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Are you excited for Horns of the reach?

  • Vrienda
    Vrienda
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    To those who say you don't do dungeons; why not? It's a good way to learn mechanics of the game and your own character(s), you get monster sets, you level up your undaunted if you do pledges which further enhances your character, you can meet new friends and there's way more reasons why you should.

    Do you find it too challenging or just don't have time for it?

    They're filled with drama and the Veteran versions are overturned for most casuals.

    Plus all the narrative is thrown out of the window because groups won't let you listen to the dialogue.
    Desperate for Roleplaying servers to bring open world non-organised RP to Elder Scrolls Online. Please ZOS.
  • qsnoopyjr
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    theher0not wrote: »
    No, because I don't like dungeun only DLC.


    Though I like some of the changes in the patch itself.

    thats it?

    This new DLC is just another random dungeon, that has more random loot?

    Yep, defiantly not excited for it then.
    Just another typical DLC/Expansion
  • agingerinohio
    agingerinohio
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    YES!
  • newtinmpls
    newtinmpls
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    To those who say you don't do dungeons; why not? It's a good way to learn mechanics of the game and your own character(s), you get monster sets, you level up your undaunted if you do pledges which further enhances your character, you can meet new friends and there's way more reasons why you should.

    I have had good times in wandering around meeting people. When I get in line for a dungeon, I've mostly had bad luck with crappy, non-communicative "speed run" folks. So when/if I queue for a dungeon now it's with at least one friend, and we start a conversation /make friends at the start. Or leave the group.

    As for "learning mechanics"......not really. Since the so-called mechanics seem to totally change between non and vet; it's a whole new game, and the "clues" don't really help much.

    I admit you are catching me on a kind of irritable morning, usually I"m a little more positive than this, and I will say that the fun of meeting and hanging with the nice peeps is really worth it.
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • MLGProPlayer
    MLGProPlayer
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    code65536 wrote: »
    Removal of allied effects so that I can actually see stuff in dungeons and trials!

    Whoa! Which patch note referenced that? I only read the balance changes so I must have missed it.
    Edited by MLGProPlayer on August 13, 2017 6:51PM
  • Rohamad_Ali
    Rohamad_Ali
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    I am excited for more balance changes and Willow's Path being fixed finally .
  • zaria
    zaria
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    Vrienda wrote: »
    To those who say you don't do dungeons; why not? It's a good way to learn mechanics of the game and your own character(s), you get monster sets, you level up your undaunted if you do pledges which further enhances your character, you can meet new friends and there's way more reasons why you should.

    Do you find it too challenging or just don't have time for it?

    They're filled with drama and the Veteran versions are overturned for most casuals.

    Plus all the narrative is thrown out of the window because groups won't let you listen to the dialogue.
    No issue listening to dialogue in in dungeons.
    Tips do the normal dungeon for the quest at least if you want to listen to it.

    The new dungeons will be interesting as few know the mechanics.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Acrolas
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    Reach will off the radar in a week.
    There's still better mileage in being disappointed over Morrowind.
    signing off
  • FLuFFyxMuFFiN
    FLuFFyxMuFFiN
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    I am excited for the new dungeons but I am not excited for how bored I will get 3 weeks later waiting for the next DLC
  • Elsterchen
    Elsterchen
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    To those who say you don't do dungeons; why not? It's a good way to learn mechanics of the game and your own character(s), you get monster sets, you level up your undaunted if you do pledges which further enhances your character, you can meet new friends and there's way more reasons why you should.

    Do you find it too challenging or just don't have time for it?

    Time is definately a point, I try to solo them on normal... and that does take time. I noticed that I will do the easier ones for pledges, but after a few runs its just not that appealing to me, anymore. After all its always the same.

    Sure, vet versions are more difficult. But imho if I would feel pleased by learning a choreography - I would do square dance... or synchron swimming... or alike. Adding to it "better, bigger, faster, more" - doesn't tickle my Nucleus accumbens. If I look for a challenge I can take it up with real ppl in PVP... . To me running dungeons multiple times sounds as appealing as running in a threadmill... .

    btt:

    I'm not really exited for the patch. I look forward to some (non combat related changes) and I am indifferent when it comes to the new content (the dungeons). Even the combat changes I judge somewhat in-between. I would have expected some more buffs here and there ... and some better communicated changes over all. Well, maybe the patch notes tomorrow will enlighten us about the reason behind some changes.

