MLGProPlayer wrote: »People start foaming at the mouth before they can even process that this is sarcasm.
KochDerDamonen wrote: »The amount of people who take the bait. Haha.
Nerf sorcs? Dont think it needs a direct nerf.
Nerf shieldstacking? Yes
Nerf restoult? (Lights champion) Yes
WuffyCerulei wrote: »
Op, ur pants failed to kill the target?
Maybe ur viper pants need to l2p....
Anyway if ZOS will nerf sorcs în pvp many ppl will quit this game
leepalmer95 wrote: »TL:DR
Procblade complaining about mag sorc
Noob complaining about his armor isn't pvping for him enough.
Doesn't know what to do when his procs fail, this is what happens when you allow armor to deal dmg for people, trash players who literally don't know what to do after their procs fail. They haven't learned how to pvp like all the good players had too, all the good players got trashed when they first started but got better over time.
Nowdays all the noobs just throw on aids builds and let the builds or stupid mechanics zos brought in to carry them for kills.
When i started in 1.6 everything had a counter, you could roll dodge most things, cost reflect ults/ purge/ cloak them. You couldn't just spam uncounterable skills for guaranteed damage such as soul assault, birds, beam.
You could block everything including curse, it didn't explode twice and go through block, you didn't just have to accept your gonna to be hit for 4-6k in 3.5s then 4-6k in 8.5s even if the person is dead. You could block it if you got the timing down.
The game didn't punish people for blocking attacks like it does now, if your not a full block reduction build they with the blocking changes to every 0.25s then its not worth blocking most attacks because it hits your stamina too hard. Another zos change which wasn't though't out well and only hurt normal players more than its intended target.
Proc sets were non existent, the only one that existed was skoria and back then it wasn't very good, you could roll dodge it, reflect it and purge it if you managed to get the timing down right. People killed people with skills and not armour.
There was counterplay to everything, you could roll dodge ults, you could reflect them, cloak etc... You could react. If you wanted to land an ultimate on someone you had to be careful you had to make sure your not throwing meteors on dk's without a cc, you had to cc someone to make sure your strong Ult attack hit. A lot of ults didn't cc.
Back them in order to not get trounced i had to learn a lot. Running in a zerg didn't do anything because it was possible for a few players to kill of groups of 10~ if they was good enough.
I had to learn how to animation cancel, i had to learn how to set up burst, i had to learn how to avoid burst from all the characters. Had to learn how to counter some builds, how to know when to use ults. Had to kill people with actual skills because no random armor was going to deal 60% of an enemies hp for me.
What happened?
leepalmer95 wrote: »TL:DR
Procblade complaining about mag sorc
Noob complaining about his armor isn't pvping for him enough.
Doesn't know what to do when his procs fail, this is what happens when you allow armor to deal dmg for people, trash players who literally don't know what to do after their procs fail. They haven't learned how to pvp like all the good players had too, all the good players got trashed when they first started but got better over time.
Nowdays all the noobs just throw on aids builds and let the builds or stupid mechanics zos brought in to carry them for kills.
When i started in 1.6 everything had a counter, you could roll dodge most things, cost reflect ults/ purge/ cloak them. You couldn't just spam uncounterable skills for guaranteed damage such as soul assault, birds, beam.
You could block everything including curse, it didn't explode twice and go through block, you didn't just have to accept your gonna to be hit for 4-6k in 3.5s then 4-6k in 8.5s even if the person is dead. You could block it if you got the timing down.
The game didn't punish people for blocking attacks like it does now, if your not a full block reduction build they with the blocking changes to every 0.25s then its not worth blocking most attacks because it hits your stamina too hard. Another zos change which wasn't though't out well and only hurt normal players more than its intended target.
Proc sets were non existent, the only one that existed was skoria and back then it wasn't very good, you could roll dodge it, reflect it and purge it if you managed to get the timing down right. People killed people with skills and not armour.
There was counterplay to everything, you could roll dodge ults, you could reflect them, cloak etc... You could react. If you wanted to land an ultimate on someone you had to be careful you had to make sure your not throwing meteors on dk's without a cc, you had to cc someone to make sure your strong Ult attack hit. A lot of ults didn't cc.
Back them in order to not get trounced i had to learn a lot. Running in a zerg didn't do anything because it was possible for a few players to kill of groups of 10~ if they was good enough.
I had to learn how to animation cancel, i had to learn how to set up burst, i had to learn how to avoid burst from all the characters. Had to learn how to counter some builds, how to know when to use ults. Had to kill people with actual skills because no random armor was going to deal 60% of an enemies hp for me.
What happened?