Sixsixsix161 wrote: »@jkolb2030
Thanks.
I've tried sword n board PvE with my current character (level 13) and didn't like it. So, I got all my points reset and changed to 2H (I had him set up for stam).
I'm going mag with the fire abilities. Don't know how far, I'm not the best melee player.
I already made one mistake, using jewelry with weapon damage, that didn't work lol. So, I'll change that to spell damage and see what happens.
Sixsixsix161 wrote: »
So if you aren't the best melee* player, at least get comfortable with being in melee range with your DK. It's not so bad as you get into it because you do have your heal from your claw morph, and you have spiked armor and harness magicka as shields.
Good Luck!
EDIT: Also, don't be afraid to pop your ultimate whenever you have it ! The DK passive restores your resources when you use your ultimate, it's a great "oh ***" button.
Having mained a DK throughout ESO, some things to really consider...
PVE:
StamDK is one of the hardest hitting stam classes right now, maybe not THE best depending on the player but very high up there. That being said, they are very much oriented around single target damage. The way their skills and morphs play out is to be a heavy single target, DoT based playstyle. You apply all of your DoTs to enemies and let your support abilities (spiked armor as mentioned above etc..) keep you alive until you either kill the enemy or are ready to reapply your DoTs.
The only execute ability you will get as a StamDK is Steel Tornado(Dual Wield), Poison Injection (Bow) which is more of an execute DoT than a real execute, and Execution/Reverse Slice (2H). This, again, limits your playstyle to more of a single target bruiser. Also, with the changes to sustain since Morrowind, it may feel like a slow paced playstyle.
MagicDK is a heavy hitting AoE playstyle with all fire damage. Great utility and damage out of their skills, but rely heavily on sustain help from all sources (witchmothers brew for solo content, lightning wall for group content, offbalance procs in general).
The MagDK playstyle is similar to the Stam version, however you can use your Molten Whip/Flame Lash skill as a "spammable" skill between all of your DoTs. This adds to the pace of the playstyle. Your AoEs are also very abundant with the magDK - Eruption, Wall of Elements, Fiery Breath, Burning Talons etc.. And you have all of the same utility skills available like spiked armor, harness magicka, the Heal from the magicka morph of searing strike etc.. However, you again have no execute ability as a magDK - when the targets health is low, you "whip it out" .. referring to your molten whip/flame lash skill..
I've nver used a sword n board on a DPS DK unless I'm in PvP. If anything I'd run a destro and a resto on a magicDK, and rely on either Rally (2h heal over time skill) or a Vigor on a stamDK.
Overall, DK is probably one of the most enjoyable classes to play for me as i think they do a good job of mixing the class skills with the weapon skills.
Solo Play 2H Fire DK:
Heavy Chest, Heavy Boots, Light armor rest -- crafted; Heavy Chest for highest armor value, all other pieces your choice relaly, I just list boots because it usually looks the best. 5x light will give you good magic penetration for dps, which is helpful since you will be doing a lot of magic DoTs
Robust Willpower Jewelry, with 2 mag regen, and 1 weapon damage enchants
2h Sword (for bonus damage) with magic damage/drain magic enchant
Attributes: 24 mag, 20 health, 20 stam
(fight bar)
Bar 1: Brawler (Morph of cleave, adds shield per enemy hit), Burning Talons (snare+fire dot), Draw Essence (Fire damage+mag return), Engulfing Flames (fire damage amplifier), Degeneration (not for the spell damage buff, but for the chance to heal on light/heavy attacks, and to keep mages guild buff consistent across bars), Flawless Dawnbreaker (dual bar, weapon damage buff from morph and fighters guild passives)
(buff bar + execute)
Bar 2: Executioner (so you have an execute), Burning Embers (fire damage+burst heal for damage done at end), Flames of Oblivion (weapon/spell crit +fire damage), Igneous Weapons (Spell/Weapon damage % buff), Scalding Rune (mages guild buffs+fire DoT -- tidbit: The daedric runes translate to "Fire Song"), Ultimate: Flawless Dawnbreaker (see above)
Crafted pieces:
Torug's Pactx3 -- some more spell damage + hp buff
Seducers x5 -- max mag + recovery + cost reduction, since heavy attacks are going to restore stam
Armor Trait:
Infused on "large" pieces (Chest, Head), one for Stam, one for Mag (if staying thematic, enchant chest stam, head mag)
all others in Divines
Weapon Trait:
Infused (for higher damage procs and mag returns), or Sharpened (for penetration)
Mundus: Atronach for the mag recovery is probably your best friend here, since again, you won't have a lot of restoration of magicka other than pots and the stat itself.
