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Stamina Warden not viable, in large part due to "Thaumaturge" and Bull netch being awful

  • hedna123b14_ESO
    hedna123b14_ESO
    ✭✭✭✭✭
    Azikiel wrote: »
    SodanTok wrote: »
    Azikiel wrote: »
    Spliffo wrote: »
    Sorry but NBs have to deal with this as well and do fine why can't warden? Also who uses rally in pve?
    SodanTok wrote: »
    Actually it is exactly opposite. Wardens have advantage of sub assault being direct. Investing in both master at arms and thaum gets you more damage for less CP.

    The true disadvantage is that cliff racer is not used as spammable (which would get booster by direct damage CP too)

    I... I can't even... If its damage was changed to DoT and you took your points out of master-at-arms and put them into thaumaturge the damage of both subt. assault and all your other abilities would go up. That's not an advantage unless you're literally incapable of basic logic.
    Fyi: https://youtu.be/Q8xNYf6kXT0

    I think I can get 40k+ by changing rotation a bit...

    None of your abilities scale specifically well with warden it would literally be a free dps boost to switch to templar, sorc, or nb, maybe not dk if you don't change abilities. Way to prove my point.

    You all suck at math and your response of "practice" doesn't mean anything. This is a video game that's extremely easy to play rotationally. Mathematically Stam Warden doesn't make sense. Stop trying to argue back with "I feel that" and tell me a number that is higher on a stam warden than on another character and how you think that makes stam warden the stronger class between those two.

    Do you even understand how CP works? If you take points worth 10% from master at arms and put them to thaumaturge where you already had points for 20% you dont get 30%, you get far less (maybe 2%).
    Dont bring the logic route argument with me, your 'logic' fails flat already on the complaint alone, because nearly all classes have direct damage attacks in their rotation and IT WORKS JUST FINE for them.

    For someone complaing other suck at math, you surely do not make impression of someone that carefully uses math to get results without jumping to conclusion :)
    'Mathematically' the best way to earn the most damage from CP is to have 50/50 split on Dot vs direct damage. Obviously does not mean it is good to use bad skills to get to this ratio, but getting good skills (like sub assault) that brings you closer to it is better than have full DoT build.

    I think you're wasting your time, the guy doesn't have any idea what he is talking about.

    His statement was stupid, you clearly have never taken a single math course in your life. I wish people without any education and low IQs wouldn't pretend to understand basic arithmetic when they clearly don't.

    OK cutie:)
  • SodanTok
    SodanTok
    ✭✭✭✭✭
    ✭✭
    Azikiel wrote: »
    SodanTok wrote: »
    Azikiel wrote: »
    Spliffo wrote: »
    Sorry but NBs have to deal with this as well and do fine why can't warden? Also who uses rally in pve?
    SodanTok wrote: »
    Actually it is exactly opposite. Wardens have advantage of sub assault being direct. Investing in both master at arms and thaum gets you more damage for less CP.

    The true disadvantage is that cliff racer is not used as spammable (which would get booster by direct damage CP too)

    I... I can't even... If its damage was changed to DoT and you took your points out of master-at-arms and put them into thaumaturge the damage of both subt. assault and all your other abilities would go up. That's not an advantage unless you're literally incapable of basic logic.
    Fyi: https://youtu.be/Q8xNYf6kXT0

    I think I can get 40k+ by changing rotation a bit...

    None of your abilities scale specifically well with warden it would literally be a free dps boost to switch to templar, sorc, or nb, maybe not dk if you don't change abilities. Way to prove my point.

    You all suck at math and your response of "practice" doesn't mean anything. This is a video game that's extremely easy to play rotationally. Mathematically Stam Warden doesn't make sense. Stop trying to argue back with "I feel that" and tell me a number that is higher on a stam warden than on another character and how you think that makes stam warden the stronger class between those two.

    Do you even understand how CP works? If you take points worth 10% from master at arms and put them to thaumaturge where you already had points for 20% you dont get 30%, you get far less (maybe 2%).
    Dont bring the logic route argument with me, your 'logic' fails flat already on the complaint alone, because nearly all classes have direct damage attacks in their rotation and IT WORKS JUST FINE for them.

    For someone complaing other suck at math, you surely do not make impression of someone that carefully uses math to get results without jumping to conclusion :)
    'Mathematically' the best way to earn the most damage from CP is to have 50/50 split on Dot vs direct damage. Obviously does not mean it is good to use bad skills to get to this ratio, but getting good skills (like sub assault) that brings you closer to it is better than have full DoT build.

    I think you're wasting your time, the guy doesn't have any idea what he is talking about.

    His statement was stupid, you clearly have never taken a single math course in your life. I wish people without any education and low IQs wouldn't pretend to understand basic arithmetic when they clearly don't.

    The thing with talking about logic and high IQ and understanding basic arithmetic is that it is useless when you dont understand the game. But you obviously do not need that so keep dreaming about that impossible 100% DoT damage scenario :)

    btw, I dont think you have high IQ at all
    Edited by SodanTok on August 2, 2017 9:56AM
  • Skullstachio
    Skullstachio
    ✭✭✭✭✭
    It is not impossible to have a stamina warden, you just need to find the right skills to morph & the right weapons, after all, bull netch, cutting dive & subterranean assault(you already know this one) are good skills to use alongside some skills in one-hand & shield, dual wielding or even a bow, take this Were-warden Build that I created for instance:

    https://forums.elderscrollsonline.com/en/discussion/351953/updated-introducing-the-were-warden-build-for-wardens

    Be wary though, this build is designed to allow one to juggle between both magicka & stamina based skills accordingly but it gets updated periodically when needed based on the research I do time & time again, but truthfully speaking, the current version is guaranteed to get you through normal maelstrom arena without dying if used correctly, but it is up to you on how you use the knowledge provided. (just be sure to pay some respects to the Five aspects of hircine as they helped.)
    If you see me anywhere. Know that I am sitting back with a bag of popcorn, watching as ESO burns the goodwill of its player base with practices that only disrespects the players time like it did to me and many others...

    If a game does not respect your time, best thing to do is move on from it and find something else.
  • Azikiel
    Azikiel
    ✭✭✭
    SodanTok wrote: »
    Azikiel wrote: »
    SodanTok wrote: »
    Azikiel wrote: »
    Spliffo wrote: »
    Sorry but NBs have to deal with this as well and do fine why can't warden? Also who uses rally in pve?
    SodanTok wrote: »
    Actually it is exactly opposite. Wardens have advantage of sub assault being direct. Investing in both master at arms and thaum gets you more damage for less CP.

    The true disadvantage is that cliff racer is not used as spammable (which would get booster by direct damage CP too)

    I... I can't even... If its damage was changed to DoT and you took your points out of master-at-arms and put them into thaumaturge the damage of both subt. assault and all your other abilities would go up. That's not an advantage unless you're literally incapable of basic logic.
    Fyi: https://youtu.be/Q8xNYf6kXT0

    I think I can get 40k+ by changing rotation a bit...

    None of your abilities scale specifically well with warden it would literally be a free dps boost to switch to templar, sorc, or nb, maybe not dk if you don't change abilities. Way to prove my point.

    You all suck at math and your response of "practice" doesn't mean anything. This is a video game that's extremely easy to play rotationally. Mathematically Stam Warden doesn't make sense. Stop trying to argue back with "I feel that" and tell me a number that is higher on a stam warden than on another character and how you think that makes stam warden the stronger class between those two.

    Do you even understand how CP works? If you take points worth 10% from master at arms and put them to thaumaturge where you already had points for 20% you dont get 30%, you get far less (maybe 2%).
    Dont bring the logic route argument with me, your 'logic' fails flat already on the complaint alone, because nearly all classes have direct damage attacks in their rotation and IT WORKS JUST FINE for them.

    For someone complaing other suck at math, you surely do not make impression of someone that carefully uses math to get results without jumping to conclusion :)
    'Mathematically' the best way to earn the most damage from CP is to have 50/50 split on Dot vs direct damage. Obviously does not mean it is good to use bad skills to get to this ratio, but getting good skills (like sub assault) that brings you closer to it is better than have full DoT build.

    I think you're wasting your time, the guy doesn't have any idea what he is talking about.

    His statement was stupid, you clearly have never taken a single math course in your life. I wish people without any education and low IQs wouldn't pretend to understand basic arithmetic when they clearly don't.

    The thing with talking about logic and high IQ and understanding basic arithmetic is that it is useless when you dont understand the game. But you obviously do not need that so keep dreaming about that impossible 100% DoT damage scenario :)

    btw, I dont think you have high IQ at all

    Thats almost true for stam DK, and most other stam specs besides warden get around 85% at which point the same thing is true, 25% dot would be stronger than 20% and 20% because .85*1.25+.15>.85*1.2+.15*1.2
  • Azikiel
    Azikiel
    ✭✭✭
    Azikiel wrote: »
    SodanTok wrote: »
    Azikiel wrote: »
    Spliffo wrote: »
    Sorry but NBs have to deal with this as well and do fine why can't warden? Also who uses rally in pve?
    SodanTok wrote: »
    Actually it is exactly opposite. Wardens have advantage of sub assault being direct. Investing in both master at arms and thaum gets you more damage for less CP.

    The true disadvantage is that cliff racer is not used as spammable (which would get booster by direct damage CP too)

    I... I can't even... If its damage was changed to DoT and you took your points out of master-at-arms and put them into thaumaturge the damage of both subt. assault and all your other abilities would go up. That's not an advantage unless you're literally incapable of basic logic.
    Fyi: https://youtu.be/Q8xNYf6kXT0

    I think I can get 40k+ by changing rotation a bit...

    None of your abilities scale specifically well with warden it would literally be a free dps boost to switch to templar, sorc, or nb, maybe not dk if you don't change abilities. Way to prove my point.

