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Torug Build

kuma82
kuma82
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So I have been playing around with torugs pact for fun. It's a boring but fun build to chill out on. Does anyone else play with this build? I have questions about enchant combos. Right now I use poison and disease being a stam dk. Would i get more damage using weapon damage enchant main hand, using molten weapons for heavy attack boost, and hidden blade for 20% weapon damage increase, while just using heavy attacks laced with abilities?
I know with torugs the damage boost is from enchants firing off, but if i just use heavy attacks only 1 enchant fires off. So with weapon dmg enchant pretty much always on with this set and using infused weapon, the offhand dmg enchant would nearly always be going off until the weapon dmg enchant needed refreshing using heavy attacks. Does this work out to be better at all than just light attacking with two different dmg glyphs? Or should I just stay as is?
I am on console so I can not really acurrately assess my damage done on comparison.
Edited by kuma82 on August 7, 2017 5:22PM
  • Thogard
    Thogard
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    DW / 2H
    Use obliv dmg on main DW
    Abs Stam on offhand DW
    Wep dmg increase on 2h

    Spend most of your time on DW bar since you can proc those enchantments back to back non stop. Use 2h every 5s (and for rally / execute) to keep the 500dmg wep buff up.

    Make sure you ani cancel or you won't get the most out of the build.

    I combined it with viper and trollking. Stack dots and bleeds if you can (use axes for all three weapons, use brawler and blood craze) use speed pots and deadly cloak. If healing is fine, drop TK for Skoria.

    Hard to play but if you get good at it it's a very effective build.
    PC NA - @dazkt - Dazk Ardoonkt / Sir Thogalot / Dask Dragoh’t / Dazk Dragoh’t / El Thogardo

    Stream: twitch.tv/THOGARDvsThePeasants
    YouTube: http://youtube.com/c/thogardpvp


  • kuma82
    kuma82
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    Axes will outperform the damage bonus of dw swords? I am pretty new, sorta. I played when it first came out on pc but quit after 5 months or so. Just came back to console so started all over. I don't have any monster sets or any dungeon gear. I use crafted torugs, hundings and PvP Morag tong for the weapon damage bonuses.
    The one monster set I thought of was Molag Kena since light attacks will proc the overload, and currently I use mainly light attacks mixed with dots/skills. I'm also cp 250, so not everything is maxed with cp points.
    Edited by kuma82 on August 7, 2017 5:44PM
  • Thogard
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    kuma82 wrote: »
    Axes will outperform the damage bonus of dw swords? I am pretty new, sorta. I played when it first came out on pc but quit after 5 months or so. Just came back to console so started all over. I don't have any monster sets or any dungeon gear. I use crafted torugs, hundings and PvP Morag tong for the weapon damage bonuses.
    The one monster set I thought of was Molag Kena since light attacks will proc the overload, and currently I use mainly light attacks mixed with dots/skills. I'm also cp 250, so not everything is maxed with cp points.

    Yes. The bleed that axes have are very effective. You will have four bleeds with this build.
    Molag Kena is trash and means you'll be missing out on a skill in order to hit the 2 light attacks. You have to learn to weave / ani cancel if you want to get the most out of a torug build. you have to land an enchant every second.

    try different monster sets but i had the most luck with trollking. Once you get those four bleeds up, people tend to drop fast, but it can take time before all of them proc.

    Next patch, TK will be dead. You might want to consider running skoria instead, and using a health glyph instead of a stamina glyph.

    Here's a vid in the BGs i recorded.

    https://www.youtube.com/watch?v=PibDjqzKo9Y
    PC NA - @dazkt - Dazk Ardoonkt / Sir Thogalot / Dask Dragoh’t / Dazk Dragoh’t / El Thogardo

    Stream: twitch.tv/THOGARDvsThePeasants
    YouTube: http://youtube.com/c/thogardpvp


  • Brutusmax1mus
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    I'm making my mage blade specifically to hunt vampires with prismatic and oblivion with torugs and infused weapons. Gonna be so dumb.
  • Judas Helviaryn
    Judas Helviaryn
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    If you're going to be using infused weapons and torugs, don't go half and half with damage stat stacking. You'll already be behind on a stamina build in stats, you might as well invest fully into your enchants. That means crit, penetration, and regen. Torugs shines as a regen/sustained/harass build, and weapon/spell damage should be very low on your priorities.

    Oblivion damage is also sub par and situational, despite what the meta thumpers will say. Stick to poison and disease on each of your bars, and attack with both weapons at every opportunity to take advantage of the cooldowns. As far as I've tested, they're separate per weapon. Augment your torugs with something like leviathan, spriggans, or even agility/endurance and a monster set with an effect that you can leverage in your fight, to give you more opportunities to unload on your target with your enchanted weapons.

