- Changing evasion on shuffle to something not related do dodge (since if you you can dodge you are going to dodge not to rely on some dodge proc chance). My idea is always around blade cloak buff (AoE damage reduction), but there is concern that it could help even more to light/heavy (tho that is already true with evasion) and some DW lovers would lost the flavor
Some really excellent suggestions there @SodanTok. The one I'm quoting is by far the most important. If ZOS insists on RNG-based survival for medium armor, Major Evasion should be replaced with a new parry chance buff (Major Deflection?). It could be something like a 30% chance to reduce incoming direct damage attacks by 50% with ZERO CC avoidance. This would smooth out survivability and remove a layer of frustration for both you and those attacking you. Note that this buff would remain active during dodgeroll.
Well, you can't really give medium armor more damage - that's clear to anyone who's not playing a zero dmg/healing impregnable build (that actually works way better on heavy armor).
What medium armor needs is more survivability so that it can actually deal damage before dying.
As it stands, one Soul Assault is enough to melt a stamina build no matter how much crit resistance you have. You either take 15k damage (assuming atleast 80k Soul Assault tooltip) and spend 17,2k stamina blocking, or you die.
Bird spam? Dead as well (without cloak), nothing outheals that. Sweeps? Same thing, if Templar can actually aim them.
...I could go on.
Lacking the mitigation/healing received passive from heavy & the shields of light armor, what medium armor needs is a dodge roll that actually accomplishes something
https://www.youtube.com/watch?v=4w1N804zC8c
6mins in
This build is honestly the tankiest i've run in PvP
and its full medium.
https://www.youtube.com/watch?v=4w1N804zC8c
6mins in
This build is honestly the tankiest i've run in PvP
and its full medium.
GreenSoup2HoT wrote: »You may disagree with me but there are two mechanics that changed that drastically effected 1 play-style more then all of the play-styles in the game.
-No Block Regen
-No Sprint Regen
Any time a medium armour player wants to reposition, use a well timed block we stop our stamina regen. Well this is a huge problem. I personally tend to re-actively block and sprint a lot and this ends up costing me a lot of resources compared to just healing through the damage which i don't think is right.
I could have 3000+ regen and if i try to sprint and utilise what my armour skill-line excels at i just end up losing regen ticks in the process. This is completely counter productive.
How to fix these issues:
Change Sprint and Blocking to exponential cost stacking instead of preventing stamina regen. The problem with sprinting and blocking is with people who do it forever. People who use sprint and block pro-actively are just playing smart and should not be punished for it.
These exponential cost increases should be on a 4-second cool-down just like roll-dodge. That way you still retain your stamina regeneration ticks but if you don't give your self a 4 second break you will end up destroying your stamina pool, just like spamming dodge roll like a dummy.
Just to comment on blocking. The S+B ultimate would count as blocking towards this cool-down. This prevents people from perma-blocking with ult regen builds and just trolling. I would much rather see people play smart then abuse ult-regen stam dk's with s+b ult.
I like to wait and see, both heavy and medium is going to get a indirect boost to their survivability thanks to the sharpen nerf.
and there are currently some medium armor configurations that are just strong af, mainly involving the Impregnable set with Well-fitted/Reinforced. there will also be a boost to crit chance in the upcoming patch that means medium armor builds easily could get up to 99% crit.
but if i was to throw out an idea i would suggest a boost to movement speed of the Athletics passive with 1%, as the current 3% is not that significant, a slight boost to this could also maybe make 7/7 builds viable instead of the current norm of 5/1/1
It's silly to me that I can now sprint better on my mag sorc now than I can on my 2 stam builds ever since I took the morph of dark deal that spends magicka to get health and stam. Really was to make sure I can break free to avoid stun lock deaths but now I can hit major expedition, sprint, and return stam to full, and repeat. Same goes for blocking
Waffennacht wrote: »
I see tremorscale, so the build will change in horns yes?
Yes, but trust me - it'd be tankier/better as a full heavy (or 5/1/1 heavy) setup, especially with impen/sturdy gear instead of well-fitted (dodge cost reduction helps you against those stam builds in the video, but that's about it).
And here's why, assuming you run 5x Viper 5x Impregnable & 2x Tremor S&B setup like you wrote:
- Zero weapon damage from gear, this means Agility passive doesn't benefit you much at all - 252 weapon damage to be precise (and that's with 3x weapon dmg glyphs on jewelry & warrior mundus).
- Zero stam regen from gear, unless you run them on jewelry - you get around 230 regen only from Wind Walker passive.
- You run S&B, which means you can actually block most of the dmg from things like that Soul Assault in the video without taking as massive hit to stamina pool as other weapons - it still stops stam regen entirely while blocking though, which is another reason to run heavy for the Constitution returns.
But yes, no one is saying you can't 1vX in medium (it's still perfectly doable) - beating semi-decent players that actually heal/shield themselves & use undodgeable abilities on you (with good high stat gear) is another matter.
S&B definitely helps against the undodgeable stuff, but if I were to play a tank I'd just go heavy armor.
I'm also curious to see how the damage with this build will be after proc set nerfs.
Yes, Swapping to Storm and swapping to Heroic Slash instead.
Viper will also be swapped out, not decided on it yet; thinking Eternal Hunt.
This would let me swap on another Well Fitted piece on shield and Dual Axes (I don't have axes) for the bleed.
GreenSoup2HoT wrote: »
In my opinion the only play-style that can pull off Eternal Hunt is a Wood-Elf Stamblade. Simply because i think roll-dodging is a waste of resources now considering all the undodgeable stuff. They have such high stamina recovery and Eternal Hunt works with the placestyle to deny gap closer spam then cloak after the roll dodge.
Depending on what class your playing i could offer suggestions on what to replace viper with.
I currently run Viper and i do have some options that i was thinking about swapping too. Cryodills Crest is actually a really good reliable healing debuff that can be enhanced with befoul cp. Combined with disease enchant you can healing debuff by 62% easily. However since the crit bonuses have been enchanced by so much and nirnhound buffed, hundings rage with nirnhound weapons may make a comeback to enhance stamina healing by quiet a bit.
I like to wait and see, both heavy and medium is going to get a indirect boost to their survivability thanks to the sharpen nerf.
and there are currently some medium armor configurations that are just strong af, mainly involving the Impregnable set with Well-fitted/Reinforced. there will also be a boost to crit chance in the upcoming patch that means medium armor builds easily could get up to 99% crit.
but if i was to throw out an idea i would suggest a boost to movement speed of the Athletics passive with 1%, as the current 3% is not that significant, a slight boost to this could also maybe make 7/7 builds viable instead of the current norm of 5/1/1
https://www.youtube.com/watch?v=4w1N804zC8c
6mins in
This build is honestly the tankiest i've run in PvP
and its full medium
This is nearly a full proc build that is dependent on damage that most likely won't available next patch. I would guess a lot of your "tankiness" comes from pressure that won't be present in a month. And for the record, medium is still brutal on a stamblade.