LadyNalcarya wrote: »These days every new player I meet seems to be obsessed with cp grinds. We have those dolmen zergs, people buying Skyreach carry (for cps, not for new characters), etc etc.
And maybe its just me and my (bad) luck, but it seems theres much more cp300+ noobs than ever before. And by "noobs" I mean players who fail at basic game mechanics, like blocking or moving out of red circles, let alone dps rotations and other "complicated" things. Maybe those players bought their accounts, but honestly I dont think its that common.
And then there is another problem - many players who are just grinding to the cap become burned out, they lose interest in the game without actually trying it (I mean stuff like quests, dungeons, pvp). Thats not just my assumptions, I often craft for newbies in /z and try to help them out... Many of them were so eager to hit the cap, and quit at cp160ish. Of course, I'm not claiming thats true for every new player, but I think I'm not the only one who noticed that lately.
I really think something needs to be done about this cp obsession.
Vet trial groups / guilds has an dps requirements not an cp requirement.Bouldercleave wrote: »This is what I don't get..what are they all rushing to?
They bypass the good content to get to a place that has less.(end game) it's weird
Plus grinders then moan about lore books and skyshards. If you clear a zone as Intended it's good XP and you get all that stuff on the way.
If your a hardcore player, you want a shortcut to get straight into the endgame. However, if your not max cp, you have no chance to reaching nr 1 on the leaderbords for raids. And you need to grind months to actually reach this content. Not talking about casuals, but real gamers that actually compete against eachother. I'm talking about players who spends hours on min-max every single stats just to push that extra damage, and if ur not max cp, good luck with that becuase other outpreform you by 15-30% dmg. Those % has alot to say if you wanna be the best, thats why there is no endgame competition in this game anymore, because all PvE guilds left along time ago, because they dont wanna join this grind party.
Also keep in mind, when they first released champion exp, there was no limits on max lvl, so it killed their hardcore players, so only casuals stays to smell flowers, or roleplay, PvP, or wannabe PvE.
That's simply not the focus of this game - and never has been.
You are playing the wrong game. It's not designed that way at all.
LadyNalcarya wrote: »These days every new player I meet seems to be obsessed with cp grinds. We have those dolmen zergs, people buying Skyreach carry (for cps, not for new characters), etc etc.
And maybe its just me and my (bad) luck, but it seems theres much more cp300+ noobs than ever before. And by "noobs" I mean players who fail at basic game mechanics, like blocking or moving out of red circles, let alone dps rotations and other "complicated" things. Maybe those players bought their accounts, but honestly I dont think its that common.
And then there is another problem - many players who are just grinding to the cap become burned out, they lose interest in the game without actually trying it (I mean stuff like quests, dungeons, pvp). Thats not just my assumptions, I often craft for newbies in /z and try to help them out... Many of them were so eager to hit the cap, and quit at cp160ish. Of course, I'm not claiming thats true for every new player, but I think I'm not the only one who noticed that lately.
I really think something needs to be done about this cp obsession.
You really think something needs to be done about this 'cp obsession'?
Here's an idea -- eliminate all power bonuses from CP. Make it so beyond CP160 NO ONE gets any further advantage. That will give players time to focus on learning mechanics. Give high CP players more bank space, more gold rewards, mount rewards, eye candy, whatever. But you shouldn't get a statistical advantage just for having high CP.
You're absolutely right that players are focused on grinding CP, rather than learning mechanics. That happens because the power boost you get from CP is INSANE. The difference between 160CP and 630CP. You get a flat 10% stat boost and even more damage/sustain. It's an unfair advantage, which is why people grind for it.
ESO is no different than any other game. Every mmo, and online game with rpg elements, I've played for the last ten years has a VERY large community of players that rush as much as possible to endgame, purely so they can be on the groundfloor of being considered the "elite" community.
You wouldn't believe how many people I've met in-game within mmo's who DETEST questing and lore/story. Those are literally the essence and heart of every mmo. Why the F*CK do you play mmo's if you detest the very traits that make games an mmo?!? You may as well play Call of Duty.
These are the same type of people who belong to massive multi-game elite communities, moving from game to game like a plague of locusts.
ESO is no different than any other game. Every mmo, and online game with rpg elements, I've played for the last ten years has a VERY large community of players that rush as much as possible to endgame, purely so they can be on the groundfloor of being considered the "elite" community.
You wouldn't believe how many people I've met in-game within mmo's who DETEST questing and lore/story. Those are literally the essence and heart of every mmo. Why the F*CK do you play mmo's if you detest the very traits that make games an mmo?!? You may as well play Call of Duty.
