Ihatenightblades wrote: »5 shacklebreaker
5 essense thief
1 domihaus
1 pirate skeleton
5 heavy 1 light 1 medium
Double snb Werewolf build
U heard it hear first
Also like to add you can reduce healing with WW by up to 85% with CP and claws.
And with WW animation being smoother i can see WW being a thing again.
The only thing i dont know is if essense thief is effected by battle spirit. The health part that is.
Anyways here's description of the sets.
Essense thief
(2 items) Adds 967 Max Stamina
(3 items) Adds 967 Max Stamina
(4 items) Adds 129 Weapon Damage
(5 items) When you deal damage with a Light Attack, you have a 15% chance to draw essence from an enemy. Collecting the essence heals you 4300 Health, Stamina and increases your damage by 12% for 10 seconds.
Shacklebreaker
(2 items) Adds 129 Weapon Damage
(3 items) Adds 129 Spell Damage
(4 items) Adds 129 Magicka Recovery and Stamina Recovery
(5 items) Adds 2000 Max Magicka and Max Stamina.
Pirate skeleton
(1 items) Adds 1935 Physical Resistance
(1 items) Adds 1935 Spell Resistance
1pc domihaus
(1 items) Adds 967 Max Stamina
(1 items) Adds 967 Max Magicka
This is only theory crafted atm but i can guarantee it will be a strong build if not meta.
Oreyn_Bearclaw wrote: »Ihatenightblades wrote: »5 shacklebreaker
5 essense thief
1 domihaus
1 pirate skeleton
5 heavy 1 light 1 medium
Double snb Werewolf build
U heard it hear first
Also like to add you can reduce healing with WW by up to 85% with CP and claws.
And with WW animation being smoother i can see WW being a thing again.
The only thing i dont know is if essense thief is effected by battle spirit. The health part that is.
Anyways here's description of the sets.
Essense thief
(2 items) Adds 967 Max Stamina
(3 items) Adds 967 Max Stamina
(4 items) Adds 129 Weapon Damage
(5 items) When you deal damage with a Light Attack, you have a 15% chance to draw essence from an enemy. Collecting the essence heals you 4300 Health, Stamina and increases your damage by 12% for 10 seconds.
Shacklebreaker
(2 items) Adds 129 Weapon Damage
(3 items) Adds 129 Spell Damage
(4 items) Adds 129 Magicka Recovery and Stamina Recovery
(5 items) Adds 2000 Max Magicka and Max Stamina.
Pirate skeleton
(1 items) Adds 1935 Physical Resistance
(1 items) Adds 1935 Spell Resistance
1pc domihaus
(1 items) Adds 967 Max Stamina
(1 items) Adds 967 Max Magicka
This is only theory crafted atm but i can guarantee it will be a strong build if not meta.
It has been a long time since I messed with essence thief, but if memory serves, dont you physically have to "collect" the essence as it says in the description? I dont think it happens automatically, or maybe I am totally making that up. Not that it would be a deal breaker, but something to think about.
Oreyn_Bearclaw wrote: »Ihatenightblades wrote: »5 shacklebreaker
5 essense thief
1 domihaus
1 pirate skeleton
5 heavy 1 light 1 medium
Double snb Werewolf build
U heard it hear first
Also like to add you can reduce healing with WW by up to 85% with CP and claws.
And with WW animation being smoother i can see WW being a thing again.
The only thing i dont know is if essense thief is effected by battle spirit. The health part that is.
Anyways here's description of the sets.
Essense thief
(2 items) Adds 967 Max Stamina
(3 items) Adds 967 Max Stamina
(4 items) Adds 129 Weapon Damage
(5 items) When you deal damage with a Light Attack, you have a 15% chance to draw essence from an enemy. Collecting the essence heals you 4300 Health, Stamina and increases your damage by 12% for 10 seconds.
Shacklebreaker
(2 items) Adds 129 Weapon Damage
(3 items) Adds 129 Spell Damage
(4 items) Adds 129 Magicka Recovery and Stamina Recovery
(5 items) Adds 2000 Max Magicka and Max Stamina.
Pirate skeleton
(1 items) Adds 1935 Physical Resistance
(1 items) Adds 1935 Spell Resistance
1pc domihaus
(1 items) Adds 967 Max Stamina
(1 items) Adds 967 Max Magicka
This is only theory crafted atm but i can guarantee it will be a strong build if not meta.
It has been a long time since I messed with essence thief, but if memory serves, dont you physically have to "collect" the essence as it says in the description? I dont think it happens automatically, or maybe I am totally making that up. Not that it would be a deal breaker, but something to think about.
QuebraRegra wrote: »Oreyn_Bearclaw wrote: »Ihatenightblades wrote: »5 shacklebreaker
5 essense thief
1 domihaus
1 pirate skeleton
5 heavy 1 light 1 medium
Double snb Werewolf build
U heard it hear first
Also like to add you can reduce healing with WW by up to 85% with CP and claws.
