ebon for tanks is an example, an extra 1k health isn't going to keep you from being one shot, or allow you to stand in red. Having Aggressive Warhorn up the entire time helps more. Wathcing your feet helps most.
I'd rather see end game head towards stats based qualifications, not armor sets. Thoughts?
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
thatlaurachick wrote: »Ebon and that 1k can be the difference in life or death, nothing is going to prevent the one shot, but as a tank it should be about helping your group.
Ok, name me an example where that 1k has saved you. Please, I'm serious and not being snarky.
And wearing Alkosh does help the group a lot, and means I lost a set of armor that could be making me more resistant to dying. So, please, tell me how that 1k is the difference.
thatlaurachick wrote: »Ok, to everyone - ZOS is making tanking increasingly more difficult. Why must the tank wear a DPS and provide a group buff with no buffs to themselves?
Seriosuly, this was supposed to be about armor, I'm tired of being excluded from trials beause I don't wear Alkosh and Ebon. I can tank these trials just fine, and my groups survive very well.
So let's think outside the box - why must only a few sets be accpetable at end game?
Ebon is one of the only real good heavy armor tank set in the game compared to all tank sets from trials which are just really bad(2k shield, getting one free death, 15% protection for only 2 random ppl in a 12 ppl grp).
Onefrkncrzypope wrote: »With most trials being about burn, support roles need to support damage.
The problem with this dev comment, in my mind, is that it essentially equates all sets. I don't see why Trials sets should be equally as powerful as crafted or other dropped PvE sets. it should go: Trials > Dungeon > Crafted > Overland.
FoolishHuman wrote: »The problem with this dev comment, in my mind, is that it essentially equates all sets. I don't see why Trials sets should be equally as powerful as crafted or other dropped PvE sets. it should go: Trials > Dungeon > Crafted > Overland.
If I can beat trials without the sets, what do I need the sets for after the trial? That doesn't make any sense. The best gear needs to be acquirable before going into the hardest content or it's useless.
FoolishHuman wrote: »The problem with this dev comment, in my mind, is that it essentially equates all sets. I don't see why Trials sets should be equally as powerful as crafted or other dropped PvE sets. it should go: Trials > Dungeon > Crafted > Overland.
If I can beat trials without the sets, what do I need the sets for after the trial? That doesn't make any sense. The best gear needs to be acquirable before going into the hardest content or it's useless.
Sets are just there to keep the player base other than RPers and very casual players grinding. The changes made to them are for no other reason. And if you're not into the top 1% you can just stop grinding and instead try enjoying the game. Much healthier too.
Ebon and that 1k can be the difference in life or death, nothing is going to prevent the one shot, but as a tank it should be about helping your group.
FoolishHuman wrote: »The problem with this dev comment, in my mind, is that it essentially equates all sets. I don't see why Trials sets should be equally as powerful as crafted or other dropped PvE sets. it should go: Trials > Dungeon > Crafted > Overland.
If I can beat trials without the sets, what do I need the sets for after the trial? That doesn't make any sense. The best gear needs to be acquirable before going into the hardest content or it's useless.
FoolishHuman wrote: »The problem with this dev comment, in my mind, is that it essentially equates all sets. I don't see why Trials sets should be equally as powerful as crafted or other dropped PvE sets. it should go: Trials > Dungeon > Crafted > Overland.
If I can beat trials without the sets, what do I need the sets for after the trial? That doesn't make any sense. The best gear needs to be acquirable before going into the hardest content or it's useless.
I never said Trials should be impossible without Trials sets. But completing Trials should be rewarding and the gear you get should make you more powerful. It should lead to being able to clear content faster.