Funny you ask, i just made one for my warden today. Went with the healing bonus, goes nicely with the argonian racial and i only have delayed damage on the back bar (besides heals, obv.) that kicks in after i switch to main bar.
Precise will be good, can't remember off hand if they tweaked powered, but the extra healing done is good too. It will come done to which mundus you run and your CP allotment.
Infused IMHO with wpn DMG enchant. Infused oblivion on front bar.
Edited by Biro123 on August 13, 2017 10:26AM
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I was thinking about keeping defending since many people will be switching to infused instead of sharpened. Even with the nerf to defending, if people don't run sharpened it could be even better tbh.
I'm running defending traits. It's a 4% mitigation value before penetration. The old value used to be 8% mit before penetration.
Percise would be my next trait but then again I have to hit a heal in order to use it and it's still RNG. Defending will work without me having to do anything but barswap. RNG or convenience?
Also those using light armor, we will already be at the 45-50% crit chance range and have access to extra penetration; I'd imagine defending, healing or infused traits being better for LA builds looking to add defense, healing or offensive burst.
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