    You all suck at math and your response of "practice" doesn't mean anything. This is a video game that's extremely easy to play rotationally. Mathematically Stam Warden doesn't make sense. Stop trying to argue back with "I feel that" and tell me a number that is higher on a stam warden than on another character and how you think that makes stam warden the stronger class between those two.

    Do you even understand how CP works? If you take points worth 10% from master at arms and put them to thaumaturge where you already had points for 20% you dont get 30%, you get far less (maybe 2%).
    Dont bring the logic route argument with me, your 'logic' fails flat already on the complaint alone, because nearly all classes have direct damage attacks in their rotation and IT WORKS JUST FINE for them.

    For someone complaing other suck at math, you surely do not make impression of someone that carefully uses math to get results without jumping to conclusion :)
    'Mathematically' the best way to earn the most damage from CP is to have 50/50 split on Dot vs direct damage. Obviously does not mean it is good to use bad skills to get to this ratio, but getting good skills (like sub assault) that brings you closer to it is better than have full DoT build.

    I think you're wasting your time, the guy doesn't have any idea what he is talking about.

    His statement was stupid, you clearly have never taken a single math course in your life. I wish people without any education and low IQs wouldn't pretend to understand basic arithmetic when they clearly don't.

    OK cutie:)

    Do you even know basic stuff like order of operations? Some people are just so uneducated. smdh
  • SodanTok
    SodanTok
    ✭✭✭✭✭
    ✭✭
    Azikiel wrote: »
    SodanTok wrote: »
    Azikiel wrote: »
    SodanTok wrote: »
    Azikiel wrote: »
    Spliffo wrote: »
    Sorry but NBs have to deal with this as well and do fine why can't warden? Also who uses rally in pve?
    SodanTok wrote: »
    Actually it is exactly opposite. Wardens have advantage of sub assault being direct. Investing in both master at arms and thaum gets you more damage for less CP.

    The true disadvantage is that cliff racer is not used as spammable (which would get booster by direct damage CP too)

    I... I can't even... If its damage was changed to DoT and you took your points out of master-at-arms and put them into thaumaturge the damage of both subt. assault and all your other abilities would go up. That's not an advantage unless you're literally incapable of basic logic.
    Fyi: https://youtu.be/Q8xNYf6kXT0

    I think I can get 40k+ by changing rotation a bit...

    None of your abilities scale specifically well with warden it would literally be a free dps boost to switch to templar, sorc, or nb, maybe not dk if you don't change abilities. Way to prove my point.

    You all suck at math and your response of "practice" doesn't mean anything. This is a video game that's extremely easy to play rotationally. Mathematically Stam Warden doesn't make sense. Stop trying to argue back with "I feel that" and tell me a number that is higher on a stam warden than on another character and how you think that makes stam warden the stronger class between those two.

    Do you even understand how CP works? If you take points worth 10% from master at arms and put them to thaumaturge where you already had points for 20% you dont get 30%, you get far less (maybe 2%).
    Dont bring the logic route argument with me, your 'logic' fails flat already on the complaint alone, because nearly all classes have direct damage attacks in their rotation and IT WORKS JUST FINE for them.

    For someone complaing other suck at math, you surely do not make impression of someone that carefully uses math to get results without jumping to conclusion :)
    'Mathematically' the best way to earn the most damage from CP is to have 50/50 split on Dot vs direct damage. Obviously does not mean it is good to use bad skills to get to this ratio, but getting good skills (like sub assault) that brings you closer to it is better than have full DoT build.

    I think you're wasting your time, the guy doesn't have any idea what he is talking about.

    His statement was stupid, you clearly have never taken a single math course in your life. I wish people without any education and low IQs wouldn't pretend to understand basic arithmetic when they clearly don't.

    The thing with talking about logic and high IQ and understanding basic arithmetic is that it is useless when you dont understand the game. But you obviously do not need that so keep dreaming about that impossible 100% DoT damage scenario :)

    btw, I dont think you have high IQ at all

    Thats almost true for stam DK, and most other stam specs besides warden get around 85% at which point the same thing is true, 25% dot would be stronger than 20% and 20% because .85*1.25+.15>.85*1.2+.15*1.2

    So your whole point stands on edge cases of 15% direct damage that is bare minimum? From warden is not viable because of sub assault is direct we are quickly approaching territory of warden is losing 0.5-1% damage over classes that are full DoT.

    Did you really called sub assault useless and warden not viable BECAUSE OF 1% damage loss from CP compared to edge cases of minimum direct damage usage on other classes? That does not look like something high IQ could say :)

    Just by slotting the sub assault you are already getting 2% more damage.
    Edited by SodanTok on August 2, 2017 2:03PM
  • Azikiel
    Azikiel
    ✭✭✭
    SodanTok wrote: »
    Azikiel wrote: »
    SodanTok wrote: »
    Azikiel wrote: »
    SodanTok wrote: »
    Azikiel wrote: »
    Spliffo wrote: »
    Sorry but NBs have to deal with this as well and do fine why can't warden? Also who uses rally in pve?
    SodanTok wrote: »
    Actually it is exactly opposite. Wardens have advantage of sub assault being direct. Investing in both master at arms and thaum gets you more damage for less CP.

    The true disadvantage is that cliff racer is not used as spammable (which would get booster by direct damage CP too)

    I... I can't even... If its damage was changed to DoT and you took your points out of master-at-arms and put them into thaumaturge the damage of both subt. assault and all your other abilities would go up. That's not an advantage unless you're literally incapable of basic logic.
    Fyi: https://youtu.be/Q8xNYf6kXT0

    I think I can get 40k+ by changing rotation a bit...

    None of your abilities scale specifically well with warden it would literally be a free dps boost to switch to templar, sorc, or nb, maybe not dk if you don't change abilities. Way to prove my point.

    You all suck at math and your response of "practice" doesn't mean anything. This is a video game that's extremely easy to play rotationally. Mathematically Stam Warden doesn't make sense. Stop trying to argue back with "I feel that" and tell me a number that is higher on a stam warden than on another character and how you think that makes stam warden the stronger class between those two.

    Do you even understand how CP works? If you take points worth 10% from master at arms and put them to thaumaturge where you already had points for 20% you dont get 30%, you get far less (maybe 2%).
    Dont bring the logic route argument with me, your 'logic' fails flat already on the complaint alone, because nearly all classes have direct damage attacks in their rotation and IT WORKS JUST FINE for them.

    For someone complaing other suck at math, you surely do not make impression of someone that carefully uses math to get results without jumping to conclusion :)
    'Mathematically' the best way to earn the most damage from CP is to have 50/50 split on Dot vs direct damage. Obviously does not mean it is good to use bad skills to get to this ratio, but getting good skills (like sub assault) that brings you closer to it is better than have full DoT build.

    I think you're wasting your time, the guy doesn't have any idea what he is talking about.

    His statement was stupid, you clearly have never taken a single math course in your life. I wish people without any education and low IQs wouldn't pretend to understand basic arithmetic when they clearly don't.

    The thing with talking about logic and high IQ and understanding basic arithmetic is that it is useless when you dont understand the game. But you obviously do not need that so keep dreaming about that impossible 100% DoT damage scenario :)

    btw, I dont think you have high IQ at all

    Thats almost true for stam DK, and most other stam specs besides warden get around 85% at which point the same thing is true, 25% dot would be stronger than 20% and 20% because .85*1.25+.15>.85*1.2+.15*1.2

    So your whole point stands on edge cases of 15% direct damage that is bare minimum? From warden is not viable because of sub assault is direct we are quickly approaching territory of warden is losing 0.5-1% damage over classes that are full DoT.

    Did you really called sub assault useless and warden not viable BECAUSE OF 1% damage loss from CP compared to edge cases of minimum direct damage usage on other classes? That does not look like something high IQ could say :)

    Just by slotting the sub assault you are already getting 2% more damage.

    Oh right, because no other class besides warden gets flat damage bonuses
    /s
    That said, I agree that saying sub assault being direct damage is the entire problem with warden is a dumb thing to say. That's not what I'm trying to say, I can reword if you really think I'm unclear.
    Edited by Azikiel on August 2, 2017 2:11PM
  • hedna123b14_ESO
    hedna123b14_ESO
    ✭✭✭✭✭
    Azikiel wrote: »
    SodanTok wrote: »
    Azikiel wrote: »
    SodanTok wrote: »
    Azikiel wrote: »
    Spliffo wrote: »
    Sorry but NBs have to deal with this as well and do fine why can't warden? Also who uses rally in pve?
    SodanTok wrote: »
    Actually it is exactly opposite. Wardens have advantage of sub assault being direct. Investing in both master at arms and thaum gets you more damage for less CP.

    The true disadvantage is that cliff racer is not used as spammable (which would get booster by direct damage CP too)

    I... I can't even... If its damage was changed to DoT and you took your points out of master-at-arms and put them into thaumaturge the damage of both subt. assault and all your other abilities would go up. That's not an advantage unless you're literally incapable of basic logic.
    Fyi: https://youtu.be/Q8xNYf6kXT0

    I think I can get 40k+ by changing rotation a bit...

    None of your abilities scale specifically well with warden it would literally be a free dps boost to switch to templar, sorc, or nb, maybe not dk if you don't change abilities. Way to prove my point.

    You all suck at math and your response of "practice" doesn't mean anything. This is a video game that's extremely easy to play rotationally. Mathematically Stam Warden doesn't make sense. Stop trying to argue back with "I feel that" and tell me a number that is higher on a stam warden than on another character and how you think that makes stam warden the stronger class between those two.

    Do you even understand how CP works? If you take points worth 10% from master at arms and put them to thaumaturge where you already had points for 20% you dont get 30%, you get far less (maybe 2%).
    Dont bring the logic route argument with me, your 'logic' fails flat already on the complaint alone, because nearly all classes have direct damage attacks in their rotation and IT WORKS JUST FINE for them.

