DirkRavenclaw wrote: »Hm, one good thing about deserted PVP Servers is, you could do all the PVE content on this server without annoying the PVP players.
Shore was trying to build a medium to small scale group server... on that server we were 2- bars straight across at prime time .. great action!
Then the event came and ended and we are left with 2 empty servers which has further diluted the playerbase...Shore is struggling now ...
They added a no CP campaign which was not really high pop to start with... Not sure what they are doing ...Ihope there is a plan...
rmerlb16_ESO wrote: »Shore was trying to build a medium to small scale group server... on that server we were 2- bars straight across at prime time .. great action!
Then the event came and ended and we are left with 2 empty servers which has further diluted the playerbase...Shore is struggling now ...
They added a no CP campaign which was not really high pop to start with... Not sure what they are doing ...Ihope there is a plan...
A lot of people have probably left PvP to farm the new dungeons (myself I haven't been much on PvP this week). I'd expect the PvP pop to increase this weekend or sometime next week.
I'm also a bit confused as to ZOS's vision for the available campaigns. I would expect something more like this:
CP 7-days
CP 30-days
non-CP 7 days
Maybe a non-CP 30-days
Below 50
I say "maybe" for the non-CP 30 days because I'm starting to find 30 days to be somewhat long (after 3 years of playing in one). It's too easy for one faction to get a huge lead during the first 2 weeks, causing people to quit, or switch to the winning faction, meaning the last two weeks of the campaign are pretty much just a farm run.
My personal favorite would be 14-days: long enough to have a contest, but not long enough for people to give up and eitehr quit or stack up on the same faction. So my personal preferences:
CP 7 days
CP 14 days
non-CP 7 days
non-CP 14 days
Below 50
30 days require more faction participation than 7 day. 14 day switch would make it only slightly longer than the 7 day but still have the same "I don't care for score, I'll go fight somewhere" mentality.
What makes the 30 day sexy, is that if one week is a holiday with low pop, the next might be a Snow day where everyone in on trying to PvP. There's more time to get more players in to impact the scoreboard than the 7 day, which is over before you can coordinate a strategy.