Do you think there is too many fighting/attack skills

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qsnoopyjr
qsnoopyjr
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Do you think there is too may fighting skills?
When you look at Morrowind, Oblivion, Skyrim, its pretty much shooting your arrows, slashing your sword.
Yet in ESO, it's like an arcade game, combo combo combo combo, buttons 5 4 3 2 1 buttons 5 4 3 2 1
Other games to look at is Overwatch, LoL, they dont have a plethora of ways to attack. Each character pretty much has 5 different attacks, not 10 or 20 or crazy amounts
If any of you played Skyrim, all of you know its mouse button 1 for most fighting, your not busy smashing buttons 5 4 3 2 1, swap 5 4 3 2 1.
Edited by qsnoopyjr on August 8, 2017 10:47PM

Do you think there is too many fighting/attack skills 158 votes

Yes fighting should be more simplified (less buttons to smash)
10% 17 votes
No, I like it right now
38% 61 votes
No, fighting should be even more options
50% 80 votes
  • qsnoopyjr
    qsnoopyjr
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    Those people doing tiny damage are the people who like SKyrim, play Skyrim.
    Run up to enemy smash that mouse button 1, use skills that do direct damage a lot. OT skills? garbage, direct damage only!

    Those people doing dps records.. Combos combos combos.
    Drop that OT AoE, the other OT AoE, this that and the other, watch your ticking time, and do it all over again.

    You have people doing tiny dps and people doing massive dps... Hardly any middle ground here.
    This is why I purpose making it less of a multiple button smashing like you playing an arcade type of game, and more of an RPG game, fewer attacks to do.

    I'm not saying get rid of all the attacks, I'm saying make the attack bar less and scale stuff down.
    Whats the fun in dropping 5 OT attacks and doing light attacks and watching your tick bar and dropping those 5 OT attacks AGAIN when the tick is over?

    Time consuming, rather have more direct damage than be worried about my 5 OT damage ticking down. No fun in that, less things to worry about, and have more fun, thats what I would like to see. Thats how it is in Skyrim.
    Edited by qsnoopyjr on August 8, 2017 11:01PM
  • Royaji
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    Dude, you should really just go and play Skyrim. You've already made a complaint about pretty much every aspect of the game.

    That's enough, we get it. You don't like ESO, we don't like your whining on the forums.

    Edited for typos (don't forum at 1:00, kids)
    Edited by Royaji on August 8, 2017 11:04PM
  • Tasear
    Tasear
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    A lot of people play the game solo, or like rpg. You have options.
    Edited by Tasear on August 9, 2017 6:39PM
  • Kanar
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    I wish ESO was more like a real MMO and wasn't balanced around only having 5 active abilities at a time. Should be able to have at least 10, for keys 1 to 10.
  • qsnoopyjr
    qsnoopyjr
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    Poll is gonna be biased because people on the forums, can do over 20k dps, and its because they got the combos down.

    Then you complain about being in groups with people who cannot DPS (those who dont visit forums, those who dont use meta build).

    All because the game is designed for you to do these long silly combos that they never teach people in the game.
    "make sure you get 4 DoTs on them, do some skill that procs your sets, and then light attack it up to build ulti for highest DPS possible"

    Got these newbs running in dungeon, doing direct damage only, not knowing this game is all about combos and watching your ticks.

    You make dungeons dumbed down, the good players take advantage of it.
    You make the dungeons tougher, the good players find difficulty, and the newplayers??? End up quitting after long time of wipes due to not being able to DPS enough, due to not knowing its a combo game, not a direct damage kinda game. Ya know, like Skyrim.

    The world boss fights in Skyrim that have massive amount of HP, do you see people laying down all there DOTs? Nope, they wailing away at them.