    I've been using torugs since DB in both PVP and PVE competitively, I hope this helps.
  • kuma82
    kuma82
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    Thogard wrote: »
    kuma82 wrote: »
    Axes will outperform the damage bonus of dw swords? I am pretty new, sorta. I played when it first came out on pc but quit after 5 months or so. Just came back to console so started all over. I don't have any monster sets or any dungeon gear. I use crafted torugs, hundings and PvP Morag tong for the weapon damage bonuses.
    The one monster set I thought of was Molag Kena since light attacks will proc the overload, and currently I use mainly light attacks mixed with dots/skills. I'm also cp 250, so not everything is maxed with cp points.

    Yes. The bleed that axes have are very effective. You will have four bleeds with this build.
    Molag Kena is trash and means you'll be missing out on a skill in order to hit the 2 light attacks. You have to learn to weave / ani cancel if you want to get the most out of a torug build. you have to land an enchant every second.

    try different monster sets but i had the most luck with trollking. Once you get those four bleeds up, people tend to drop fast, but it can take time before all of them proc.

    Next patch, TK will be dead. You might want to consider running skoria instead, and using a health glyph instead of a stamina glyph.

    Here's a vid in the BGs i recorded.

    https://www.youtube.com/watch?v=PibDjqzKo9Y

    Does this work well/decently in pve also? Not anything where min max is required, but dungeons and maybe a few vet dungeons also? Would you use same skills or swap out to different ones?
  • Thogard
    Thogard
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    If you're going to be using infused weapons and torugs, don't go half and half with damage stat stacking. You'll already be behind on a stamina build in stats, you might as well invest fully into your enchants. That means crit, penetration, and regen. Torugs shines as a regen/sustained/harass build, and weapon/spell damage should be very low on your priorities.

    Oblivion damage is also sub par and situational, despite what the meta thumpers will say. Stick to poison and disease on each of your bars, and attack with both weapons at every opportunity to take advantage of the cooldowns. As far as I've tested, they're separate per weapon. Augment your torugs with something like leviathan, spriggans, or even agility/endurance and a monster set with an effect that you can leverage in your fight, to give you more opportunities to unload on your target with your enchanted weapons.

    I've been using torugs since DB in both PVP and PVE competitively, I hope this helps.

    I dont agree with a lot of these points, and ive tested them extensively in pvp, albeit mostly in No CP (Bgs)

    the problem with the torug's build is that you lose the 2-4 piece bonuses that are useful for a stam build.

    You also NEED to be running DW because bloodcraze procs the offhand and quick/deadly cloak procs the mainhand even when you're on backbar.

    because you're LA weaving, you'll want to stack wep dmg over stamina because light attacks are more correlated to the former than the latter. You also dont want to stack penetration since so much of your dmg won't be physical. (the wep enchants, viper proc, claw if slotted, etc)

    keep in mind that for your 2nd five piece bonus, it won't be up all the time. That's why i like viper.. it doesn't need to be up all the time.
    PC NA - @dazkt - Dazk Ardoonkt / Sir Thogalot / Dask Dragoh’t / Dazk Dragoh’t / El Thogardo

    Stream: twitch.tv/THOGARDvsThePeasants
    YouTube: http://youtube.com/c/thogardpvp


  • Judas Helviaryn
    Judas Helviaryn
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    Thogard wrote: »
    If you're going to be using infused weapons and torugs, don't go half and half with damage stat stacking. You'll already be behind on a stamina build in stats, you might as well invest fully into your enchants. That means crit, penetration, and regen. Torugs shines as a regen/sustained/harass build, and weapon/spell damage should be very low on your priorities.

    Oblivion damage is also sub par and situational, despite what the meta thumpers will say. Stick to poison and disease on each of your bars, and attack with both weapons at every opportunity to take advantage of the cooldowns. As far as I've tested, they're separate per weapon. Augment your torugs with something like leviathan, spriggans, or even agility/endurance and a monster set with an effect that you can leverage in your fight, to give you more opportunities to unload on your target with your enchanted weapons.

    I've been using torugs since DB in both PVP and PVE competitively, I hope this helps.

    I dont agree with a lot of these points, and ive tested them extensively in pvp, albeit mostly in No CP (Bgs)

    the problem with the torug's build is that you lose the 2-4 piece bonuses that are useful for a stam build.

    You also NEED to be running DW because bloodcraze procs the offhand and quick/deadly cloak procs the mainhand even when you're on backbar.

    because you're LA weaving, you'll want to stack wep dmg over stamina because light attacks are more correlated to the former than the latter. You also dont want to stack penetration since so much of your dmg won't be physical. (the wep enchants, viper proc, claw if slotted, etc)

    keep in mind that for your 2nd five piece bonus, it won't be up all the time. That's why i like viper.. it doesn't need to be up all the time.