    For someone complaing other suck at math, you surely do not make impression of someone that carefully uses math to get results without jumping to conclusion :)
    'Mathematically' the best way to earn the most damage from CP is to have 50/50 split on Dot vs direct damage. Obviously does not mean it is good to use bad skills to get to this ratio, but getting good skills (like sub assault) that brings you closer to it is better than have full DoT build.

    I think you're wasting your time, the guy doesn't have any idea what he is talking about.

    His statement was stupid, you clearly have never taken a single math course in your life. I wish people without any education and low IQs wouldn't pretend to understand basic arithmetic when they clearly don't.

    The thing with talking about logic and high IQ and understanding basic arithmetic is that it is useless when you dont understand the game. But you obviously do not need that so keep dreaming about that impossible 100% DoT damage scenario :)

    btw, I dont think you have high IQ at all

    Thats almost true for stam DK, and most other stam specs besides warden get around 85% at which point the same thing is true, 25% dot would be stronger than 20% and 20% because .85*1.25+.15>.85*1.2+.15*1.2

    Please stop spewing nonsense I play all of the classes in this game on a competitive level meaning they all hit 50k+ single target. Not a single clasa has over 65% of its damage come from DoTs. In part because a significant damage comes from weapon attacks and direct damage from the initial DoT cast. A Stam DK DOES NOT have 85% DoTs...at most 60-65% please use facts...
  • Azikiel
    Azikiel
    ✭✭✭
    Azikiel wrote: »
    SodanTok wrote: »
    Azikiel wrote: »
    SodanTok wrote: »
    Azikiel wrote: »
    Spliffo wrote: »
    Sorry but NBs have to deal with this as well and do fine why can't warden? Also who uses rally in pve?
    SodanTok wrote: »
    Actually it is exactly opposite. Wardens have advantage of sub assault being direct. Investing in both master at arms and thaum gets you more damage for less CP.

    The true disadvantage is that cliff racer is not used as spammable (which would get booster by direct damage CP too)

    I... I can't even... If its damage was changed to DoT and you took your points out of master-at-arms and put them into thaumaturge the damage of both subt. assault and all your other abilities would go up. That's not an advantage unless you're literally incapable of basic logic.
    Fyi: https://youtu.be/Q8xNYf6kXT0

    I think I can get 40k+ by changing rotation a bit...

    None of your abilities scale specifically well with warden it would literally be a free dps boost to switch to templar, sorc, or nb, maybe not dk if you don't change abilities. Way to prove my point.

    You all suck at math and your response of "practice" doesn't mean anything. This is a video game that's extremely easy to play rotationally. Mathematically Stam Warden doesn't make sense. Stop trying to argue back with "I feel that" and tell me a number that is higher on a stam warden than on another character and how you think that makes stam warden the stronger class between those two.

    Do you even understand how CP works? If you take points worth 10% from master at arms and put them to thaumaturge where you already had points for 20% you dont get 30%, you get far less (maybe 2%).
    Dont bring the logic route argument with me, your 'logic' fails flat already on the complaint alone, because nearly all classes have direct damage attacks in their rotation and IT WORKS JUST FINE for them.

    For someone complaing other suck at math, you surely do not make impression of someone that carefully uses math to get results without jumping to conclusion :)
    'Mathematically' the best way to earn the most damage from CP is to have 50/50 split on Dot vs direct damage. Obviously does not mean it is good to use bad skills to get to this ratio, but getting good skills (like sub assault) that brings you closer to it is better than have full DoT build.

    I think you're wasting your time, the guy doesn't have any idea what he is talking about.

    His statement was stupid, you clearly have never taken a single math course in your life. I wish people without any education and low IQs wouldn't pretend to understand basic arithmetic when they clearly don't.

    The thing with talking about logic and high IQ and understanding basic arithmetic is that it is useless when you dont understand the game. But you obviously do not need that so keep dreaming about that impossible 100% DoT damage scenario :)

    btw, I dont think you have high IQ at all

    Thats almost true for stam DK, and most other stam specs besides warden get around 85% at which point the same thing is true, 25% dot would be stronger than 20% and 20% because .85*1.25+.15>.85*1.2+.15*1.2

    Please stop spewing nonsense I play all of the classes in this game on a competitive level meaning they all hit 50k+ single target. Not a single clasa has over 65% of its damage come from DoTs. In part because a significant damage comes from weapon attacks and direct damage from the initial DoT cast. A Stam DK DOES NOT have 85% DoTs...at most 60-65% please use facts...

    lol even look at the video you linked, add up the % and if im being generous maybe 75% of ur damage is direct. MAYBE. If you didn't have subt. assault it would definitely be 85% plus especially if your a DK and have even more DOTS. Lols at ur brain Mr. Competitive
  • hedna123b14_ESO
    hedna123b14_ESO
    ✭✭✭✭✭
    Azikiel wrote: »
    Azikiel wrote: »
    SodanTok wrote: »
    Azikiel wrote: »
    SodanTok wrote: »
    Azikiel wrote: »
    Spliffo wrote: »
    Sorry but NBs have to deal with this as well and do fine why can't warden? Also who uses rally in pve?
    SodanTok wrote: »
    Actually it is exactly opposite. Wardens have advantage of sub assault being direct. Investing in both master at arms and thaum gets you more damage for less CP.

    The true disadvantage is that cliff racer is not used as spammable (which would get booster by direct damage CP too)

    I... I can't even... If its damage was changed to DoT and you took your points out of master-at-arms and put them into thaumaturge the damage of both subt. assault and all your other abilities would go up. That's not an advantage unless you're literally incapable of basic logic.
    Fyi: https://youtu.be/Q8xNYf6kXT0

    I think I can get 40k+ by changing rotation a bit...

    None of your abilities scale specifically well with warden it would literally be a free dps boost to switch to templar, sorc, or nb, maybe not dk if you don't change abilities. Way to prove my point.

    You all suck at math and your response of "practice" doesn't mean anything. This is a video game that's extremely easy to play rotationally. Mathematically Stam Warden doesn't make sense. Stop trying to argue back with "I feel that" and tell me a number that is higher on a stam warden than on another character and how you think that makes stam warden the stronger class between those two.

    Do you even understand how CP works? If you take points worth 10% from master at arms and put them to thaumaturge where you already had points for 20% you dont get 30%, you get far less (maybe 2%).
    Dont bring the logic route argument with me, your 'logic' fails flat already on the complaint alone, because nearly all classes have direct damage attacks in their rotation and IT WORKS JUST FINE for them.

    For someone complaing other suck at math, you surely do not make impression of someone that carefully uses math to get results without jumping to conclusion :)
    'Mathematically' the best way to earn the most damage from CP is to have 50/50 split on Dot vs direct damage. Obviously does not mean it is good to use bad skills to get to this ratio, but getting good skills (like sub assault) that brings you closer to it is better than have full DoT build.

    I think you're wasting your time, the guy doesn't have any idea what he is talking about.

    His statement was stupid, you clearly have never taken a single math course in your life. I wish people without any education and low IQs wouldn't pretend to understand basic arithmetic when they clearly don't.

    The thing with talking about logic and high IQ and understanding basic arithmetic is that it is useless when you dont understand the game. But you obviously do not need that so keep dreaming about that impossible 100% DoT damage scenario :)

    btw, I dont think you have high IQ at all

    Thats almost true for stam DK, and most other stam specs besides warden get around 85% at which point the same thing is true, 25% dot would be stronger than 20% and 20% because .85*1.25+.15>.85*1.2+.15*1.2

    Please stop spewing nonsense I play all of the classes in this game on a competitive level meaning they all hit 50k+ single target. Not a single clasa has over 65% of its damage come from DoTs. In part because a significant damage comes from weapon attacks and direct damage from the initial DoT cast. A Stam DK DOES NOT have 85% DoTs...at most 60-65% please use facts...

    lol even look at the video you linked, add up the % and if im being generous maybe 75% of ur damage is direct. MAYBE. If you didn't have subt. assault it would definitely be 85% plus especially if your a DK and have even more DOTS. Lols at ur brain Mr. Competitive

    This is the video you are referring to I assume: https://www.youtube.com/watch?v=Q8xNYf6kXT0
    DoTs:
    Endless Hail - 18.9%
    Razor Caltrops - 8.7%
    Psn Injection - 7%
    Rearming Trap - 4.9%
    Rending Slashes - 4.5%
    Blade Cloak - 4.4%
    Kragh - 3.5%
    Thats all the DoTs (there may be a psn status DoT at the bottom thats around 1%.
    Grand total = 51.9% or 52.9% with a psn DoT.
    The Rest of the damage is either weapon attacks or Direct Damage parts of DoTs por full direct damage skills such as Subterranian Assault and Ballista.

    PLease show me a stam DK parse where the DoTs equal 85%...heck please show me a stam dk parse where the DoTs equal 75%...Ill wait;)

  • hedna123b14_ESO
    hedna123b14_ESO
    ✭✭✭✭✭
    Azikiel wrote: »
    Azikiel wrote: »
    SodanTok wrote: »
    Azikiel wrote: »
    SodanTok wrote: »
    Azikiel wrote: »
    Spliffo wrote: »
    Sorry but NBs have to deal with this as well and do fine why can't warden? Also who uses rally in pve?
    SodanTok wrote: »
    Actually it is exactly opposite. Wardens have advantage of sub assault being direct. Investing in both master at arms and thaum gets you more damage for less CP.

    The true disadvantage is that cliff racer is not used as spammable (which would get booster by direct damage CP too)

    I... I can't even... If its damage was changed to DoT and you took your points out of master-at-arms and put them into thaumaturge the damage of both subt. assault and all your other abilities would go up. That's not an advantage unless you're literally incapable of basic logic.
    Fyi: https://youtu.be/Q8xNYf6kXT0

    I think I can get 40k+ by changing rotation a bit...