    Think about it, whats purpose of having 3 different skills, primarily just being used to deal DoT?? Why not just combine them all in one, why you make us players have to hit 3 different buttons just because we want more damage over time?
    "oooh this DoT is used as a snare"
    "oooh this DoT apparently lowers skill recharge"

    BOSS IS IMMUNE TO ALL OF THAT
    THEY USING those 5 DoTs FOR DAMAGE PURPOSES.
    Why you make em smash 5 buttons when all they want is the damage output?

    Making people more worried about smashing buttons than playing the game.
    Because if you aint smashing the buttons, and making sure everything is ticking... Your DPS will be bad and will get the boot, because dungeons are a DPS fight, all of them.
    Edited by qsnoopyjr on August 8, 2017 11:16PM
  • zaria
    zaria
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    Skyrim is not an MMO, it would not work as an MMO, my typical Skyrim gameplay was max out crafting, go bow+ dual wield, difficultly high up and just a few points into health.
    Bandits with good gear could one shot me, I could one shot anything but bosses, I could single hit to kill sleeping dragons, they would kill me with ranged attack.
    Cyrodil would be like an shooter there all had sniper rifles.
    Oblivion was more fun in combat, turning an goblin warlord against the goblins with the command creature spell was fun, more so as after getting hit 3 times the warlord turned permanently hostile to goblins :)

    Both games are different so is eso.
    Buffing Khajiit however is an good idea.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Krayzie
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    Royaji wrote: »
    Dude, you should really just go and play Skyrim. You've already made a complaint about pretty much every aspect of the game.

    That's enough, we get it. You don't like ESO, we don't like your whining on the forums.

    Edited for typos (don't forum at 1:00, kids)


    No disagreeing with you.

    You should really speak for yourself, use "I" statements instead of making it seem like you're some ambassador of the forums lul
    I'm a PVE roleplayer concerned about my vampires stage 4 skin tone and keep getting load screens so I came here to distract people from major issues with a rant thread about my characters cosmetic appearance.
  • qsnoopyjr
    qsnoopyjr
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    Kanar wrote: »
    I wish ESO was more like a real MMO and wasn't balanced around only having 5 active abilities at a time. Should be able to have at least 10, for keys 1 to 10.

    Most of them have a cooldown for them.
    Usually its
    1.Attack
    2.Strong direct damage
    3.2nd Strong direct damage
    4.3rd Strong direct damage
    5.Strong DoT
    6.Strong AoE damage
    7.2nd Strong AoE damage
    8.Run fast/Levitate spell
    9.Invisible spell
    10.Go back home spell

    This game its like
    1 or 2 direct damage
    4 or 5 DoTs (including the AoE ones)
    1 or 2 AoE spam
    1 or 2 healing

    See the difference?
    Its like you gotta put as many DoT as you can in this game if you wanna be good DPS.
    Goes for all classes
    The wizards in other games, its not put a lot of DoTs on them, its use your strong attacks on em, wasting time on too many DoTs lower your DPS.

    I prefer Skyrim, just go out there and fight, direct fighting. I can see the enemy getting the best of me, or me getting the best of them.
  • Sigtric
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    Krayzie wrote: »


    No disagreeing with you.

    You should really speak for yourself, use "I" statements instead of making it seem like you're some ambassador of the forums lul

    "We" works, simply because I don't have to type exactly what Royaji did, now. Definitely seems Snoopy would be much happier in Skyrim.



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  • Luigi_Vampa
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    Go play Skyrim and light attack to your hearts desire.
    PC/EU DC
  • Krayzie
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    Sigtric wrote: »

    "We" works, simply because I don't have to type exactly what Royaji did, now. Definitely seems Snoopy would be much happier in Skyrim.