    Dual wield is definitely a powerful option for torugs, I'm not disputing that. What I am saying, is that Torugs builds shine when built in a regen focused format, because you lose less damage up front through the nature of the procs. Penetration absolutely matters, disease and poison both work off of physical penetration. That includes viper too. You absolutely could run viper off of the back bar if you can keep it up, but your back bar enchant is on a separate cool down from your front. You can have that ready to fire within the cool down of your first proc.
  • Thogard
    Thogard
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    Thogard wrote: »
    If you're going to be using infused weapons and torugs, don't go half and half with damage stat stacking. You'll already be behind on a stamina build in stats, you might as well invest fully into your enchants. That means crit, penetration, and regen. Torugs shines as a regen/sustained/harass build, and weapon/spell damage should be very low on your priorities.

    Oblivion damage is also sub par and situational, despite what the meta thumpers will say. Stick to poison and disease on each of your bars, and attack with both weapons at every opportunity to take advantage of the cooldowns. As far as I've tested, they're separate per weapon. Augment your torugs with something like leviathan, spriggans, or even agility/endurance and a monster set with an effect that you can leverage in your fight, to give you more opportunities to unload on your target with your enchanted weapons.

    I've been using torugs since DB in both PVP and PVE competitively, I hope this helps.

    I dont agree with a lot of these points, and ive tested them extensively in pvp, albeit mostly in No CP (Bgs)

    the problem with the torug's build is that you lose the 2-4 piece bonuses that are useful for a stam build.

    You also NEED to be running DW because bloodcraze procs the offhand and quick/deadly cloak procs the mainhand even when you're on backbar.

    because you're LA weaving, you'll want to stack wep dmg over stamina because light attacks are more correlated to the former than the latter. You also dont want to stack penetration since so much of your dmg won't be physical. (the wep enchants, viper proc, claw if slotted, etc)

    keep in mind that for your 2nd five piece bonus, it won't be up all the time. That's why i like viper.. it doesn't need to be up all the time.

    Dual wield is definitely a powerful option for torugs, I'm not disputing that. What I am saying, is that Torugs builds shine when built in a regen focused format, because you lose less damage up front through the nature of the procs. Penetration absolutely matters, disease and poison both work off of physical penetration. That includes viper too. You absolutely could run viper off of the back bar if you can keep it up, but your back bar enchant is on a separate cool down from your front. You can have that ready to fire within the cool down of your first proc.

    having a backbar enchant w/ a longer cooldown is optimal if you build it right. DW swings are main off main main off main (repeat)

    but quick cloak procs main every 3s, and bloodcraze procs offhand on every swing, so if you're weaving you can get much more proc action off the DW side without ever needing to switch to backbar. thats why i put the longer one there..

    penetration is great and all, but if you build for pen then you aren't really going to have a lot of damage. If you go witha proc build, you should go all in on the procs.
    Edited by Thogard on August 7, 2017 9:56PM
    PC NA - @dazkt - Dazk Ardoonkt / Sir Thogalot / Dask Dragoh’t / Dazk Dragoh’t / El Thogardo

    Stream: twitch.tv/THOGARDvsThePeasants
    YouTube: http://youtube.com/c/thogardpvp


  • geonsocal
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    @Thogard - i need to borrow your big brain please :)

    seeing as how i have a bank filled of bad bound build idea gear - i'm going to commit the near fatal error of letting my ignorance spill out on to the forum...

    so, recently read about of hype/info/theory thinking concerning torug's pact - like your comments a lot on other sets, and, despite the ever pervasive and pungent math that goes on in this game - i can actually understand a good bit of what you write...

    it's been at least a few months since i've put on some purty new duds on my magblade...currently he wears velidreth, spinners and julianos (5 pc on DW)...using disease and poison weapon glyphs...

    i'd like to stay - 5 light/2 medium with velidreth, knight slayer, torug's pact (5 pc on DW) with all oblivion enchants on weapons and impenetrable and infused on armor/weapons and spell damage on jewels...

    is there any chance a fairly mediocre magblade could make this work?

    pvp of course...
    Edited by geonsocal on August 7, 2017 10:25PM
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • Avran_Sylt
    Avran_Sylt
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    kuma82 wrote: »
    Axes will outperform the damage bonus of dw swords? I am pretty new, sorta. I played when it first came out on pc but quit after 5 months or so. Just came back to console so started all over. I don't have any monster sets or any dungeon gear. I use crafted torugs, hundings and PvP Morag tong for the weapon damage bonuses.
    The one monster set I thought of was Molag Kena since light attacks will proc the overload, and currently I use mainly light attacks mixed with dots/skills. I'm also cp 250, so not everything is maxed with cp points.

