why shacklebreaker if going Ww
overclocker303b14_ESO wrote: »Please post a video of this build in vet SO I'd really like to see it in action.
Bladerunner1 wrote: »In my testing, the orb floats away until it hits an obstacle like a wall or piece of furniture. So it very well could be the meta for fighting inside broom closets and holes in the ground.
Plus minor defile is 20% with 40% major defile with cp that's 60%give or takeIhatenightblades wrote: »Ihatenightblades wrote: »lonewolf26 wrote: »The essence of this build is flawed. Sounds like a fun/challenge build to run, but not something I'd expect to see as meta unless 1. Essence Thief's proc is improved or 2. ESO becomes Pac- Man Online.
I mean people use impregnable set and that set LITERALLY gives nothing idc what you say.
I would rather run all impen with 25 pts into crit resist than run that waste of set. Yet people call it meta LOL.
Na but for real you are overlooking the set.
The 4pc set is great 2 stam bonus with weapon dmg.
The 5th piece has a chance whether you like it or not on a WW to proc quite a lot. Lets say half of the runes spawn at a reasonable location thats still a strong set you get 3 things from it. Health stamina and 12 percent dmg increase.
Like is i said may not be meta but strong build forsure especially with 100% uptime on on a 85% healing debuff ( not that that has anything to do with essense thief ) but essense thief goes good with a WW that spams La for bleed dmg
What if I would tell You there is no crit resist cap ?
Impregnable can be usefull because it gives more crit resist then 7x impen so You can go other traits like well fitted , divines etc. So You can gte sturdy and basicly perma blocking , well fitted and prema dodging , infused and get more stats while still having 700 more crit resist then with 7x impen pieces. When You have something like 4,5k+ crit resist even on CP campaigns classes like nb will have 0% dmg bonus from crits.
On the seconds hand Essence Thief is average set. That essence spawns randomly usually too far from enemie to be worth running there and collecting it because noone will be waiting for You to taking it and usually people will get You on low hp before You get essence so instead of attacking You'll be forced to survive. It can be good build for fun but definietly not a meta. You cant rely on it even in 1v1 because essence can spawn in bad moment or inside things like sorc mines etc.
Also I dont know how You want to reach 85% healing reduction. For Your knowledge Befoul passives is not additive but multiplicative with healing debuffs so if maxed You'll get almost 47% not 85% from Major Defile.
Major defile is 37% cp is 50%. Am i missing something?
why shacklebreaker if going Ww
But more so a WW.
No dodge roll, no snare removal and heals with wrong resource puts you at a huge disadvantage.
And by good, I mean competent. Anyone with a brain can kill a WW 2 on 1.
Mangeli200194 wrote: »
Mangeli200194 wrote: »Plus minor defile is 20% with 40% major defile with cp that's 60%give or takeIhatenightblades wrote: »Ihatenightblades wrote: »lonewolf26 wrote: »The essence of this build is flawed. Sounds like a fun/challenge build to run, but not something I'd expect to see as meta unless 1. Essence Thief's proc is improved or 2. ESO becomes Pac- Man Online.
I mean people use impregnable set and that set LITERALLY gives nothing idc what you say.
I would rather run all impen with 25 pts into crit resist than run that waste of set. Yet people call it meta LOL.
Na but for real you are overlooking the set.
The 4pc set is great 2 stam bonus with weapon dmg.
The 5th piece has a chance whether you like it or not on a WW to proc quite a lot. Lets say half of the runes spawn at a reasonable location thats still a strong set you get 3 things from it. Health stamina and 12 percent dmg increase.
Like is i said may not be meta but strong build forsure especially with 100% uptime on on a 85% healing debuff ( not that that has anything to do with essense thief ) but essense thief goes good with a WW that spams La for bleed dmg
What if I would tell You there is no crit resist cap ?
Impregnable can be usefull because it gives more crit resist then 7x impen so You can go other traits like well fitted , divines etc. So You can gte sturdy and basicly perma blocking , well fitted and prema dodging , infused and get more stats while still having 700 more crit resist then with 7x impen pieces. When You have something like 4,5k+ crit resist even on CP campaigns classes like nb will have 0% dmg bonus from crits.
On the seconds hand Essence Thief is average set. That essence spawns randomly usually too far from enemie to be worth running there and collecting it because noone will be waiting for You to taking it and usually people will get You on low hp before You get essence so instead of attacking You'll be forced to survive. It can be good build for fun but definietly not a meta. You cant rely on it even in 1v1 because essence can spawn in bad moment or inside things like sorc mines etc.
Also I dont know how You want to reach 85% healing reduction. For Your knowledge Befoul passives is not additive but multiplicative with healing debuffs so if maxed You'll get almost 47% not 85% from Major Defile.
Major defile is 37% cp is 50%. Am i missing something?
Mangeli200194 wrote: »
But won't you lose the set bonus in WW form? It's been awhile since I've played WW but I could have sworn you lose whatever weapon slot items in the transformation and their set bonuses.
Mangeli200194 wrote: »Plus minor defile is 20% with 40% major defile with cp that's 60%give or takeIhatenightblades wrote: »Ihatenightblades wrote: »lonewolf26 wrote: »The essence of this build is flawed. Sounds like a fun/challenge build to run, but not something I'd expect to see as meta unless 1. Essence Thief's proc is improved or 2. ESO becomes Pac- Man Online.
I mean people use impregnable set and that set LITERALLY gives nothing idc what you say.
I would rather run all impen with 25 pts into crit resist than run that waste of set. Yet people call it meta LOL.
Na but for real you are overlooking the set.
The 4pc set is great 2 stam bonus with weapon dmg.
The 5th piece has a chance whether you like it or not on a WW to proc quite a lot. Lets say half of the runes spawn at a reasonable location thats still a strong set you get 3 things from it. Health stamina and 12 percent dmg increase.
Like is i said may not be meta but strong build forsure especially with 100% uptime on on a 85% healing debuff ( not that that has anything to do with essense thief ) but essense thief goes good with a WW that spams La for bleed dmg
What if I would tell You there is no crit resist cap ?
Impregnable can be usefull because it gives more crit resist then 7x impen so You can go other traits like well fitted , divines etc. So You can gte sturdy and basicly perma blocking , well fitted and prema dodging , infused and get more stats while still having 700 more crit resist then with 7x impen pieces. When You have something like 4,5k+ crit resist even on CP campaigns classes like nb will have 0% dmg bonus from crits.
On the seconds hand Essence Thief is average set. That essence spawns randomly usually too far from enemie to be worth running there and collecting it because noone will be waiting for You to taking it and usually people will get You on low hp before You get essence so instead of attacking You'll be forced to survive. It can be good build for fun but definietly not a meta. You cant rely on it even in 1v1 because essence can spawn in bad moment or inside things like sorc mines etc.
Also I dont know how You want to reach 85% healing reduction. For Your knowledge Befoul passives is not additive but multiplicative with healing debuffs so if maxed You'll get almost 47% not 85% from Major Defile.
Major defile is 37% cp is 50%. Am i missing something?
Minor is 15 major is 30 , You can increase those values by over half thx for Cp's and You would have to find reliable source of minor Defile. Atm only 2 things proc Minor Defile , Fasala Guilde set or Disease dmg status effect.
They should make it work like the blue orbs on rakkhat, those that are attached to you and let the resources be restored over the period of 10 seconds while it is attached to the player. But it'd probably need a nerf if it becomes that reliable.
So basically like:
When you deal damage with a Light or Heavy Attack, you have a 15% chance to restore 300 Health and Stamina every second and increase your damage done by 12% for 10 seconds. This effect can only happen every 10 seconds.