random number generator. Hes referring to how when you open a reactive box you will essentially be rolling some die on what you get. There's weapons jewelry and armor; on top of all that there are several trait options for those three types of gear. So lets say your looking for a defending sword, lets say, then to get your probability youd have to consider what the chances are to get a weapon, what the chances are to get a sword, and what the chances are to get that particular trait. The item doesnt get generated like that though there's just a big list with all the possible options where what you get is chosen from.
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