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Reflective Scales (Dragonknight) and Crystalized Shield (Warden)

  • cpuScientist
    cpuScientist
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    A magDK will hard counter a magblade with wings. A magWarden will be able to have an ulti up quicker. Those guys running away from Zergs must be fighting done stupidly bad zergs. No one had a gap closer? And I wouldn't call the guy running away desperately spamming skills to not die as having godmode lol, I'd call the guy actually going in and killing said zerg as having godmode. It's a good escape tool.

    It is however a strong skill. I do not think anyone can deny that. I like them both. magDK's that don't run it is their own decision. I always run it on my magDK too many sorcs not too. And to be able to completely shut down a class with it, not to mention the snipe spammers... crazy not to run it imo
  • pieratsos
    pieratsos
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    pieratsos wrote: »
    pieratsos wrote: »
    You guys do know Crystal only mitigates a limited amount of damage right?

    You mean the skill that gives major heroism and costs almost nothing? Yeah its too bad that it doesnt mitigate everything. It needs a buff.

    Yeah, it doesn't mitigate much, and the 3 ult every 1.5 sec doesn't matter much if your opponent is running a good build capable of putting out 20k in a 2 sec combo

    So again, its balanced because it doesnt give you immunity to everything? I guess these days 100% uptime on major heroism and mitigating dmg with almost free cost isnt enough. Lol.

    Actually I'll say neither deserve a slot in damage dealing PvP builds.

    If you're a support/tank/group thing or a niche duel build sure, but for my experience having a potentially dead slot is not viable.

    If you BGs you know ATM Proc sets on Stam NBs are by far the most common build, second would be mag sorc. Against the oh so common Stam proc builds Crystal is a dead slot. Against a top end sorc you'll mitigate something around 50% of a frag and still get knocked down.

    I don't build to beat mediocre opponents, I build to beat the higher tier builds - btw which are primarily Stam builds (everyone wants to 1vX)

    Of course you can find scenarios in which crystal isnt going to do anything. Such as proc sets. The issue with that its because procs have no counterplay. Thats why everyone abuse them and thats why they are getting nerfed. Your logic is flawed.
    And btw, mitigating 50% of the frag is enough to save you.

    I am talking about what the skill can do. Its almost free, gives you 100% uptime on major heroism and mitigates dmg. And when synergized with healing ult it becomes stupid. I was watching Kodi's video and i was laughing because i am doing that sh*t too. Just run around rocks and trees with a zerg beating you and farting healing ults. Its stupid.
    Edited by pieratsos on August 14, 2017 8:34AM
  • cpuScientist
    cpuScientist
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    pieratsos wrote: »
    pieratsos wrote: »
    pieratsos wrote: »
    You guys do know Crystal only mitigates a limited amount of damage right?

    You mean the skill that gives major heroism and costs almost nothing? Yeah its too bad that it doesnt mitigate everything. It needs a buff.

    Yeah, it doesn't mitigate much, and the 3 ult every 1.5 sec doesn't matter much if your opponent is running a good build capable of putting out 20k in a 2 sec combo

    So again, its balanced because it doesnt give you immunity to everything? I guess these days 100% uptime on major heroism and mitigating dmg with almost free cost isnt enough. Lol.

    Actually I'll say neither deserve a slot in damage dealing PvP builds.

    If you're a support/tank/group thing or a niche duel build sure, but for my experience having a potentially dead slot is not viable.

    If you BGs you know ATM Proc sets on Stam NBs are by far the most common build, second would be mag sorc. Against the oh so common Stam proc builds Crystal is a dead slot. Against a top end sorc you'll mitigate something around 50% of a frag and still get knocked down.

    I don't build to beat mediocre opponents, I build to beat the higher tier builds - btw which are primarily Stam builds (everyone wants to 1vX)

    Of course you can find scenarios in which crystal isnt going to do anything. Such as proc sets. The issue with that its because procs have no counterplay. Thats why everyone abuse them and thats why they are getting nerfed. Your logic is flawed.
    And btw, mitigating 50% of the frag is enough to save you.

    I am talking about what the skill can do. Its almost free, gives you 100% uptime on major heroism and mitigates dmg. And when synergized with healing ult it becomes stupid. I was watching Kodi's video and i was laughing because i am doing that sh*t too. Just run around rocks and trees with a zerg beating you and farting healing ults. Its stupid.

    Aaaaaaaaaaaaaand legit everyone runs around rocks in PvP. That's all Kodi does, the first time I saw a Kodi vid was him running around a tree on a StamPlar. Using just vigor.

    And if your goal is to run around trees and survive against a big group then this ain't a bad way to do it for sure. But in terms of actually killing and wiping that group I'm sure Kodi could if they are bad enough he's done it with every class he's played on that didn't have slab...

    Slab does synergizes very well with the heal ulti, it makes a magden that wants to go pure defensively against ranged builds able to do so. Against a magSorc and a magblade and other magdens it's a fight of attrition and trying to burst outside of trees, against a magDK that magBlade is hard countered, and should not win if the skill levels are near equal. Against a sorc just reflects frag, but one boosted reflected frag can and often is the burst needed to get through shields on a sorc.

    If it protected against the secondary effects like the stun snare or dots along with everything else, I'd say it's quite OP. It doesn't so it's just a very strong defensive tool that synergizes well with the other defensive tool of the class, the class that outside of a very recoverable burst combo that has no on demand stun, that NEEDS an ulti to finish fights by the way, has to have some strong synergy.

