andreasranasen wrote: »I'd say LESS than 100k players per platform. More on console, less on PC since console make up for 65% of player population across platforms.
JasonSilverSpring wrote: »andreasranasen wrote: »I'd say LESS than 100k players per platform. More on console, less on PC since console make up for 65% of player population across platforms.
Any source for this?
andreasranasen wrote: »I'd say LESS than 100k players per platform. More on console, less on PC since console make up for 65% of player population across platforms.

andreasranasen wrote: »JasonSilverSpring wrote: »andreasranasen wrote: »I'd say LESS than 100k players per platform. More on console, less on PC since console make up for 65% of player population across platforms.
Any source for this?
Matt Firror have said several times "the population is split fairly evenly among all platforms."
http://www.mmorpg.com/elder-scrolls-online/news/matt-firor-85-million-eso-players-right-now-based-on-sales-1000043197#4ZeQHQY7K5h0UxRz.99
andreasranasen wrote: »JasonSilverSpring wrote: »andreasranasen wrote: »I'd say LESS than 100k players per platform. More on console, less on PC since console make up for 65% of player population across platforms.
Any source for this?
Matt Firror have said several times "the population is split fairly evenly among all platforms."
http://www.mmorpg.com/elder-scrolls-online/news/matt-firor-85-million-eso-players-right-now-based-on-sales-1000043197#4ZeQHQY7K5h0UxRz.99
Rohamad_Ali wrote: »I don't understand why ZoS hides that data when other games inform everyone no problem .
Rohamad_Ali wrote: »I don't understand why ZoS hides that data when other games inform everyone no problem .
"If you are quitting, can I have your stuff??"
Rohamad_Ali wrote: »I don't understand why ZoS hides that data when other games inform everyone no problem .
Rohamad_Ali wrote: »I don't understand why ZoS hides that data when other games inform everyone no problem .
I am curious which studios of major games are so open with exact active player counts. Could you please elaborate your position?
I was under the impression that most major studios do not provide these numbers due to the impact that it could have on whether potential players would choose to by it. This is, honestly, a good idea for developers to do. What good would it do to release it? I don't need to know unless I see a large decline in player population in game, which ZOS is not having an issue with at all.
LOL, count of games for sale would perhaps get some thousands, max or it would bloat the marked.andreasranasen wrote: »JasonSilverSpring wrote: »andreasranasen wrote: »I'd say LESS than 100k players per platform. More on console, less on PC since console make up for 65% of player population across platforms.
Any source for this?
Matt Firror have said several times "the population is split fairly evenly among all platforms."
http://www.mmorpg.com/elder-scrolls-online/news/matt-firor-85-million-eso-players-right-now-based-on-sales-1000043197#4ZeQHQY7K5h0UxRz.99
Lol based on units sold,not logged in. Do a search on ebay,craigslist,gamestop,and any other place that resell video games and start subtracting.
Doctordarkspawn wrote: »Without the numbers we will never know.
However, I've noticed two things.
1. I genuinely see less people around hotspots.
2. I generally see the same thing, parroted by guilds I have never met. "People are leaving."
Draw your own conclusions but I think it's pretty damn clear. Ever since Morrowind, which was largely disappointing because it was an expansion (Dont like it being called a expansion? Dont cry to me) offered far less content then many would consider worth for the money even by ZOS standards. It was essentially Orsinium, but you paid more. Combined with the sustain changes, which pissed everyone off and slowed the game down, something nobody wanted, and didn't reach the stated goal of making the game easier to understand (Quite the opposite)
And in addition to that, having ZOS desperately try to get you to buy Morrowind, along with the new crown store stuff which I am sure will cost an arm and a leg.
There's chum in the water. The sharks are circling. ESO is moving like something desperate for your money, on life support. The playerbase is unhappy and has learned not to submit feedback, because it will be ignored. (Looking at the morrowind and HOTR threads on the PTS showed less people than ever before. The game is dying.
I base this purely on things that can be observed. Excitement for upcoming content. Activity in the PTS. Activity among the endgame community. And it's all gone down.
JasonSilverSpring wrote: »Doctordarkspawn wrote: »Without the numbers we will never know.
However, I've noticed two things.
