Reloader84 wrote: »I would like to start with that I am glad that proc sets are being changed and nerfed in a sense. Although, I am unsure why Valkyn Skoria is not on the list of changed procs.
With that said i believe that Stamina builds with maybe an exception of Stamina DK's will be at a huge disadvantage in Cyrodiil. The vast majority of players that played stamina classes used these sets such as Selene's, Viper, Widowmaker, Red Mountain as a way to create enough burst to get through other classes defenses. Without the burst from even one of these sets i think that there will be disparity within the ranks of Subscribers that prefer playing stamina based characters. Since I think these changes are needed there has to be another solution to this issue.
Now, I'm sure the changes i think need to happen will incite a fair amount of crying among the classes that i will mention. The class hurt the most out of the changes are Stamina Nightblades, and yes, that is the class i have enjoyed the most since the game released even when we couldn't morph abilities to stamina. I do not believe these issues to be kept just to the Stamina Nightblade though. I have spent a while thinking about these as to not tip the scales towards any one class looking at all the mechanics of each class.
***Part 1 of 2 that will incite negative feedback***
-Magicka Sorcerers- (Magicka Shields in general)
Shields have always been an issue. I think that 6 second duration based on cost was fair. But being able to stack 3 shields makes them a bit too tanky. To fix this I think that shields should be based of your characters armor, or they should be able to be critical damage. (Obviously this could go to all shields not just sorcerers)
-Magicka DK's-
This class is meant to be tanky. I honestly just believe that their abilities heal for too much and it needs to be toned down by 15-20%
-Templars-
Extended Ritual is more powerful than most of their heals. Most all Character arch types in this game rely on an affecting ability to do damage. This ability basically says "Nope, go to hell". I think the best fix to this would be a cool down timer on the ability.
***Part 2 of 2 that will incite negative feedback***
-Nightblades-
This is more focused at ZOS, Please stop breaking Cloak (for all those that say cloak is OP please remember that stealth is available to everyone, and there are multiple counters to its mechanic found in Mages Guild, Fighters Guild, Support, and Detection pots.)
On a similar subject, I am a firm believer that Nightblades should not have to spec Vampire to get faster stealth speed as they are inherently a stealth based class. I think that Vampire should be something that Non-Stealth based classes should have to go in order to get similar speed.
*******************************************************************************************************************
Thoughts? Better ideas? (That would not tip the scales in favor to another class)
I just want a stamina based shield.
Nightblades can access fast stealth without being a vampire by choosing the Concealed Weapon morph of Veiled Strike. Not ideal for StamNBs as Surprise Attack is better for them, but it's an option.
Sorry to the OP if I am interpreting this incorrectly but it seems you are just asking for class specific nerfs for Sorc, Templars & DKs... with a buff for NBs. That's not going to go well.I just want a stamina based shield.
Bone Shield & morphs (undaunted) .... terrible shield but hey, it's stamina!
I've been killed by haunted curse more times than I can remember. Another sorc ability can go upwards of 15k damage..... and people *** about Viper and RM proc sets? Sets that once all the damage reductions are factored in, are lucky to do 2-4k damage since they can't crit and do WAY less than their PvE variants. Plenty of sorc abilities (or whatever) have ZERO to no cast time, no way to see them until you are hit, and yet people *** about the proc sets? If shields are not handled soon, with either cooldowns, no stacking, etc. you are going to see more people bailing out of the game. This isn't week 3 of release. Too many people spent countless hours building up gear that's going to be broken or worthless even further. If people just need shields to mitigate all current damage that's already nerfed, it'll be worse after next patch, much worse. Ever single set I own is getting a reduction of sorts, which is going to hurt PvE more than anything else. The entire point of leveling is to get stronger, not take a step forward and a db DK knocking you 5 back with a 10k hit they can repeat. WTG Zos...
Reloader84 wrote: »I would like to start with that I am glad that proc sets are being changed and nerfed in a sense. Although, I am unsure why Valkyn Skoria is not on the list of changed procs.
