Axes will outperform the damage bonus of dw swords? I am pretty new, sorta. I played when it first came out on pc but quit after 5 months or so. Just came back to console so started all over. I don't have any monster sets or any dungeon gear. I use crafted torugs, hundings and PvP Morag tong for the weapon damage bonuses.
The one monster set I thought of was Molag Kena since light attacks will proc the overload, and currently I use mainly light attacks mixed with dots/skills. I'm also cp 250, so not everything is maxed with cp points.
https://www.youtube.com/watch?v=PibDjqzKo9YAxes will outperform the damage bonus of dw swords? I am pretty new, sorta. I played when it first came out on pc but quit after 5 months or so. Just came back to console so started all over. I don't have any monster sets or any dungeon gear. I use crafted torugs, hundings and PvP Morag tong for the weapon damage bonuses.
The one monster set I thought of was Molag Kena since light attacks will proc the overload, and currently I use mainly light attacks mixed with dots/skills. I'm also cp 250, so not everything is maxed with cp points.
Yes. The bleed that axes have are very effective. You will have four bleeds with this build.
Molag Kena is trash and means you'll be missing out on a skill in order to hit the 2 light attacks. You have to learn to weave / ani cancel if you want to get the most out of a torug build. you have to land an enchant every second.
try different monster sets but i had the most luck with trollking. Once you get those four bleeds up, people tend to drop fast, but it can take time before all of them proc.
Next patch, TK will be dead. You might want to consider running skoria instead, and using a health glyph instead of a stamina glyph.
Here's a vid in the BGs i recorded.https://www.youtube.com/watch?v=PibDjqzKo9Y
Judas Helviaryn wrote: »If you're going to be using infused weapons and torugs, don't go half and half with damage stat stacking. You'll already be behind on a stamina build in stats, you might as well invest fully into your enchants. That means crit, penetration, and regen. Torugs shines as a regen/sustained/harass build, and weapon/spell damage should be very low on your priorities.
Oblivion damage is also sub par and situational, despite what the meta thumpers will say. Stick to poison and disease on each of your bars, and attack with both weapons at every opportunity to take advantage of the cooldowns. As far as I've tested, they're separate per weapon. Augment your torugs with something like leviathan, spriggans, or even agility/endurance and a monster set with an effect that you can leverage in your fight, to give you more opportunities to unload on your target with your enchanted weapons.
I've been using torugs since DB in both PVP and PVE competitively, I hope this helps.
Judas Helviaryn wrote: »If you're going to be using infused weapons and torugs, don't go half and half with damage stat stacking. You'll already be behind on a stamina build in stats, you might as well invest fully into your enchants. That means crit, penetration, and regen. Torugs shines as a regen/sustained/harass build, and weapon/spell damage should be very low on your priorities.
Oblivion damage is also sub par and situational, despite what the meta thumpers will say. Stick to poison and disease on each of your bars, and attack with both weapons at every opportunity to take advantage of the cooldowns. As far as I've tested, they're separate per weapon. Augment your torugs with something like leviathan, spriggans, or even agility/endurance and a monster set with an effect that you can leverage in your fight, to give you more opportunities to unload on your target with your enchanted weapons.
I've been using torugs since DB in both PVP and PVE competitively, I hope this helps.
I dont agree with a lot of these points, and ive tested them extensively in pvp, albeit mostly in No CP (Bgs)
the problem with the torug's build is that you lose the 2-4 piece bonuses that are useful for a stam build.
You also NEED to be running DW because bloodcraze procs the offhand and quick/deadly cloak procs the mainhand even when you're on backbar.
because you're LA weaving, you'll want to stack wep dmg over stamina because light attacks are more correlated to the former than the latter. You also dont want to stack penetration since so much of your dmg won't be physical. (the wep enchants, viper proc, claw if slotted, etc)
keep in mind that for your 2nd five piece bonus, it won't be up all the time. That's why i like viper.. it doesn't need to be up all the time.
