IcyDeadPeople wrote: »Frankly I consider the ability to 1vX in ESO a flaw in the combat system. The TTK is far too low and the power gap is quite large. I prefer a combat system where a fight is the sum of its parts as opposed to the capitalization on a moment of weakness. I want the whole battle to showcase your skill from start to finish. In ESO, you win because the other person tripped or just plain isn't up to the challenge in terms of power, and the only thing you can be concerned about is the now: I need to dodge that frag NOW; I need to blockcast a heal NOW; I need to LoS them NOW; his health is low, I need to ult him NOW. In games with lower TTK and less OP healing, you can mind how the battle will progress and prepare for it. Ok, that healer has a strong heal with a long CD. Let's all attack this other guy suddenly to make the healer blow his CD and then switch and use our CDs on him to kill him. That mage has a very damaging AoE with a long cast time that can wreck our group, so let's have one of our guys go harass him so he can't fire it off. Etc. Etc.
Often, in these games 1 player = 1 player. This type of thing is important to facilitate better gameplay in general.
I have seen a couple people recently complaining that TTK (time to kill) is too short.
I find the opposite to be true. Any 2 skilled players 1v1 can keep fighting for a really long time, sometimes forever and then they just agree to walk away. TTK is too long in my view.
TTK is very short if someone without a lot of experience in PVP gets ganked, but once they spend time practicing and develop PVP build, learn how to manage resources etc, they can last a long time in most fights.