    None of your abilities scale specifically well with warden it would literally be a free dps boost to switch to templar, sorc, or nb, maybe not dk if you don't change abilities. Way to prove my point.

    You all suck at math and your response of "practice" doesn't mean anything. This is a video game that's extremely easy to play rotationally. Mathematically Stam Warden doesn't make sense. Stop trying to argue back with "I feel that" and tell me a number that is higher on a stam warden than on another character and how you think that makes stam warden the stronger class between those two.

    Do you even understand how CP works? If you take points worth 10% from master at arms and put them to thaumaturge where you already had points for 20% you dont get 30%, you get far less (maybe 2%).
    Dont bring the logic route argument with me, your 'logic' fails flat already on the complaint alone, because nearly all classes have direct damage attacks in their rotation and IT WORKS JUST FINE for them.

    For someone complaing other suck at math, you surely do not make impression of someone that carefully uses math to get results without jumping to conclusion :)
    'Mathematically' the best way to earn the most damage from CP is to have 50/50 split on Dot vs direct damage. Obviously does not mean it is good to use bad skills to get to this ratio, but getting good skills (like sub assault) that brings you closer to it is better than have full DoT build.

    I think you're wasting your time, the guy doesn't have any idea what he is talking about.

    His statement was stupid, you clearly have never taken a single math course in your life. I wish people without any education and low IQs wouldn't pretend to understand basic arithmetic when they clearly don't.

    The thing with talking about logic and high IQ and understanding basic arithmetic is that it is useless when you dont understand the game. But you obviously do not need that so keep dreaming about that impossible 100% DoT damage scenario :)

    btw, I dont think you have high IQ at all

    Thats almost true for stam DK, and most other stam specs besides warden get around 85% at which point the same thing is true, 25% dot would be stronger than 20% and 20% because .85*1.25+.15>.85*1.2+.15*1.2

    Please stop spewing nonsense I play all of the classes in this game on a competitive level meaning they all hit 50k+ single target. Not a single clasa has over 65% of its damage come from DoTs. In part because a significant damage comes from weapon attacks and direct damage from the initial DoT cast. A Stam DK DOES NOT have 85% DoTs...at most 60-65% please use facts...

    lol even look at the video you linked, add up the % and if im being generous maybe 75% of ur damage is direct. MAYBE. If you didn't have subt. assault it would definitely be 85% plus especially if your a DK and have even more DOTS. Lols at ur brain Mr. Competitive

    Here is a StamDK parse from when we ran vAA last week:
    http://imgur.com/gallery/vLdto

    Endless Hail - 17%
    Razor Caltrops - 8.2%
    Venomous Claw - 6.7%
    Poison Injection - 6.2%
    Noxious Breath - 4.5%
    Standard of Might - 4.2%
    Rearming Trap - 4%
    Blade Cloak - 3.7%
    Rending Slashes - 3.4%
    There may be again a PSN DoT hiding below, but these are all the DoTs. He does not use an axe so no axe bleed...
    The total is - 57.9 or 58.9 with psn DoT.....please explain how you arrive at 85% DoTs cutie;)
  • SodanTok
    SodanTok
    ✭✭✭✭✭
    ✭✭
    Azikiel wrote: »
    Azikiel wrote: »
    SodanTok wrote: »
    Azikiel wrote: »
    SodanTok wrote: »
    Azikiel wrote: »
    Spliffo wrote: »
    Sorry but NBs have to deal with this as well and do fine why can't warden? Also who uses rally in pve?
    SodanTok wrote: »
    Actually it is exactly opposite. Wardens have advantage of sub assault being direct. Investing in both master at arms and thaum gets you more damage for less CP.

    The true disadvantage is that cliff racer is not used as spammable (which would get booster by direct damage CP too)

    I... I can't even... If its damage was changed to DoT and you took your points out of master-at-arms and put them into thaumaturge the damage of both subt. assault and all your other abilities would go up. That's not an advantage unless you're literally incapable of basic logic.
    Fyi: https://youtu.be/Q8xNYf6kXT0

    I think I can get 40k+ by changing rotation a bit...

    None of your abilities scale specifically well with warden it would literally be a free dps boost to switch to templar, sorc, or nb, maybe not dk if you don't change abilities. Way to prove my point.

    You all suck at math and your response of "practice" doesn't mean anything. This is a video game that's extremely easy to play rotationally. Mathematically Stam Warden doesn't make sense. Stop trying to argue back with "I feel that" and tell me a number that is higher on a stam warden than on another character and how you think that makes stam warden the stronger class between those two.

    Do you even understand how CP works? If you take points worth 10% from master at arms and put them to thaumaturge where you already had points for 20% you dont get 30%, you get far less (maybe 2%).
    Dont bring the logic route argument with me, your 'logic' fails flat already on the complaint alone, because nearly all classes have direct damage attacks in their rotation and IT WORKS JUST FINE for them.

    For someone complaing other suck at math, you surely do not make impression of someone that carefully uses math to get results without jumping to conclusion :)
    'Mathematically' the best way to earn the most damage from CP is to have 50/50 split on Dot vs direct damage. Obviously does not mean it is good to use bad skills to get to this ratio, but getting good skills (like sub assault) that brings you closer to it is better than have full DoT build.

    I think you're wasting your time, the guy doesn't have any idea what he is talking about.

    His statement was stupid, you clearly have never taken a single math course in your life. I wish people without any education and low IQs wouldn't pretend to understand basic arithmetic when they clearly don't.

    The thing with talking about logic and high IQ and understanding basic arithmetic is that it is useless when you dont understand the game. But you obviously do not need that so keep dreaming about that impossible 100% DoT damage scenario :)

    btw, I dont think you have high IQ at all

    Thats almost true for stam DK, and most other stam specs besides warden get around 85% at which point the same thing is true, 25% dot would be stronger than 20% and 20% because .85*1.25+.15>.85*1.2+.15*1.2

    Please stop spewing nonsense I play all of the classes in this game on a competitive level meaning they all hit 50k+ single target. Not a single clasa has over 65% of its damage come from DoTs. In part because a significant damage comes from weapon attacks and direct damage from the initial DoT cast. A Stam DK DOES NOT have 85% DoTs...at most 60-65% please use facts...

    lol even look at the video you linked, add up the % and if im being generous maybe 75% of ur damage is direct. MAYBE. If you didn't have subt. assault it would definitely be 85% plus especially if your a DK and have even more DOTS. Lols at ur brain Mr. Competitive

    This is the video you are referring to I assume: https://www.youtube.com/watch?v=Q8xNYf6kXT0
    DoTs:
    Endless Hail - 18.9%
    Razor Caltrops - 8.7%
    Psn Injection - 7%
    Rearming Trap - 4.9%
    Rending Slashes - 4.5%
    Blade Cloak - 4.4%
    Kragh - 3.5%
    Thats all the DoTs (there may be a psn status DoT at the bottom thats around 1%.
    Grand total = 51.9% or 52.9% with a psn DoT.
    The Rest of the damage is either weapon attacks or Direct Damage parts of DoTs por full direct damage skills such as Subterranian Assault and Ballista.

    PLease show me a stam DK parse where the DoTs equal 85%...heck please show me a stam dk parse where the DoTs equal 75%...Ill wait;)

    Ballista is direct? I have feeling it procs Skoria.

    Not that it matter in this context because it is just 6% DPS and for mr. high IQ to be right DoT damage would have to go over 80%
    Edited by SodanTok on August 2, 2017 3:14PM
  • hedna123b14_ESO
    hedna123b14_ESO
    ✭✭✭✭✭
    SodanTok wrote: »
    Azikiel wrote: »
    Azikiel wrote: »
    SodanTok wrote: »
    Azikiel wrote: »
    SodanTok wrote: »
    Azikiel wrote: »
    Spliffo wrote: »
    Sorry but NBs have to deal with this as well and do fine why can't warden? Also who uses rally in pve?
    SodanTok wrote: »
    Actually it is exactly opposite. Wardens have advantage of sub assault being direct. Investing in both master at arms and thaum gets you more damage for less CP.

    The true disadvantage is that cliff racer is not used as spammable (which would get booster by direct damage CP too)

    I... I can't even... If its damage was changed to DoT and you took your points out of master-at-arms and put them into thaumaturge the damage of both subt. assault and all your other abilities would go up. That's not an advantage unless you're literally incapable of basic logic.
    Fyi: https://youtu.be/Q8xNYf6kXT0

    I think I can get 40k+ by changing rotation a bit...

    None of your abilities scale specifically well with warden it would literally be a free dps boost to switch to templar, sorc, or nb, maybe not dk if you don't change abilities. Way to prove my point.

    You all suck at math and your response of "practice" doesn't mean anything. This is a video game that's extremely easy to play rotationally. Mathematically Stam Warden doesn't make sense. Stop trying to argue back with "I feel that" and tell me a number that is higher on a stam warden than on another character and how you think that makes stam warden the stronger class between those two.

    Do you even understand how CP works? If you take points worth 10% from master at arms and put them to thaumaturge where you already had points for 20% you dont get 30%, you get far less (maybe 2%).
    Dont bring the logic route argument with me, your 'logic' fails flat already on the complaint alone, because nearly all classes have direct damage attacks in their rotation and IT WORKS JUST FINE for them.

    For someone complaing other suck at math, you surely do not make impression of someone that carefully uses math to get results without jumping to conclusion :)
    'Mathematically' the best way to earn the most damage from CP is to have 50/50 split on Dot vs direct damage. Obviously does not mean it is good to use bad skills to get to this ratio, but getting good skills (like sub assault) that brings you closer to it is better than have full DoT build.