    SUre it works, didn't say it didn't, just makes you look ignorant speaking for everyone else while trying to insult someone saying they're whining
    I'm a PVE roleplayer concerned about my vampires stage 4 skin tone and keep getting load screens so I came here to distract people from major issues with a rant thread about my characters cosmetic appearance.
  • PlagueSD
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    Feral Druid back in the day. THIS is what I loved!!!

    simplecatdps.jpg
  • Raeph
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    Not sure if this is a troll or just a guy who has never played an MMO before and is baffled at the concept of a rotation. Maybe both?
  • Royaji
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    Krayzie wrote: »

    SUre it works, didn't say it didn't, just makes you look ignorant speaking for everyone else while trying to insult someone saying they're whining

    @Krayzie

    Well and how about not assuming that "we" means the whole forums? Did I say "forums get it"? No? Ooops.

    Over the last two days the OP has created numerous threads complaining about the most basic game concepts and mechanics. On those threads a number of people mentioned that they disagree with OP and agreed that he really just whines about the game in itself and keeps asking for it to be a second Skyrim. The "we" I used meant me and those people. Simple.

    And who is ignorant now?

    Oh and by the way, I'm not trying to I'm explicitly doing it.

    Edited for typos (Yep, it's 2:00 now and I'm still here)
    Edited by Royaji on August 9, 2017 12:06AM
  • hmsdragonfly
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    Skyrim's combat is pretty bad imo.
    Aldmeri Dominion Loyalist. For the Queen!
  • Kanar
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    qsnoopyjr wrote: »

    Most of them have a cooldown for them.
    Usually its
    1.Attack
    2.Strong direct damage
    3.2nd Strong direct damage
    4.3rd Strong direct damage
    5.Strong DoT
    6.Strong AoE damage
    7.2nd Strong AoE damage
    8.Run fast/Levitate spell
    9.Invisible spell
    10.Go back home spell

    This game its like
    1 or 2 direct damage
    4 or 5 DoTs (including the AoE ones)
    1 or 2 AoE spam
    1 or 2 healing

    See the difference?
    Its like you gotta put as many DoT as you can in this game if you wanna be good DPS.
    Goes for all classes
    The wizards in other games, its not put a lot of DoTs on them, its use your strong attacks on em, wasting time on too many DoTs lower your DPS.

    I prefer Skyrim, just go out there and fight, direct fighting. I can see the enemy getting the best of me, or me getting the best of them.

    Yes you're exactly right. The choice to go with no cooldown for abilities forced the dot approach. If direct damage would be viable than everyone would just be hitting one button cause the best ability would have no cooldown. I prefer the other way where you have strong direct damage but have a cooldown and wide selection of active abilities.

    Of course this design decision was made because the game was designed for consoles. Unfortunately, I think that approach is getting more popular.
  • Sixsixsix161
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    I'm kind of stuck on this question. I wouldn't mind more buttons, but I'm almost 70, and have memory problems that also cause me to not be able to multi-task. That is the kiss of death in any game, especially in MMOs. Therefore, I'm mainly a solo player - so I don't cause any problems that would/could get other players killed.

    I really loved D3 because of the limit (six buttons I think), and in WoW I developed simplified attack sequences that I could limit to about 7-8 buttons.

    Of course that has a price, and that is that your DPS is much lower than other players. For me, it's very hard to track everything that's going on during a fight. and so it's not rare when fighting a boss that I suddenly realize that I have 1000 health left and should switch to my destroy staff and heal myself, but by that time, I'm already dead lol. I tried running programs to warn me of things that happened in the game, but that made it just worse because now instead of paying attention to the fight, I'm stuck reading all this stuff on the screen.

    Anyway, back to this game, I would prefer about 8 buttons (and the Ultimate), with the freedom to intermingle offensive and defensive spells - that way I don't have to remember to hit a key to switch staffs.

    But it's OK, I'm enjoying the game. I just don't pug or group unless I'm in a guild and I'm playing with guildies.

    NOTE: I left WoW and returned to Rift before I came here, and in that game I had 5 bars on the bottom of my screen, one for offensive spells, one for defensive spells, one for buffs spells, etc., etc., lots of fun. But I still had a limit on the number for each ability.