And with WW animation being smoother i can see WW being a thing again.
The only thing i dont know is if essense thief is effected by battle spirit. The health part that is.
Anyways here's description of the sets.
Essense thief
(2 items) Adds 967 Max Stamina
(3 items) Adds 967 Max Stamina
(4 items) Adds 129 Weapon Damage
(5 items) When you deal damage with a Light Attack, you have a 15% chance to draw essence from an enemy. Collecting the essence heals you 4300 Health, Stamina and increases your damage by 12% for 10 seconds.
Shacklebreaker
(2 items) Adds 129 Weapon Damage
(3 items) Adds 129 Spell Damage
(4 items) Adds 129 Magicka Recovery and Stamina Recovery
(5 items) Adds 2000 Max Magicka and Max Stamina.
Pirate skeleton
(1 items) Adds 1935 Physical Resistance
(1 items) Adds 1935 Spell Resistance
1pc domihaus
(1 items) Adds 967 Max Stamina
(1 items) Adds 967 Max Magicka
This is only theory crafted atm but i can guarantee it will be a strong build if not meta.
It has been a long time since I messed with essence thief, but if memory serves, dont you physically have to "collect" the essence as it says in the description? I dont think it happens automatically, or maybe I am totally making that up. Not that it would be a deal breaker, but something to think about.
almost trashed my old ESSENCE THIEF gear last night... yup, you have to go collect it, and the 'essence" can and will spawn in the damndest places (behind walls, otherwise inaccessible, etc.). Unless somethings changed it's one of those useless sets that the ZOS team needs to look at. Also inefficient LA proc if I recall. Should at least proc on any damage (DOT, etc.)
Yep, the deal breaker for essence thief is the fact that you have to physically collect the ball. And they tend to spawn pretty far from you btw.
Would be fun asking your opponent to wait a moment while you run 10-20 paces back to collect an orb real quick.
Ihatenightblades wrote: »Yep, the deal breaker for essence thief is the fact that you have to physically collect the ball. And they tend to spawn pretty far from you btw.
Would be fun asking your opponent to wait a moment while you run 10-20 paces back to collect an orb real quick.
The proc rate on WW LA Is so high that you can ignore a few runes and pick up the ones that appear closer to you.
Its really a luxury since it gives a lot back but ya i can see for a non WW it would suck but i think it can be really good damage
QuebraRegra wrote: »Ihatenightblades wrote: »Yep, the deal breaker for essence thief is the fact that you have to physically collect the ball. And they tend to spawn pretty far from you btw.
Would be fun asking your opponent to wait a moment while you run 10-20 paces back to collect an orb real quick.
The proc rate on WW LA Is so high that you can ignore a few runes and pick up the ones that appear closer to you.
Its really a luxury since it gives a lot back but ya i can see for a non WW it would suck but i think it can be really good damage
y'know what... I have a WW, I'll try it for laughs... thanx.
lonewolf26 wrote: »The essence of this build is flawed. Sounds like a fun/challenge build to run, but not something I'd expect to see as meta unless 1. Essence Thief's proc is improved or 2. ESO becomes Pac- Man Online.
Ihatenightblades wrote: »lonewolf26 wrote: »The essence of this build is flawed. Sounds like a fun/challenge build to run, but not something I'd expect to see as meta unless 1. Essence Thief's proc is improved or 2. ESO becomes Pac- Man Online.
I mean people use impregnable set and that set LITERALLY gives nothing idc what you say.
I would rather run all impen with 25 pts into crit resist than run that waste of set. Yet people call it meta LOL.
Na but for real you are overlooking the set.
The 4pc set is great 2 stam bonus with weapon dmg.
The 5th piece has a chance whether you like it or not on a WW to proc quite a lot. Lets say half of the runes spawn at a reasonable location thats still a strong set you get 3 things from it. Health stamina and 12 percent dmg increase.
Like is i said may not be meta but strong build forsure especially with 100% uptime on on a 85% healing debuff ( not that that has anything to do with essense thief ) but essense thief goes good with a WW that spams La for bleed dmg
Ihatenightblades wrote: »lonewolf26 wrote: »The essence of this build is flawed. Sounds like a fun/challenge build to run, but not something I'd expect to see as meta unless 1. Essence Thief's proc is improved or 2. ESO becomes Pac- Man Online.
I mean people use impregnable set and that set LITERALLY gives nothing idc what you say.
I would rather run all impen with 25 pts into crit resist than run that waste of set. Yet people call it meta LOL.
Na but for real you are overlooking the set.
The 4pc set is great 2 stam bonus with weapon dmg.
The 5th piece has a chance whether you like it or not on a WW to proc quite a lot. Lets say half of the runes spawn at a reasonable location thats still a strong set you get 3 things from it. Health stamina and 12 percent dmg increase.