    I think you're wasting your time, the guy doesn't have any idea what he is talking about.

    His statement was stupid, you clearly have never taken a single math course in your life. I wish people without any education and low IQs wouldn't pretend to understand basic arithmetic when they clearly don't.

    The thing with talking about logic and high IQ and understanding basic arithmetic is that it is useless when you dont understand the game. But you obviously do not need that so keep dreaming about that impossible 100% DoT damage scenario :)

    btw, I dont think you have high IQ at all

    Thats almost true for stam DK, and most other stam specs besides warden get around 85% at which point the same thing is true, 25% dot would be stronger than 20% and 20% because .85*1.25+.15>.85*1.2+.15*1.2

    Please stop spewing nonsense I play all of the classes in this game on a competitive level meaning they all hit 50k+ single target. Not a single clasa has over 65% of its damage come from DoTs. In part because a significant damage comes from weapon attacks and direct damage from the initial DoT cast. A Stam DK DOES NOT have 85% DoTs...at most 60-65% please use facts...

    lol even look at the video you linked, add up the % and if im being generous maybe 75% of ur damage is direct. MAYBE. If you didn't have subt. assault it would definitely be 85% plus especially if your a DK and have even more DOTS. Lols at ur brain Mr. Competitive

    This is the video you are referring to I assume: https://www.youtube.com/watch?v=Q8xNYf6kXT0
    DoTs:
    Endless Hail - 18.9%
    Razor Caltrops - 8.7%
    Psn Injection - 7%
    Rearming Trap - 4.9%
    Rending Slashes - 4.5%
    Blade Cloak - 4.4%
    Kragh - 3.5%
    Thats all the DoTs (there may be a psn status DoT at the bottom thats around 1%.
    Grand total = 51.9% or 52.9% with a psn DoT.
    The Rest of the damage is either weapon attacks or Direct Damage parts of DoTs por full direct damage skills such as Subterranian Assault and Ballista.

    PLease show me a stam DK parse where the DoTs equal 85%...heck please show me a stam dk parse where the DoTs equal 75%...Ill wait;)

    Ballista is direct? I have feeling it procs Skoria.

    Not that it matter in this context because it is just 6% DPS and for mr. high IQ to be right DoT damage would have to go over 80%

    Yeah isnt that funny? It scales with Master at Arms...love how this game works right? Same goes for DK's FoO
  • Artis
    Artis
    ✭✭✭✭✭
    Azikiel wrote: »

    You all suck at math and your response of "practice" doesn't mean anything. This is a video game that's extremely easy to play rotationally. Mathematically Stam Warden doesn't make sense. Stop trying to argue back with "I feel that" and tell me a number that is higher on a stam warden than on another character and how you think that makes stam warden the stronger class between those two.

    Can I see your science degree that allows you to say that other people suck at math? A photo will do, but ideally - a pdf of a scan.

    "Mathematically" there is literally a passive increasing sustain, which means less heavy attacking.
    Azikiel wrote: »

    No if my rotation is two abilities, one that does 100 direct damage and and one that does 100 dot damage and my rotation is to go back and forth between these two abilities. then let say i get 20% master at arms and 20% thaumaturge, my damage per hit is 120. Now if they both do DoT damage and so I put all my cp into thaumaturge and get 25% increased DoT damage then each hit does 125. That is just rediculously obvious. This is 1st grade level math m8.

    Let's begin by saying that if you have one direct damage ability and one dot damage ability, you won't reapply the dot until after it runs out. And while it's running you will spam your DD skill. The damage per hit doesn't matter, what matters is the damage per second. Thus, in the first example the damage per second after the dot is applied will be (120+120/t), where t is how long the dot lasts. With your 2 dots once you applied them both the damage per hit will also not be 125, it will be 125/t*2. So it's 144 DPS dot+dd VS 50DPS of 2 dots. Js. If you wanna say that people suck at math think of your own examples carefully.
    Azikiel wrote: »
    His statement was stupid, you clearly have never taken a single math course in your life. I wish people without any education and low IQs wouldn't pretend to understand basic arithmetic when they clearly don't.
    With that I agree.

    Well , they already showed you parses and what % of dps is dots, though.
  • Azikiel
    Azikiel
    ✭✭✭
    Azikiel wrote: »
    Azikiel wrote: »
    SodanTok wrote: »
    Azikiel wrote: »
    SodanTok wrote: »
    Azikiel wrote: »
    Spliffo wrote: »
    Sorry but NBs have to deal with this as well and do fine why can't warden? Also who uses rally in pve?
    SodanTok wrote: »
    Actually it is exactly opposite. Wardens have advantage of sub assault being direct. Investing in both master at arms and thaum gets you more damage for less CP.

    The true disadvantage is that cliff racer is not used as spammable (which would get booster by direct damage CP too)

    I... I can't even... If its damage was changed to DoT and you took your points out of master-at-arms and put them into thaumaturge the damage of both subt. assault and all your other abilities would go up. That's not an advantage unless you're literally incapable of basic logic.
    Fyi: https://youtu.be/Q8xNYf6kXT0

    I think I can get 40k+ by changing rotation a bit...

    None of your abilities scale specifically well with warden it would literally be a free dps boost to switch to templar, sorc, or nb, maybe not dk if you don't change abilities. Way to prove my point.

    You all suck at math and your response of "practice" doesn't mean anything. This is a video game that's extremely easy to play rotationally. Mathematically Stam Warden doesn't make sense. Stop trying to argue back with "I feel that" and tell me a number that is higher on a stam warden than on another character and how you think that makes stam warden the stronger class between those two.

    Do you even understand how CP works? If you take points worth 10% from master at arms and put them to thaumaturge where you already had points for 20% you dont get 30%, you get far less (maybe 2%).
    Dont bring the logic route argument with me, your 'logic' fails flat already on the complaint alone, because nearly all classes have direct damage attacks in their rotation and IT WORKS JUST FINE for them.

    For someone complaing other suck at math, you surely do not make impression of someone that carefully uses math to get results without jumping to conclusion :)
    'Mathematically' the best way to earn the most damage from CP is to have 50/50 split on Dot vs direct damage. Obviously does not mean it is good to use bad skills to get to this ratio, but getting good skills (like sub assault) that brings you closer to it is better than have full DoT build.

    I think you're wasting your time, the guy doesn't have any idea what he is talking about.

    His statement was stupid, you clearly have never taken a single math course in your life. I wish people without any education and low IQs wouldn't pretend to understand basic arithmetic when they clearly don't.

    The thing with talking about logic and high IQ and understanding basic arithmetic is that it is useless when you dont understand the game. But you obviously do not need that so keep dreaming about that impossible 100% DoT damage scenario :)

    btw, I dont think you have high IQ at all

    Thats almost true for stam DK, and most other stam specs besides warden get around 85% at which point the same thing is true, 25% dot would be stronger than 20% and 20% because .85*1.25+.15>.85*1.2+.15*1.2

    Please stop spewing nonsense I play all of the classes in this game on a competitive level meaning they all hit 50k+ single target. Not a single clasa has over 65% of its damage come from DoTs. In part because a significant damage comes from weapon attacks and direct damage from the initial DoT cast. A Stam DK DOES NOT have 85% DoTs...at most 60-65% please use facts...

    lol even look at the video you linked, add up the % and if im being generous maybe 75% of ur damage is direct. MAYBE. If you didn't have subt. assault it would definitely be 85% plus especially if your a DK and have even more DOTS. Lols at ur brain Mr. Competitive

    Here is a StamDK parse from when we ran vAA last week:
    http://imgur.com/gallery/vLdto

    Endless Hail - 17%
    Razor Caltrops - 8.2%
    Venomous Claw - 6.7%
    Poison Injection - 6.2%
    Noxious Breath - 4.5%
    Standard of Might - 4.2%
    Rearming Trap - 4%
    Blade Cloak - 3.7%
    Rending Slashes - 3.4%
    There may be again a PSN DoT hiding below, but these are all the DoTs. He does not use an axe so no axe bleed...
    The total is - 57.9 or 58.9 with psn DoT.....please explain how you arrive at 85% DoTs cutie;)

    https://alcasthq.com/wp-content/uploads/2017/05/stamdkvmsa-parse.jpg

    https://alcasthq.com/eso-stamina-dragonknight-dps-test/ over 85% actually if you use this build. Also, you left out your poison and a bunch of other dmg sources that you couldn't see in your video. You are wrong. Plz actually go check.
  • Azikiel
    Azikiel
    ✭✭✭
    Artis wrote: »
    Azikiel wrote: »

    You all suck at math and your response of "practice" doesn't mean anything. This is a video game that's extremely easy to play rotationally. Mathematically Stam Warden doesn't make sense. Stop trying to argue back with "I feel that" and tell me a number that is higher on a stam warden than on another character and how you think that makes stam warden the stronger class between those two.

    Can I see your science degree that allows you to say that other people suck at math? A photo will do, but ideally - a pdf of a scan.

    "Mathematically" there is literally a passive increasing sustain, which means less heavy attacking.
    Azikiel wrote: »

    No if my rotation is two abilities, one that does 100 direct damage and and one that does 100 dot damage and my rotation is to go back and forth between these two abilities. then let say i get 20% master at arms and 20% thaumaturge, my damage per hit is 120. Now if they both do DoT damage and so I put all my cp into thaumaturge and get 25% increased DoT damage then each hit does 125. That is just rediculously obvious. This is 1st grade level math m8.

    Let's begin by saying that if you have one direct damage ability and one dot damage ability, you won't reapply the dot until after it runs out. And while it's running you will spam your DD skill. The damage per hit doesn't matter, what matters is the damage per second. Thus, in the first example the damage per second after the dot is applied will be (120+120/t), where t is how long the dot lasts. With your 2 dots once you applied them both the damage per hit will also not be 125, it will be 125/t*2. So it's 144 DPS dot+dd VS 50DPS of 2 dots. Js. If you wanna say that people suck at math think of your own examples carefully.
    Azikiel wrote: »
    His statement was stupid, you clearly have never taken a single math course in your life. I wish people without any education and low IQs wouldn't pretend to understand basic arithmetic when they clearly don't.
    With that I agree.

