MrBetadine wrote: »
Vipstaakki wrote: »MrBetadine wrote: »
No. It is actually true. You don't go to a dungeon solo through the group finder. You just walk into the dungeon.
Vip is right. If you enter a dungeon as a group, you are required to be within a group to stay in the group instance. If you enter a dungeon solo, then you are in a solo instance. A dungeon cannot be both a group instance and a solo instance.
MrBetadine wrote: »Vipstaakki wrote: »MrBetadine wrote: »
No. It is actually true. You don't go to a dungeon solo through the group finder. You just walk into the dungeon.
It's false again. Enter a dungeon with a preformed group, then disband, you get removed as well. At least this is the case for trials.
Bobby_V_Rockit wrote: »MrBetadine wrote: »Vipstaakki wrote: »MrBetadine wrote: »
No. It is actually true. You don't go to a dungeon solo through the group finder. You just walk into the dungeon.
It's false again. Enter a dungeon with a preformed group, then disband, you get removed as well. At least this is the case for trials.
Also false! Black bears are better than brown bears!
Bobby_V_Rockit wrote: »MrBetadine wrote: »Vipstaakki wrote: »MrBetadine wrote: »
No. It is actually true. You don't go to a dungeon solo through the group finder. You just walk into the dungeon.
It's false again. Enter a dungeon with a preformed group, then disband, you get removed as well. At least this is the case for trials.
Also false! Black bears are better than brown bears!
Everything is worse with bears.
MrBetadine wrote: »Today I tried to pug vet Hold. After several deaths at third boss, people just started to leave. Well, when they all left,
WHY DO YOU REMOVE ME FROM THE DUNGEON? WHY DON"T GIVE ME THE ABILITY TO QUEUE NEW MEMBERS? WHAT LOGICAL REASON IS BEHIND THIS DESIGN?
There goes my half hour.
MrBetadine wrote: »Today I tried to pug vet Hold. After several deaths at third boss, people just started to leave. Well, when they all left,
WHY DO YOU REMOVE ME FROM THE DUNGEON? WHY DON"T GIVE ME THE ABILITY TO QUEUE NEW MEMBERS? WHAT LOGICAL REASON IS BEHIND THIS DESIGN?
There goes my half hour.
What would stop 1 group of 4 disbanding and now each of those 4 people in their own instance inviting 3 others and do it again and again. Suddenly guild farming helms just became a crap ton easier. At least that's the only reason I can think of.
MrBetadine wrote: »MrBetadine wrote: »Today I tried to pug vet Hold. After several deaths at third boss, people just started to leave. Well, when they all left,
WHY DO YOU REMOVE ME FROM THE DUNGEON? WHY DON"T GIVE ME THE ABILITY TO QUEUE NEW MEMBERS? WHAT LOGICAL REASON IS BEHIND THIS DESIGN?
There goes my half hour.
What would stop 1 group of 4 disbanding and now each of those 4 people in their own instance inviting 3 others and do it again and again. Suddenly guild farming helms just became a crap ton easier. At least that's the only reason I can think of.
i dont see how this works. If you leave the group yourself, then you are removed from the dungeon. How is it possible that you can invite guildies?
MrBetadine wrote: »Today I tried to pug vet Hold. After several deaths at third boss, people just started to leave. Well, when they all left,
WHY DO YOU REMOVE ME FROM THE DUNGEON? WHY DON"T GIVE ME THE ABILITY TO QUEUE NEW MEMBERS? WHAT LOGICAL REASON IS BEHIND THIS DESIGN?
There goes my half hour.
They're suggesting that if disbands did not kick all players previously in group from the instance, it's not a stretch to imagine that each now-solo player could invite 3 more people into the dungeon, along with 3 more people from the other 3 former group members. Technically the dungeon is restricting the group size to 4, but now there are 4 simulateous 4-man groups in the same instance.