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CP grinding and its negative impact

  • Asardes
    Asardes
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    It's simply bad attitude. I've been PMd a few times out of the blue by people wanting me to help them grind CP. I never gave them anything but a few shovels of coarse salt. I've seen way too many max CP potatoes to help create more. I'd rather take a CP160 player who actually played the game as he should have than a max CP Skyreach grinder. Those people are complete fools.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Darethran
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    The problem is that the entire leveling mechanic is a horrible remnant from 1980's game design, back when computers were only able to process simple games in pseudo real-time. An active combat system shouldn't be paired with a "get the best formula to win" mechanic.

    Remove levels, make the game focus on actual player input rather than player time spent, and the problem would no longer exist. Trouble is, that would alienate the crowd of players who thoroughly enjoy mind-killing repetition that allows them to stomp upon others without effort.

    Remove CP, and bam, no more CP grinding.
    In Scotland | @Darethran

    [EU] Ervona Saranith (EP) - Lvl 50 CP >560 - Dunmer Healer
  • Alpha83
    Alpha83
    These days every new player I meet seems to be obsessed with cp grinds. We have those dolmen zergs, people buying Skyreach carry (for cps, not for new characters), etc etc.
    And maybe its just me and my (bad) luck, but it seems theres much more cp300+ noobs than ever before. And by "noobs" I mean players who fail at basic game mechanics, like blocking or moving out of red circles, let alone dps rotations and other "complicated" things. Maybe those players bought their accounts, but honestly I dont think its that common.
    And then there is another problem - many players who are just grinding to the cap become burned out, they lose interest in the game without actually trying it (I mean stuff like quests, dungeons, pvp). Thats not just my assumptions, I often craft for newbies in /z and try to help them out... Many of them were so eager to hit the cap, and quit at cp160ish. Of course, I'm not claiming thats true for every new player, but I think I'm not the only one who noticed that lately.
    I really think something needs to be done about this cp obsession.


    You really think something needs to be done about this 'cp obsession'?

    Here's an idea -- eliminate all power bonuses from CP. Make it so beyond CP160 NO ONE gets any further advantage. That will give players time to focus on learning mechanics. Give high CP players more bank space, more gold rewards, mount rewards, eye candy, whatever. But you shouldn't get a statistical advantage just for having high CP.

    You're absolutely right that players are focused on grinding CP, rather than learning mechanics. That happens because the power boost you get from CP is INSANE. The difference between 160CP and 630CP. You get a flat 10% stat boost and even more damage/sustain. It's an unfair advantage, which is why people grind for it.
  • AlMcFly
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    ESO is no different than any other game. Every mmo, and online game with rpg elements, I've played for the last ten years has a VERY large community of players that rush as much as possible to endgame, purely so they can be on the groundfloor of being considered the "elite" community.

    You wouldn't believe how many people I've met in-game within mmo's who DETEST questing and lore/story. Those are literally the essence and heart of every mmo. Why the F*CK do you play mmo's if you detest the very traits that make games an mmo?!? You may as well play Call of Duty.

    These are the same type of people who belong to massive multi-game elite communities, moving from game to game like a plague of locusts.
    Edited by AlMcFly on August 9, 2017 6:17PM
  • zaria
    zaria
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    Medakon wrote: »
    Beardimus wrote: »
    This is what I don't get..what are they all rushing to?

    They bypass the good content to get to a place that has less.(end game) it's weird

    Plus grinders then moan about lore books and skyshards. If you clear a zone as Intended it's good XP and you get all that stuff on the way.

    If your a hardcore player, you want a shortcut to get straight into the endgame. However, if your not max cp, you have no chance to reaching nr 1 on the leaderbords for raids. And you need to grind months to actually reach this content. Not talking about casuals, but real gamers that actually compete against eachother. I'm talking about players who spends hours on min-max every single stats just to push that extra damage, and if ur not max cp, good luck with that becuase other outpreform you by 15-30% dmg. Those % has alot to say if you wanna be the best, thats why there is no endgame competition in this game anymore, because all PvE guilds left along time ago, because they dont wanna join this grind party.