Judas Helviaryn wrote: »Judas Helviaryn wrote: »If you're going to be using infused weapons and torugs, don't go half and half with damage stat stacking. You'll already be behind on a stamina build in stats, you might as well invest fully into your enchants. That means crit, penetration, and regen. Torugs shines as a regen/sustained/harass build, and weapon/spell damage should be very low on your priorities.
Oblivion damage is also sub par and situational, despite what the meta thumpers will say. Stick to poison and disease on each of your bars, and attack with both weapons at every opportunity to take advantage of the cooldowns. As far as I've tested, they're separate per weapon. Augment your torugs with something like leviathan, spriggans, or even agility/endurance and a monster set with an effect that you can leverage in your fight, to give you more opportunities to unload on your target with your enchanted weapons.
I've been using torugs since DB in both PVP and PVE competitively, I hope this helps.
I dont agree with a lot of these points, and ive tested them extensively in pvp, albeit mostly in No CP (Bgs)
the problem with the torug's build is that you lose the 2-4 piece bonuses that are useful for a stam build.
You also NEED to be running DW because bloodcraze procs the offhand and quick/deadly cloak procs the mainhand even when you're on backbar.
because you're LA weaving, you'll want to stack wep dmg over stamina because light attacks are more correlated to the former than the latter. You also dont want to stack penetration since so much of your dmg won't be physical. (the wep enchants, viper proc, claw if slotted, etc)
keep in mind that for your 2nd five piece bonus, it won't be up all the time. That's why i like viper.. it doesn't need to be up all the time.
Dual wield is definitely a powerful option for torugs, I'm not disputing that. What I am saying, is that Torugs builds shine when built in a regen focused format, because you lose less damage up front through the nature of the procs. Penetration absolutely matters, disease and poison both work off of physical penetration. That includes viper too. You absolutely could run viper off of the back bar if you can keep it up, but your back bar enchant is on a separate cool down from your front. You can have that ready to fire within the cool down of your first proc.
Axes will outperform the damage bonus of dw swords? I am pretty new, sorta. I played when it first came out on pc but quit after 5 months or so. Just came back to console so started all over. I don't have any monster sets or any dungeon gear. I use crafted torugs, hundings and PvP Morag tong for the weapon damage bonuses.
The one monster set I thought of was Molag Kena since light attacks will proc the overload, and currently I use mainly light attacks mixed with dots/skills. I'm also cp 250, so not everything is maxed with cp points.
@Thogard - i need to borrow your big brain please
seeing as how i have a bank filled of bad bound build idea gear - i'm going to commit the near fatal error of letting my ignorance spill out on to the forum...
so, recently read about of hype/info/theory thinking concerning torug's pact - like your comments a lot on other sets, and, despite the ever pervasive and pungent math that goes on in this game - i can actually understand a good bit of what you write...
it's been at least a few months since i've put on some purty new duds on my magblade...currently he wears velidreth, spinners and julianos (5 pc on DW)...using disease and poison weapon glyphs...
i'd like to stay - 5 light/2 medium with velidreth, knight slayer, torug's pact (5 pc on DW) with all oblivion enchants on weapons and impenetrable and infused on armor/weapons and spell damage on jewels...
is there any chance a fairly mediocre magblade could make this work?
pvp of course...
Sordidfairytale wrote: »Would running a green sorcery poison on the back bar (5% increase to spell damage for 5.5 seconds) be worth it, or would you want the additional debuffs from the blue or purple poisons that have shorter durations? And would you want to run a charged weapon to increase the chance of the poison proc?
PROPHECY-DRAINING POISON IX
Inflicts Minor Cowardice to your target and grants you Minor Sorcery, increasing the cost of their Ultimate abilities by 60% and increasing your Spell Power by 5% for 5.5 seconds. (10 second cooldown*)
*7 second cooldown with Torug's Pact next patch
Sordidfairytale wrote: »Would running a green sorcery poison on the back bar (5% increase to spell damage for 5.5 seconds) be worth it, or would you want the additional debuffs from the blue or purple poisons that have shorter durations? And would you want to run a charged weapon to increase the chance of the poison proc?
