TheShadowScout wrote: »...sounds good to me!
If it wasn't intentional, they bloody well ought to make it so!
It fits perfectly with the setting, that killing someone important would bring a higher bounty... and its you yourself after all who decides which crimes to committ, right?
Can't pay the fine? Don't do the crime! (or at least don't get caught...)
@Left4Daud
Sadly we can't have the other side of the justice system because then our edgy 12-year-old "Hardcore psycopath assassins" would complain viciously about having to deal with the natural consequence of crime from dawn until dusk no matter how much said system could be made to give them the advantage.
@Left4Daud
Sadly we can't have the other side of the justice system because then our edgy 12-year-old "Hardcore psycopath assassins" would complain viciously about having to deal with the natural consequence of crime from dawn until dusk no matter how much said system could be made to give them the advantage.
If only the PVP component to the Justice System was OPTIONAL (OFF BY DEFAULT) - and criminals had a way to do COMMUNITY SERVICE as a way to amend their ways. Yes as it is now it barely makes sense and is passable at the lowest standard...
It's more of an Injustice System than a Justice System lol
I, personally am still waiting on player-enforced bounties.puffytheslayer wrote: »interesting point - this could be a bid to make those gold edicts have a use
only 1 of my characeters ever found a use for hers, and thats cause she stayed at the wedding reception a little 2 long looking for a bubbler pattern (completing the quest -line to get the edict with her bounty was... interesting shall we say)
Honestly the Justice System is an unfinished mess that could have been so much better and will probably never be properly overhauled or revamped.
—Snip—
Anyways tagging the devs again and shamelessly bumping this thread one last time before giving up on trying to get an answer.
I know you guys are swamped but can you pretty please just let me know if this was an intended change and so I don't feel like speaking up was a waste of time?
Thanks
@ZOS_JessicaFolsom @ZOS_GinaBruno @ZOS_RichLambert
@Left4Daud
Sadly we can't have the other side of the justice system because then our edgy 12-year-old "Hardcore psycopath assassins" would complain viciously about having to deal with the natural consequence of crime from dawn until dusk no matter how much said system could be made to give them the advantage.
@Left4Daud
Sadly we can't have the other side of the justice system because then our edgy 12-year-old "Hardcore psycopath assassins" would complain viciously about having to deal with the natural consequence of crime from dawn until dusk no matter how much said system could be made to give them the advantage.
If only the PVP component to the Justice System was OPTIONAL (OFF BY DEFAULT) - and criminals had a way to do COMMUNITY SERVICE as a way to amend their ways. Yes as it is now it barely makes sense and is passable at the lowest standard...
It's more of an Injustice System than a Justice System lol
Personally, I've always advocated a tabard-style item given to vigilantes that flags them as a neutral PvP target to everyone and allows them to attack notorious (not disreputable or upstanding) criminals only. Naturally attacking a player with a tabard should result in a higher bounty for the attacker (flagging them immediately as notorious). Death should count as dying to a guard (you pay your bounty and lose your stolen items immediately), and the vigilantie should gain a special form of currency for catching criminals in this manner.
Solves a lot of issues without creating new ones.
1. Thieves who do not get caught often don't get bounties, never need to worry about vigilanties coming for them.
2. Thieves who become notorious (which is KOS by guards) can clear it with fence as normal.
3. If a player has an issue with a Justicar, they can attack the Juticar (who is opting in for PvP)
4. Mass-murderers and bad thieves who get caught only get caught once and end up paying their bounties off.
Some fallback for people that run out of gold when stealing should be taken into account for any PvP. In that edge case, losing a level of your bounty (without decreasing the value) might be appropriate.
It had been fun, however see problems, yes you would require an decent crime level to be legal to hunt, so towns don't turn into oblivion style mob scenes if some pick up something by mistake.
im confused. there are two things that can happen here:
1. you dont get seen and get no bounty. your response to that was: Again, gaining and paying bounty is part of the achievement system...which means being witnessed. to me, this says you want to be seen to get a bounty for the achievement. so not being seen is no problem.
2. you do get seen and get a bounty. doesnt this increased bounty make the achievement easier as you accrue bounty faster? so again, no problem.
either way, its not an actual issue unless you dont want to get a bounty. in which case learn to be stealthier.
I'm good either way just a small adjustment on my part. I would like to know if the change was planned and just didn't make it into the notes or if it wasn't planned and is going to change. If it was planned I'll continue my daily crime spree with a few adjustments. If it is something that will be changed I might take a break from crime and work on other achievements for a while. I'm getting close (got a late start) to the achievement for fencing a million good worth of goods so one way or the other my crime spree is going to continue. A little info on the bounty changes would help me decide how it is going to continue.
Again don't care either way, would just like to know if it is here to stay or not.
Good change nobles should be higher bounty.
@Left4Daud
Sadly we can't have the other side of the justice system because then our edgy 12-year-old "Hardcore psycopath assassins" would complain viciously about having to deal with the natural consequence of crime from dawn until dusk no matter how much said system could be made to give them the advantage.
Firstly, I think if ZOS increased or changed the bounty they should say so. When something could legitimately be a bug, but you don't know due to lack of feedback, is indeed very frustrating.
Secondly, I have played mmo's for longer than I care to admit, but in all that time I don't think I've ever run across such a high percentage of folks that seem to enjoy intentionally hurting others ... and defending their right to do so. I wish this game had an option to "play to the dark side" or "play to the light side" ... where you could accumulate points that effected things in the game. For example, reaching a certain level of points to the "light side" would increase the amount of gold you got from NPC merchants by X%, or perhaps, reaching a certain level of points on the "dark side" would increase your running speed (pve areas) by X%.
I've also noticed increased values, but mine are in the 2k range. I think 2400~ range. Happened in Morrowind.
If this is the new norm, then please add another level or 2 to the skill lines to reduce heat/bounty faster. As it stands now, 4k worth of bounty takes awhile. When values get to the point where you are better logging off for an hour, something is wrong. Stop breaking the core gameplay already. Many of us are looking for reasons to quit. Keeping screwing things up and plenty will.
Wrong pickpocket loot is instanced.After you pickpocket twice instead of pickpocketing a third time it is best for everyone (but the NPC) to just kill them and take the third item. That way you don't have an NPC with empty pockets standing around. They respawn quick so the next evil doer can go about his business. Before it was worth the bounty if you were seen killing an NPC if you were on an extended crime spree. Now it might not be worth it to pop them when there is no way to do it unobserved. This doesn't bother me as I can choose to just skip that NPC or go ahead a pop them. Right now what happens depends on what I am planning to do next. If it is something that will take me to areas where guards might be I move on.
Hello! The devs have confirmed that this is indeed a bug and they will be looking to tune these values back to where they were before HotR.
Gina's official statement is in the linked thread.
https://forums.elderscrollsonline.com/en/discussion/366383/justice-system-major-crimes-causing-much-more-bounty-than-previously-is-this-working-as-intended#latest
Thanks @ZOS_GinaBruno for your response on this matter.