With that said i believe that Stamina builds with maybe an exception of Stamina DK's will be at a huge disadvantage in Cyrodiil. The vast majority of players that played stamina classes used these sets such as Selene's, Viper, Widowmaker, Red Mountain as a way to create enough burst to get through other classes defenses. Without the burst from even one of these sets i think that there will be disparity within the ranks of Subscribers that prefer playing stamina based characters. Since I think these changes are needed there has to be another solution to this issue.
Now, I'm sure the changes i think need to happen will incite a fair amount of crying among the classes that i will mention. The class hurt the most out of the changes are Stamina Nightblades, and yes, that is the class i have enjoyed the most since the game released even when we couldn't morph abilities to stamina. I do not believe these issues to be kept just to the Stamina Nightblade though. I have spent a while thinking about these as to not tip the scales towards any one class looking at all the mechanics of each class.
***Part 1 of 2 that will incite negative feedback***
-Magicka Sorcerers- (Magicka Shields in general)
Shields have always been an issue. I think that 6 second duration based on cost was fair. But being able to stack 3 shields makes them a bit too tanky. To fix this I think that shields should be based of your characters armor, or they should be able to be critical damage. (Obviously this could go to all shields not just sorcerers)
-Magicka DK's-
This class is meant to be tanky. I honestly just believe that their abilities heal for too much and it needs to be toned down by 15-20%
-Templars-
Extended Ritual is more powerful than most of their heals. Most all Character arch types in this game rely on an affecting ability to do damage. This ability basically says "Nope, go to hell". I think the best fix to this would be a cool down timer on the ability.
***Part 2 of 2 that will incite negative feedback***
-Nightblades-
This is more focused at ZOS, Please stop breaking Cloak (for all those that say cloak is OP please remember that stealth is available to everyone, and there are multiple counters to its mechanic found in Mages Guild, Fighters Guild, Support, and Detection pots.)
On a similar subject, I am a firm believer that Nightblades should not have to spec Vampire to get faster stealth speed as they are inherently a stealth based class. I think that Vampire should be something that Non-Stealth based classes should have to go in order to get similar speed.
*******************************************************************************************************************
Thoughts? Better ideas? (That would not tip the scales in favor to another class)
Reloader84 wrote: »I would like to start with that I am glad that proc sets are being changed and nerfed in a sense. Although, I am unsure why Valkyn Skoria is not on the list of changed procs.
With that said i believe that Stamina builds with maybe an exception of Stamina DK's will be at a huge disadvantage in Cyrodiil. The vast majority of players that played stamina classes used these sets such as Selene's, Viper, Widowmaker, Red Mountain as a way to create enough burst to get through other classes defenses. Without the burst from even one of these sets i think that there will be disparity within the ranks of Subscribers that prefer playing stamina based characters. Since I think these changes are needed there has to be another solution to this issue.
Now, I'm sure the changes i think need to happen will incite a fair amount of crying among the classes that i will mention. The class hurt the most out of the changes are Stamina Nightblades, and yes, that is the class i have enjoyed the most since the game released even when we couldn't morph abilities to stamina. I do not believe these issues to be kept just to the Stamina Nightblade though. I have spent a while thinking about these as to not tip the scales towards any one class looking at all the mechanics of each class.
***Part 1 of 2 that will incite negative feedback***
-Magicka Sorcerers- (Magicka Shields in general)
Shields have always been an issue. I think that 6 second duration based on cost was fair. But being able to stack 3 shields makes them a bit too tanky. To fix this I think that shields should be based of your characters armor, or they should be able to be critical damage. (Obviously this could go to all shields not just sorcerers)
-Magicka DK's-
This class is meant to be tanky. I honestly just believe that their abilities heal for too much and it needs to be toned down by 15-20%
-Templars-
Extended Ritual is more powerful than most of their heals. Most all Character arch types in this game rely on an affecting ability to do damage. This ability basically says "Nope, go to hell". I think the best fix to this would be a cool down timer on the ability.