1. I genuinely see less people around hotspots.
2. I generally see the same thing, parroted by guilds I have never met. "People are leaving."
Draw your own conclusions but I think it's pretty damn clear. Ever since Morrowind, which was largely disappointing because it was an expansion (Dont like it being called a expansion? Dont cry to me) offered far less content then many would consider worth for the money even by ZOS standards. It was essentially Orsinium, but you paid more. Combined with the sustain changes, which pissed everyone off and slowed the game down, something nobody wanted, and didn't reach the stated goal of making the game easier to understand (Quite the opposite)
And in addition to that, having ZOS desperately try to get you to buy Morrowind, along with the new crown store stuff which I am sure will cost an arm and a leg.
There's chum in the water. The sharks are circling. ESO is moving like something desperate for your money, on life support. The playerbase is unhappy and has learned not to submit feedback, because it will be ignored. (Looking at the morrowind and HOTR threads on the PTS showed less people than ever before. The game is dying.
I base this purely on things that can be observed. Excitement for upcoming content. Activity in the PTS. Activity among the endgame community. And it's all gone down.
See the thing is that my experience is the exact opposite.
1. I usually see more people at hotspots and Vivec City is sometimes busier than I ever saw Rawka.
2. The guilds that I am in are growing. One that was stuggling due to lost players has come back to life.
It is all relative depending on ones perspective. Since ZOS does not release numbers, no one can know. Everything is just speculation. ZOS could adjust the number of players per instance at any time to make the game seem busier or less populated. Some players very upset about the balance changes may leave, but then some new or returning players come for the new content and changes they like.
How do you determine that Morrowind was largely disappointing? Again, this is just perception unless you have factual data that shows a majority was disappointed.
The bottom line for the OP is that many indications are that this game still has an active player base and many on the forums giving feedback (positive and negative). The best thing to do is try it out and see if it suits your desires. If it does, stay and have fun with the game. If not, move on.
Doctordarkspawn wrote: »JasonSilverSpring wrote: »Doctordarkspawn wrote: »Without the numbers we will never know.
However, I've noticed two things.
1. I genuinely see less people around hotspots.
2. I generally see the same thing, parroted by guilds I have never met. "People are leaving."
Draw your own conclusions but I think it's pretty damn clear. Ever since Morrowind, which was largely disappointing because it was an expansion (Dont like it being called a expansion? Dont cry to me) offered far less content then many would consider worth for the money even by ZOS standards. It was essentially Orsinium, but you paid more. Combined with the sustain changes, which pissed everyone off and slowed the game down, something nobody wanted, and didn't reach the stated goal of making the game easier to understand (Quite the opposite)
And in addition to that, having ZOS desperately try to get you to buy Morrowind, along with the new crown store stuff which I am sure will cost an arm and a leg.
There's chum in the water. The sharks are circling. ESO is moving like something desperate for your money, on life support. The playerbase is unhappy and has learned not to submit feedback, because it will be ignored. (Looking at the morrowind and HOTR threads on the PTS showed less people than ever before. The game is dying.
I base this purely on things that can be observed. Excitement for upcoming content. Activity in the PTS. Activity among the endgame community. And it's all gone down.
See the thing is that my experience is the exact opposite.
1. I usually see more people at hotspots and Vivec City is sometimes busier than I ever saw Rawka.
2. The guilds that I am in are growing. One that was stuggling due to lost players has come back to life.
It is all relative depending on ones perspective. Since ZOS does not release numbers, no one can know. Everything is just speculation. ZOS could adjust the number of players per instance at any time to make the game seem busier or less populated. Some players very upset about the balance changes may leave, but then some new or returning players come for the new content and changes they like.
How do you determine that Morrowind was largely disappointing? Again, this is just perception unless you have factual data that shows a majority was disappointed.
The bottom line for the OP is that many indications are that this game still has an active player base and many on the forums giving feedback (positive and negative). The best thing to do is try it out and see if it suits your desires. If it does, stay and have fun with the game. If not, move on.
To the number of players: Since we dont have those figures, we wont know.
To the 'how is morrowind was dissapointing': I still see people saying it was. We still see people rebelling against it being called a 'chapter'. Compared objectively to the size and scope of content past, it is Orsinium, but twenty dollars more expensive. You can call it perception. But it is what it is.
Bottom line: People still post less regularly on the PTS forum because they know ZOS does not want their feedback. The game has a repuation for it. When I went to Secret World Legends when it launched, I mentioned I was from ESO. Most of the zone was too. Do the math. Even if it's more than your willing to admit, the game is bleeding players. And the churn, the here one week gone the next, wont replace the hardcore, dedicated endgame playerbase that has and will carry games.