  • Druid40
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    newtinmpls wrote: »
    I have had good times in wandering around meeting people. When I get in line for a dungeon, I've mostly had bad luck with crappy, non-communicative "speed run" folks. So when/if I queue for a dungeon now it's with at least one friend, and we start a conversation /make friends at the start. Or leave the group[...] I will say that the fun of meeting and hanging with the nice peeps is really worth it.

    I like you.
  • altemriel
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    Tasear wrote: »



    hopefully the dungs will not be as hard as mazatuum and cradle (unplayable for me as casual)
  • Kurkikohtaus
    Kurkikohtaus
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    Just afraid that it will be an unmitigated, bug-ridden technical fiasco with "features" that nobody asked for or cares about.
  • MLGProPlayer
    MLGProPlayer
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    altemriel wrote: »
    Tasear wrote: »



    hopefully the dungs will not be as hard as mazatuum and cradle (unplayable for me as casual)

    Surely you can complete them on normal. Vet should stay challenging.
  • Vanthras79
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    New Motifs from Vvardenfell (Or Varfindell as a streamer once said).
    Norion Germain - Telvanni Wizard, Covenant Battle Mage, Mage's Guild Magister, Resident of Daggerfall Overlook, Lord of Tel Galen, Psijic Monk, Antiquarian, Breton Scholar, and Traveler.

  • SanTii.92
    SanTii.92
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    So excited. Bunch of changes long overdue.
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • zaria
    zaria
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    altemriel wrote: »
    Tasear wrote: »



    hopefully the dungs will not be as hard as mazatuum and cradle (unplayable for me as casual)

    Surely you can complete them on normal. Vet should stay challenging.
    As I understand its more like WGT than the hist dungeons.

    Normal is just a question of not getting an total crap group.
    Luckily this dungeon is not included in gold edition and most totally new players will not buy it or have eso+ so you will not get many level 12 doing his first dungeon like you get on white gold tower.
    Vet dlc is a above my comfort level but might try these as none are very experienced.

    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Saturn
    Saturn
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    Tasear wrote: »

    I'm going to do them for the challenge achievements and the rewards, but then probably not so much after that. They seem less inspired than the Shadows of the Hist dungeons and are also both quite short in my opinion. I find myself looking forward to the PvE dlcs moreso than the dungeons, despite the fact that the story dlcs have no replayability, but at least seem like they are worth more just for the extra zones they add.

    I really wish they would actually continue with their plan of adding a second story to all of the base game dungeons, but they seem to have given up on that since the last one we saw that on was City of Ash, back in 2014. I honestly think a lot of the base game dungeons with a harder secondary story would be way more interesting than the new random dungeons they are adding with the dungeon DLCs, although I did think Cradle of Shadows was really nice, but that's like 1 out of the 6 dungeons they've added over the past 2 years, with the rest being either poorly designed or just not worth playing through once you have the associated achievements / items. Lastly, I wish the new sets they are adding with each of them wouldn't be so worthless.
    "Madness is a bitter mercy, perhaps, but a mercy nonetheless."

    Fire and Ice
  • Strider_Roshin
    Strider_Roshin
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    For the patch, yes.

    The dungeons are too easy to be interesting.
  • Marabornwingrion
    Marabornwingrion
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    No because of trait changes.
  • zaria
    zaria
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    Saturn wrote: »
    Tasear wrote: »

    I'm going to do them for the challenge achievements and the rewards, but then probably not so much after that. They seem less inspired than the Shadows of the Hist dungeons and are also both quite short in my opinion. I find myself looking forward to the PvE dlcs moreso than the dungeons, despite the fact that the story dlcs have no replayability, but at least seem like they are worth more just for the extra zones they add.