These are the same type of people who belong to massive multi-game elite communities, moving from game to game like a plague of locusts.
You actually got it wrong. Those things you listed make the game RPG, not MMO. The traits that make a game MMO is that game being online and with massive amount of other players around. You don't need to care about quests and story to appreciate MMO elements and play with other players.
What are you talking about, this game is so heavily focused on numbers and math that it automatically brings out minmaxing because of that.Bouldercleave wrote: »This is what I don't get..what are they all rushing to?
They bypass the good content to get to a place that has less.(end game) it's weird
Plus grinders then moan about lore books and skyshards. If you clear a zone as Intended it's good XP and you get all that stuff on the way.
If your a hardcore player, you want a shortcut to get straight into the endgame. However, if your not max cp, you have no chance to reaching nr 1 on the leaderbords for raids. And you need to grind months to actually reach this content. Not talking about casuals, but real gamers that actually compete against eachother. I'm talking about players who spends hours on min-max every single stats just to push that extra damage, and if ur not max cp, good luck with that becuase other outpreform you by 15-30% dmg. Those % has alot to say if you wanna be the best, thats why there is no endgame competition in this game anymore, because all PvE guilds left along time ago, because they dont wanna join this grind party.
Also keep in mind, when they first released champion exp, there was no limits on max lvl, so it killed their hardcore players, so only casuals stays to smell flowers, or roleplay, PvP, or wannabe PvE.
That's simply not the focus of this game - and never has been.
You are playing the wrong game. It's not designed that way at all.
ESO is no different than any other game. Every mmo, and online game with rpg elements, I've played for the last ten years has a VERY large community of players that rush as much as possible to endgame, purely so they can be on the groundfloor of being considered the "elite" community.
You wouldn't believe how many people I've met in-game within mmo's who DETEST questing and lore/story. Those are literally the essence and heart of every mmo. Why the F*CK do you play mmo's if you detest the very traits that make games an mmo?!? You may as well play Call of Duty.
These are the same type of people who belong to massive multi-game elite communities, moving from game to game like a plague of locusts.
You actually got it wrong. Those things you listed make the game RPG, not MMO. The traits that make a game MMO is that game being online and with massive amount of other players around. You don't need to care about quests and story to appreciate MMO elements and play with other players.
Ok, i should have said "that's the heart of an mmorpg". Since you already knew what I meant to say, I'll give you a silver star of the Semantics Argument Police.
I simply made a typo by writing mmo twice, my bad.
Once you get to CP630 then becomes a gear grind because gear is also a massive requirement for any end game groups, and we all know what the gear grind in ESO is like.
That's why you should grind gear after CP630 while getting some XP. It's more efficient that way - you're doing 2 things and saving some time.
Yes, the term is skyreach babies. They dont bother to slot abilities needed for dps rotation and thats why you see so many noobs light and heavy attacking cause they never needed to use skills in skyreach. same with mechanics, they never have to block, roll dodge etc, they go oops i died, ill rez once the train of mobs is dead or ill get rezed.
Extremely frustrating in dungeons when you can clearly spot a skyreach scrub who cant pull their own weight and expect to be carried. They get das boot real quick.
Yes, the term is skyreach babies. They dont bother to slot abilities needed for dps rotation and thats why you see so many noobs light and heavy attacking cause they never needed to use skills in skyreach. same with mechanics, they never have to block, roll dodge etc, they go oops i died, ill rez once the train of mobs is dead or ill get rezed.
Extremely frustrating in dungeons when you can clearly spot a skyreach scrub who cant pull their own weight and expect to be carried. They get das boot real quick.
The problem is that the entire leveling mechanic is a horrible remnant from 1980's game design, back when computers were only able to process simple games in pseudo real-time. An active combat system shouldn't be paired with a "get the best formula to win" mechanic.
Remove levels, make the game focus on actual player input rather than player time spent, and the problem would no longer exist. Trouble is, that would alienate the crowd of players who thoroughly enjoy mind-killing repetition that allows them to stomp upon others without effort.
Remove CP, and bam, no more CP grinding.
WOW use gear level rater than CP, its progression is also very vertical, you have one set for each class with some class share armor types and tanking gear for classes who could tank, gear level was: questing gear, normal dungeon gear, epic (veteran) dungeon gear, raiding gear epic raiding gear.IMO CP should not have been in the game in the first place. Gear and content should just have been capped at 50 with various levels of gear higher than that for beating content which was "overloaded" for a few levels more with higher health and damage enemies.
