RizzlyBear wrote: »"my group was wiping because tank wasnt spamming igneous" god what a bunch of bollocks... Looks like you can't heal instead.
More here: "i can dps as healer" no you don't. If you're going to spam puncturing strikes then why did you sign up as healer? Your team needs buffs, your enemies need debuffs constantly and you need to keep HoTs up at all times. Your dps only comes from burning spears and wall of shocks and you need correct positioning.
So why were people moving around so much (including the tank)? Because they're following the boss who was following the tank. And because they were kiting ads that were not being chained in or otherwise aggroed by the tank. That included me!
Bottom line. The tank reduces the need for people to move around a lot, kite adds, or follow/evade the boss. This ups their DPS, not to mention keeping the boss and adds in a nice tight AoE circle for everyone to burn down.
You can immediately tell when you get a group with either a fake dps tank that cheated the queue (no taunt, using 2 handed or dual wield) or a lazy tank that doesn't taunt.
Enemies running around with aggro everywhere. Healer struggling to heal himself, the dps and the tank. Dps unable to do proper dps since the enemies are not nicely grouped for AOE and they are too busy trying to stay alive.
You can immediately tell when you get a group with either a fake dps tank that cheated the queue (no taunt, using 2 handed or dual wield) or a lazy tank that doesn't taunt.
Enemies running around with aggro everywhere. Healer struggling to heal himself, the dps and the tank. Dps unable to do proper dps since the enemies are not nicely grouped for AOE and they are too busy trying to stay alive.
If you're in normal dungeons and this is happening check the level of your tank. Morrowind brought a lot of new people to this game (such as me). Some of us might be dedicated tanks, but tanking here is a bit different from other modern MMOs. We have no threat moves and just a single target taunt. It reminds me of how tanking was back in 'classic' WoW. But that just means I have 10 years of changes to 'unlearn' here...
Cycling through 5-10 adds and making sure I hit Ransack on each one of them once every 15 seconds - that's pretty different from any other modern MMO. The last time I had to do that regularly, the 'top progression content' on my server was the 'Zul'Farak' leveling dungeon in WoW, over a decade ago...
So if stuff is running all over the place in a 'normal'... it might one of us new folks. We're a few years behind the rest of you in this game. Having your first expansion come out 4 years into a game's lifecycle I guess can create a weird culture divide like this. For some of you the ESO way is ingrained old news. But you're now meeting a lot of people who are 'where you were 4 years ago,' trying really hard to stop playing it 'WoW-style'.
(One reason I am side by side leveling 3 tanks is I don't want to put a veteran group through me 'unlearning WoW'... better to do that in content where it's recoverable.)
That said... if you happen to get stuck with me - if you give me friendly advice or 'try this instead' - I'm all ears. And yeah I know speccing 'Ransack' is not meta... I didn't know when I did it... I'll fix that when it matters and when I am more clear on which skills are best in what combo rather than fumbling with learning it. While leveling though, the mitigation ransack is giving me makes a difference.
- for example... when I do cycle through those 5-8 adds and taunt them all, the next event can often be waiting for a rez... because while this game has 'normalized' all the levels... and while lowbies are often overpowered in the dungeons... if my newness causes me to miss a cooldown, I've just bitten more than I can chew.
I mention this because in about half the dungeons I am in, I am not the only new person. Often 3 of us are. There is an absurd number of new people in the normal dungeons right now. Either this game is suddenly taking off... or the game intentionally puts us together.
So many threads on this forum talk about how a tank doesn't matter. That it's all DPS, DPS. Well as a tank myself, this was discouraging, but my faith in taking is renewed.
I started tanking a month ago, with my "main" being a healer. I quickly realized that while a healer can DPS because spell damage also affects heals, my tank would never DPS. With Ebon, Hulking etc, my job was to be a rock and keep my group safe.
Today while farming an Ebon necklance in Vet Crypt of Hearts, I decided to play my main healer for one game instead of my tank. I figured that with my healer I could also contribute to DPS and make the fights go faster. Let someone else be the tank.
Wow. What a difference a good tank makes!! We wiped over and over to the spider boss because the tank didn't do his job.
The tank we got did none of the following:
1. Didn't keep the boss in one place. Kept kiting him.
2. No Igneous Shield spam
3. No chaining ads
If the tank moves around, none of my AoE damage over time spells are going to hit properly. Without protection from igneous shields, our group was wiping again and again. And I was thinking. "Wow - tanking is underappreciated!" Screw everyone who says "You don't need a tank for dungeon content". You absolutely do! Because I see now that if my groups didn't have me, we would be spending a LOT more time dying constantly and wiping over and over. As a tank, I am an enabler for the DPS to do their jobs in peace.
I feel better about my choice of role now. "Not needed", my ass!