    I would like buffs to dragon fire scales, give expedition for 4 seconds and a cost decrease, especially since the reflectable skills have gone down, but as it is now it's already strong and I run it and get actual kills from it, not keks running around trees and rocks...
  • Luigi_Vampa
    Luigi_Vampa
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    The warden skills is so much better.

    Major heroism, very cheap cost when it absorbs, longer duration.

    Oh and because it absorbs it means projectiles that aren't reflectable also get absorbed.

    The dmg on reflection is kind of bad to be honest with wings, plus most people aren't stupid enough to throw one of the few reflect able skills at wings anyway and won't be hit by the reflected skill usually.

    Wings is useless nowdays. Its useful for frag and snipe basically.

    You really overestimate the average PvPer. They shoot projectiles right at me, moments after I have done the wrings right in their fricking face. Maybe its cause people say wings are bad and that most people aren't using it anymore that some aren't afraid of them anymore, but so now that I do use it it becomes really effective cause everyone seems to ignore the fact that I use it. But different strokes, I will stick to my DK over my Warden in PvP for now.

    So you can kill potatoes with wings in PvP. Great. You can kill potatoes with anything. That is like saying DK Standard is great in PvP because some potatoes are too stupid to move out of it.

    DK wings cost too much, reflect too little and are buggy as all hell. Plus, wings does not stop the other effects of those skills. If the skill applies a dot or a debuff it goes through your wings.
    Edited by Luigi_Vampa on August 14, 2017 1:09PM
    PC/EU DC
  • pieratsos
    pieratsos
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    pieratsos wrote: »
    pieratsos wrote: »
    pieratsos wrote: »
    You guys do know Crystal only mitigates a limited amount of damage right?

    You mean the skill that gives major heroism and costs almost nothing? Yeah its too bad that it doesnt mitigate everything. It needs a buff.

    Yeah, it doesn't mitigate much, and the 3 ult every 1.5 sec doesn't matter much if your opponent is running a good build capable of putting out 20k in a 2 sec combo

    So again, its balanced because it doesnt give you immunity to everything? I guess these days 100% uptime on major heroism and mitigating dmg with almost free cost isnt enough. Lol.

    Actually I'll say neither deserve a slot in damage dealing PvP builds.

    If you're a support/tank/group thing or a niche duel build sure, but for my experience having a potentially dead slot is not viable.

    If you BGs you know ATM Proc sets on Stam NBs are by far the most common build, second would be mag sorc. Against the oh so common Stam proc builds Crystal is a dead slot. Against a top end sorc you'll mitigate something around 50% of a frag and still get knocked down.

    I don't build to beat mediocre opponents, I build to beat the higher tier builds - btw which are primarily Stam builds (everyone wants to 1vX)

    Of course you can find scenarios in which crystal isnt going to do anything. Such as proc sets. The issue with that its because procs have no counterplay. Thats why everyone abuse them and thats why they are getting nerfed. Your logic is flawed.
    And btw, mitigating 50% of the frag is enough to save you.

    I am talking about what the skill can do. Its almost free, gives you 100% uptime on major heroism and mitigates dmg. And when synergized with healing ult it becomes stupid. I was watching Kodi's video and i was laughing because i am doing that sh*t too. Just run around rocks and trees with a zerg beating you and farting healing ults. Its stupid.

    Aaaaaaaaaaaaaand legit everyone runs around rocks in PvP. That's all Kodi does, the first time I saw a Kodi vid was him running around a tree on a StamPlar. Using just vigor.

    And if your goal is to run around trees and survive against a big group then this ain't a bad way to do it for sure. But in terms of actually killing and wiping that group I'm sure Kodi could if they are bad enough he's done it with every class he's played on that didn't have slab...

    Slab does synergizes very well with the heal ulti, it makes a magden that wants to go pure defensively against ranged builds able to do so. Against a magSorc and a magblade and other magdens it's a fight of attrition and trying to burst outside of trees, against a magDK that magBlade is hard countered, and should not win if the skill levels are near equal. Against a sorc just reflects frag, but one boosted reflected frag can and often is the burst needed to get through shields on a sorc.

    If it protected against the secondary effects like the stun snare or dots along with everything else, I'd say it's quite OP. It doesn't so it's just a very strong defensive tool that synergizes well with the other defensive tool of the class, the class that outside of a very recoverable burst combo that has no on demand stun, that NEEDS an ulti to finish fights by the way, has to have some strong synergy.

    I would like buffs to dragon fire scales, give expedition for 4 seconds and a cost decrease, especially since the reflectable skills have gone down, but as it is now it's already strong and I run it and get actual kills from it, not keks running around trees and rocks...

    Running around trees and rocks is called LOS and everybody does it but it doesnt build ur ult up faster or makes u immune to dmg. Sure it helps with dodging some dmg but i think the vid is prety clear. He is taking destro ults, soul assaults, beams meteors and just outheals everything because the healing ult is up almost 100% of the time. You can use healing ult every 10 seconds. Thats prety much the duration of the healing ult. Its stupidly strong and its not restricted to magdens. Stamina wardens can do it as effectively cause that skill costs almost nothing. And you also missed the part that this is not just based on kodi's video. Any decent player can do it to an extend with a far more ease than any other class. Its not really hard as long as u can maintain ur stamina to cc break. The ult regen is stupid.

    But yeah, when u look at the skill its only 100% uptime on major heroism and mitigating dmg for negligible cost. Its obviously not OP at all.

    I didnt say the class is easy to play or that it doesnt require skill. The class does have ridiculous survivability and ridiculous burst but it does have a high skill cap. At least when it comes to offense. But a stupid mechanic is a stupid mechanic. Popping a healing ult every 10 seconds is OP.
    Edited by pieratsos on August 14, 2017 4:31PM
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