    Using one axe and a sword is better than two swords. The net DPS increase from two axes is roughly 5%.
  • Thogard
    Thogard
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    geonsocal wrote: »
    @Thogard - i need to borrow your big brain please :)

    seeing as how i have a bank filled of bad bound build idea gear - i'm going to commit the near fatal error of letting my ignorance spill out on to the forum...

    so, recently read about of hype/info/theory thinking concerning torug's pact - like your comments a lot on other sets, and, despite the ever pervasive and pungent math that goes on in this game - i can actually understand a good bit of what you write...

    it's been at least a few months since i've put on some purty new duds on my magblade...currently he wears velidreth, spinners and julianos (5 pc on DW)...using disease and poison weapon glyphs...

    i'd like to stay - 5 light/2 medium with velidreth, knight slayer, torug's pact (5 pc on DW) with all oblivion enchants on weapons and impenetrable and infused on armor/weapons and spell damage on jewels...

    is there any chance a fairly mediocre magblade could make this work?

    pvp of course...

    aww shucks..

    yeah there are more than 1 magblades out there using the torug build. just dont put oblivion dmg on all of them because ATM oblivion dmg is bugged and on a 3s timer w/ torug's (instead of the 2s timer it should be on - this will be fixed next patch).

    also i would strongly recommend that you practice animation cancelling. class skills dont proc wep enchants the way that light attacks and weapon skills do, so if you aren't light attacking or using wep line skills then you might as well not use torug's.

    There are lots of good mag nbs ou tthere but i dont really know their playstyle. what i do know is tha tmost of them are good at kiting and keeping me at range. Therefore, i wouldn't go DW on a magblade because that's a melee range ability... maybe go destro/restro? i dunno.
    Edited by Thogard on August 8, 2017 12:25AM
    PC NA - @dazkt - Dazk Ardoonkt / Sir Thogalot / Dask Dragoh’t / Dazk Dragoh’t / El Thogardo

    Stream: twitch.tv/THOGARDvsThePeasants
    YouTube: http://youtube.com/c/thogardpvp


  • geonsocal
    geonsocal
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    @Thogard ...my hero :p

    thank you - i appreciate it...

    good advice on using a DW magblade - the only real hacking and slashing i do with him is pve fluff stuff...

    can't remember the last time I light or heavy attacked another player with those two daggers...befouled and poison might be the way to stay (if I can ever remember to swing them daggers in a fight)...

    didn't know/didn't remember abilities/skills don't proc weapon enchants...

    maybe just keep the decrease health glyph on my lightening stave...

    always get excited to test out a new build...
    Edited by geonsocal on August 8, 2017 12:40AM
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • Sordidfairytale
    Sordidfairytale
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    Would running a green sorcery poison on the back bar (5% increase to spell damage for 5.5 seconds) be worth it, or would you want the additional debuffs from the blue or purple poisons that have shorter durations? And would you want to run a charged weapon to increase the chance of the poison proc?


    PROPHECY-DRAINING POISON IX

    Inflicts Minor Cowardice to your target and grants you Minor Sorcery, increasing the cost of their Ultimate abilities by 60% and increasing your Spell Power by 5% for 5.5 seconds. (10 second cooldown*)

    *7 second cooldown with Torug's Pact next patch
    The Vegemite Knight
  • STEVIL
    STEVIL
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    Would running a green sorcery poison on the back bar (5% increase to spell damage for 5.5 seconds) be worth it, or would you want the additional debuffs from the blue or purple poisons that have shorter durations? And would you want to run a charged weapon to increase the chance of the poison proc?


    PROPHECY-DRAINING POISON IX

    Inflicts Minor Cowardice to your target and grants you Minor Sorcery, increasing the cost of their Ultimate abilities by 60% and increasing your Spell Power by 5% for 5.5 seconds. (10 second cooldown*)

    *7 second cooldown with Torug's Pact next patch
    Would running a green sorcery poison on the back bar (5% increase to spell damage for 5.5 seconds) be worth it, or would you want the additional debuffs from the blue or purple poisons that have shorter durations? And would you want to run a charged weapon to increase the chance of the poison proc?


    PROPHECY-DRAINING POISON IX

    Inflicts Minor Cowardice to your target and grants you Minor Sorcery, increasing the cost of their Ultimate abilities by 60% and increasing your Spell Power by 5% for 5.5 seconds. (10 second cooldown*)

    *7 second cooldown with Torug's Pact next patch

    Huh?

