Can someone explain how dungeons work in One Tamriel?

Noyack
Noyack
I know that all quests and enemies level to your character ado we can now travel anywhere. But, do dungeons do the same? Or if I'm level 20, should I focus on level 20 dungeons?

or can I do any public dungeon I want? but group dungeons are set levels?

as you can see I'm confused!

Best Answer

  • DIAB33TUZ
    DIAB33TUZ
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    Noyack wrote: »
    all enemies and quests don't level to your character?

    I tried my first normal dungeon - I got kicked :(

    I am a lvl 18 dragon knight, it was White Gold Tower.

    Yo dont feel bad for that. That dungeon shouldnt even be in the group finder until your atleast forty. I dont get why its in there at such a low level. Same with ruins of mazzatun and cradle. They shouldnt be in the rotation til a higher level.
    Answer ✓
  • Kikke
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    you can do any normal dungeon, or public dungeon yes. only thing out of reach would be veteran dungeons, as they open up once you hit level 50.
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  • HatchetHaro
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    I think that dungeons are still level locked according to the zones. You still have to unlock them by leveling. So, for example, you can't have access to Crypt of Hearts at lvl 15, but you do for Fungal Grotto.

    However, once you have them unlocked, you'll still scale to them the same way you scale to the overworld.
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  • SirAndy
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    Noyack wrote: »
    I know that all quests and enemies level to your character
    I can see why you are confused since that is not true at all ...
    shades.gif
    Edited by SirAndy on August 11, 2017 2:44AM
  • zaria
    zaria
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    I think that dungeons are still level locked according to the zones. You still have to unlock them by leveling. So, for example, you can't have access to Crypt of Hearts at lvl 15, but you do for Fungal Grotto.

    However, once you have them unlocked, you'll still scale to them the same way you scale to the overworld.
    Dungeons are still level locket. You can see this in dungeon finder with low level characters or if groups with low level ones.
    Even if everything is scaled dungeons have different difficulty.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Noyack
    Noyack
    all enemies and quests don't level to your character?

    I tried my first normal dungeon - I got kicked :(

    I am a lvl 18 dragon knight, it was White Gold Tower.
  • SirAndy
    SirAndy
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    Noyack wrote: »
    all enemies and quests don't level to your character?

    No, your character is scaled up to the level of the mobs and that scaling is adaptive, meaning it will become less easy to kill mobs as you level to 50 unless you constantly keep up with new gear and new skills/morphs.

    It's important to understand how this all works, especially if you want to get into running dungeons ...
    shades.gif
  • SirAndy
    SirAndy
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    SirAndy wrote: »
    No, your character is scaled up to the level of the mobs and that scaling is adaptive, meaning it will become less easy to kill mobs as you level to 50 unless you constantly keep up with new gear and new skills/morphs.

    Perfect example, my level 1 broom used to do 1300+ damage when used by a level 4 character. That character is now level 18 and the damage tooltip on that same broom is down to 900ish. By the time that character hits level 50, that broom will probably be down to <400 damage.
    smile.gif
    Edited by SirAndy on August 11, 2017 4:19AM
  • Noyack
    Noyack
    thanks everyone. This game is way deeper than it looks at first glance.

    I am trying to play it normal some nights- like skyrim, where I just enjoy and quest.

    And other nights I try and level. sometimes I get lost on what I should be doing.
  • zaria
    zaria
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    Noyack wrote: »
    all enemies and quests don't level to your character?

    I tried my first normal dungeon - I got kicked :(

    I am a lvl 18 dragon knight, it was White Gold Tower.
    Rather you are leveled up, you are not as strong as high level characters but the leveling help a lot.

    Dungeon dificulty tend to increase who longer down the list who harder the dungeons, just the top ones can be done at low level.

    The DLC dungeons are an exception, they are not level locked so then doing random dungeons an low level caracter can either do the very easiest or the hardest
    So you will either get kicked, come in an group who fails or get help by good players and do it.

    Note that some dungeon runs will fail, the dlc ones are just far more likely and you will not get kicked from other dungeons.
    Recomend not using random dungeons at low level just start at top and work you way down. Remember the dungeon quest it give a skillpoint and lots of xp.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Magdalina
    Magdalina
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    zaria wrote: »
    Noyack wrote: »
    all enemies and quests don't level to your character?

