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Combat animation changes is needed or not?

Pr0Skygon
Pr0Skygon
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(Please note: I posted a lot of thread about "actual content" and ""gameplay element" for the game, and seeing how the game is doing a pretty good job in those 2 apartments, I think it's time to shake it up a bit with "new" topic).

Let's be frank, the combat animation is top tier for MMORPG. But it's 2017 people, wake up! If ZOS wants to reach a wider audience for ESO (which they should), here's some long running problems with the combat animation (this is not my personal opinions, since a lot of people I've met in ESO also feel the same way):

1. Melee weapons attack range is really off the point. Most of the time, my duel wield weapons don't even hit physically hit the target, but still able to deal damage.

2. The one handed and duel wield weapons animation and sound design are really mediocre. It feels like I'm hitting a sack of meat with a butter knife.

3. The sound effect for hitting heavy armor and light armor are pretty much copy and paste (if they're different, then please toon up the differences). It's a minor issue but still, an issue.

4. An auto lock on camera option is needed (such in triple A games like The Witcher 3 or Batman Arkham series). It's might be hard to implement, but if possible, it'll be a bless for console players (I play on PC btw).

5. An option to give the game an actual feel of M rated action. Blood spilled on the ground, blood stain on armor and weapon, a more brutal dead animation, etc. Come on, ESO is an MMORPG, but also an Elder Scrolls game, so what the hell with the PG13 level of violence? You guys have proved that it is possible in Dark Brotherhood DLC, so why not? (I know a lot of people are not really into gore and those nasty stuffs, so just make it an in game option, not an overall change).

Before asking you guys for opinion, I want to repeat myself again: This is 2017, the game is 3 years old, and it's not just an MMORPG, it's also an Elder Scrolls games. ESO has proved itself to be a worthy opponent to WOW, but it has never been called a great Elder Scrolls game. These changes if implemented might be small, but will be the right steps to make ESO become a power house even outside of the MMORPG genre.
Edited by Pr0Skygon on August 3, 2017 11:39AM

Combat animation changes is needed or not? 12 votes

YES! These changes will be so awesome.
58%
NiclasFridholmZolronSugaComaTheRealSnikerAnkael07A_SilveriusPr0Skygon 7 votes
Nah. Balance the game first, then we'll talk.
8%
marig63 1 vote
Nope. More content! More content!!!
16%
Bobby_V_RockitOrjix 2 votes
True. But I also have some suggestion (comment below).
16%
Kanargetemshauna 2 votes
  • the_broo11
    the_broo11
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    Other: fix the performance issues first

    I can deal with all the outstanding issues in the game, but I can't deal with insufferable lag and frequent DCs on xbox.
    Xbox One NA
    GT: the broo11
    Spell Casting Wizard - medium 2h/bow stam sorc
  • Ankael07
    Ankael07
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    YES! These changes will be so awesome.
    While all these changes would be awesome, developers are going to remove the persistent effects of AOE skills to improve server performance. Sounds like a long way off before we get a proper AAA game combat
    If you want me to reply to your comment type @Ankael07 in it.
  • Pr0Skygon
    Pr0Skygon
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    YES! These changes will be so awesome.
    @Ankael07 Well even if ZOS do read this post and actually decide to implement them, I doubt it'll be 2019 at that time. So yeah, long long way to go :neutral:
  • Kanar
    Kanar
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    True. But I also have some suggestion (comment below).
    Dual wield skills (flurry especially but twin slashes too) look ridiculous with maces and axes. Would love to see those addressed.

    Balance changes come from game design department and are implemented by dev team. Art and animation has nothing to do with that process, so asking for these changes would have no impact on potential balance changes.
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