    6
  • MudcrabSammich
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    qsnoopyjr wrote: »
    Poll is gonna be biased because people on the forums, can do over 20k dps, and its because they got the combos down.

    Then you complain about being in groups with people who cannot DPS (those who dont visit forums, those who dont use meta build).

    All because the game is designed for you to do these long silly combos that they never teach people in the game.
    "make sure you get 4 DoTs on them, do some skill that procs your sets, and then light attack it up to build ulti for highest DPS possible"

    Got these newbs running in dungeon, doing direct damage only, not knowing this game is all about combos and watching your ticks.

    You make dungeons dumbed down, the good players take advantage of it.
    You make the dungeons tougher, the good players find difficulty, and the newplayers??? End up quitting after long time of wipes due to not being able to DPS enough, due to not knowing its a combo game, not a direct damage kinda game. Ya know, like Skyrim.

    The world boss fights in Skyrim that have massive amount of HP, do you see people laying down all there DOTs? Nope, they wailing away at them.

    Think about it, whats purpose of having 3 different skills, primarily just being used to deal DoT?? Why not just combine them all in one, why you make us players have to hit 3 different buttons just because we want more damage over time?
    "oooh this DoT is used as a snare"
    "oooh this DoT apparently lowers skill recharge"

    BOSS IS IMMUNE TO ALL OF THAT
    THEY USING those 5 DoTs FOR DAMAGE PURPOSES.
    Why you make em smash 5 buttons when all they want is the damage output?

    Making people more worried about smashing buttons than playing the game.
    Because if you aint smashing the buttons, and making sure everything is ticking... Your DPS will be bad and will get the boot, because dungeons are a DPS fight, all of them.

    Looks like the complainagoround is in high gear.
  • Mojmir
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    more fighting styles/types of weapons with skill lines/mechanics/spells/etc.
  • Betsararie
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    I'm not a simpleton, so no.

    The more options the better.
  • Denyiir
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    I logged into my LOTRO account after like 3 years break. I really didn't remember that my runekeeper got around 50 skills on a skillbar :lol: It made me realize how easy MMOs are nowadays, thanks to game consoles.
    If a game that can be played successfully on gamepad is to hard for you then just stick with minecraft or something like that I guess. Making game to easy makes it boring...
  • qsnoopyjr
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    I think, its not the amount of buttons, its these damn DoTs, this game is a DoT game.

    Look at those players who apply 40k sustain damage...
    How is that done??

    Applying so many DoTs thats how and making sure they keep ticking.
    https://www.youtube.com/watch?v=iqp7cE2k14o
    "just whip until one of your DoTs fall off"
  • qsnoopyjr
    qsnoopyjr
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    I logged into my LOTRO account after like 3 years break. I really didn't remember that my runekeeper got around 50 skills on a skillbar :lol: It made me realize how easy MMOs are nowadays, thanks to game consoles.
    If a game that can be played successfully on gamepad is to hard for you then just stick with minecraft or something like that I guess. Making game to easy makes it boring...

    No not easy, I'm sick of DoTs.

    In GW2, what I'm sick about that game is...
    stacking might, make sure it stays stacked.

    Pretty much both games, watch your ticking timer
    How about a game, watch your enemy and do counter, more positioning, more landing attacks.

    Like a thrust, side slash, overhand slash, jab, spinning backslash, backstab.... Direct damage
    Block, parry, dodge, riposte, jump, duck, back up
    Frost attack, Fire attack, Lightning attack
    Spray, beam, rain
    Bears attack, ravens attack, cliff racer attack
    Healing spray, beam, rain, touch

    Stuff you can see.
    Theres too many DoTs in this game.
    Too much "whip until your DoT falls off"

    I guess current game I'd just rather not have to spam another button and would enjoy it better not spamming another DoT and just focus more on the direct damage.

