Personal opinion.
Remove CP Cap.
Increase Cp gain for new players by at least double. Maybe triple.
Waffennacht wrote: »I started a new account just to see wat it's like...
Omg! Daunting!!
Of course players are gonna wanna grind the early levels away. The game doesn't even really start until CP 160+
s7732425ub17_ESO wrote: »You just cannot do all the hard content in this game unless you are at the CP cap. No one is going to take you in Vet Trials, certain Vet dungeons, and you get slaughtered in CP PVP.
But until you get to max CP, you are stuck with boring normal dungeons that are just too easy and don't teach mechanics. You are stuck with normal trials which are a *** show and also don't teach mechanics. This is pretty boring.
s7732425ub17_ESO wrote: »You just cannot do all the hard content in this game unless you are at the CP cap. No one is going to take you in Vet Trials, certain Vet dungeons, and you get slaughtered in CP PVP.
But until you get to max CP, you are stuck with boring normal dungeons that are just too easy and don't teach mechanics. You are stuck with normal trials which are a *** show and also don't teach mechanics. This is pretty boring.
LadyNalcarya wrote: »These days every new player I meet seems to be obsessed with cp grinds. We have those dolmen zergs, people buying Skyreach carry (for cps, not for new characters), etc etc.
And maybe its just me and my (bad) luck, but it seems theres much more cp300+ noobs than ever before. And by "noobs" I mean players who fail at basic game mechanics, like blocking or moving out of red circles, let alone dps rotations and other "complicated" things. Maybe those players bought their accounts, but honestly I dont think its that common.
And then there is another problem - many players who are just grinding to the cap become burned out, they lose interest in the game without actually trying it (I mean stuff like quests, dungeons, pvp). Thats not just my assumptions, I often craft for newbies in /z and try to help them out... Many of them were so eager to hit the cap, and quit at cp160ish. Of course, I'm not claiming thats true for every new player, but I think I'm not the only one who noticed that lately.
I really think something needs to be done about this cp obsession.
MrBetadine wrote: »today i had a cp 730 warden in vet BC1 spamming birds (nothing else) at Rilis.......
( and a cp 800+ nightblade spamming lethal arrow...)
IcyDeadPeople wrote: »MrBetadine wrote: »today i had a cp 730 warden in vet BC1 spamming birds (nothing else) at Rilis.......
( and a cp 800+ nightblade spamming lethal arrow...)
I've played this game on and off since launch, have 700+CP and until very recently I had no clue at all about PVE. Some people simply have never done that kind of content before. I started doing dungeons a couple months ago to get a monster helm and Undaunted mettle passive.
NeillMcAttack wrote: »Questing also teaches you nothing about the gameplay, so what's the difference? Grinding, questing, getting carried through random dungeons, it's all the same.
MrBetadine wrote: »IcyDeadPeople wrote: »MrBetadine wrote: »today i had a cp 730 warden in vet BC1 spamming birds (nothing else) at Rilis.......
( and a cp 800+ nightblade spamming lethal arrow...)
I've played this game on and off since launch, have 700+CP and until very recently I had no clue at all about PVE. Some people simply have never done that kind of content before. I started doing dungeons a couple months ago to get a monster helm and Undaunted mettle passive.
When I finished all PVE solo quests and got level 15 in alliance war, I was still cp350. How did you get so much CP ?
NeillMcAttack wrote: »Questing also teaches you nothing about the gameplay, so what's the difference? Grinding, questing, getting carried through random dungeons, it's all the same.
The grinding fashion seems a bit weird to me. There was always a long(ish) way to the top, back when it was vet 10, 12, 14, 16 as well, why was it much less of an issue back then? Sure there were some grind spots and stuff but...nowhere near that bad/common, very very few people legit did just that for their first character leveling. Was it that these spots were less common, frequently nerfed soon as ZOS found them out and being non instanced, could only house so many people? Or was it something else?
I can understand grinding some above cp 160 to get to cp numbers where people start taking you seriously. But grinding instead of leveling on very first character?.. There're legit 160 cp+ people who have never done a single quest and only grinded. I just...don't understand this. I mean they haven't even TRIED the game to see if they actually like it in any aspect, they just grinded to...to achieve what? I don't even know really. It seems so weird to me.
But that aside, I feel the pretty open and accepted grinding(seems ZOS has finally given up on getting rid of it, for better or for worse) is only part of the incompetent players issue. A much bigger part is lack of learning curve. Grinding doesn't teach you much, sure, but does questing do more? You can light attack all quest bosses to death, main storyline included. There's no more op vet zones where you l2p or quit, no more main storyline locking you from part of the game til you l2aoe and beat Mannimarco with his skeles and whatnot, no more Craglorn with its deadly wasps and <your health>*10 Takin Aim's...it made most of the game available and easy for everyone, but it put an ENORMOUS and ever growing gap between that part of the game and the few remaining challenges in it, between "casual" and "hardcore" players and there's no longer any stairs or bridge across that gap but what players themselves make. It's disastrous for the game's community I feel but ZOS obviously doesn't care.
OpponentSmile66 wrote: »I miss veteran ranks...