A dedicated playerbase is worth fifty churn for every man all by themselves. And ESO has lost it's dedicated playerbase.
You cant hide behind the lack of information forever. Sooner or later you wont be able to ignore the creeping feeling in your gut. And when that happens...there's no where to run.
Done, around 1/3 of WOW, ESO rather than Elder Scrolls Online give you 60% but probably has some none ESO hits.Best indicator how a game is doing 2017.
Go on YouTube, type in Elder Scrolls Online > switch filter to last month
see how many videos are there and the quality of videos and how many people are in those videos.
Then if you want to compare type in another game like World of Warcraft > switch filter to last month
see how many videos are there and the quality of videos and how many people are in those videos
JasonSilverSpring wrote: »Doctordarkspawn wrote: »JasonSilverSpring wrote: »Doctordarkspawn wrote: »Without the numbers we will never know.
However, I've noticed two things.
1. I genuinely see less people around hotspots.
2. I generally see the same thing, parroted by guilds I have never met. "People are leaving."
Draw your own conclusions but I think it's pretty damn clear. Ever since Morrowind, which was largely disappointing because it was an expansion (Dont like it being called a expansion? Dont cry to me) offered far less content then many would consider worth for the money even by ZOS standards. It was essentially Orsinium, but you paid more. Combined with the sustain changes, which pissed everyone off and slowed the game down, something nobody wanted, and didn't reach the stated goal of making the game easier to understand (Quite the opposite)
And in addition to that, having ZOS desperately try to get you to buy Morrowind, along with the new crown store stuff which I am sure will cost an arm and a leg.
There's chum in the water. The sharks are circling. ESO is moving like something desperate for your money, on life support. The playerbase is unhappy and has learned not to submit feedback, because it will be ignored. (Looking at the morrowind and HOTR threads on the PTS showed less people than ever before. The game is dying.
I base this purely on things that can be observed. Excitement for upcoming content. Activity in the PTS. Activity among the endgame community. And it's all gone down.
See the thing is that my experience is the exact opposite.
1. I usually see more people at hotspots and Vivec City is sometimes busier than I ever saw Rawka.
2. The guilds that I am in are growing. One that was stuggling due to lost players has come back to life.
It is all relative depending on ones perspective. Since ZOS does not release numbers, no one can know. Everything is just speculation. ZOS could adjust the number of players per instance at any time to make the game seem busier or less populated. Some players very upset about the balance changes may leave, but then some new or returning players come for the new content and changes they like.
How do you determine that Morrowind was largely disappointing? Again, this is just perception unless you have factual data that shows a majority was disappointed.
The bottom line for the OP is that many indications are that this game still has an active player base and many on the forums giving feedback (positive and negative). The best thing to do is try it out and see if it suits your desires. If it does, stay and have fun with the game. If not, move on.
To the number of players: Since we dont have those figures, we wont know.
To the 'how is morrowind was dissapointing': I still see people saying it was. We still see people rebelling against it being called a 'chapter'. Compared objectively to the size and scope of content past, it is Orsinium, but twenty dollars more expensive. You can call it perception. But it is what it is.
Bottom line: People still post less regularly on the PTS forum because they know ZOS does not want their feedback. The game has a repuation for it. When I went to Secret World Legends when it launched, I mentioned I was from ESO. Most of the zone was too. Do the math. Even if it's more than your willing to admit, the game is bleeding players. And the churn, the here one week gone the next, wont replace the hardcore, dedicated endgame playerbase that has and will carry games.
A dedicated playerbase is worth fifty churn for every man all by themselves. And ESO has lost it's dedicated playerbase.
You cant hide behind the lack of information forever. Sooner or later you wont be able to ignore the creeping feeling in your gut. And when that happens...there's no where to run.
Again some people complaining about Morrowind does not represent a majority. I see many praising it in game while in that zone.
I do agree that Orsinium would be a chapter with the new model. I suspect the effort that went into Orsinium is what lead them towards the chapter concept.
I don't deny there are people leaving or that there are issues, but I just prefer to keep clear what is perception and what is fact.
One major thing that has affected population centers is housing. I have a nice crafting area and the banker and merchant asistants at my house. I never go to town unless I need a guild kiosk.
So it's harder to Gauge population now. I do know the 4 guilds I am in are bouncing against the caps.