    Also keep in mind, when they first released champion exp, there was no limits on max lvl, so it killed their hardcore players, so only casuals stays to smell flowers, or roleplay, PvP, or wannabe PvE.

    That's simply not the focus of this game - and never has been.

    You are playing the wrong game. It's not designed that way at all.
    Vet trial groups / guilds has an dps requirements not an cp requirement.
    If you do just below minimum dps at cp160 or lower they would want you anyway of obvious reasons.

    Pugs often want an minimum cp as its an indicator on gear and experience, yes an cp630 might well be an scrub but its less likely than an cp200.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • LadyNalcarya
    LadyNalcarya
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    Alpha83 wrote: »
    These days every new player I meet seems to be obsessed with cp grinds. We have those dolmen zergs, people buying Skyreach carry (for cps, not for new characters), etc etc.
    And maybe its just me and my (bad) luck, but it seems theres much more cp300+ noobs than ever before. And by "noobs" I mean players who fail at basic game mechanics, like blocking or moving out of red circles, let alone dps rotations and other "complicated" things. Maybe those players bought their accounts, but honestly I dont think its that common.
    And then there is another problem - many players who are just grinding to the cap become burned out, they lose interest in the game without actually trying it (I mean stuff like quests, dungeons, pvp). Thats not just my assumptions, I often craft for newbies in /z and try to help them out... Many of them were so eager to hit the cap, and quit at cp160ish. Of course, I'm not claiming thats true for every new player, but I think I'm not the only one who noticed that lately.
    I really think something needs to be done about this cp obsession.


    You really think something needs to be done about this 'cp obsession'?

    Here's an idea -- eliminate all power bonuses from CP. Make it so beyond CP160 NO ONE gets any further advantage. That will give players time to focus on learning mechanics. Give high CP players more bank space, more gold rewards, mount rewards, eye candy, whatever. But you shouldn't get a statistical advantage just for having high CP.

    You're absolutely right that players are focused on grinding CP, rather than learning mechanics. That happens because the power boost you get from CP is INSANE. The difference between 160CP and 630CP. You get a flat 10% stat boost and even more damage/sustain. It's an unfair advantage, which is why people grind for it.

    Well, catch-up system is really good from what I've seen, and cp bonuses arent linear: your first cps are more "powerful", and the more you spend, the less you get. For example, you need to invest like 25 green points to get extra 1% of magicka recovery if you already have 14%. I think the stat buff also isnt linear.
    They nerfed cp system in Morrowind, and yes, I think its a good thing.

    You shouldnt really compare 0 cps to 630 cps, since literally no one has a lvl 50 char with 0 cps (well, except people who didnt spend them intentionally, but its their choice). You get 10 at the start, and you'll have enough enlightment to get to 160 very quickly.
    Also dont forget that you get a stat buff if youre under 160 cps and arent wearing severely underleveled gear.
    Edited by LadyNalcarya on August 9, 2017 6:22PM
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • thedude33
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    AlMcFly wrote: »
    ........

    These are the same type of people who belong to massive multi-game elite communities, moving from game to game like a plague of locusts.

    lol @ plague of locusts. What a perfect description of that sect of gamers.

  • technohic
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    Hmm. I've tried a lot of MMOs to where I'm sure I've been with the locusts but I generally have stuck with 4 MMOs over the years. UO and didn't leave until SWG then didn't leave other than breaks and brief attempts at other MMOs. Then SWTOR and now ESO both have stuck outside of breaks and trying other MMOs.

    The ones where I left are ones that I tried and weren't for me or they closed for the most part. Not really from consuming all the content. Only UO and SWTOR have I just drifted away as they changed enough to no longer fit after a long time of playing it.
  • Sigtric
    Sigtric
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    CP rank can only be used to measure time spent gaining XP and nothing more. It's not and never was a measurement of skill. There's plenty of people out there who have max CP from just questing on numerous characters and still don't grasp what others might think of as skilled play.

