Maintenance for the week of December 30:
• PC/Mac: No maintenance – December 30

[IDEA] Some idea about Cyrodil

lelink88
lelink88
✭✭✭
First idea

Recently, I read a threat about the lacking of player inside Imperial city. People argue that problem come from the fact that there are no motivation for player to fight inside Imperial city. Then I realize that compare to other MMORPG we are lacking a type of guild, it's PvP guild for people who are at same alliance. If we have that kind of guild, then we have ranking system and worthy reward for 3 best PvP guild at the end of each season ( a Castle,title and unique costume uniform for guildmate ), Then if imperail city give them a large amount of point then it will lead them to motivation for a fight.

Second idea

I have watch a short video of Ash of creation, they have a special mode allow player to transform to monster. Then in ESO we have a problem about balance between PvP and PvE. Then I realize if we allow player to colect monster card via Trial ( of course the drop rate will be extremly low ). Then inside Cyrodil, player can use that monster card to allow them transform to monster in few minutes. It's will be fun.
  • The_Protagonist
    The_Protagonist
    ✭✭✭✭✭
    lelink88 wrote: »
    First idea

    Recently, I read a threat about the lacking of player inside Imperial city. People argue that problem come from the fact that there are no motivation for player to fight inside Imperial city. Then I realize that compare to other MMORPG we are lacking a type of guild, it's PvP guild for people who are at same alliance. If we have that kind of guild, then we have ranking system and worthy reward for 3 best PvP guild at the end of each season ( a Castle,title and unique costume uniform for guildmate ), Then if imperail city give them a large amount of point then it will lead them to motivation for a fight.

    Second idea

    I have watch a short video of Ash of creation, they have a special mode allow player to transform to monster. Then in ESO we have a problem about balance between PvP and PvE. Then I realize if we allow player to colect monster card via Trial ( of course the drop rate will be extremly low ). Then inside Cyrodil, player can use that monster card to allow them transform to monster in few minutes. It's will be fun.

    Please elaborate a little further, it's probably just me, that I can't really understand what you are trying to say. Cheers :)
  • LegendaryMage
    LegendaryMage
    ✭✭✭✭✭
    lelink88 wrote: »
    First idea

    Recently, I read a threat about the lacking of player inside Imperial city. People argue that problem come from the fact that there are no motivation for player to fight inside Imperial city. Then I realize that compare to other MMORPG we are lacking a type of guild, it's PvP guild for people who are at same alliance. If we have that kind of guild, then we have ranking system and worthy reward for 3 best PvP guild at the end of each season ( a Castle,title and unique costume uniform for guildmate ), Then if imperail city give them a large amount of point then it will lead them to motivation for a fight.

    Second idea

    I have watch a short video of Ash of creation, they have a special mode allow player to transform to monster. Then in ESO we have a problem about balance between PvP and PvE. Then I realize if we allow player to colect monster card via Trial ( of course the drop rate will be extremly low ). Then inside Cyrodil, player can use that monster card to allow them transform to monster in few minutes. It's will be fun.

    Please elaborate a little further, it's probably just me, that I can't really understand what you are trying to say. Cheers :)

    I think he's trying to say that guilds should be given more incentives to fight in IC in order to promote it further, but I could be wrong.

    The second thing is that in Ashes of Creations players are able to temporarily transform into a boss monster and attack towns, cities etc. so he thinks it would be a good idea to enable something like that in PVP. At least from what I could understand.

    The thing about AoC is that the game functions very differently than ESO, so what might work there, might not work here and vice-versa.

    I do agree about Cyrodiil and Imperial City, they both need more updates to make them more appealing to the masses.
Sign In or Register to comment.