Size is good, only issue i have with cyrodiil is everyone likes to get into a populated campaign, but the campaigns become overpopulated which makes them laggy, and then the rest of the campaigns have no one in them. Also Balance but that's another issue !
"I appear at my lord's behest, or perhaps I was always here, and you merely lacked the ability to see me."
PS4 - EU
AD - Pet Sorcerer - Damage Dealer - 160
DC - Warden - Werewolf - in - progress - 160
DC - Templar - Tank - 160
DC - Sorcerer - Damage Dealer - in - progress
EP - Dragon Knight -Fire Tank - 160
EP - Nightblade - Damage Dealer - 160
It looks larger due to most parts of the map being empty. Not asking to ZOS to resize them but I would like that the lots of unmarked locations could be discovered. Also add 6-10 medium sized dungeons (specially Ayleid ones).
theres already 18 delves. not large ones but still. 18
The never ending possibility of being ganked while you're trying to get somewhere combined with the fact you can't resurrect by yourself makes it incredibly difficult to enjoy. Especially when enemy players realize what you're trying to do and end up camping your destination hoping to get more ganks out of you as you try to travel back.
But hey, who cares if it has a bunch of PvE quests and crap in it, Cyrodiil is a PvP zone, get used to it.
All the action indicator icons on the map/compass make 80% of the grounds useless.
It's gotten boring real quick. I like the size, but since I finished all the PvE in Cyro, I don't have a reason to go to any location except keeps, resources, outposts.