    Did i miss torugs now affects poisons?
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Thogard
    Thogard
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    STEVIL wrote: »
    Would running a green sorcery poison on the back bar (5% increase to spell damage for 5.5 seconds) be worth it, or would you want the additional debuffs from the blue or purple poisons that have shorter durations? And would you want to run a charged weapon to increase the chance of the poison proc?


    PROPHECY-DRAINING POISON IX

    Inflicts Minor Cowardice to your target and grants you Minor Sorcery, increasing the cost of their Ultimate abilities by 60% and increasing your Spell Power by 5% for 5.5 seconds. (10 second cooldown*)

    *7 second cooldown with Torug's Pact next patch
    Would running a green sorcery poison on the back bar (5% increase to spell damage for 5.5 seconds) be worth it, or would you want the additional debuffs from the blue or purple poisons that have shorter durations? And would you want to run a charged weapon to increase the chance of the poison proc?


    PROPHECY-DRAINING POISON IX

    Inflicts Minor Cowardice to your target and grants you Minor Sorcery, increasing the cost of their Ultimate abilities by 60% and increasing your Spell Power by 5% for 5.5 seconds. (10 second cooldown*)

    *7 second cooldown with Torug's Pact next patch

    Huh?

    Did i miss torugs now affects poisons?

    no, it doesn't.
    PC NA - @dazkt - Dazk Ardoonkt / Sir Thogalot / Dask Dragoh’t / Dazk Dragoh’t / El Thogardo

    Stream: twitch.tv/THOGARDvsThePeasants
    YouTube: http://youtube.com/c/thogardpvp


  • Sordidfairytale
    Sordidfairytale
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    Thogard wrote: »
    STEVIL wrote: »
    Would running a green sorcery poison on the back bar (5% increase to spell damage for 5.5 seconds) be worth it, or would you want the additional debuffs from the blue or purple poisons that have shorter durations? And would you want to run a charged weapon to increase the chance of the poison proc?


    PROPHECY-DRAINING POISON IX

    Inflicts Minor Cowardice to your target and grants you Minor Sorcery, increasing the cost of their Ultimate abilities by 60% and increasing your Spell Power by 5% for 5.5 seconds. (10 second cooldown*)

    *7 second cooldown with Torug's Pact next patch
    Would running a green sorcery poison on the back bar (5% increase to spell damage for 5.5 seconds) be worth it, or would you want the additional debuffs from the blue or purple poisons that have shorter durations? And would you want to run a charged weapon to increase the chance of the poison proc?


    PROPHECY-DRAINING POISON IX

    Inflicts Minor Cowardice to your target and grants you Minor Sorcery, increasing the cost of their Ultimate abilities by 60% and increasing your Spell Power by 5% for 5.5 seconds. (10 second cooldown*)

    *7 second cooldown with Torug's Pact next patch

    Huh?

    Did i miss torugs now affects poisons?

    no, it doesn't.

    Yes it does

    Torugs_Poison_2.png


    If there is a damage effect to the poison it will be buffed as well as the cooldown reduced.

    Torugs_Poison.png
    Edited by Sordidfairytale on August 8, 2017 3:02AM
    The Vegemite Knight
  • Sordidfairytale
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    So, will the 70% uptime on the sorcery poison be worth it on the back bar? Or would you want the double or triple effect poisons?

    Or would a 90% uptime from some of the other poisons be worth looking into?

    GRADUAL HEALTH DRAIN POISON IX

    Deals 1069 Poison Damage per second to your target and restores 1069 Health per second to you for 6.5 seconds.

    (That damage and health return are post patch)

    The Vegemite Knight
  • WreckfulAbandon
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    kuma82 wrote: »
    So I have been playing around with torugs pact for fun. It's a boring but fun build to chill out on. Does anyone else play with this build? I have questions about enchant combos. Right now I use poison and disease being a stam dk. Would i get more damage using weapon damage enchant main hand, using molten weapons for heavy attack boost, and hidden blade for 20% weapon damage increase, while just using heavy attacks laced with abilities?
    I know with torugs the damage boost is from enchants firing off, but if i just use heavy attacks only 1 enchant fires off. So with weapon dmg enchant pretty much always on with this set and using infused weapon, the offhand dmg enchant would nearly always be going off until the weapon dmg enchant needed refreshing using heavy attacks. Does this work out to be better at all than just light attacking with two different dmg glyphs? Or should I just stay as is?
    I am on console so I can not really acurrately assess my damage done on comparison.

