At what CP level should I start running dungeons?

chiftie
chiftie
I'm at 137 CP and getting tired of the grind. I realize there's a lot more leveling to do, but that would be bearable if I could maybe run some dungeons in-between instead of endlessly questing. What what point does end-game start? .
  • Magdalina
    Magdalina
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    You can totally do normal dungeons. You can also totally do vet dungeons but be aware that some chosen people kick anyone <160 cp, even though it's been proven time and again cp is not indicative of one's performance. I'd advise sticking to normals unless/until you get a guild/friends who don't mind showing you the ropes, until you're cp 160. You're close, you can do this:)

    Generally dungeons I are the easiest, along with dungeons with no numbers in their names, dungeons II tend to be harder and dlc dungeons(White-Gold Tower, Imperial City Prison, Ruins of Mazzatun, Cradle of Shadows and 2 more to be added in a few days) tend to be the hardest. Might want to do them in that order.

    Whatever level you do them on, try to have gear as close to your level as possible(outleveling gear stops being a problem at 160 cp but til then it's not uncommon for cp 140 people to wear cp 50 gear. Do not do this, especially if you decide to try a vet dungeon) and some grasp on your role - if you're a healer bring along a resto staff and at least some healing skills, if a tank don't forget s&b and taunt, if dps try to make sure you do at least 10-15k dps(this is actually enough to do most vet dungeons). You also want something like 17-20k health as a dps/healer and 25k+ as a tank(that's for vet dungeons mostly). The real problem low cp people usually(not always, have run with some great ~100 cp people in vet dlc dungeons, 10/10 would take them again) have is not actual lack of cp but lack of experience and being unfamiliar with their own class and base game mechanics(block, dodge, bash etc).
  • chiftie
    chiftie
    Magdalina wrote: »
    You can totally do normal dungeons. You can also totally do vet dungeons but be aware that some chosen people kick anyone <160 cp, even though it's been proven time and again cp is not indicative of one's performance. I'd advise sticking to normals unless/until you get a guild/friends who don't mind showing you the ropes, until you're cp 160. You're close, you can do this:)

    Generally dungeons I are the easiest, along with dungeons with no numbers in their names, dungeons II tend to be harder and dlc dungeons(White-Gold Tower, Imperial City Prison, Ruins of Mazzatun, Cradle of Shadows and 2 more to be added in a few days) tend to be the hardest. Might want to do them in that order.

    Whatever level you do them on, try to have gear as close to your level as possible(outleveling gear stops being a problem at 160 cp but til then it's not uncommon for cp 140 people to wear cp 50 gear. Do not do this, especially if you decide to try a vet dungeon) and some grasp on your role - if you're a healer bring along a resto staff and at least some healing skills, if a tank don't forget s&b and taunt, if dps try to make sure you do at least 10-15k dps(this is actually enough to do most vet dungeons). You also want something like 17-20k health as a dps/healer and 25k+ as a tank(that's for vet dungeons mostly). The real problem low cp people usually(not always, have run with some great ~100 cp people in vet dlc dungeons, 10/10 would take them again) have is not actual lack of cp but lack of experience and being unfamiliar with their own class and base game mechanics(block, dodge, bash etc).

    Thanks. I'll give it a shot.
  • zaria
    zaria
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    Running dungeons is an good way to level, an random normal dungeon will give you close to 100K xp, add the dungeon quest for 50K more and a skill point. with enlightenment you will do close to 3 cp levels in an dungeon.
    Stay in normal until you get an decent dungeon experience, the veteran dungeons are the same but harder,
    they are also a bit different in that lots of the mechanics can no longer be ignored.
    If you do most of the normals you will be 160 before you are done, gear up and start with veteran.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Mureel
    Mureel
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    chiftie wrote: »
    Magdalina wrote: »
    You can totally do normal dungeons. You can also totally do vet dungeons but be aware that some chosen people kick anyone <160 cp, even though it's been proven time and again cp is not indicative of one's performance. I'd advise sticking to normals unless/until you get a guild/friends who don't mind showing you the ropes, until you're cp 160. You're close, you can do this:)

    Generally dungeons I are the easiest, along with dungeons with no numbers in their names, dungeons II tend to be harder and dlc dungeons(White-Gold Tower, Imperial City Prison, Ruins of Mazzatun, Cradle of Shadows and 2 more to be added in a few days) tend to be the hardest. Might want to do them in that order.

    Whatever level you do them on, try to have gear as close to your level as possible(outleveling gear stops being a problem at 160 cp but til then it's not uncommon for cp 140 people to wear cp 50 gear. Do not do this, especially if you decide to try a vet dungeon) and some grasp on your role - if you're a healer bring along a resto staff and at least some healing skills, if a tank don't forget s&b and taunt, if dps try to make sure you do at least 10-15k dps(this is actually enough to do most vet dungeons). You also want something like 17-20k health as a dps/healer and 25k+ as a tank(that's for vet dungeons mostly). The real problem low cp people usually(not always, have run with some great ~100 cp people in vet dlc dungeons, 10/10 would take them again) have is not actual lack of cp but lack of experience and being unfamiliar with their own class and base game mechanics(block, dodge, bash etc).

    Thanks. I'll give it a shot.

    If you're on PC EU talk to my friend @Islyn because she takes people through dungeons all the time either on her healer or magblade and doesn't mind at all. She's an officer (600cp+ idk how many exactly) in her guild and makes dungeon events for folks.
  • Trashkan
    Trashkan
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    Run dungeons at lvl 10 it's really not a big deal with the battle leveling update you can run any normal dungeon it might be hard but that was the best part of this game. When things were hard it was chaotic and I love chaos in games.
  • Trashkan
    Trashkan
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    P.s don't listen to the jerks who say you don't belong because the truth is they don't belong all they are typically doing is farming.
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