    Well , they already showed you parses and what % of dps is dots, though.

    I'm a physics student in my 3rd year. No degree yet, srry :neutral:
  • SodanTok
    SodanTok
    ✭✭✭✭✭
    ✭✭
    Azikiel wrote: »
    Azikiel wrote: »
    Azikiel wrote: »
    SodanTok wrote: »
    Azikiel wrote: »
    SodanTok wrote: »
    Azikiel wrote: »
    Spliffo wrote: »
    Sorry but NBs have to deal with this as well and do fine why can't warden? Also who uses rally in pve?
    SodanTok wrote: »
    Actually it is exactly opposite. Wardens have advantage of sub assault being direct. Investing in both master at arms and thaum gets you more damage for less CP.

    The true disadvantage is that cliff racer is not used as spammable (which would get booster by direct damage CP too)

    I... I can't even... If its damage was changed to DoT and you took your points out of master-at-arms and put them into thaumaturge the damage of both subt. assault and all your other abilities would go up. That's not an advantage unless you're literally incapable of basic logic.
    Fyi: https://youtu.be/Q8xNYf6kXT0

    I think I can get 40k+ by changing rotation a bit...

    None of your abilities scale specifically well with warden it would literally be a free dps boost to switch to templar, sorc, or nb, maybe not dk if you don't change abilities. Way to prove my point.

    You all suck at math and your response of "practice" doesn't mean anything. This is a video game that's extremely easy to play rotationally. Mathematically Stam Warden doesn't make sense. Stop trying to argue back with "I feel that" and tell me a number that is higher on a stam warden than on another character and how you think that makes stam warden the stronger class between those two.

    Do you even understand how CP works? If you take points worth 10% from master at arms and put them to thaumaturge where you already had points for 20% you dont get 30%, you get far less (maybe 2%).
    Dont bring the logic route argument with me, your 'logic' fails flat already on the complaint alone, because nearly all classes have direct damage attacks in their rotation and IT WORKS JUST FINE for them.

    For someone complaing other suck at math, you surely do not make impression of someone that carefully uses math to get results without jumping to conclusion :)
    'Mathematically' the best way to earn the most damage from CP is to have 50/50 split on Dot vs direct damage. Obviously does not mean it is good to use bad skills to get to this ratio, but getting good skills (like sub assault) that brings you closer to it is better than have full DoT build.

    I think you're wasting your time, the guy doesn't have any idea what he is talking about.

    His statement was stupid, you clearly have never taken a single math course in your life. I wish people without any education and low IQs wouldn't pretend to understand basic arithmetic when they clearly don't.

    The thing with talking about logic and high IQ and understanding basic arithmetic is that it is useless when you dont understand the game. But you obviously do not need that so keep dreaming about that impossible 100% DoT damage scenario :)

    btw, I dont think you have high IQ at all

    Thats almost true for stam DK, and most other stam specs besides warden get around 85% at which point the same thing is true, 25% dot would be stronger than 20% and 20% because .85*1.25+.15>.85*1.2+.15*1.2

    Please stop spewing nonsense I play all of the classes in this game on a competitive level meaning they all hit 50k+ single target. Not a single clasa has over 65% of its damage come from DoTs. In part because a significant damage comes from weapon attacks and direct damage from the initial DoT cast. A Stam DK DOES NOT have 85% DoTs...at most 60-65% please use facts...

    lol even look at the video you linked, add up the % and if im being generous maybe 75% of ur damage is direct. MAYBE. If you didn't have subt. assault it would definitely be 85% plus especially if your a DK and have even more DOTS. Lols at ur brain Mr. Competitive

    Here is a StamDK parse from when we ran vAA last week:
    http://imgur.com/gallery/vLdto

    Endless Hail - 17%
    Razor Caltrops - 8.2%
    Venomous Claw - 6.7%
    Poison Injection - 6.2%
    Noxious Breath - 4.5%
    Standard of Might - 4.2%
    Rearming Trap - 4%
    Blade Cloak - 3.7%
    Rending Slashes - 3.4%
    There may be again a PSN DoT hiding below, but these are all the DoTs. He does not use an axe so no axe bleed...
    The total is - 57.9 or 58.9 with psn DoT.....please explain how you arrive at 85% DoTs cutie;)

    https://alcasthq.com/wp-content/uploads/2017/05/stamdkvmsa-parse.jpg

    https://alcasthq.com/eso-stamina-dragonknight-dps-test/ over 85% actually if you use this build. Also, you left out your poison and a bunch of other dmg sources that you couldn't see in your video. You are wrong. Plz actually go check.

    Pre Morrowind parse with possible VMA daggers that were boosting the DoT damage. That is in world of ESO like bringing out 100 year old model of atom.

    Not to mention post Morrowind boost to light attack, higher need to heavy attack AND CREATION OF MASTER AT ARMS CP AND CHANGE TO CP SCALING.
    Epic fail here.
    Edited by SodanTok on August 2, 2017 11:27PM
  • Artis
    Artis
    ✭✭✭✭✭
    Azikiel wrote: »

    I'm a physics student in my 3rd year. No degree yet, srry :neutral:

    Mhm. And some of us are finishing or already holding their PhD in physics :smile: , so don't say things like that :) You might be smarter than average but you shouldn't automatically assume that no one else knows as much or more.

    There are different ways to say things, you know, and you can disagree without accusing others of not knowing math.

    Also, interesting link. I love how DPS is the same as Nos's stam dk with the difference less than 1%.
    Edited by Artis on August 2, 2017 11:28PM
  • Azikiel
    Azikiel
    ✭✭✭
    Artis wrote: »
    Azikiel wrote: »

    I'm a physics student in my 3rd year. No degree yet, srry :neutral:

    Mhm. And some of us are finishing or already holding their PhD in physics :smile: , so don't say things like that :) You might be smarter than average but you shouldn't automatically assume that no one else knows as much or more.

    There are different ways to say things, you know, and you can disagree without accusing others of not knowing math.

    Also, interesting link. I love how DPS is the same as Nos's stam dk with the difference less than 1%.

    Wasn't saying no one else does, just people saying ridiculous things like "stam warden is balanced fine" when it really isn't from a math point of view. It just has less straight % bonuses than other classes and the direct damage spammable isn't needed as a full rotation of DoTs is already possible so the lone specialty of warden seems logically unhelpful. That's the crux of what I'm saying.

    Do you do Physics as well then? Physicists are rare so it's cool to see another one around :smile:
    SodanTok wrote: »
    Azikiel wrote: »
    Azikiel wrote: »
    Azikiel wrote: »
    SodanTok wrote: »
    Azikiel wrote: »
    SodanTok wrote: »
    Azikiel wrote: »
    Spliffo wrote: »
    Sorry but NBs have to deal with this as well and do fine why can't warden? Also who uses rally in pve?
    SodanTok wrote: »
    Actually it is exactly opposite. Wardens have advantage of sub assault being direct. Investing in both master at arms and thaum gets you more damage for less CP.

    The true disadvantage is that cliff racer is not used as spammable (which would get booster by direct damage CP too)

    I... I can't even... If its damage was changed to DoT and you took your points out of master-at-arms and put them into thaumaturge the damage of both subt. assault and all your other abilities would go up. That's not an advantage unless you're literally incapable of basic logic.
    Fyi: https://youtu.be/Q8xNYf6kXT0

    I think I can get 40k+ by changing rotation a bit...

    None of your abilities scale specifically well with warden it would literally be a free dps boost to switch to templar, sorc, or nb, maybe not dk if you don't change abilities. Way to prove my point.

    You all suck at math and your response of "practice" doesn't mean anything. This is a video game that's extremely easy to play rotationally. Mathematically Stam Warden doesn't make sense. Stop trying to argue back with "I feel that" and tell me a number that is higher on a stam warden than on another character and how you think that makes stam warden the stronger class between those two.

    Do you even understand how CP works? If you take points worth 10% from master at arms and put them to thaumaturge where you already had points for 20% you dont get 30%, you get far less (maybe 2%).
    Dont bring the logic route argument with me, your 'logic' fails flat already on the complaint alone, because nearly all classes have direct damage attacks in their rotation and IT WORKS JUST FINE for them.

    For someone complaing other suck at math, you surely do not make impression of someone that carefully uses math to get results without jumping to conclusion :)
    'Mathematically' the best way to earn the most damage from CP is to have 50/50 split on Dot vs direct damage. Obviously does not mean it is good to use bad skills to get to this ratio, but getting good skills (like sub assault) that brings you closer to it is better than have full DoT build.

    I think you're wasting your time, the guy doesn't have any idea what he is talking about.

    His statement was stupid, you clearly have never taken a single math course in your life. I wish people without any education and low IQs wouldn't pretend to understand basic arithmetic when they clearly don't.