    The game does next to nothing to teach you how to play your character beyond whats shown to you in the tutorial. Light Attack, heavy attack, block, interrupt. Every player has the same ability to learn this or ignore this regardless of whether they got their CP via questing or as a 'Skyreach baby'.

    Stormproof: Vibeke - 50 EP mDragonknight | Savi Dreloth - 50 EP Magsorc | Sadi Dreloth - 50 EP Magblade | Sigtric Stormaxe - 50 EP Stamsorc | Valora Dreloth - 50 EP Magplar | Sigtric the Unbearable 50 EP Stam Warden
    Scrub: Chews-on-Beavers - 50 EP DK Tank | Vera the Wild - 50 EP magicka Warden | Sigtric the Axe - 50 EP Dragonknight Crafter | Sigtric the Blade - 50 EP Lost Nightblade | Sigtric the Savage - 50 EP magicka Templar | Vibeka Shadowblade - 50 Ep Stealthy Ganky Nightblade |

    Show Me Your Dunmer
    [/center]
  • Artis
    Artis
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    AlMcFly wrote: »
    ESO is no different than any other game. Every mmo, and online game with rpg elements, I've played for the last ten years has a VERY large community of players that rush as much as possible to endgame, purely so they can be on the groundfloor of being considered the "elite" community.

    You wouldn't believe how many people I've met in-game within mmo's who DETEST questing and lore/story. Those are literally the essence and heart of every mmo. Why the F*CK do you play mmo's if you detest the very traits that make games an mmo?!? You may as well play Call of Duty.

    These are the same type of people who belong to massive multi-game elite communities, moving from game to game like a plague of locusts.

    You actually got it wrong. Those things you listed make the game RPG, not MMO. The traits that make a game MMO is that game being online and with massive amount of other players around. You don't need to care about quests and story to appreciate MMO elements and play with other players.
  • AlMcFly
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    Artis wrote: »
    AlMcFly wrote: »
    ESO is no different than any other game. Every mmo, and online game with rpg elements, I've played for the last ten years has a VERY large community of players that rush as much as possible to endgame, purely so they can be on the groundfloor of being considered the "elite" community.

    You wouldn't believe how many people I've met in-game within mmo's who DETEST questing and lore/story. Those are literally the essence and heart of every mmo. Why the F*CK do you play mmo's if you detest the very traits that make games an mmo?!? You may as well play Call of Duty.

    These are the same type of people who belong to massive multi-game elite communities, moving from game to game like a plague of locusts.

    You actually got it wrong. Those things you listed make the game RPG, not MMO. The traits that make a game MMO is that game being online and with massive amount of other players around. You don't need to care about quests and story to appreciate MMO elements and play with other players.

    Ok, i should have said "that's the heart of an mmorpg". Since you already knew what I meant to say, I'll give you a silver star of the Semantics Argument Police.

    I simply made a typo by writing mmo twice, my bad.

    Edited by AlMcFly on August 9, 2017 7:39PM
  • Nifty2g
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    The CP Grind is absolutely ridiculous and has never been addressed. ESO currently has 2 levels of end game content on top of each other because of this CP System.

    Players think getting to CP160 is the requirement as that is where gear locks, so most get to CP160 and then before you can do anything most trial groups put a requirement on CP630 before you can run with them, so from 160 - 630 you have this huge gap of grinding which takes around 50+ hours of mindless grinding mobs just to get to cap (mind you, the gap keeps increasing), you don't learn anything from it, you don't get to learn how to play at all, and majority of the end game guilds will not give you a chance because of it.

    Once you get to CP630 then becomes a gear grind because gear is also a massive requirement for any end game groups, and we all know what the gear grind in ESO is like.

    This is a huge reason on why end game is not very popular in ESO, because the amount of time it takes is staggering that no new player will stick around for long enough to even try out in an end game guild.

    Might want to check into this @ZOS_RichLambert @ZOS_GinaBruno because it really is an issue.
    #MOREORBS
  • Nifty2g
    Nifty2g
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    Medakon wrote: »
    Beardimus wrote: »
    This is what I don't get..what are they all rushing to?