    GW2 and ESO, both have one thing in common. If you wanna be top DPS...
    Stack city, stack stack city
    Stack them DoTs in ESO.
    Stack them might in GW2.
    How you do it in ESO? push 4 skills real quick, but trick is smashing mouse 1 at same time to ensure you get light attacks too
    How you do it in GW2? drop a fire field and quickly smash 4 buttons real quick

    wtf, why i gotta smash so many buttons every 12 seconds? annoying as hell.
    Edited by qsnoopyjr on August 9, 2017 1:32AM
  • Jollygoodusername
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    I logged into my LOTRO account after like 3 years break. I really didn't remember that my runekeeper got around 50 skills on a skillbar :lol: It made me realize how easy MMOs are nowadays, thanks to game consoles.
    If a game that can be played successfully on gamepad is to hard for you then just stick with minecraft or something like that I guess. Making game to easy makes it boring...

    I don't think the point is to make the combat easier, just more intelligently designed. As the old saying goes, work smarter not harder.

    The lack of skills on the bar and having to use it for passive skills is absurd to me. Feels like new age ARPG in when it comes to combat. I'd heard somewhere that ESO was designed to have a traditional TES feel to it but in my experience, the only thing in common is light/heavy attacks.
  • Royaji
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    qsnoopyjr wrote: »
    I think, its not the amount of buttons, its these damn DoTs, this game is a DoT game.

    Look at those players who apply 40k sustain damage...
    How is that done??

    Applying so many DoTs thats how and making sure they keep ticking.
    https://www.youtube.com/watch?v=iqp7cE2k14o
    "just whip until one of your DoTs fall off"

    Ok, fine let's try one last time. It's 3:20 now and I'm still on the forums for some reason...

    @qsnoopyjr

    Yes, ESO's rotation is a DoT based rotation, because skills have no cooldowns and we do not actually have super hard hitting skills to spam. Why is that any different from any other MMO?

    1.You use your hardest hitting skill (DoT1)
    2. It goes on cooldown (DoT1 duration)
    3. You use your second hardest hitting skill (DoT2)
    4. It goes on cooldown (DoT2 duration)
    5. You use one or two more skills (DoTs) with the same pattern
    6. You use a buff skill (actually the same)
    7. You spam a couple of your low damage attacks with no cooldown (a couple of spammables)
    8. Your hardest hitting skill is off cooldown (DoT1's duration ran out) and you start at 1. again

    So is this any different from rotation in WoW or any other MMO? It's actually easier since we only have 10 skills on 5 buttons and not 30 skills on 30 buttons.

    And once again. This is not Skyrim. It's ESO. If you want to play Skyrim you can go play Skyrim.\

    Edited for typos. (it's 3:30 now, what do you expect?)
    Edited by Royaji on August 9, 2017 1:32AM
  • qsnoopyjr
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    Royaji wrote: »

    Ok, fine let's try one last time. It's 3:20 now and I'm still on the forums for some reason...

    @qsnoopyjr

    Yes, ESO's rotation is a DoT based rotation, because skills have no cooldowns and we do not actually have super hard hitting skills to spam. Why is that any different from any other MMO?

    1.You use your hardest hitting skill (DoT1)
    2. It goes on cooldown (DoT1 duration)
    3. You use your second hardest hitting skill (DoT2)
    4. It goes on cooldown (DoT2 duration)
    5. You use one or two more skills (DoTs) with the same pattern
    6. You use a buff skill (actually the same)
    7. You spam a couple of your low damage attacks with no cooldown (a couple of spammables)
    8. Your hardest hitting skill is off cooldown (DoT1's duration ran out) and you start at 1. again

    So is this any different from rotation in WoW or any other MMO? It's actually easier since we only have 10 skills on 5 buttons and not 30 skills on 30 buttons.

    And once again. This is not Skyrim. It's ESO. If you want to play Skyrim you can go play Skyrim.\

    Edited for typos. (it's 3:30 now, what do you expect?)

    yeah, in Everquest. You use your hardest hitting direct damage.
    Unless your a druid or necromancer. THATS the only time you go all out DoTs.
    The Rogues, wizards, berzerkers, they dont go all out DoTs, those the best DPS players in that game too.