    I don't think the dmg buff from 2h enchant will carry over once you swap back to DW.
    PC NA

    All my comments are regarding PvP
  • Chilly-McFreeze
    Chilly-McFreeze
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    kuma82 wrote: »
    So I have been playing around with torugs pact for fun. It's a boring but fun build to chill out on. Does anyone else play with this build? I have questions about enchant combos. Right now I use poison and disease being a stam dk. Would i get more damage using weapon damage enchant main hand, using molten weapons for heavy attack boost, and hidden blade for 20% weapon damage increase, while just using heavy attacks laced with abilities?
    I know with torugs the damage boost is from enchants firing off, but if i just use heavy attacks only 1 enchant fires off. So with weapon dmg enchant pretty much always on with this set and using infused weapon, the offhand dmg enchant would nearly always be going off until the weapon dmg enchant needed refreshing using heavy attacks. Does this work out to be better at all than just light attacking with two different dmg glyphs? Or should I just stay as is?
    I am on console so I can not really acurrately assess my damage done on comparison.

    I don't think the dmg buff from 2h enchant will carry over once you swap back to DW.

    Of course does back bar dmg enchants carry over once they are procced.
  • geonsocal
    geonsocal
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    Thogard wrote: »
    STEVIL wrote: »
    Would running a green sorcery poison on the back bar (5% increase to spell damage for 5.5 seconds) be worth it, or would you want the additional debuffs from the blue or purple poisons that have shorter durations? And would you want to run a charged weapon to increase the chance of the poison proc?


    PROPHECY-DRAINING POISON IX

    Inflicts Minor Cowardice to your target and grants you Minor Sorcery, increasing the cost of their Ultimate abilities by 60% and increasing your Spell Power by 5% for 5.5 seconds. (10 second cooldown*)

    *7 second cooldown with Torug's Pact next patch
    Would running a green sorcery poison on the back bar (5% increase to spell damage for 5.5 seconds) be worth it, or would you want the additional debuffs from the blue or purple poisons that have shorter durations? And would you want to run a charged weapon to increase the chance of the poison proc?


    PROPHECY-DRAINING POISON IX

    Inflicts Minor Cowardice to your target and grants you Minor Sorcery, increasing the cost of their Ultimate abilities by 60% and increasing your Spell Power by 5% for 5.5 seconds. (10 second cooldown*)

    *7 second cooldown with Torug's Pact next patch

    Huh?

    Did i miss torugs now affects poisons?

    no, it doesn't.

    Yes it does

    Torugs_Poison_2.png


    If there is a damage effect to the poison it will be buffed as well as the cooldown reduced.

    Torugs_Poison.png

    wow, i've been thinking way to small...
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • Thogard
    Thogard
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    Thogard wrote: »
    STEVIL wrote: »
    Would running a green sorcery poison on the back bar (5% increase to spell damage for 5.5 seconds) be worth it, or would you want the additional debuffs from the blue or purple poisons that have shorter durations? And would you want to run a charged weapon to increase the chance of the poison proc?


    PROPHECY-DRAINING POISON IX

    Inflicts Minor Cowardice to your target and grants you Minor Sorcery, increasing the cost of their Ultimate abilities by 60% and increasing your Spell Power by 5% for 5.5 seconds. (10 second cooldown*)

    *7 second cooldown with Torug's Pact next patch
    Would running a green sorcery poison on the back bar (5% increase to spell damage for 5.5 seconds) be worth it, or would you want the additional debuffs from the blue or purple poisons that have shorter durations? And would you want to run a charged weapon to increase the chance of the poison proc?


    PROPHECY-DRAINING POISON IX

    Inflicts Minor Cowardice to your target and grants you Minor Sorcery, increasing the cost of their Ultimate abilities by 60% and increasing your Spell Power by 5% for 5.5 seconds. (10 second cooldown*)

    *7 second cooldown with Torug's Pact next patch

    Huh?

    Did i miss torugs now affects poisons?

    no, it doesn't.

    Yes it does

    Torugs_Poison_2.png


    If there is a damage effect to the poison it will be buffed as well as the cooldown reduced.

    Torugs_Poison.png

    I misspoke - infused has no effect on poisons.

    If you want a poison set, there is a much better option out there with assassin's guile...
    PC NA - @dazkt - Dazk Ardoonkt / Sir Thogalot / Dask Dragoh’t / Dazk Dragoh’t / El Thogardo

    Stream: twitch.tv/THOGARDvsThePeasants
    YouTube: http://youtube.com/c/thogardpvp


  • leepalmer95
    leepalmer95
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    Think i'll try a torugs mag nb dw build.

    Since zos has decided to leave oblivion enchants in with torugs + infused so they proc every 1.4s~? So every 1 -2 weaves.

    Basically viper that goes through shields and block.

    Not sure whether to use a spell dmg glyph or a fire dmg glyth on me offhand, they both can proc at the same time as oblivion.

