ArnoTerranova wrote: »Well,
Templars are indeed great healers, if not the best, and it is fun to play heal in dungeon 4 and trial 12. There are many guide for that. I could recommend you the guide from @Alcast, a vet player.
I definitely think that DK and Guardian are the best class to play as a tank. So, I would recommend you play something else with a templar.
Tanking in dungeon 4 is not a big issue, which ever your class is. I feel tanks do not have a lot of responsibilities in TESO in 4-player content, as there is no real aggro system, and that most of the boss fights do not require a tank. Sometimes tank is even a burden, which push people to go in "normal" dungeon without any tank. In vet, the tank can be mildly important and sometimes useless. If you play as a tank, however, you should, however, use some skills to stun/immobilize/debuff mobs when possible, and shield or war horn (ultimate of war alliance skill), to protect your party or replenish its resources. Imperial and Argonian are arguably the best races for that, due to the passives.
In trial 12, the tank job start to be harder, in that case, raid goes with Guardian, DK, sometimes sorcerer as a tank. I never saw any Templar but it's probably possible. Just be sure to have some training in dungeon first and understand well how to manage your resources (stam and Magicka)
As for resource management, if you are a stamina-based tank, magic skills and having a small pool of magic is essential to raise shields, use tanking skills, and also to replenish your pool of stamina and life.
If you are a magicka-based character, the opposite is also true, as you will find stam skills that can help you sustain your life or other resources. It is good to train in dungeon and boss fight to determine how much you need each resources (stam and magic), regeneration, etc.
For a stam based character, place most of attribute points in stam, keep maybe 10 points for life. You should hit around 20k with food. All your enchant should be either stamina or Magicka. I prefer to adjust life with attribute points.
Hope this help,
ArnoTerranova wrote: »Well,
Templars are indeed great healers, if not the best, and it is fun to play heal in dungeon 4 and trial 12. There are many guide for that. I could recommend you the guide from @Alcast, a vet player.
I definitely think that DK and Guardian are the best class to play as a tank. So, I would recommend you play something else with a templar.
Tanking in dungeon 4 is not a big issue, which ever your class is. I feel tanks do not have a lot of responsibilities in TESO in 4-player content, as there is no real aggro system, and that most of the boss fights do not require a tank. Sometimes tank is even a burden, which push people to go in "normal" dungeon without any tank. In vet, the tank can be mildly important and sometimes useless. If you play as a tank, however, you should, however, use some skills to stun/immobilize/debuff mobs when possible, and shield or war horn (ultimate of war alliance skill), to protect your party or replenish its resources. Imperial and Argonian are arguably the best races for that, due to the passives.
In trial 12, the tank job start to be harder, in that case, raid goes with Guardian, DK, sometimes sorcerer as a tank. I never saw any Templar but it's probably possible. Just be sure to have some training in dungeon first and understand well how to manage your resources (stam and Magicka)
As for resource management, if you are a stamina-based tank, magic skills and having a small pool of magic is essential to raise shields, use tanking skills, and also to replenish your pool of stamina and life.
If you are a magicka-based character, the opposite is also true, as you will find stam skills that can help you sustain your life or other resources. It is good to train in dungeon and boss fight to determine how much you need each resources (stam and magic), regeneration, etc.
For a stam based character, place most of attribute points in stam, keep maybe 10 points for life. You should hit around 20k with food. All your enchant should be either stamina or Magicka. I prefer to adjust life with attribute points.
Hope this help,
I am sorry to ask, such a NOOB. But, just what the hell is a Guardian class?
ArnoTerranova wrote: »Well,
Templars are indeed great healers, if not the best, and it is fun to play heal in dungeon 4 and trial 12. There are many guide for that. I could recommend you the guide from @Alcast, a vet player.
I definitely think that DK and Guardian are the best class to play as a tank. So, I would recommend you play something else with a templar.
Tanking in dungeon 4 is not a big issue, which ever your class is. I feel tanks do not have a lot of responsibilities in TESO in 4-player content, as there is no real aggro system, and that most of the boss fights do not require a tank. Sometimes tank is even a burden, which push people to go in "normal" dungeon without any tank. In vet, the tank can be mildly important and sometimes useless. If you play as a tank, however, you should, however, use some skills to stun/immobilize/debuff mobs when possible, and shield or war horn (ultimate of war alliance skill), to protect your party or replenish its resources. Imperial and Argonian are arguably the best races for that, due to the passives.
In trial 12, the tank job start to be harder, in that case, raid goes with Guardian, DK, sometimes sorcerer as a tank. I never saw any Templar but it's probably possible. Just be sure to have some training in dungeon first and understand well how to manage your resources (stam and Magicka)
As for resource management, if you are a stamina-based tank, magic skills and having a small pool of magic is essential to raise shields, use tanking skills, and also to replenish your pool of stamina and life.
If you are a magicka-based character, the opposite is also true, as you will find stam skills that can help you sustain your life or other resources. It is good to train in dungeon and boss fight to determine how much you need each resources (stam and magic), regeneration, etc.
For a stam based character, place most of attribute points in stam, keep maybe 10 points for life. You should hit around 20k with food. All your enchant should be either stamina or Magicka. I prefer to adjust life with attribute points.
Hope this help,
Icy_Waffles wrote: »I made mine my dedicated crafter.