    It's only these new games that I noticed they want you to smash so many buttons if you want to be top DPS.
    In GW2 its more counter play rather than endless combos you do in ESO.
    But its very close and sometimes can be very smash button focused as in stacking that dang might.

    Things i hate about ESO, stacking DoTs
    Things i hate about GW2, stacking might

    Requires you to smash so many buttons every 12 seconds or so. So annoying.

    Can you imagine a FPS game, requiring you to do a certain combo every 12 seconds??? Just thinking of how annoying that is, is how annoying I find it in MMORPG's.

    Actually what I really liked about EQ, you do all the buffs once, it has a duration... No more having to worry about doing some stupid combo every 12 seconds just so you know you are doing highest output of damage possible.
    You do your hard hitting spell, keep doing it and do minor hitting spells inbetween.
    None of this do quick 6 combo real quick, mr. quick fingers will be the winner.

    In FPS game, its not quick finger who wins, the accurate, skillful, and patient player is the person who wins.
    This aint an arcade fighter game, dont go expecting me to do these stupid combos, especially not every 12 seconds.
    up down left right a b left a right b left right ab, *** man, just make it two buttons to do, all you doing is making it hard for me to have fun.
    Edited by qsnoopyjr on August 9, 2017 1:42AM
  • technohic
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    I'm more annoyed by the buff, buff, buff, shield shield shield play where you spend managing these things constantly.
  • qsnoopyjr
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    technohic wrote: »
    I'm more annoyed by the buff, buff, buff, shield shield shield play where you spend managing these things constantly.

    ya they do a lot of that in gw2
  • Royaji
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    qsnoopyjr wrote: »

    yeah, in Everquest. You use your hardest hitting direct damage.
    Unless your a druid or necromancer. THATS the only time you go all out DoTs.
    The Rogues, wizards, berzerkers, they dont go all out DoTs, those the best DPS players in that game too.

    Snipped for the sake of your eyes

    In FPS game, its not quick finger who wins, the accurate, skillful, and patient player is the person who wins.
    This aint an arcade fighter game, dont go expecting me to do these stupid combos, especially not every 12 seconds.
    up down left right a b left a right b left right ab, *** man, just make it two buttons to do, all you doing is making it hard for me to have fun.

    Wait a second, I have a solution for you. Go play Everquest. Or whatever FPS you prefer. You will have your fun. You've already proven that this game is not for you. Are we done here?
  • qsnoopyjr
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    Royaji wrote: »

    Wait a second, I have a solution for you. Go play Everquest. Or whatever FPS you prefer. You will have your fun. You've already proven that this game is not for you. Are we done here?

    Theres a reason why,
    in FPS,
    you either play CoD or Overwatch (maybe Quake, it looks promising)
    in strategy games you play LoL

    But in MMORPG???
    FF, WoW, EQ, EQ2, GW2, ESO, RIFT, Diablo 3, TERA, EVE, etc etc etc

    On MMORPG threads, you talk bad or about how it can improve...
    Diehard defenders come outta nowhere and start beating chest saying "go play that game then"

    This is called brainstroming, looking at what is wrong with game and how it could be improved.
    But to most of you guys "he's making fun of our game, this game could die any day, and him making fun of it, means it could die faster now"

    The market is lead by WoW, but its a very competitive market, up for grabs for anyone, if GW2 new expansion is very promising, people will flock over there.
    Pretty much everyone at WoW right now, are the die hards, theres a lot of die hard WoW fans because it still the most populated game.
    ESO and GW2 and some others are the games with the flockers.

    You need to address these issues I'm talking about if you wanna stay at top of the flockers list and draw in some of those die hard WoW fans. Doing what all the other MMORPGs do, "ignore, go play another game then", you gonna suffer the same fate.
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