    Fire dmg has a shorter cooldown
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Sordidfairytale
    Sordidfairytale
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    Thogard wrote: »
    Thogard wrote: »
    STEVIL wrote: »
    Would running a green sorcery poison on the back bar (5% increase to spell damage for 5.5 seconds) be worth it, or would you want the additional debuffs from the blue or purple poisons that have shorter durations? And would you want to run a charged weapon to increase the chance of the poison proc?


    PROPHECY-DRAINING POISON IX

    Inflicts Minor Cowardice to your target and grants you Minor Sorcery, increasing the cost of their Ultimate abilities by 60% and increasing your Spell Power by 5% for 5.5 seconds. (10 second cooldown*)

    *7 second cooldown with Torug's Pact next patch
    Would running a green sorcery poison on the back bar (5% increase to spell damage for 5.5 seconds) be worth it, or would you want the additional debuffs from the blue or purple poisons that have shorter durations? And would you want to run a charged weapon to increase the chance of the poison proc?


    PROPHECY-DRAINING POISON IX

    Inflicts Minor Cowardice to your target and grants you Minor Sorcery, increasing the cost of their Ultimate abilities by 60% and increasing your Spell Power by 5% for 5.5 seconds. (10 second cooldown*)

    *7 second cooldown with Torug's Pact next patch

    Huh?

    Did i miss torugs now affects poisons?

    no, it doesn't.

    Yes it does

    Torugs_Poison_2.png


    If there is a damage effect to the poison it will be buffed as well as the cooldown reduced.

    Torugs_Poison.png

    I misspoke - infused has no effect on poisons.

    If you want a poison set, there is a much better option out there with assassin's guile...

    We can all misspeak at times, I've done it for sure. Assassins is cool, but it's not just about the poison, this affects enchants and poisons. You can get a significant boost to weapon/spell damage with enchants and poisons and pair it up with another set that gives you additional spell/weapon damage/crit/penetration.

    And it's modular, so if needed you can switch out for something like the healing poison. The buff to healing is 1000+ per second, you don't get that with Assassins.
    The Vegemite Knight
  • Chilly-McFreeze
    Chilly-McFreeze
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    Think i'll try a torugs mag nb dw build.

    Since zos has decided to leave oblivion enchants in with torugs + infused so they proc every 1.4s~? So every 1 -2 weaves.

    Basically viper that goes through shields and block.

    Not sure whether to use a spell dmg glyph or a fire dmg glyth on me offhand, they both can proc at the same time as oblivion.

    Fire dmg has a shorter cooldown

    Why not spell damage on back bar and DW with oblivion and prismatic? Feels like half of cyro is vamp anyway. How long of a cooldown does prismatic has?
  • leepalmer95
    leepalmer95
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    Think i'll try a torugs mag nb dw build.

    Since zos has decided to leave oblivion enchants in with torugs + infused so they proc every 1.4s~? So every 1 -2 weaves.

    Basically viper that goes through shields and block.

    Not sure whether to use a spell dmg glyph or a fire dmg glyth on me offhand, they both can proc at the same time as oblivion.

    Fire dmg has a shorter cooldown

    Why not spell damage on back bar and DW with oblivion and prismatic? Feels like half of cyro is vamp anyway. How long of a cooldown does prismatic has?

    Hmm because i want to be able to be effective against everything equally, also won't have torugs both bars?

    Does the torugs boost the enchant proc when you switch back to torugs on dw after using a resto to proc a spell dmg glyph?

    I'd honestly just go fire over prismatic, fire is 25% extra to vamps anyway putting it near the prismatic dmg but will effects everyone.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Tonnopesce
    Tonnopesce
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    Thogard wrote: »
    kuma82 wrote: »
    Axes will outperform the damage bonus of dw swords? I am pretty new, sorta. I played when it first came out on pc but quit after 5 months or so. Just came back to console so started all over. I don't have any monster sets or any dungeon gear. I use crafted torugs, hundings and PvP Morag tong for the weapon damage bonuses.
    The one monster set I thought of was Molag Kena since light attacks will proc the overload, and currently I use mainly light attacks mixed with dots/skills. I'm also cp 250, so not everything is maxed with cp points.

    Yes. The bleed that axes have are very effective. You will have four bleeds with this build.
    Molag Kena is trash and means you'll be missing out on a skill in order to hit the 2 light attacks. You have to learn to weave / ani cancel if you want to get the most out of a torug build. you have to land an enchant every second.

    try different monster sets but i had the most luck with trollking. Once you get those four bleeds up, people tend to drop fast, but it can take time before all of them proc.

    Next patch, TK will be dead. You might want to consider running skoria instead, and using a health glyph instead of a stamina glyph.