PROPHECY-DRAINING POISON IX
Inflicts Minor Cowardice to your target and grants you Minor Sorcery, increasing the cost of their Ultimate abilities by 60% and increasing your Spell Power by 5% for 5.5 seconds. (10 second cooldown*)
*7 second cooldown with Torug's Pact next patch
Sordidfairytale wrote: »Would running a green sorcery poison on the back bar (5% increase to spell damage for 5.5 seconds) be worth it, or would you want the additional debuffs from the blue or purple poisons that have shorter durations? And would you want to run a charged weapon to increase the chance of the poison proc?
PROPHECY-DRAINING POISON IX
Inflicts Minor Cowardice to your target and grants you Minor Sorcery, increasing the cost of their Ultimate abilities by 60% and increasing your Spell Power by 5% for 5.5 seconds. (10 second cooldown*)
*7 second cooldown with Torug's Pact next patchSordidfairytale wrote: »Would running a green sorcery poison on the back bar (5% increase to spell damage for 5.5 seconds) be worth it, or would you want the additional debuffs from the blue or purple poisons that have shorter durations? And would you want to run a charged weapon to increase the chance of the poison proc?
PROPHECY-DRAINING POISON IX
Inflicts Minor Cowardice to your target and grants you Minor Sorcery, increasing the cost of their Ultimate abilities by 60% and increasing your Spell Power by 5% for 5.5 seconds. (10 second cooldown*)
*7 second cooldown with Torug's Pact next patch
Huh?
Did i miss torugs now affects poisons?
Sordidfairytale wrote: »Would running a green sorcery poison on the back bar (5% increase to spell damage for 5.5 seconds) be worth it, or would you want the additional debuffs from the blue or purple poisons that have shorter durations? And would you want to run a charged weapon to increase the chance of the poison proc?
PROPHECY-DRAINING POISON IX
Inflicts Minor Cowardice to your target and grants you Minor Sorcery, increasing the cost of their Ultimate abilities by 60% and increasing your Spell Power by 5% for 5.5 seconds. (10 second cooldown*)
*7 second cooldown with Torug's Pact next patchSordidfairytale wrote: »Would running a green sorcery poison on the back bar (5% increase to spell damage for 5.5 seconds) be worth it, or would you want the additional debuffs from the blue or purple poisons that have shorter durations? And would you want to run a charged weapon to increase the chance of the poison proc?
PROPHECY-DRAINING POISON IX
Inflicts Minor Cowardice to your target and grants you Minor Sorcery, increasing the cost of their Ultimate abilities by 60% and increasing your Spell Power by 5% for 5.5 seconds. (10 second cooldown*)
*7 second cooldown with Torug's Pact next patch
Huh?
Did i miss torugs now affects poisons?
no, it doesn't.


So I have been playing around with torugs pact for fun. It's a boring but fun build to chill out on. Does anyone else play with this build? I have questions about enchant combos. Right now I use poison and disease being a stam dk. Would i get more damage using weapon damage enchant main hand, using molten weapons for heavy attack boost, and hidden blade for 20% weapon damage increase, while just using heavy attacks laced with abilities?
I know with torugs the damage boost is from enchants firing off, but if i just use heavy attacks only 1 enchant fires off. So with weapon dmg enchant pretty much always on with this set and using infused weapon, the offhand dmg enchant would nearly always be going off until the weapon dmg enchant needed refreshing using heavy attacks. Does this work out to be better at all than just light attacking with two different dmg glyphs? Or should I just stay as is?
I am on console so I can not really acurrately assess my damage done on comparison.
WreckfulAbandon wrote: »So I have been playing around with torugs pact for fun. It's a boring but fun build to chill out on. Does anyone else play with this build? I have questions about enchant combos. Right now I use poison and disease being a stam dk. Would i get more damage using weapon damage enchant main hand, using molten weapons for heavy attack boost, and hidden blade for 20% weapon damage increase, while just using heavy attacks laced with abilities?
I know with torugs the damage boost is from enchants firing off, but if i just use heavy attacks only 1 enchant fires off. So with weapon dmg enchant pretty much always on with this set and using infused weapon, the offhand dmg enchant would nearly always be going off until the weapon dmg enchant needed refreshing using heavy attacks. Does this work out to be better at all than just light attacking with two different dmg glyphs? Or should I just stay as is?