    The thing with talking about logic and high IQ and understanding basic arithmetic is that it is useless when you dont understand the game. But you obviously do not need that so keep dreaming about that impossible 100% DoT damage scenario :)

    btw, I dont think you have high IQ at all

    Thats almost true for stam DK, and most other stam specs besides warden get around 85% at which point the same thing is true, 25% dot would be stronger than 20% and 20% because .85*1.25+.15>.85*1.2+.15*1.2

    Please stop spewing nonsense I play all of the classes in this game on a competitive level meaning they all hit 50k+ single target. Not a single clasa has over 65% of its damage come from DoTs. In part because a significant damage comes from weapon attacks and direct damage from the initial DoT cast. A Stam DK DOES NOT have 85% DoTs...at most 60-65% please use facts...

    lol even look at the video you linked, add up the % and if im being generous maybe 75% of ur damage is direct. MAYBE. If you didn't have subt. assault it would definitely be 85% plus especially if your a DK and have even more DOTS. Lols at ur brain Mr. Competitive

    Here is a StamDK parse from when we ran vAA last week:
    http://imgur.com/gallery/vLdto

    Endless Hail - 17%
    Razor Caltrops - 8.2%
    Venomous Claw - 6.7%
    Poison Injection - 6.2%
    Noxious Breath - 4.5%
    Standard of Might - 4.2%
    Rearming Trap - 4%
    Blade Cloak - 3.7%
    Rending Slashes - 3.4%
    There may be again a PSN DoT hiding below, but these are all the DoTs. He does not use an axe so no axe bleed...
    The total is - 57.9 or 58.9 with psn DoT.....please explain how you arrive at 85% DoTs cutie;)

    https://alcasthq.com/wp-content/uploads/2017/05/stamdkvmsa-parse.jpg

    https://alcasthq.com/eso-stamina-dragonknight-dps-test/ over 85% actually if you use this build. Also, you left out your poison and a bunch of other dmg sources that you couldn't see in your video. You are wrong. Plz actually go check.

    Pre Morrowind parse with possible VMA daggers that were boosting the DoT damage. That is in world of ESO like bringing out 100 year old model of atom.

    Not to mention post Morrowind boost to light attack, higher need to heavy attack AND CREATION OF MASTER AT ARMS CP AND CHANGE TO CP SCALING.
    Epic fail here.

    It's over 85%, even with the changes it would still be 75%. I don't even know why you're still going besides to make yourself feel better. I made my point and you aren't even talking about it just trying to prove this random point.
  • hedna123b14_ESO
    hedna123b14_ESO
    ✭✭✭✭✭
    Azikiel wrote: »
    Azikiel wrote: »
    Azikiel wrote: »
    SodanTok wrote: »
    Azikiel wrote: »
    SodanTok wrote: »
    Azikiel wrote: »
    Spliffo wrote: »
    Sorry but NBs have to deal with this as well and do fine why can't warden? Also who uses rally in pve?
    SodanTok wrote: »
    Actually it is exactly opposite. Wardens have advantage of sub assault being direct. Investing in both master at arms and thaum gets you more damage for less CP.

    The true disadvantage is that cliff racer is not used as spammable (which would get booster by direct damage CP too)

    I... I can't even... If its damage was changed to DoT and you took your points out of master-at-arms and put them into thaumaturge the damage of both subt. assault and all your other abilities would go up. That's not an advantage unless you're literally incapable of basic logic.
    Fyi: https://youtu.be/Q8xNYf6kXT0

    I think I can get 40k+ by changing rotation a bit...

    None of your abilities scale specifically well with warden it would literally be a free dps boost to switch to templar, sorc, or nb, maybe not dk if you don't change abilities. Way to prove my point.

    You all suck at math and your response of "practice" doesn't mean anything. This is a video game that's extremely easy to play rotationally. Mathematically Stam Warden doesn't make sense. Stop trying to argue back with "I feel that" and tell me a number that is higher on a stam warden than on another character and how you think that makes stam warden the stronger class between those two.

    Do you even understand how CP works? If you take points worth 10% from master at arms and put them to thaumaturge where you already had points for 20% you dont get 30%, you get far less (maybe 2%).
    Dont bring the logic route argument with me, your 'logic' fails flat already on the complaint alone, because nearly all classes have direct damage attacks in their rotation and IT WORKS JUST FINE for them.

    For someone complaing other suck at math, you surely do not make impression of someone that carefully uses math to get results without jumping to conclusion :)
    'Mathematically' the best way to earn the most damage from CP is to have 50/50 split on Dot vs direct damage. Obviously does not mean it is good to use bad skills to get to this ratio, but getting good skills (like sub assault) that brings you closer to it is better than have full DoT build.

    I think you're wasting your time, the guy doesn't have any idea what he is talking about.

    His statement was stupid, you clearly have never taken a single math course in your life. I wish people without any education and low IQs wouldn't pretend to understand basic arithmetic when they clearly don't.

    The thing with talking about logic and high IQ and understanding basic arithmetic is that it is useless when you dont understand the game. But you obviously do not need that so keep dreaming about that impossible 100% DoT damage scenario :)

    btw, I dont think you have high IQ at all

    Thats almost true for stam DK, and most other stam specs besides warden get around 85% at which point the same thing is true, 25% dot would be stronger than 20% and 20% because .85*1.25+.15>.85*1.2+.15*1.2

    Please stop spewing nonsense I play all of the classes in this game on a competitive level meaning they all hit 50k+ single target. Not a single clasa has over 65% of its damage come from DoTs. In part because a significant damage comes from weapon attacks and direct damage from the initial DoT cast. A Stam DK DOES NOT have 85% DoTs...at most 60-65% please use facts...

    lol even look at the video you linked, add up the % and if im being generous maybe 75% of ur damage is direct. MAYBE. If you didn't have subt. assault it would definitely be 85% plus especially if your a DK and have even more DOTS. Lols at ur brain Mr. Competitive

    Here is a StamDK parse from when we ran vAA last week:
    http://imgur.com/gallery/vLdto

    Endless Hail - 17%
    Razor Caltrops - 8.2%
    Venomous Claw - 6.7%
    Poison Injection - 6.2%
    Noxious Breath - 4.5%
    Standard of Might - 4.2%
    Rearming Trap - 4%
    Blade Cloak - 3.7%
    Rending Slashes - 3.4%
    There may be again a PSN DoT hiding below, but these are all the DoTs. He does not use an axe so no axe bleed...
    The total is - 57.9 or 58.9 with psn DoT.....please explain how you arrive at 85% DoTs cutie;)

    https://alcasthq.com/wp-content/uploads/2017/05/stamdkvmsa-parse.jpg

    https://alcasthq.com/eso-stamina-dragonknight-dps-test/ over 85% actually if you use this build. Also, you left out your poison and a bunch of other dmg sources that you couldn't see in your video. You are wrong. Plz actually go check.

    Dude...its a dps test...on a 3 mil dummy...alcast doesnt run it in trials cause you cant sustain that rotation...i showed you a parse of a dk...thats what he runs as well...rqpid strike rotations are not good in this patch except to show off on a 3 mil fight that barely lasts a minute...by the way dks without rapid steikes in rotation do more than 40k...
  • SodanTok
    SodanTok
    ✭✭✭✭✭
    ✭✭
    Azikiel wrote: »
    Artis wrote: »
    Azikiel wrote: »

    I'm a physics student in my 3rd year. No degree yet, srry :neutral:

    Mhm. And some of us are finishing or already holding their PhD in physics :smile: , so don't say things like that :) You might be smarter than average but you shouldn't automatically assume that no one else knows as much or more.

    There are different ways to say things, you know, and you can disagree without accusing others of not knowing math.

    Also, interesting link. I love how DPS is the same as Nos's stam dk with the difference less than 1%.

    Wasn't saying no one else does, just people saying ridiculous things like "stam warden is balanced fine" when it really isn't from a math point of view. It just has less straight % bonuses than other classes and the direct damage spammable isn't needed as a full rotation of DoTs is already possible so the lone specialty of warden seems logically unhelpful. That's the crux of what I'm saying.

    Do you do Physics as well then? Physicists are rare so it's cool to see another one around :smile:
    SodanTok wrote: »
    Azikiel wrote: »
    Azikiel wrote: »
    Azikiel wrote: »
    SodanTok wrote: »
    Azikiel wrote: »
    SodanTok wrote: »
    Azikiel wrote: »
    Spliffo wrote: »
    Sorry but NBs have to deal with this as well and do fine why can't warden? Also who uses rally in pve?
    SodanTok wrote: »
    Actually it is exactly opposite. Wardens have advantage of sub assault being direct. Investing in both master at arms and thaum gets you more damage for less CP.

    The true disadvantage is that cliff racer is not used as spammable (which would get booster by direct damage CP too)

    I... I can't even... If its damage was changed to DoT and you took your points out of master-at-arms and put them into thaumaturge the damage of both subt. assault and all your other abilities would go up. That's not an advantage unless you're literally incapable of basic logic.
    Fyi: https://youtu.be/Q8xNYf6kXT0

    I think I can get 40k+ by changing rotation a bit...

    None of your abilities scale specifically well with warden it would literally be a free dps boost to switch to templar, sorc, or nb, maybe not dk if you don't change abilities. Way to prove my point.

    You all suck at math and your response of "practice" doesn't mean anything. This is a video game that's extremely easy to play rotationally. Mathematically Stam Warden doesn't make sense. Stop trying to argue back with "I feel that" and tell me a number that is higher on a stam warden than on another character and how you think that makes stam warden the stronger class between those two.

    Do you even understand how CP works? If you take points worth 10% from master at arms and put them to thaumaturge where you already had points for 20% you dont get 30%, you get far less (maybe 2%).
    Dont bring the logic route argument with me, your 'logic' fails flat already on the complaint alone, because nearly all classes have direct damage attacks in their rotation and IT WORKS JUST FINE for them.

    For someone complaing other suck at math, you surely do not make impression of someone that carefully uses math to get results without jumping to conclusion :)
    'Mathematically' the best way to earn the most damage from CP is to have 50/50 split on Dot vs direct damage. Obviously does not mean it is good to use bad skills to get to this ratio, but getting good skills (like sub assault) that brings you closer to it is better than have full DoT build.

    I think you're wasting your time, the guy doesn't have any idea what he is talking about.

    His statement was stupid, you clearly have never taken a single math course in your life. I wish people without any education and low IQs wouldn't pretend to understand basic arithmetic when they clearly don't.