    Here's a vid in the BGs i recorded.

    https://www.youtube.com/watch?v=PibDjqzKo9Y

    Well an add on that tell you when you get a fragment (or other abilitare) in the face is borderline cheating, add this to a proctard build and you have the main reason why this game sucks.
    Ty for sharing now when i see your name in a bg match i will just quit for good
    Signature


  • Septimus_Magna
    Septimus_Magna
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    ✭✭
    Think i'll try a torugs mag nb dw build.

    Since zos has decided to leave oblivion enchants in with torugs + infused so they proc every 1.4s~? So every 1 -2 weaves.

    Basically viper that goes through shields and block.

    Not sure whether to use a spell dmg glyph or a fire dmg glyth on me offhand, they both can proc at the same time as oblivion.

    Fire dmg has a shorter cooldown

    Me too, still trying to figure out a good setup for the other pieces. I'll probably focus on sustain because most dmg will come from the enchants anyway.

    Im not so sure about DW on a magBlade, I'd go with either destro/resto for a ranged build or 2H/resto so you can use forward momentum and become immune to snares for 6-8 seconds. Blobs has a very nice build that uses 2H on his magBlade.

    The enchant combo's have to be tested, dual oblivion might be the strongest but it will involve a lot of bar swapping. Going for one dmg enchant and one buff/debuff enchant could also be interesting. Lightning with sd/wd or disease enchant for example. The sd/wd enchant does have the advantage of lasting a couple seconds which means less bar swapping.

    Needless to say its going to be fun to run a magBlade enchant build.
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • leepalmer95
    leepalmer95
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    ✭✭✭✭✭
    Think i'll try a torugs mag nb dw build.

    Since zos has decided to leave oblivion enchants in with torugs + infused so they proc every 1.4s~? So every 1 -2 weaves.

    Basically viper that goes through shields and block.

    Not sure whether to use a spell dmg glyph or a fire dmg glyth on me offhand, they both can proc at the same time as oblivion.

    Fire dmg has a shorter cooldown

    Me too, still trying to figure out a good setup for the other pieces. I'll probably focus on sustain because most dmg will come from the enchants anyway.

    Im not so sure about DW on a magBlade, I'd go with either destro/resto for a ranged build or 2H/resto so you can use forward momentum and become immune to snares for 6-8 seconds. Blobs has a very nice build that uses 2H on his magBlade.

    The enchant combo's have to be tested, dual oblivion might be the strongest but it will involve a lot of bar swapping. Going for one dmg enchant and one buff/debuff enchant could also be interesting. Lightning with sd/wd or disease enchant for example. The sd/wd enchant does have the advantage of lasting a couple seconds which means less bar swapping.

    Needless to say its going to be fun to run a magBlade enchant build.

    Dual oblivion cannot double proc though can it.

    The reason you go oblivion + fire/ spell dmg/ prismatic is because you can only double proc enchants that use itade and repora.

    So you need 1x itade e.g. oblivion then something with repora e.g. spell dmg/ fire etc... and you can only double proc enchants using dw.

    I'd like to use forward momentum but i feel that if i'm going to use a torugs enchant build i may as well get the double enchants.

    If the spell dmg is buffed when i reswitch to dw bar then i'll go spell dmg back bar and fire front bar so i get oblivion and fire proc every 1.4s. Which seems OP. Though i'm not sure yet. Have to test the spell dmg back bar thing but i can't access the pts.

    Currently i have this:

    http://en.uesp.net/wiki/Special:EsoBuildEditor?id=21486

    Now i'm not sure on the regen, if i can sustain on it just fine i'll swap a monster set for the new 1 piece mag max + stamina next patch. Drop to around 2300~ regen. 2-3-4 pieces are being buffed so i'd hit 40k magicka that way. I'll have to see if i can survive but if not i'll drop regeneration for dampen.

    But my damage on my skills is decent + the enchants should be nice.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Septimus_Magna
    Septimus_Magna
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    @leepalmer95 Dmg enchants of the same type can proc once for each weapon bar I believe. So with a DW/resto setup you could go oblivion+sd/wd dmg on the DW bar and oblivion on the resto bar. Only downside is that you wont have Torugs (or Amberplasm) 5pc on the back bar.

    Shadowrend gives the same debuff as Shade (which should find a way on your bar) but its a good choice if you're not going to use it. Engine Guardian should now follow like the Warden's Netch so that could be quite good if it doesnt pull you out of stealth.

    Ive also thought about Skoria but it takes some adjustments to get enough DOTs to make it work. Im probabaly going for a destro/resto build with Funnel, Crippling Grasp, Merciless Resolve, Impale and Soul Assault to *** ppl off.
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
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