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Group disbanded before beating the final boss, i was removed from the dungeon

MrBetadine
MrBetadine
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Today I tried to pug vet Hold. After several deaths at third boss, people just started to leave. Well, when they all left,

WHY DO YOU REMOVE ME FROM THE DUNGEON? WHY DON"T GIVE ME THE ABILITY TO QUEUE NEW MEMBERS? WHAT LOGICAL REASON IS BEHIND THIS DESIGN?

There goes my half hour.
  • phaneub17_ESO
    phaneub17_ESO
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    Same reason when you're the last person and the quest dialog in the dungeon hasn't finished talking to let you turn it in... to screw with you.
  • ArchMikem
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    Because its a group instance, and a group of just you isnt a group.
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • MrBetadine
    MrBetadine
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    ArchMikem wrote: »
    Because its a group instance, and a group of just you isnt a group.

    This is false, since you can solo a dungeon without being removed.
  • Vipstaakki
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    MrBetadine wrote: »
    ArchMikem wrote: »
    Because its a group instance, and a group of just you isnt a group.

    This is false, since you can solo a dungeon without being removed.

    No. It is actually true. You don't go to a dungeon solo through the group finder. You just walk into the dungeon.
  • MrBetadine
    MrBetadine
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    Vipstaakki wrote: »
    MrBetadine wrote: »
    ArchMikem wrote: »
    Because its a group instance, and a group of just you isnt a group.

    This is false, since you can solo a dungeon without being removed.

    No. It is actually true. You don't go to a dungeon solo through the group finder. You just walk into the dungeon.

    It's false again. Enter a dungeon with a preformed group, then disband, you get removed as well. At least this is the case for trials.
  • Jhalin
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    Vip is right. If you enter a dungeon as a group, you are required to be within a group to stay in the group instance. If you enter a dungeon solo, then you are in a solo instance. A dungeon cannot be both a group instance and a solo instance.
  • MrBetadine
    MrBetadine
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    Jhalin wrote: »
    Vip is right. If you enter a dungeon as a group, you are required to be within a group to stay in the group instance. If you enter a dungeon solo, then you are in a solo instance. A dungeon cannot be both a group instance and a solo instance.

    I know this is the fact. I'm just curious about the reason behind this. Seems pretty inconsistent. Especially if I stayed in that dungoen I could have queued for new people.
  • Bobby_V_Rockit
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    MrBetadine wrote: »
    Vipstaakki wrote: »
    MrBetadine wrote: »
    ArchMikem wrote: »
    Because its a group instance, and a group of just you isnt a group.

    This is false, since you can solo a dungeon without being removed.

    No. It is actually true. You don't go to a dungeon solo through the group finder. You just walk into the dungeon.

    It's false again. Enter a dungeon with a preformed group, then disband, you get removed as well. At least this is the case for trials.

    Also false! Black bears are better than brown bears!
  • Sithia
    Sithia
    Soul Shriven
    MrBetadine wrote: »
    Vipstaakki wrote: »
    MrBetadine wrote: »
    ArchMikem wrote: »
    Because its a group instance, and a group of just you isnt a group.

    This is false, since you can solo a dungeon without being removed.

    No. It is actually true. You don't go to a dungeon solo through the group finder. You just walk into the dungeon.

    It's false again. Enter a dungeon with a preformed group, then disband, you get removed as well. At least this is the case for trials.

    Also false! Black bears are better than brown bears!

    Everything is worse with bears.
  • starkerealm
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    Sithia wrote: »
    MrBetadine wrote: »
    Vipstaakki wrote: »
    MrBetadine wrote: »
    ArchMikem wrote: »
    Because its a group instance, and a group of just you isnt a group.

    This is false, since you can solo a dungeon without being removed.

    No. It is actually true. You don't go to a dungeon solo through the group finder. You just walk into the dungeon.

    It's false again. Enter a dungeon with a preformed group, then disband, you get removed as well. At least this is the case for trials.

    Also false! Black bears are better than brown bears!

    Everything is worse with bears.