    They bypass the good content to get to a place that has less.(end game) it's weird

    Plus grinders then moan about lore books and skyshards. If you clear a zone as Intended it's good XP and you get all that stuff on the way.

    If your a hardcore player, you want a shortcut to get straight into the endgame. However, if your not max cp, you have no chance to reaching nr 1 on the leaderbords for raids. And you need to grind months to actually reach this content. Not talking about casuals, but real gamers that actually compete against eachother. I'm talking about players who spends hours on min-max every single stats just to push that extra damage, and if ur not max cp, good luck with that becuase other outpreform you by 15-30% dmg. Those % has alot to say if you wanna be the best, thats why there is no endgame competition in this game anymore, because all PvE guilds left along time ago, because they dont wanna join this grind party.

    Also keep in mind, when they first released champion exp, there was no limits on max lvl, so it killed their hardcore players, so only casuals stays to smell flowers, or roleplay, PvP, or wannabe PvE.

    That's simply not the focus of this game - and never has been.

    You are playing the wrong game. It's not designed that way at all.
    What are you talking about, this game is so heavily focused on numbers and math that it automatically brings out minmaxing because of that.
    There are currently 5 trials, 1 solo arena, 1 4 man arena. All of which have leaderboards and players compete there all the time.

    The issue is that once teams disband and a vast amount of players leave, which is bound to happen players come and go, it's just that to fill those players spots is increasingly hard because of the sheer amount of time it even takes to get to the level requirement ontop of a gear grind.

    The game is fine to be competitive with, totally fine. There is just 1 thing holding it back a little to keep the end game PvE filled with players.

    Sorry to break it to you this is an MMO, not a solo game where you quest online. When you make an MMO you include all aspects of it to appeal to every player.
    #MOREORBS
  • SoLooney
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    Yes, the term is skyreach babies. They dont bother to slot abilities needed for dps rotation and thats why you see so many noobs light and heavy attacking cause they never needed to use skills in skyreach. same with mechanics, they never have to block, roll dodge etc, they go oops i died, ill rez once the train of mobs is dead or ill get rezed.
    Extremely frustrating in dungeons when you can clearly spot a skyreach scrub who cant pull their own weight and expect to be carried. They get das boot real quick.
  • Artis
    Artis
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    AlMcFly wrote: »
    Artis wrote: »
    AlMcFly wrote: »
    ESO is no different than any other game. Every mmo, and online game with rpg elements, I've played for the last ten years has a VERY large community of players that rush as much as possible to endgame, purely so they can be on the groundfloor of being considered the "elite" community.

    You wouldn't believe how many people I've met in-game within mmo's who DETEST questing and lore/story. Those are literally the essence and heart of every mmo. Why the F*CK do you play mmo's if you detest the very traits that make games an mmo?!? You may as well play Call of Duty.

    These are the same type of people who belong to massive multi-game elite communities, moving from game to game like a plague of locusts.

    You actually got it wrong. Those things you listed make the game RPG, not MMO. The traits that make a game MMO is that game being online and with massive amount of other players around. You don't need to care about quests and story to appreciate MMO elements and play with other players.

    Ok, i should have said "that's the heart of an mmorpg". Since you already knew what I meant to say, I'll give you a silver star of the Semantics Argument Police.

    I simply made a typo by writing mmo twice, my bad.

    Nice, one more star. You're welcome, someone has to guard common sense and truth :)
    Nifty2g wrote: »

    Once you get to CP630 then becomes a gear grind because gear is also a massive requirement for any end game groups, and we all know what the gear grind in ESO is like.

    That's why you should grind gear after CP630 while getting some XP. It's more efficient that way - you're doing 2 things and saving some time.
  • AlMcFly
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    Artis wrote: »

    That's why you should grind gear after CP630 while getting some XP. It's more efficient that way - you're doing 2 things and saving some time.