    I tried my first normal dungeon - I got kicked :(

    I am a lvl 18 dragon knight, it was White Gold Tower.
    Rather you are leveled up, you are not as strong as high level characters but the leveling help a lot.

    Dungeon dificulty tend to increase who longer down the list who harder the dungeons, just the top ones can be done at low level.

    This is not true. Dungeons with number II in their names get unlocked at same level as corresponding I dungeons, but dungeons II are (mostly) mechanically a lot harder than all I dungeons and most of those in the end of the list with no numbers(for example Vaults of Madness, the last non dlc dungeon on the list, is extremely easy, whereas FG II might get you wiped even on normal even if you aren't familiar with the mechanics).

    The level-related dungeon lock really could use some work. They just lazily slapped the new normal/vet dungeons on the old system without even considering how the difficulty changes from say FG I to FG II.
  • MLGProPlayer
    MLGProPlayer
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    You can do normal dungeons at any level since your stats will be the same from 1-50 (as long as your gear is level-appropriate).

    Vet is a bit trickier. My rule of thumb is:

    Vet level I: CP 1
    Vet level II: CP 160
    Vet DLC: CP 300
    Edited by MLGProPlayer on August 11, 2017 8:35AM
  • zaria
    zaria
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    Magdalina wrote: »
    zaria wrote: »
    Noyack wrote: »
    all enemies and quests don't level to your character?

    I tried my first normal dungeon - I got kicked :(

    I am a lvl 18 dragon knight, it was White Gold Tower.
    Rather you are leveled up, you are not as strong as high level characters but the leveling help a lot.

    Dungeon dificulty tend to increase who longer down the list who harder the dungeons, just the top ones can be done at low level.

    This is not true. Dungeons with number II in their names get unlocked at same level as corresponding I dungeons, but dungeons II are (mostly) mechanically a lot harder than all I dungeons and most of those in the end of the list with no numbers(for example Vaults of Madness, the last non dlc dungeon on the list, is extremely easy, whereas FG II might get you wiped even on normal even if you aren't familiar with the mechanics).

    The level-related dungeon lock really could use some work. They just lazily slapped the new normal/vet dungeons on the old system without even considering how the difficulty changes from say FG I to FG II.
    You are probably right, has not done dungeons on low level characters since craglorn so just know from the restriction from low level players in group.
    And yes II dungeons can have non ignorable mechanisms even on normal. FG2 is very technical.

    And the level requirements is based on the old minimum level from before one tamriel.
    not the real difficulty. it should be resorted, think they could reduced the requirement some add requirements to the dlc, but an premade group should bypass the requirements.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Enodoc
    Enodoc
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    zaria wrote: »
    I think that dungeons are still level locked according to the zones. You still have to unlock them by leveling. So, for example, you can't have access to Crypt of Hearts at lvl 15, but you do for Fungal Grotto.

    However, once you have them unlocked, you'll still scale to them the same way you scale to the overworld.
    Dungeons are still level locket. You can see this in dungeon finder with low level characters or if groups with low level ones.
    Even if everything is scaled dungeons have different difficulty.
    There's no level-lock on the door though, right? If you're outside the door of Crypt of Hearts at Level 15, you'll be able to go inside. It's just the queue that's level-locked.
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  • zaria
    zaria
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    Enodoc wrote: »
    zaria wrote: »
    I think that dungeons are still level locked according to the zones. You still have to unlock them by leveling. So, for example, you can't have access to Crypt of Hearts at lvl 15, but you do for Fungal Grotto.

    However, once you have them unlocked, you'll still scale to them the same way you scale to the overworld.
    Dungeons are still level locket. You can see this in dungeon finder with low level characters or if groups with low level ones.
    Even if everything is scaled dungeons have different difficulty.
    There's no level-lock on the door though, right? If you're outside the door of Crypt of Hearts at Level 15, you'll be able to go inside. It's just the queue that's level-locked.
    You are right, did an serie with random dungeons with an level 40 in guild and he could not do vault of madness we wanted to do as pledge, non thought of going manual even if we did on some of the random because the bugs back then.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
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