I am on console so I can not really acurrately assess my damage done on comparison.
I don't think the dmg buff from 2h enchant will carry over once you swap back to DW.
Sordidfairytale wrote: »Sordidfairytale wrote: »Would running a green sorcery poison on the back bar (5% increase to spell damage for 5.5 seconds) be worth it, or would you want the additional debuffs from the blue or purple poisons that have shorter durations? And would you want to run a charged weapon to increase the chance of the poison proc?
PROPHECY-DRAINING POISON IX
Inflicts Minor Cowardice to your target and grants you Minor Sorcery, increasing the cost of their Ultimate abilities by 60% and increasing your Spell Power by 5% for 5.5 seconds. (10 second cooldown*)
*7 second cooldown with Torug's Pact next patchSordidfairytale wrote: »Would running a green sorcery poison on the back bar (5% increase to spell damage for 5.5 seconds) be worth it, or would you want the additional debuffs from the blue or purple poisons that have shorter durations? And would you want to run a charged weapon to increase the chance of the poison proc?
PROPHECY-DRAINING POISON IX
Inflicts Minor Cowardice to your target and grants you Minor Sorcery, increasing the cost of their Ultimate abilities by 60% and increasing your Spell Power by 5% for 5.5 seconds. (10 second cooldown*)
*7 second cooldown with Torug's Pact next patch
Huh?
Did i miss torugs now affects poisons?
no, it doesn't.
Yes it does
If there is a damage effect to the poison it will be buffed as well as the cooldown reduced.
Sordidfairytale wrote: »Sordidfairytale wrote: »Would running a green sorcery poison on the back bar (5% increase to spell damage for 5.5 seconds) be worth it, or would you want the additional debuffs from the blue or purple poisons that have shorter durations? And would you want to run a charged weapon to increase the chance of the poison proc?
PROPHECY-DRAINING POISON IX
Inflicts Minor Cowardice to your target and grants you Minor Sorcery, increasing the cost of their Ultimate abilities by 60% and increasing your Spell Power by 5% for 5.5 seconds. (10 second cooldown*)
*7 second cooldown with Torug's Pact next patchSordidfairytale wrote: »Would running a green sorcery poison on the back bar (5% increase to spell damage for 5.5 seconds) be worth it, or would you want the additional debuffs from the blue or purple poisons that have shorter durations? And would you want to run a charged weapon to increase the chance of the poison proc?
PROPHECY-DRAINING POISON IX
Inflicts Minor Cowardice to your target and grants you Minor Sorcery, increasing the cost of their Ultimate abilities by 60% and increasing your Spell Power by 5% for 5.5 seconds. (10 second cooldown*)
*7 second cooldown with Torug's Pact next patch
Huh?
Did i miss torugs now affects poisons?
no, it doesn't.
Yes it does
If there is a damage effect to the poison it will be buffed as well as the cooldown reduced.
Sordidfairytale wrote: »Sordidfairytale wrote: »Would running a green sorcery poison on the back bar (5% increase to spell damage for 5.5 seconds) be worth it, or would you want the additional debuffs from the blue or purple poisons that have shorter durations? And would you want to run a charged weapon to increase the chance of the poison proc?
PROPHECY-DRAINING POISON IX
Inflicts Minor Cowardice to your target and grants you Minor Sorcery, increasing the cost of their Ultimate abilities by 60% and increasing your Spell Power by 5% for 5.5 seconds. (10 second cooldown*)
*7 second cooldown with Torug's Pact next patchSordidfairytale wrote: »Would running a green sorcery poison on the back bar (5% increase to spell damage for 5.5 seconds) be worth it, or would you want the additional debuffs from the blue or purple poisons that have shorter durations? And would you want to run a charged weapon to increase the chance of the poison proc?
