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How is the x% additional dmg computed

HerrPulaRau
HerrPulaRau
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Ok... so there are a number of skills that have a description like "Skill A does x dmg, some other effects. Skill A does y% additional dmg".

For example: Warden bear

Rouse a loyal grizzly to fight at your side. The grizzly's swipe deals Magic Damage.
Once summoned, you can activate Guardian's Wrath for 75 Ultimate. Causes Magic Damage and deals 100% additional damage to targets under 25% Health.
The grizzly's attacks do an additional 12% damage.
Player's Note: while switching weapons bear disappears unless slotted on both ultimate slots

There are other skills with description like that (all sorcs pets, overload, etc.)

Now... y% from what? I'm assuming is not from its own dmg because then they could've just increase the tooltip. This bugs the hell out of me because is so unclear (for me at least).
  • LMar
    LMar
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    It says that because it is a morph choice. The other morph has another effect. So choosing that morph will have your attack do more damage as a morph effect. And yes it is calculated from the tooltip value
    "If a stick of fish is a fish stick, it will stick like other fish sticks stick"
    "Taller races now sit in chairs correctly"
  • Reorx_Holybeard
    Reorx_Holybeard
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    Damage modifiers like this usually stack so for low health targets you would do +112% damage (multiply the base tooltip damage by 2.12). As to why they do this on several skills is a good question. I would guess each skill has a number for bonus damage they can easily modify instead of the base numbers themselves.
    Reorx Holybeard -- NA/PC
    Founder/Admin of www.uesp.net -- UESP ESO Guilds
    Creator of the "Best" ESO Build Editor
    I'm on a quest to build the world's toughest USB drive!
  • HerrPulaRau
    HerrPulaRau
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    @LMar if you check skills the morph choices are on green and different. Also After the morph is done the tooltip is updated with new value so is not that. Also the bonus is given on base skill. Please see link below.

    @Reorx_Holybeard I'm not talking about execute skills. That is normal to be % since it goes up to that point regarding the enemy life. About the part that is easy to modify is a basic math formula that would also not be a reason.

    That is exactly why I gave bear as example (http://elderscrollsonline.wiki.fextralife.com/Animal+Companions). To exemplify is not an execute skill and not a morph gain.
    Edited by HerrPulaRau on August 4, 2017 1:28PM
  • Reorx_Holybeard
    Reorx_Holybeard
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    @Reorx_Holybeard I'm not talking about execute skills. That is normal to be % since it goes up to that point regarding the enemy life. About the part that is easy to modify is a basic math formula that would also not be a reason.

    I was also talking about general skills that add +% damage. And how multiple damage multipliers combine is not always obvious...sometimes it is additive (like in this case) and sometimes it is multiplicative (like with Empower in most cases).

    Again, as to "why" this is done we're just left with guessing. It is probably just easier to modify a single +% damage number than the base numbers or perhaps there is some design philosophy behind it.
    Reorx Holybeard -- NA/PC
    Founder/Admin of www.uesp.net -- UESP ESO Guilds
    Creator of the "Best" ESO Build Editor
    I'm on a quest to build the world's toughest USB drive!
  • red_emu
    red_emu
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    Who cares? Bear is purely cosmetic! My character can flutter his eyelashes for more damage than the bear! And the bear ulti? It's more of a flatulence than an ulti.
    PC - EU:
    Falathren Noctis - AD MagNecro
    Falathren - AD StamSorc
    Falathren Eryndaer - AD StamDen
    Falathren Irimion - AD MagPlar
    Talagan Falathren - AD StamDK
    Falathren Infernis - AD MagDK
    Your-Ex - AD MagBlade
  • HerrPulaRau
    HerrPulaRau
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    TLDR: I'm not asking if a specific skill is strong I'm just asking for any official description or any response backup by tests for the skills with th % description.

    @Reorx_Holybeard You may be right about the reason. But... some other skills have the damage updated on lvl up (just as the skills I'm talking about have the % updated on lvl up). So... there is an inconsistency. Why make part of skills one way and part another way (I'm a dev myself... I find that repulsive :)) ). Why not have everything organized the same... clear for everyone... etc.?

    @red_emu Any skill if not played right is purely cosmetic (I'm not saying bear is a strong skill - I just use it to exemplify a set of skills tooltips). Ex. If you play volatile familiar without activating the ability it gives about 390 dps (at least for my build). If u loose the last pulse(s) because of overcasting it makes about 1k dps. If you use it right it makes over 4k dps - getting to the top 4 in skill dps.

    Anyway... strictly regarding bear... on my "super" lvl 10 warden it gives 11k dmg for 75 ult (so maybe 20-30k at cp 630 - any1 with a warden geared up can confirm this? - I have no way to know it). It is also an execute (so it can proc sets like sheer venom I guess - didn't try) so that is about 22k dmg / 75 ult (when under 25%). If u add normal attack to that (2.5k for my char - I think every 2 seconds - didn't count?)... factor in crit rate... you get about (1250 + 11000 / 25 * (75/100 + 2 * 25 / 100)) * (40/100 + 1.5 * 60 / 100) = 2340 dps unless I made any mistake (I assumed 60% crit rate, basic 1.5 crit modifier, no other buffs, ult used correctly on MY lvl 10 warden - and I may have made some mistakes since I computed this in mind - pls. point them out). That is not bad at all. Seriously. Maybe not extraordinary for an ult but... still pretty good. If you consider bear running like a crazy thing after random npcs etc... you go lower of course. Considering you lack aoe and the 8% from lighting staff if you use it instead of destro ult / meteor... maybe not best ult in game. But it can become strong with master architect (since is cheap)... Anyway... totally different topic (I got a bit carried away). If you want we can make another post to discuss if bear is useful or not my question is about the 12%.

    I have a feeling that that extra 12% are scaled from magika (based on my volatile experience - but no actual tests to back this feeling up). If I am right with that bear can actually become pretty strong.

    Now... I don't say it scales like that. I am actually trying to find out what it scales from. I just wander why no1 is actually asking the same question.
  • Bakkagami
    Bakkagami
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    red_emu wrote: »
    Who cares? Bear is purely cosmetic! My character can flutter his eyelashes for more damage than the bear! And the bear ulti? It's more of a flatulence than an ulti.

    Simply a matter of people not knowing how to use it or not going through the trouble of using it as it requires alot more micromanagement than people are used to. That bear ult is essentially an incap with an execute. Used right, it can hit for even more.
  • red_emu
    red_emu
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    Bakkagami wrote: »
    red_emu wrote: »
    Who cares? Bear is purely cosmetic! My character can flutter his eyelashes for more damage than the bear! And the bear ulti? It's more of a flatulence than an ulti.

    Simply a matter of people not knowing how to use it or not going through the trouble of using it as it requires alot more micromanagement than people are used to. That bear ult is essentially an incap with an execute. Used right, it can hit for even more.



    Now I wasn't exactly serious. I use my bear all the time :smile:
    PC - EU:
    Falathren Noctis - AD MagNecro
    Falathren - AD StamSorc
    Falathren Eryndaer - AD StamDen
    Falathren Irimion - AD MagPlar
    Talagan Falathren - AD StamDK
    Falathren Infernis - AD MagDK
    Your-Ex - AD MagBlade
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