Like is i said may not be meta but strong build forsure especially with 100% uptime on on a 85% healing debuff ( not that that has anything to do with essense thief ) but essense thief goes good with a WW that spams La for bleed dmg
lonewolf26 wrote: »Consider spriggans instead of essence thief, which will give you the same 2, 3 and 4 piece bonuses and armor pen which will help in PvP. The strength of the werewolf is in burst but it's too expensive to sustain indefinitely. Essence thief doesn't return enough to make it helpful, the heal component would be cut by battle spirit ( if not it's bugged) and you've got to effectively disengage to get your regen from the ball. Since the orb would be visible to other players it would also telegraph your next move, making it easier for an enemy to shut you down.
Ihatenightblades wrote: »lonewolf26 wrote: »The essence of this build is flawed. Sounds like a fun/challenge build to run, but not something I'd expect to see as meta unless 1. Essence Thief's proc is improved or 2. ESO becomes Pac- Man Online.
I mean people use impregnable set and that set LITERALLY gives nothing idc what you say.
I would rather run all impen with 25 pts into crit resist than run that waste of set. Yet people call it meta LOL.
Na but for real you are overlooking the set.
The 4pc set is great 2 stam bonus with weapon dmg.
The 5th piece has a chance whether you like it or not on a WW to proc quite a lot. Lets say half of the runes spawn at a reasonable location thats still a strong set you get 3 things from it. Health stamina and 12 percent dmg increase.
Like is i said may not be meta but strong build forsure especially with 100% uptime on on a 85% healing debuff ( not that that has anything to do with essense thief ) but essense thief goes good with a WW that spams La for bleed dmg
What if I would tell You there is no crit resist cap ?
Impregnable can be usefull because it gives more crit resist then 7x impen so You can go other traits like well fitted , divines etc. So You can gte sturdy and basicly perma blocking , well fitted and prema dodging , infused and get more stats while still having 700 more crit resist then with 7x impen pieces. When You have something like 4,5k+ crit resist even on CP campaigns classes like nb will have 0% dmg bonus from crits.
On the seconds hand Essence Thief is average set. That essence spawns randomly usually too far from enemie to be worth running there and collecting it because noone will be waiting for You to taking it and usually people will get You on low hp before You get essence so instead of attacking You'll be forced to survive. It can be good build for fun but definietly not a meta. You cant rely on it even in 1v1 because essence can spawn in bad moment or inside things like sorc mines etc.
Also I dont know how You want to reach 85% healing reduction. For Your knowledge Befoul passives is not additive but multiplicative with healing debuffs so if maxed You'll get almost 47% not 85% from Major Defile.
Ihatenightblades wrote: »Ihatenightblades wrote: »lonewolf26 wrote: »The essence of this build is flawed. Sounds like a fun/challenge build to run, but not something I'd expect to see as meta unless 1. Essence Thief's proc is improved or 2. ESO becomes Pac- Man Online.
I mean people use impregnable set and that set LITERALLY gives nothing idc what you say.
I would rather run all impen with 25 pts into crit resist than run that waste of set. Yet people call it meta LOL.
Na but for real you are overlooking the set.
The 4pc set is great 2 stam bonus with weapon dmg.
The 5th piece has a chance whether you like it or not on a WW to proc quite a lot. Lets say half of the runes spawn at a reasonable location thats still a strong set you get 3 things from it. Health stamina and 12 percent dmg increase.
Like is i said may not be meta but strong build forsure especially with 100% uptime on on a 85% healing debuff ( not that that has anything to do with essense thief ) but essense thief goes good with a WW that spams La for bleed dmg
What if I would tell You there is no crit resist cap ?
Impregnable can be usefull because it gives more crit resist then 7x impen so You can go other traits like well fitted , divines etc. So You can gte sturdy and basicly perma blocking , well fitted and prema dodging , infused and get more stats while still having 700 more crit resist then with 7x impen pieces. When You have something like 4,5k+ crit resist even on CP campaigns classes like nb will have 0% dmg bonus from crits.
On the seconds hand Essence Thief is average set. That essence spawns randomly usually too far from enemie to be worth running there and collecting it because noone will be waiting for You to taking it and usually people will get You on low hp before You get essence so instead of attacking You'll be forced to survive. It can be good build for fun but definietly not a meta. You cant rely on it even in 1v1 because essence can spawn in bad moment or inside things like sorc mines etc.
Also I dont know how You want to reach 85% healing reduction. For Your knowledge Befoul passives is not additive but multiplicative with healing debuffs so if maxed You'll get almost 47% not 85% from Major Defile.
Major defile is 37% cp is 50%. Am i missing something?
ArgonianAustin wrote: »The claws of life morph is just too powerful to not use though. What if you were fighting in crack wood cave, you could claw like 20 goblins and get like 20 sources of heals.
theamazingx wrote: »I embrace this meta, in the sense that I'll be happy to see high pressure werewolf builds run away from me to chase a ball every 10 seconds.