LadyNalcarya wrote: »These days every new player I meet seems to be obsessed with cp grinds. We have those dolmen zergs, people buying Skyreach carry (for cps, not for new characters), etc etc.
And maybe its just me and my (bad) luck, but it seems theres much more cp300+ noobs than ever before. And by "noobs" I mean players who fail at basic game mechanics, like blocking or moving out of red circles, let alone dps rotations and other "complicated" things. Maybe those players bought their accounts, but honestly I dont think its that common.
And then there is another problem - many players who are just grinding to the cap become burned out, they lose interest in the game without actually trying it (I mean stuff like quests, dungeons, pvp). Thats not just my assumptions, I often craft for newbies in /z and try to help them out... Many of them were so eager to hit the cap, and quit at cp160ish. Of course, I'm not claiming thats true for every new player, but I think I'm not the only one who noticed that lately.
I really think something needs to be done about this cp obsession.
Vet trial groups / guilds has an dps requirements not an cp requirement.Bouldercleave wrote: »This is what I don't get..what are they all rushing to?
They bypass the good content to get to a place that has less.(end game) it's weird
Plus grinders then moan about lore books and skyshards. If you clear a zone as Intended it's good XP and you get all that stuff on the way.
If your a hardcore player, you want a shortcut to get straight into the endgame. However, if your not max cp, you have no chance to reaching nr 1 on the leaderbords for raids. And you need to grind months to actually reach this content. Not talking about casuals, but real gamers that actually compete against eachother. I'm talking about players who spends hours on min-max every single stats just to push that extra damage, and if ur not max cp, good luck with that becuase other outpreform you by 15-30% dmg. Those % has alot to say if you wanna be the best, thats why there is no endgame competition in this game anymore, because all PvE guilds left along time ago, because they dont wanna join this grind party.
Also keep in mind, when they first released champion exp, there was no limits on max lvl, so it killed their hardcore players, so only casuals stays to smell flowers, or roleplay, PvP, or wannabe PvE.
That's simply not the focus of this game - and never has been.
You are playing the wrong game. It's not designed that way at all.
If you do just below minimum dps at cp160 or lower they would want you anyway of obvious reasons.
Pugs often want an minimum cp as its an indicator on gear and experience, yes an cp630 might well be an scrub but its less likely than an cp200.
Granted you can go trough all the quests and overland content, doing everything spamming snipe or frag.Yes, the term is skyreach babies. They dont bother to slot abilities needed for dps rotation and thats why you see so many noobs light and heavy attacking cause they never needed to use skills in skyreach. same with mechanics, they never have to block, roll dodge etc, they go oops i died, ill rez once the train of mobs is dead or ill get rezed.
Extremely frustrating in dungeons when you can clearly spot a skyreach scrub who cant pull their own weight and expect to be carried. They get das boot real quick.
I agree, and that fraction don't care about cp, even the majority of vet trial groups don't care about leaderboard more than most PvP players care.Bouldercleave wrote: »Vet trial groups / guilds has an dps requirements not an cp requirement.Bouldercleave wrote: »This is what I don't get..what are they all rushing to?
They bypass the good content to get to a place that has less.(end game) it's weird
Plus grinders then moan about lore books and skyshards. If you clear a zone as Intended it's good XP and you get all that stuff on the way.
If your a hardcore player, you want a shortcut to get straight into the endgame. However, if your not max cp, you have no chance to reaching nr 1 on the leaderbords for raids. And you need to grind months to actually reach this content. Not talking about casuals, but real gamers that actually compete against eachother. I'm talking about players who spends hours on min-max every single stats just to push that extra damage, and if ur not max cp, good luck with that becuase other outpreform you by 15-30% dmg. Those % has alot to say if you wanna be the best, thats why there is no endgame competition in this game anymore, because all PvE guilds left along time ago, because they dont wanna join this grind party.
Also keep in mind, when they first released champion exp, there was no limits on max lvl, so it killed their hardcore players, so only casuals stays to smell flowers, or roleplay, PvP, or wannabe PvE.
That's simply not the focus of this game - and never has been.
You are playing the wrong game. It's not designed that way at all.
If you do just below minimum dps at cp160 or lower they would want you anyway of obvious reasons.
Pugs often want an minimum cp as its an indicator on gear and experience, yes an cp630 might well be an scrub but its less likely than an cp200.
And all of that constitutes a tiny FRACTION of the ESO community. That is exactly what I'm saying. This game wasn't built solely upon leaderboards and I would venture to say that a VAST majority of the people playing aren't chasing that carrot.