Perhaps the new lack of visualizations are having an overall performance impact?
ZeroSumPhase wrote: »Perhaps the new lack of visualizations are having an overall performance impact?
I have serious concerns with this change.
First, I think it was a poor choice for ZoS to assume that people's systems couldn't handle the visuals. If you're going to add the ability to disable visualizations, perhaps a slider or toggle option would've been better. I didn't pay to build a nice rig for ZoS to arbitrarily decide that I should or shouldn't be able to see other people's skill effects.
In terms of gameplay, I'll be interested to see how this affects tanks pulling mobs out of AoE (which happens far too regularly already [note: PUG and/or inexperienced tanks, not typical with pre-mades]) if they can't even see the effect on the ground.
ZeroSumPhase wrote: »Perhaps the new lack of visualizations are having an overall performance impact?
I have serious concerns with this change.
First, I think it was a poor choice for ZoS to assume that people's systems couldn't handle the visuals. If you're going to add the ability to disable visualizations, perhaps a slider or toggle option would've been better. I didn't pay to build a nice rig for ZoS to arbitrarily decide that I should or shouldn't be able to see other people's skill effects.
In terms of gameplay, I'll be interested to see how this affects tanks pulling mobs out of AoE (which happens far too regularly already [note: PUG and/or inexperienced tanks, not typical with pre-mades]) if they can't even see the effect on the ground.