    I really wish they would actually continue with their plan of adding a second story to all of the base game dungeons, but they seem to have given up on that since the last one we saw that on was City of Ash, back in 2014. I honestly think a lot of the base game dungeons with a harder secondary story would be way more interesting than the new random dungeons they are adding with the dungeon DLCs, although I did think Cradle of Shadows was really nice, but that's like 1 out of the 6 dungeons they've added over the past 2 years, with the rest being either poorly designed or just not worth playing through once you have the associated achievements / items. Lastly, I wish the new sets they are adding with each of them wouldn't be so worthless.
    Yes it would been an good idea, also easier than creating totally new ones. However i think its hard to monetize it, back then they had sub they wanted cheap content to keep players playing, now they want stuff people will pay for.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Kendaric
    Kendaric
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    No, I'm not excited. It's a dungeon DLC and as I'm a solo player, I'll never see the content.
      PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!. PC EU/PC NA roleplayer and solo PvE quester
    • WuffyCerulei
      WuffyCerulei
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      I'm looking forward to not having so much darn lag in trials.
      "Buzz Lightyear toy isle shot" Stormcalling/Animal Companions/Assassination PVP build hater

      Bring Back Pure Class Build Power
    • IcyDeadPeople
      IcyDeadPeople
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      I am excited for more balance changes and Willow's Path being fixed finally .

      plus potion cooldown enchants! <3<3
    • Inhuman003
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      Happy and unhappy 50-50 good thing is at least there's going to be more dungeons. At if I just don't understand why it's do not have a forum page for dungeon ideas because I know you guys from ESO Community have a lot ideas of things that you guys can definitely brainstorm and fantasize about that can be done with dungeons for gameplay in your own detail of designs.
    • EvilCroc
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      Not really. Reachmen and minotaurs are BOOOOOORING.
      And stupid design decision to make Falkreath hold as dungeon.
    • mb10
      mb10
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      Honestly not trying to be toxic but what is there to be excited over?

      2 dungeons and I never really liked the Reach area and the lore behind that part of TES.

    • Loralai_907
      Loralai_907
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      Meh, not really my thing. I've only done one dungeon a couple of times, and that was way back in the beginning. Not having people I know to run with kind of keeps me from doing more of them. So, dungeon packs don't really interest me all that much.
      PC-NA - formerly, mommadani907Guild: Weeping Angels - Co-GMTwitter: @ Loralai_907 several Alt accounts....CP 1700+
      Active characters:Fauna Rosewood ( Bosmer Stam DK - Master Crafter/AD)///Loralai Darknova (Drunken Zombie Bosmer Stam Sorc - PvP/AD)Lilith Darknova ( Dunmer Mag DK - Master Crafter - PvP/AD)///and roughly 1billion alts
    • Caligamy_ESO
      Caligamy_ESO
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      I voted other, I am somewhere in the middle on this. This is content that will take an evening at the most to clear and then it is right back to farming RNG until the next DLC. I do like the look, difficulty, and feel of the new dungeons but lets face it, the eso+ content is feeling really minuscule this year. The Chapter was more like a prologue, and I see nothing planned on the horizon that's going to change this new pattern.

      This new business model sucks and I feel like we've shifted to paying for fixes to intentional inventory space issues instead of actual content.
      Edited by Caligamy_ESO on August 14, 2017 7:09AM
      love is love
    • Vrienda
      Vrienda
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      zaria wrote: »
      Vrienda wrote: »
      To those who say you don't do dungeons; why not? It's a good way to learn mechanics of the game and your own character(s), you get monster sets, you level up your undaunted if you do pledges which further enhances your character, you can meet new friends and there's way more reasons why you should.

      Do you find it too challenging or just don't have time for it?

      They're filled with drama and the Veteran versions are overturned for most casuals.

      Plus all the narrative is thrown out of the window because groups won't let you listen to the dialogue.
      No issue listening to dialogue in in dungeons.
      Tips do the normal dungeon for the quest at least if you want to listen to it.

      The new dungeons will be interesting as few know the mechanics.

      It's the same with both difficulties for me. You listen to dialogue you get kicked. Or the group disbands after the dungeon is over and you're auto kicked before the RP at the end can finished.

      From my point of view dungeons are a complete waste of talent and resources on the devs part.

      Apparently we're getting house motifs in morrowind though, and you get them through stealing which I love so that has me slightly more hyped.
      Edited by Vrienda on August 13, 2017 11:39PM
      Desperate for Roleplaying servers to bring open world non-organised RP to Elder Scrolls Online. Please ZOS.
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