I was curious how much of a difference makes using one set compared the other on a single target
http://elderscrollsonline.wiki.fextralife.com/Twice-Fanged+Serpent+Sethttp://elderscrollsonline.wiki.fextralife.com/Sunderflame+Set
The 2-3-4 piece bonuses are identical: 1096 maximum stamina, 129 weapon damage and 1066 weapon critical (~4.9%)
Only the 5 piece bonus is different:
Twice-Fanged Serpent: When you deal damage, your
Physical Penetration is increased by 1000 for 3 seconds, stacking up to 5 times.
Sunderflame: When you hit an enemy with a fully charged Heavy Attack,
deal 774 Flame Damage and reduce target’s Physical Resistance by 3440 for 8 seconds.
The resistance cap is reached at 33,100, providing a mitigation of 50%. All enemies in instanced group content have 18,200 resistance, providing 27.5% damage mitigation. Thus, increased penetration against a target can be considered as a % increase to damage:
Twice-Fanged Serpent, with full damage stacking provides 5,000/33,100*50% = 7.5% damage increase against all targets for the user
Sunderflame, 8s after each heavy attack against the target - gets refreshed, so 100% uptime on the penetration bonus is very easy to achieve - provides 3,440/33,100*50% = 5.2% damage increase against the attacked target for every stamina DD in the group.
The difference between sets for the user, considering only penetration is 2.3% DPS loss, or s 920 DPS out of a theoretical 40,000 DPS parse for the Sunderflame user.
Additionally, Sunderflame provides 774 Flame Damage against the target for every heavy attack - the tool tip doesn't list any cool-down so I assume it doesn't have one, providing the damage for every heavy attack. In practice that gets boosted by CP (not sure if also by class or race passives) as I've seen a tool tip of about 1K when equipped on my DK. Assuming there are 4 fully charged heavy attacks on average every 10s - a DK will do those with every skill from front bar. Flame damage it does not benefit on the increased penetration of the set itself, but it will benefit from any major/minor breach debuff applied to target, as well as Alkosh and crusher. In practice major breach from Elemental Drain will always be applied, usually by the healer. Major breach is 5280 penetration and minor is 1320. With the former applied, the target mitigation is lowered to 19.5%. The latter is harder to keep up so I will not consider it. So damage done by Sunderflame becomes 4*1000*(1-19.5%)/10=320 DPS. Another potential benefit is the magicka return from Magicka Steal, which makes Flames of Oblivion and Molten Armaments easier to keep up.
So the final difference between the sets is only 600 DPS in favor of TFS, or 1.5% out of the 40,000 DPS parse for the user, but a 5.2% increase for every other stamina DD in the group. The sharpened trait has been halved from 2580 to 1290 per weapon equipped, and other debuffs, such as Alkosh, minor fracture and crusher enchantment do not achieve 100% uptime by design. Additionally other traits like precise and infused have increased in effectiveness so it's likely that players will use those instead of sharpened in group content. So overpenetration is less likely. That means the 5.2% DPS increase from Sunderflame debuff will fully benefit the other DDs in the group. Assuming 2 other stamina DDs that parse 40,000, the DPS increase will be 2*40,000*5.2%=4160 DPS, or a gain of 3560 compared to the situation where all 3 use Twice-Fanged Serpent. In a group with 8 DDs parsing around 40,000 DPS each, this is an 1.1% increase.
In single target fights the sets are very close to each other, and Sunderflame provides an useful bonus for the group. Additionally, being a dungeon set it's much easier to farm than Twice-Fanged Serpent, which is a trial set and does not fully stack penetration until several seconds in the rotation. Even compared to the other commonly used trial set, Vicious Serpent, the difference is not that big as the 5.2% damage increase from additional penetration on is almost identical to the 5% Minor Slayer one. When compared to Spriggan's Thorns, which also provides increased penetration one advantage is that the extra penetration is not lost when swapping bar when that set is equipped only on front bar.
In conclusion, the stamina DK player may not have to go to such great lengths to get a good, if not "BiS" set.
Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
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