    Except Kislev. Kislev is way better with bear cavalry.
  • Runs
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    MrBetadine wrote: »
    Today I tried to pug vet Hold. After several deaths at third boss, people just started to leave. Well, when they all left,

    WHY DO YOU REMOVE ME FROM THE DUNGEON? WHY DON"T GIVE ME THE ABILITY TO QUEUE NEW MEMBERS? WHAT LOGICAL REASON IS BEHIND THIS DESIGN?

    There goes my half hour.

    What would stop 1 group of 4 disbanding and now each of those 4 people in their own instance inviting 3 others and do it again and again. Suddenly guild farming helms just became a crap ton easier. At least that's the only reason I can think of.
    Runs| Orc NightbladeChim-el Adabal| Dunmer TemplarM'air the Honest| Khajiit Templar
    Oddity| Altmer SorcerorDrizlo| Orc DragonKnightLady Ra Gada| Redguard Sorceror
    Taste-of-Hist-Sap| Argonian NightbladeWar'den Peace| Khajiit WardenLittle Warden Annie Altmer Warden
    Ports with Blood| Breton TemplarDirty-Old-Man| Dunmer DragonKnightEyes-of-the-Sun| Argonian DragonKnight
    Bleak Mystique| Nord WardenPolychronopolous| Imperial SorcerorBullcrit| Khajiit Nightblade
    PC NA CP 1250+ and still a noob
    At Writs End - A place to complete master writs
  • MrBetadine
    MrBetadine
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    Runs wrote: »
    MrBetadine wrote: »
    Today I tried to pug vet Hold. After several deaths at third boss, people just started to leave. Well, when they all left,

    WHY DO YOU REMOVE ME FROM THE DUNGEON? WHY DON"T GIVE ME THE ABILITY TO QUEUE NEW MEMBERS? WHAT LOGICAL REASON IS BEHIND THIS DESIGN?

    There goes my half hour.

    What would stop 1 group of 4 disbanding and now each of those 4 people in their own instance inviting 3 others and do it again and again. Suddenly guild farming helms just became a crap ton easier. At least that's the only reason I can think of.

    i dont see how this works. If you leave the group yourself, then you are removed from the dungeon. How is it possible that you can invite guildies?
  • Waffennacht
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    MrBetadine wrote: »
    Runs wrote: »
    MrBetadine wrote: »
    Today I tried to pug vet Hold. After several deaths at third boss, people just started to leave. Well, when they all left,

    WHY DO YOU REMOVE ME FROM THE DUNGEON? WHY DON"T GIVE ME THE ABILITY TO QUEUE NEW MEMBERS? WHAT LOGICAL REASON IS BEHIND THIS DESIGN?

    There goes my half hour.

    What would stop 1 group of 4 disbanding and now each of those 4 people in their own instance inviting 3 others and do it again and again. Suddenly guild farming helms just became a crap ton easier. At least that's the only reason I can think of.

    i dont see how this works. If you leave the group yourself, then you are removed from the dungeon. How is it possible that you can invite guildies?

    Walk into Dungeons solo, then invite?
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Jhalin
    Jhalin
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    They're suggesting that if disbands did not kick all players previously in group from the instance, it's not a stretch to imagine that each now-solo player could invite 3 more people into the dungeon, along with 3 more people from the other 3 former group members. Technically the dungeon is restricting the group size to 4, but now there are 4 simulateous 4-man groups in the same instance.
  • Jeremy
    Jeremy
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    MrBetadine wrote: »
    Today I tried to pug vet Hold. After several deaths at third boss, people just started to leave. Well, when they all left,

    WHY DO YOU REMOVE ME FROM THE DUNGEON? WHY DON"T GIVE ME THE ABILITY TO QUEUE NEW MEMBERS? WHAT LOGICAL REASON IS BEHIND THIS DESIGN?

    There goes my half hour.

    Yes I hate this as well.

    Would be nice if they changed it so you could stick around long enough to try and salvage the run.
    Edited by Jeremy on August 19, 2017 5:07PM
  • MrBetadine
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    Jhalin wrote: »
    They're suggesting that if disbands did not kick all players previously in group from the instance, it's not a stretch to imagine that each now-solo player could invite 3 more people into the dungeon, along with 3 more people from the other 3 former group members. Technically the dungeon is restricting the group size to 4, but now there are 4 simulateous 4-man groups in the same instance.

    No. I was suggesting that if you leave the group ACTIVELY, then you are removed from the instance.
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