hmsdragonfly wrote: »@Tryxus please remove Soul Assault ;-;Rustyfish101 wrote: »Dragonknight healers are absolutely viable. I have one, she's my baby. I loved playing her and she's actually even better with Morrowind now that orbs can give either Magicka or Stamina and will be even more useful still next patch when the target heal's (Obsidian Shard) range will be increased to 28 meters from the 10 it is now. While my Warden is my favourite currently, my DK will always be the one I'm proud of. I made a guide on them about half a year ago that I used to help someone, I'll post it here too, I've corrected the outdated info though lol.Argonian Dragonknight
Literally every elitist has just set fire to their monitor reading that but it actually works amazingly and is my favorite to play. You won't have too much issues with resources even though it might seem like it compared to the breton templar because every time your mag gets low you should have either a potion or ultimate or both ready and as an argonian DK you'll know those will do much more for you than the other races and classes.
Front bar: Ward Ally, Healing Springs, Combat Prayer, Igneous Shield (shields nearby allies and gives you 25% major mending buff while active so just reapply every 5 seconds or so), Cauterize (large heal every 5 seconds so lowest health ally as well as extra crit, just refresh every 20 seconds... I wish it were toggle-able again *cries*) and ulti is Aggressive Warhorn.
Back bar: Mutagen (I personally prefer having two resto staffs cause Magicka dps are a dime a dozen and they should all be using Blockade of Storms anyways so 1 more person using it probably won't make much of a difference but if you'd rather use that than mutagen this would be where you'd put it.), Igneous Weapons (for dem buffs), Orbs (doesn't matter which one you use, I use the healing ones cause they help me out and I don't have to feel stressed when spamming them), Obsidian Shard (this is essentially the DK's BoL but be careful with this one as the ally you're trying to heal has to be within 10m of the enemy you shot this ability at), Cauterize (so you don't lose the ability between bar swaps) and ulti is Aggressive Warhorn.
Edit: Noticed some people mentioning Atronach Mundus and Max Magicka or Magicka recovery monster helm. I personally do not recommend either of those for a healer at all. Especially if you follow the build I have in the Spoiler there, promise you won't have resource issues with that build as long as you aren't spamming high cost skills constantly. People sometimes forget how much Springs really does for you, in most cases an "oh crap" skill isn't ever even needed anyways, you should always have one just in case anyways though. In my experience the more Healing Done you have, the better. Ritual Mundus and Troll King monster helm is best even if you only use 1 piece of the monster set.
(Also fun fact: the amount of Magicka restored via Healing Springs doesn't change based on how much it costs to cast, so change any recovery glyphs you have on your healer jewelry (that aren't Spell power) to reduce spell cost and you're gonna find you'll have even less issues with resources.)
Good call, I forgot about Ritual. For the 2% Healing Done vs Max Magicka, I don't think there's a lot of difference, players can use whatever they have :P
Did I meet you in bgs?
GreenhaloX wrote: »Before I started playing this game I remember I read somewhere that every class can perform every role. My Templar healer is awesome, but what if I wanna heal on other classes like Dragonknight or Nightblade? Are the only heals available to these classes the ones that the Restoration Staff provides or am I missing something?
First off, I don't know much about a healer; none of my toons are healer. Even my Templars are pure dps. As for healing on a DK or NB, I guess it is whether you're looking to heal a group like a healer would or a self-sustaining heal. Well, for me, at least, I don't know why anyone would choose a DK or a NB for a group healing as a true healer toon would. So.. for self-sustaining healing for a DK and NB, the best would be Vigor. Of course you would have to level up to level 5 in PvP to get Vigor. For my DW StamDK and StamBlade, no doubt, it is Vigor. Plus, Vigor also heals nearby toons. However, for my 2H StamDK, I prefer the Rally. Rally gives good self-healing and also the Major Brutality in one skill slot; thus, eliminating the need to double slot the Igneous Weapon and Vigor (or Green Blood.) If you don't have Vigor yet, the Green Blood is sufficient enough for self-healing on a DK, stam or mag. Draw Essence isn't bad at all either for healing for a DK, but cost a bit of Magic. I only slot this on my MagDK. Another good heal for a DK is Burning Embers, and it's a low costing magic-based skill. Well, a bit less effective since the nerf, but still useable. Also, don't get too wrapped up on Major Mending with the Igneous Shield (unless you're going for a DK tank; which, although has been nerfed, is still functional for a tank.) The shield has been nerfed to shred and practically worthless now on a Stam or MagDK. I don't even slot it anymore and instead been using the Bone Shield for both.
As for the NB.. well, if you don't have Vigor yet (and I don't care much about the Siphoning healing on a NB, I personally think those skills are crap for a NB's self healing), you're just left to use the Reaper's March or the other essence drawing skill. Braincramp.. I can't recall what that NB skill is right now. I have a NB, but don't play it as much as the other toons.