PROPHECY-DRAINING POISON IX
Inflicts Minor Cowardice to your target and grants you Minor Sorcery, increasing the cost of their Ultimate abilities by 60% and increasing your Spell Power by 5% for 5.5 seconds. (10 second cooldown*)
*7 second cooldown with Torug's Pact next patch
Huh?
Did i miss torugs now affects poisons?
no, it doesn't.
Yes it does
If there is a damage effect to the poison it will be buffed as well as the cooldown reduced.
I misspoke - infused has no effect on poisons.
If you want a poison set, there is a much better option out there with assassin's guile...
leepalmer95 wrote: »Think i'll try a torugs mag nb dw build.
Since zos has decided to leave oblivion enchants in with torugs + infused so they proc every 1.4s~? So every 1 -2 weaves.
Basically viper that goes through shields and block.
Not sure whether to use a spell dmg glyph or a fire dmg glyth on me offhand, they both can proc at the same time as oblivion.
Fire dmg has a shorter cooldown
Chilly-McFreeze wrote: »leepalmer95 wrote: »Think i'll try a torugs mag nb dw build.
Since zos has decided to leave oblivion enchants in with torugs + infused so they proc every 1.4s~? So every 1 -2 weaves.
Basically viper that goes through shields and block.
Not sure whether to use a spell dmg glyph or a fire dmg glyth on me offhand, they both can proc at the same time as oblivion.
Fire dmg has a shorter cooldown
Why not spell damage on back bar and DW with oblivion and prismatic? Feels like half of cyro is vamp anyway. How long of a cooldown does prismatic has?
Axes will outperform the damage bonus of dw swords? I am pretty new, sorta. I played when it first came out on pc but quit after 5 months or so. Just came back to console so started all over. I don't have any monster sets or any dungeon gear. I use crafted torugs, hundings and PvP Morag tong for the weapon damage bonuses.
The one monster set I thought of was Molag Kena since light attacks will proc the overload, and currently I use mainly light attacks mixed with dots/skills. I'm also cp 250, so not everything is maxed with cp points.
Yes. The bleed that axes have are very effective. You will have four bleeds with this build.
Molag Kena is trash and means you'll be missing out on a skill in order to hit the 2 light attacks. You have to learn to weave / ani cancel if you want to get the most out of a torug build. you have to land an enchant every second.
try different monster sets but i had the most luck with trollking. Once you get those four bleeds up, people tend to drop fast, but it can take time before all of them proc.
Next patch, TK will be dead. You might want to consider running skoria instead, and using a health glyph instead of a stamina glyph.
Here's a vid in the BGs i recorded.https://www.youtube.com/watch?v=PibDjqzKo9Y
leepalmer95 wrote: »Think i'll try a torugs mag nb dw build.
Since zos has decided to leave oblivion enchants in with torugs + infused so they proc every 1.4s~? So every 1 -2 weaves.
Basically viper that goes through shields and block.
Not sure whether to use a spell dmg glyph or a fire dmg glyth on me offhand, they both can proc at the same time as oblivion.
Fire dmg has a shorter cooldown
Septimus_Magna wrote: »leepalmer95 wrote: »Think i'll try a torugs mag nb dw build.
Since zos has decided to leave oblivion enchants in with torugs + infused so they proc every 1.4s~? So every 1 -2 weaves.
Basically viper that goes through shields and block.
Not sure whether to use a spell dmg glyph or a fire dmg glyth on me offhand, they both can proc at the same time as oblivion.
Fire dmg has a shorter cooldown
Me too, still trying to figure out a good setup for the other pieces. I'll probably focus on sustain because most dmg will come from the enchants anyway.
Im not so sure about DW on a magBlade, I'd go with either destro/resto for a ranged build or 2H/resto so you can use forward momentum and become immune to snares for 6-8 seconds. Blobs has a very nice build that uses 2H on his magBlade.
The enchant combo's have to be tested, dual oblivion might be the strongest but it will involve a lot of bar swapping. Going for one dmg enchant and one buff/debuff enchant could also be interesting. Lightning with sd/wd or disease enchant for example. The sd/wd enchant does have the advantage of lasting a couple seconds which means less bar swapping.
Needless to say its going to be fun to run a magBlade enchant build.