***Part 2 of 2 that will incite negative feedback***
-Nightblades-
This is more focused at ZOS, Please stop breaking Cloak (for all those that say cloak is OP please remember that stealth is available to everyone, and there are multiple counters to its mechanic found in Mages Guild, Fighters Guild, Support, and Detection pots.)
On a similar subject, I am a firm believer that Nightblades should not have to spec Vampire to get faster stealth speed as they are inherently a stealth based class. I think that Vampire should be something that Non-Stealth based classes should have to go in order to get similar speed.
*******************************************************************************************************************
Thoughts? Better ideas? (That would not tip the scales in favor to another class)
Reason why skoria is not being changed is because @Wrobel favors magicka over stamina it's that simple basically the game is played how he sees fit and it seems stamina players are getting screwed over by what he thinks is right and the hell with what everyone else wants stamina needs some major help to be par with magicka especially in pvp
Joy_Division wrote: »Can't you wait until the patch even comes out before proclaiming what needed afterwards?
Also your changes comprise of nothing other than nerf the best abilities of the classes I dont play, but buff me.
Joy_Division wrote: »Can't you wait until the patch even comes out before proclaiming what needed afterwards?
Also your changes comprise of nothing other than nerf the best abilities of the classes I dont play, but buff me.
Joy_Division wrote: »Can't you wait until the patch even comes out before proclaiming what needed afterwards?
Also your changes comprise of nothing other than nerf the best abilities of the classes I dont play, but buff me.
This is a common symptom of the unskilled, yet frustrated player. (no offense intended)
They're so busy being killed, they don't take the time to truly be objective, and look at things from a broader perspective.
Therefore, anything that kills them is automatically OP and must be nerfed right away because in their mind, things aren't fair for them.
In reality, they are at a disadvantage, but it is actually their own fault, rather than other players' 'OP' tactics.
Mangeli200194 wrote: »The only class i feel is overperforming is the stamblade(my Main is One) , i tried out same armor setup and sane cp on stam dk, stblade, stamwarden, Stamsorc.
By a huge margain, the stamblade had highest survivability, easiest sustain, highest Burst, highest subszainable damage.... Stamblade is way 2 strong now if anything sorcs , mag dk, magplars need a PvP buffs or stamblades a slight nerf
E. G. Remove damage buff and major defile from Incap the damage is already strong enough compared to take flight/Dawn breaker and its cost is a joke
Mangeli200194 wrote: »The only class i feel is overperforming is the stamblade(my Main is One) , i tried out same armor setup and sane cp on stam dk, stblade, stamwarden, Stamsorc.
By a huge margain, the stamblade had highest survivability, easiest sustain, highest Burst, highest subszainable damage.... Stamblade is way 2 strong now if anything sorcs , mag dk, magplars need a PvP buffs or stamblades a slight nerf
E. G. Remove damage buff and major defile from Incap the damage is already strong enough compared to take flight/Dawn breaker and its cost is a joke
You'll find that many players who use shields won't slot many heals.
Usually it is either or. Healing build or shield stacking build. And if they do take both, their damage will be very low in exchange.
I sacrificed better healing for more damage because I can stay alive as it is. My healing is puny but I do have the shields, but I also prefer BGs where there isn't CP. My shields do not do that much for me, and I only have 2 slotted and they're not even on the same bar.
I am considered hard to kill, but just as goes for many players.
If stam had a shield such as hardened ward, I guarantee that stam will become OP overnight. It wouldn't be balanced with the high burst damage, stuns, and procs of a stam nb.
Mangeli200194 wrote: »The only class i feel is overperforming is the stamblade(my Main is One) , i tried out same armor setup and sane cp on stam dk, stblade, stamwarden, Stamsorc.
By a huge margain, the stamblade had highest survivability, easiest sustain, highest Burst, highest subszainable damage.... Stamblade is way 2 strong now if anything sorcs , mag dk, magplars need a PvP buffs or stamblades a slight nerf
E. G. Remove damage buff and major defile from Incap the damage is already strong enough compared to take flight/Dawn breaker and its cost is a joke
If I put dirt bike helmet while playing hockey I am not going to perform equally good either.