    Lols. You definitely know what type of gamer they are when they've already achieved CP630 yet haven't started seeking out optimal gear for their intended role. Most of us actually playing the game have been in full Legendary gear since ~CP200.
  • IcyDeadPeople
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    SoLooney wrote: »
    Yes, the term is skyreach babies. They dont bother to slot abilities needed for dps rotation and thats why you see so many noobs light and heavy attacking cause they never needed to use skills in skyreach. same with mechanics, they never have to block, roll dodge etc, they go oops i died, ill rez once the train of mobs is dead or ill get rezed.
    Extremely frustrating in dungeons when you can clearly spot a skyreach scrub who cant pull their own weight and expect to be carried. They get das boot real quick.

    That can just as easily be somebody who leveled from doing quests. Overland PVE certainly doesn't require blocking, roll dodging, nor any kind of specific build or rotation.

    If they want to participate in PVP or endgame PVE, everybody has to start learning at some point, and only way to learn is spending time in PVP or endgame PVE. (or watching some videos I suppose)

    Why does it make any difference what level somebody is or how much CP they have when they start learning how to do these things? Been playing since beta and in my case I just started learning how to do PVE dungeons a couple months ago, at 700+CP.


    Edited by IcyDeadPeople on August 9, 2017 8:12PM
  • Asardes
    Asardes
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    IMO CP should not have been in the game in the first place. Gear and content should just have been capped at 50 with various levels of gear higher than that for beating content which was "overloaded" for a few levels more with higher health and damage enemies.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Sigtric
    Sigtric
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    SoLooney wrote: »
    Yes, the term is skyreach babies. They dont bother to slot abilities needed for dps rotation and thats why you see so many noobs light and heavy attacking cause they never needed to use skills in skyreach. same with mechanics, they never have to block, roll dodge etc, they go oops i died, ill rez once the train of mobs is dead or ill get rezed.
    Extremely frustrating in dungeons when you can clearly spot a skyreach scrub who cant pull their own weight and expect to be carried. They get das boot real quick.

    This was happening well before grinding skyreach was a thing, and happening before Champion Points even existed. It is going to happen regardless of whether someone was power leveled via the skyreach grind or if they just played it as a solo game working their way through all the story content.

    That's not to say all your "skyreach babies" and solo players don't know any better, just trying to say that the issue did and would still exist even if the grind didn't exist.

    Some folks are content playing the game like it's skyrim. Some folks don't know any better.

    You then have the folks on the flipside who power grind a new toon through skyreach or any other XP grind but they know what they are doing.

    Edited by Sigtric on August 9, 2017 8:40PM

    Stormproof: Vibeke - 50 EP mDragonknight | Savi Dreloth - 50 EP Magsorc | Sadi Dreloth - 50 EP Magblade | Sigtric Stormaxe - 50 EP Stamsorc | Valora Dreloth - 50 EP Magplar | Sigtric the Unbearable 50 EP Stam Warden
    Scrub: Chews-on-Beavers - 50 EP DK Tank | Vera the Wild - 50 EP magicka Warden | Sigtric the Axe - 50 EP Dragonknight Crafter | Sigtric the Blade - 50 EP Lost Nightblade | Sigtric the Savage - 50 EP magicka Templar | Vibeka Shadowblade - 50 Ep Stealthy Ganky Nightblade |

    Show Me Your Dunmer
    [/center]
  • idk
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    MajinCry wrote: »
    The problem is that the entire leveling mechanic is a horrible remnant from 1980's game design, back when computers were only able to process simple games in pseudo real-time. An active combat system shouldn't be paired with a "get the best formula to win" mechanic.

    Remove levels, make the game focus on actual player input rather than player time spent, and the problem would no longer exist. Trouble is, that would alienate the crowd of players who thoroughly enjoy mind-killing repetition that allows them to stomp upon others without effort.

    Remove CP, and bam, no more CP grinding.

    @MajinCry

    The levels to lvl 50 are a good design in this game. A lvl 10 played lacks, and should lack, passives and and skills. Even if they were all available a new character would not have skill points to spend on them. Yea, probably some good ideas can be had from 1980 games but for the most part they are best left on the last.