    The thing with talking about logic and high IQ and understanding basic arithmetic is that it is useless when you dont understand the game. But you obviously do not need that so keep dreaming about that impossible 100% DoT damage scenario :)

    btw, I dont think you have high IQ at all

    Thats almost true for stam DK, and most other stam specs besides warden get around 85% at which point the same thing is true, 25% dot would be stronger than 20% and 20% because .85*1.25+.15>.85*1.2+.15*1.2

    Please stop spewing nonsense I play all of the classes in this game on a competitive level meaning they all hit 50k+ single target. Not a single clasa has over 65% of its damage come from DoTs. In part because a significant damage comes from weapon attacks and direct damage from the initial DoT cast. A Stam DK DOES NOT have 85% DoTs...at most 60-65% please use facts...

    lol even look at the video you linked, add up the % and if im being generous maybe 75% of ur damage is direct. MAYBE. If you didn't have subt. assault it would definitely be 85% plus especially if your a DK and have even more DOTS. Lols at ur brain Mr. Competitive

    Here is a StamDK parse from when we ran vAA last week:
    http://imgur.com/gallery/vLdto

    Endless Hail - 17%
    Razor Caltrops - 8.2%
    Venomous Claw - 6.7%
    Poison Injection - 6.2%
    Noxious Breath - 4.5%
    Standard of Might - 4.2%
    Rearming Trap - 4%
    Blade Cloak - 3.7%
    Rending Slashes - 3.4%
    There may be again a PSN DoT hiding below, but these are all the DoTs. He does not use an axe so no axe bleed...
    The total is - 57.9 or 58.9 with psn DoT.....please explain how you arrive at 85% DoTs cutie;)

    https://alcasthq.com/wp-content/uploads/2017/05/stamdkvmsa-parse.jpg

    https://alcasthq.com/eso-stamina-dragonknight-dps-test/ over 85% actually if you use this build. Also, you left out your poison and a bunch of other dmg sources that you couldn't see in your video. You are wrong. Plz actually go check.

    Pre Morrowind parse with possible VMA daggers that were boosting the DoT damage. That is in world of ESO like bringing out 100 year old model of atom.

    Not to mention post Morrowind boost to light attack, higher need to heavy attack AND CREATION OF MASTER AT ARMS CP AND CHANGE TO CP SCALING.
    Epic fail here.

    It's over 85%, even with the changes it would still be 75%. I don't even know why you're still going besides to make yourself feel better. I made my point and you aren't even talking about it just trying to prove this random point.

    Sure, 75% of unsustainable damage

    You mean the whole point of this thread was random point or that you finally concluded you weren't right? In any case, it did made me feel better :)

    In any case how is saying "stam warden is balanced fine" more ridiculous than saying "stam warden is not viable because direct damage" Nobody ever in this thread denied that some classes are better than stam warden. Just that your point was false from beginning. Which was proven....
    Edited by SodanTok on August 3, 2017 12:24AM
  • hedna123b14_ESO
    hedna123b14_ESO
    ✭✭✭✭✭
    Azikiel wrote: »
    Artis wrote: »
    Azikiel wrote: »

    I'm a physics student in my 3rd year. No degree yet, srry :neutral:

    Mhm. And some of us are finishing or already holding their PhD in physics :smile: , so don't say things like that :) You might be smarter than average but you shouldn't automatically assume that no one else knows as much or more.

    There are different ways to say things, you know, and you can disagree without accusing others of not knowing math.

    Also, interesting link. I love how DPS is the same as Nos's stam dk with the difference less than 1%.

    Wasn't saying no one else does, just people saying ridiculous things like "stam warden is balanced fine" when it really isn't from a math point of view. It just has less straight % bonuses than other classes and the direct damage spammable isn't needed as a full rotation of DoTs is already possible so the lone specialty of warden seems logically unhelpful. That's the crux of what I'm saying.

    Do you do Physics as well then? Physicists are rare so it's cool to see another one around :smile:
    SodanTok wrote: »
    Azikiel wrote: »
    Azikiel wrote: »
    Azikiel wrote: »
    SodanTok wrote: »
    Azikiel wrote: »
    SodanTok wrote: »
    Azikiel wrote: »
    Spliffo wrote: »
    Sorry but NBs have to deal with this as well and do fine why can't warden? Also who uses rally in pve?
    SodanTok wrote: »
    Actually it is exactly opposite. Wardens have advantage of sub assault being direct. Investing in both master at arms and thaum gets you more damage for less CP.

    The true disadvantage is that cliff racer is not used as spammable (which would get booster by direct damage CP too)

    I... I can't even... If its damage was changed to DoT and you took your points out of master-at-arms and put them into thaumaturge the damage of both subt. assault and all your other abilities would go up. That's not an advantage unless you're literally incapable of basic logic.
    Fyi: https://youtu.be/Q8xNYf6kXT0

    I think I can get 40k+ by changing rotation a bit...

    None of your abilities scale specifically well with warden it would literally be a free dps boost to switch to templar, sorc, or nb, maybe not dk if you don't change abilities. Way to prove my point.

    You all suck at math and your response of "practice" doesn't mean anything. This is a video game that's extremely easy to play rotationally. Mathematically Stam Warden doesn't make sense. Stop trying to argue back with "I feel that" and tell me a number that is higher on a stam warden than on another character and how you think that makes stam warden the stronger class between those two.

    Do you even understand how CP works? If you take points worth 10% from master at arms and put them to thaumaturge where you already had points for 20% you dont get 30%, you get far less (maybe 2%).
    Dont bring the logic route argument with me, your 'logic' fails flat already on the complaint alone, because nearly all classes have direct damage attacks in their rotation and IT WORKS JUST FINE for them.

    For someone complaing other suck at math, you surely do not make impression of someone that carefully uses math to get results without jumping to conclusion :)
    'Mathematically' the best way to earn the most damage from CP is to have 50/50 split on Dot vs direct damage. Obviously does not mean it is good to use bad skills to get to this ratio, but getting good skills (like sub assault) that brings you closer to it is better than have full DoT build.

    I think you're wasting your time, the guy doesn't have any idea what he is talking about.

    His statement was stupid, you clearly have never taken a single math course in your life. I wish people without any education and low IQs wouldn't pretend to understand basic arithmetic when they clearly don't.

    The thing with talking about logic and high IQ and understanding basic arithmetic is that it is useless when you dont understand the game. But you obviously do not need that so keep dreaming about that impossible 100% DoT damage scenario :)

    btw, I dont think you have high IQ at all

    Thats almost true for stam DK, and most other stam specs besides warden get around 85% at which point the same thing is true, 25% dot would be stronger than 20% and 20% because .85*1.25+.15>.85*1.2+.15*1.2

    Please stop spewing nonsense I play all of the classes in this game on a competitive level meaning they all hit 50k+ single target. Not a single clasa has over 65% of its damage come from DoTs. In part because a significant damage comes from weapon attacks and direct damage from the initial DoT cast. A Stam DK DOES NOT have 85% DoTs...at most 60-65% please use facts...

    lol even look at the video you linked, add up the % and if im being generous maybe 75% of ur damage is direct. MAYBE. If you didn't have subt. assault it would definitely be 85% plus especially if your a DK and have even more DOTS. Lols at ur brain Mr. Competitive

    Here is a StamDK parse from when we ran vAA last week:
    http://imgur.com/gallery/vLdto

    Endless Hail - 17%
    Razor Caltrops - 8.2%
    Venomous Claw - 6.7%
    Poison Injection - 6.2%
    Noxious Breath - 4.5%
    Standard of Might - 4.2%
    Rearming Trap - 4%
    Blade Cloak - 3.7%
    Rending Slashes - 3.4%
    There may be again a PSN DoT hiding below, but these are all the DoTs. He does not use an axe so no axe bleed...
    The total is - 57.9 or 58.9 with psn DoT.....please explain how you arrive at 85% DoTs cutie;)

    https://alcasthq.com/wp-content/uploads/2017/05/stamdkvmsa-parse.jpg

    https://alcasthq.com/eso-stamina-dragonknight-dps-test/ over 85% actually if you use this build. Also, you left out your poison and a bunch of other dmg sources that you couldn't see in your video. You are wrong. Plz actually go check.

    Pre Morrowind parse with possible VMA daggers that were boosting the DoT damage. That is in world of ESO like bringing out 100 year old model of atom.

    Not to mention post Morrowind boost to light attack, higher need to heavy attack AND CREATION OF MASTER AT ARMS CP AND CHANGE TO CP SCALING.
    Epic fail here.

    It's over 85%, even with the changes it would still be 75%. I don't even know why you're still going besides to make yourself feel better. I made my point and you aren't even talking about it just trying to prove this random point.

    All the top DKs run a heavy attack+ DoTs rotation in which the DoTs never exceed 65% of their damage...if you were a top stamDk or played with them you would know...clearly you do not...posting a low end parse (by this patch's standards from a previous patch is just sad man...
  • Artis
    Artis
    ✭✭✭✭✭
    Azikiel wrote: »
    Wasn't saying no one else does, just people saying ridiculous things like "stam warden is balanced fine" when it really isn't from a math point of view. It just has less straight % bonuses than other classes and the direct damage spammable isn't needed as a full rotation of DoTs is already possible so the lone specialty of warden seems logically unhelpful. That's the crux of what I'm saying.

    Do you do Physics as well then? Physicists are rare so it's cool to see another one around :smile:
    Well, if you look at the passives closely you'll see that wardens get free stam regen bonus for slotting animal companion skills. Which means better sustain, which means they can still deal DPS when others already need to heavy attack or pop shards to regen. As a future scientist, you should understand that math is good, but experiment is the king. In the end, if that sustain bonus makes up for the lack of tooltip values - then that's what it is.

    haha yeah, and good luck there, it's a pretty tough thing to study :)

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