You end up with a good mix of damaging skills from magicka, without your regular attacks being entirely useless, and an AoE stam attack that will add to your durability while fighting.
Having mained a DK throughout ESO, some things to really consider...
PVE:
StamDK is one of the hardest hitting stam classes right now, maybe not THE best depending on the player but very high up there. That being said, they are very much oriented around single target damage. The way their skills and morphs play out is to be a heavy single target, DoT based playstyle. You apply all of your DoTs to enemies and let your support abilities (spiked armor as mentioned above etc..) keep you alive until you either kill the enemy or are ready to reapply your DoTs.
The only execute ability you will get as a StamDK is Steel Tornado(Dual Wield), Poison Injection (Bow) which is more of an execute DoT than a real execute, and Execution/Reverse Slice (2H). This, again, limits your playstyle to more of a single target bruiser. Also, with the changes to sustain since Morrowind, it may feel like a slow paced playstyle.
MagicDK is a heavy hitting AoE playstyle with all fire damage. Great utility and damage out of their skills, but rely heavily on sustain help from all sources (witchmothers brew for solo content, lightning wall for group content, offbalance procs in general).
The MagDK playstyle is similar to the Stam version, however you can use your Molten Whip/Flame Lash skill as a "spammable" skill between all of your DoTs. This adds to the pace of the playstyle. Your AoEs are also very abundant with the magDK - Eruption, Wall of Elements, Fiery Breath, Burning Talons etc.. And you have all of the same utility skills available like spiked armor, harness magicka, the Heal from the magicka morph of searing strike etc.. However, you again have no execute ability as a magDK - when the targets health is low, you "whip it out" .. referring to your molten whip/flame lash skill..
I've nver used a sword n board on a DPS DK unless I'm in PvP. If anything I'd run a destro and a resto on a magicDK, and rely on either Rally (2h heal over time skill) or a Vigor on a stamDK.
Overall, DK is probably one of the most enjoyable classes to play for me as i think they do a good job of mixing the class skills with the weapon skills.
I agree with most of this except the stam part ....
Stam DK are in a very questionable place atm... I would not recomend this route until you learn to animate cancel ... This playstle requires constant heavy attacks with animation canceling.... They recieved 9 meta nerfs last patch and took one of the hardest nerfs that I have seen a stam class take in this game....
Magicka DK did not get hit as hard as the Stam version and has much more tools atm... I would recomend MDK
Having mained a DK throughout ESO, some things to really consider...
PVE:
StamDK is one of the hardest hitting stam classes right now, maybe not THE best depending on the player but very high up there. That being said, they are very much oriented around single target damage. The way their skills and morphs play out is to be a heavy single target, DoT based playstyle. You apply all of your DoTs to enemies and let your support abilities (spiked armor as mentioned above etc..) keep you alive until you either kill the enemy or are ready to reapply your DoTs.
The only execute ability you will get as a StamDK is Steel Tornado(Dual Wield), Poison Injection (Bow) which is more of an execute DoT than a real execute, and Execution/Reverse Slice (2H). This, again, limits your playstyle to more of a single target bruiser. Also, with the changes to sustain since Morrowind, it may feel like a slow paced playstyle.
MagicDK is a heavy hitting AoE playstyle with all fire damage. Great utility and damage out of their skills, but rely heavily on sustain help from all sources (witchmothers brew for solo content, lightning wall for group content, offbalance procs in general).
The MagDK playstyle is similar to the Stam version, however you can use your Molten Whip/Flame Lash skill as a "spammable" skill between all of your DoTs. This adds to the pace of the playstyle. Your AoEs are also very abundant with the magDK - Eruption, Wall of Elements, Fiery Breath, Burning Talons etc.. And you have all of the same utility skills available like spiked armor, harness magicka, the Heal from the magicka morph of searing strike etc.. However, you again have no execute ability as a magDK - when the targets health is low, you "whip it out" .. referring to your molten whip/flame lash skill..
I've nver used a sword n board on a DPS DK unless I'm in PvP. If anything I'd run a destro and a resto on a magicDK, and rely on either Rally (2h heal over time skill) or a Vigor on a stamDK.
Overall, DK is probably one of the most enjoyable classes to play for me as i think they do a good job of mixing the class skills with the weapon skills.
I agree with most of this except the stam part ....
Stam DK are in a very questionable place atm... I would not recomend this route until you learn to animate cancel ... This playstle requires constant heavy attacks with animation canceling.... They recieved 9 meta nerfs last patch and took one of the hardest nerfs that I have seen a stam class take in this game....
Magicka DK did not get hit as hard as the Stam version and has much more tools atm... I would recomend MDK