    Essentially there are two leveling systems in MMOs. The most common one used today is levels as ESO has them.
  • zaria
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    Asardes wrote: »
    IMO CP should not have been in the game in the first place. Gear and content should just have been capped at 50 with various levels of gear higher than that for beating content which was "overloaded" for a few levels more with higher health and damage enemies.
    WOW use gear level rater than CP, its progression is also very vertical, you have one set for each class with some class share armor types and tanking gear for classes who could tank, gear level was: questing gear, normal dungeon gear, epic (veteran) dungeon gear, raiding gear epic raiding gear.
    Gear was pretty easy to get, think ESO gear without traits, you was doing dungeons for the tokens who let you buy raiding gear.
    Again PvE need an low level progression. this is not needed in PvP here you want an level playing field.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • QuebraRegra
    QuebraRegra
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    These days every new player I meet seems to be obsessed with cp grinds. We have those dolmen zergs, people buying Skyreach carry (for cps, not for new characters), etc etc.
    And maybe its just me and my (bad) luck, but it seems theres much more cp300+ noobs than ever before. And by "noobs" I mean players who fail at basic game mechanics, like blocking or moving out of red circles, let alone dps rotations and other "complicated" things. Maybe those players bought their accounts, but honestly I dont think its that common.
    And then there is another problem - many players who are just grinding to the cap become burned out, they lose interest in the game without actually trying it (I mean stuff like quests, dungeons, pvp). Thats not just my assumptions, I often craft for newbies in /z and try to help them out... Many of them were so eager to hit the cap, and quit at cp160ish. Of course, I'm not claiming thats true for every new player, but I think I'm not the only one who noticed that lately.
    I really think something needs to be done about this cp obsession.

    seen the same, confirmed.

    I have to guess they botted/rubberbanded a buncha dolmens? They seem to have no concept of even the most basic play mechanics. I luv to see PVE enemy healers, and bosses doing their thing and no one even seems to be aware that they can bash/interrupt.
  • Thalmor-Nordmaster
    Thalmor-Nordmaster
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    WTF ever happened to looking at the map to find a Delve or public dungeon, and mopping it up for the funsies? And if you got whupped you asked a Q or two and retried it. These past two weeks I have been poking around the dungeons and delves and hel-ra and such. And I see lots of bow snipes with heavy and light attacks. From all classes. I go to pound on a boss and next thing I know pfft. pfft.pfftpfft. a thousand arrows incoming like I am at an Archery contest. No whispers asking For group, no buffs, utils, or heals even, just those bows.

    Everywhere I go I see spams for Skyreach.
    Craglorn chat.
    Player A: WTS Potent Nirncrux 10k
    Player B: GD LAGGGG!!!!!!!!!
    Player C: Hey can I get somone to carry me Skyreach for free?
    Player D: Ask a guildie for a free Carry
    Player E: 60k I will run you thru
    Player B: OMG ZOSSSS LAGGGG
    Player A: ^
    Player L: WTB Skyreach have gold
    Player D: What level PVP for CatTraps?

    No Sh** this is Craglorn chat but condensed.

    To help a Group one must be able to help themselves first. Not get carried. One does not need top tier sets to learn mechanics. one just needs an open mind. Or in my case an open beer some freshly rolled J's and a notebook for notes.
    Be humble and willing to learn.

    But what I am perceiving from my past two weeks of running around is some new people are doing the least amount of work. I.E Tagging the boss with a few heavy and light attacks. Just enough to get XP and loot.

    Was I just severely stoned or did we not used to have a 10percent damage cap for loot tables?

    I just log off now and go to a different character elsewhere.


    PSA: Nords are best kept in Cages with their Argonian betters.



  • Bouldercleave
    Bouldercleave
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    zaria wrote: »
    Medakon wrote: »
    Beardimus wrote: »
    This is what I don't get..what are they all rushing to?

    They bypass the good content to get to a place that has less.(end game) it's weird

    Plus grinders then moan about lore books and skyshards. If you clear a zone as Intended it's good XP and you get all that stuff on the way.

    If your a hardcore player, you want a shortcut to get straight into the endgame. However, if your not max cp, you have no chance to reaching nr 1 on the leaderbords for raids. And you need to grind months to actually reach this content. Not talking about casuals, but real gamers that actually compete against eachother. I'm talking about players who spends hours on min-max every single stats just to push that extra damage, and if ur not max cp, good luck with that becuase other outpreform you by 15-30% dmg. Those % has alot to say if you wanna be the best, thats why there is no endgame competition in this game anymore, because all PvE guilds left along time ago, because they dont wanna join this grind party.

    Also keep in mind, when they first released champion exp, there was no limits on max lvl, so it killed their hardcore players, so only casuals stays to smell flowers, or roleplay, PvP, or wannabe PvE.

    That's simply not the focus of this game - and never has been.

    You are playing the wrong game. It's not designed that way at all.
    Vet trial groups / guilds has an dps requirements not an cp requirement.
    If you do just below minimum dps at cp160 or lower they would want you anyway of obvious reasons.

    Pugs often want an minimum cp as its an indicator on gear and experience, yes an cp630 might well be an scrub but its less likely than an cp200.

    And all of that constitutes a tiny FRACTION of the ESO community. That is exactly what I'm saying. This game wasn't built solely upon leaderboards and I would venture to say that a VAST majority of the people playing aren't chasing that carrot.
  • zaria
    zaria
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    SoLooney wrote: »
    Yes, the term is skyreach babies. They dont bother to slot abilities needed for dps rotation and thats why you see so many noobs light and heavy attacking cause they never needed to use skills in skyreach. same with mechanics, they never have to block, roll dodge etc, they go oops i died, ill rez once the train of mobs is dead or ill get rezed.
    Extremely frustrating in dungeons when you can clearly spot a skyreach scrub who cant pull their own weight and expect to be carried. They get das boot real quick.
    Granted you can go trough all the quests and overland content, doing everything spamming snipe or frag.

    Normal dungeons works most of the time, you have alts in good crated set who know how to play, you have high cp players farming or grinding. The fails is because healer, tank and other dd, never you,
    This also work in easy veteran dungeons if the others are decent. Then you hit fungal 2 :)

    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • zaria
    zaria
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    zaria wrote: »
    Medakon wrote: »
    Beardimus wrote: »
    This is what I don't get..what are they all rushing to?

    They bypass the good content to get to a place that has less.(end game) it's weird

    Plus grinders then moan about lore books and skyshards. If you clear a zone as Intended it's good XP and you get all that stuff on the way.

    If your a hardcore player, you want a shortcut to get straight into the endgame. However, if your not max cp, you have no chance to reaching nr 1 on the leaderbords for raids. And you need to grind months to actually reach this content. Not talking about casuals, but real gamers that actually compete against eachother. I'm talking about players who spends hours on min-max every single stats just to push that extra damage, and if ur not max cp, good luck with that becuase other outpreform you by 15-30% dmg. Those % has alot to say if you wanna be the best, thats why there is no endgame competition in this game anymore, because all PvE guilds left along time ago, because they dont wanna join this grind party.

    Also keep in mind, when they first released champion exp, there was no limits on max lvl, so it killed their hardcore players, so only casuals stays to smell flowers, or roleplay, PvP, or wannabe PvE.

    That's simply not the focus of this game - and never has been.

    You are playing the wrong game. It's not designed that way at all.
    Vet trial groups / guilds has an dps requirements not an cp requirement.
    If you do just below minimum dps at cp160 or lower they would want you anyway of obvious reasons.

    Pugs often want an minimum cp as its an indicator on gear and experience, yes an cp630 might well be an scrub but its less likely than an cp200.

    And all of that constitutes a tiny FRACTION of the ESO community. That is exactly what I'm saying. This game wasn't built solely upon leaderboards and I would venture to say that a VAST majority of the people playing aren't chasing that carrot.
    I agree, and that fraction don't care about cp, even the majority of vet trial groups don't care about leaderboard more than most PvP players care.

    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
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