Simply put, one of stamina wardens biggest draws is the easy weaving potential of Subt. assault. However, this ability is direct damage, and almost no other direct damage abilities are viable so a master-at-arms build isn't really possible. So basically warden's best drawing ability is useless in the current state of the game because of thaumaturge making it do less damage then everyone else. Also, Bull is absolutely digustingly awful, especially in comparison to the DK's alternatives and rally.
hedna123b14_ESO wrote: »Simply put, one of stamina wardens biggest draws is the easy weaving potential of Subt. assault. However, this ability is direct damage, and almost no other direct damage abilities are viable so a master-at-arms build isn't really possible. So basically warden's best drawing ability is useless in the current state of the game because of thaumaturge making it do less damage then everyone else. Also, Bull is absolutely digustingly awful, especially in comparison to the DK's alternatives and rally.
Im assuming this is a PvP only statement?
Cliff Racer draws from Master of arms, the initial hits of poison arrow and blood craze are direct damage. Snipe is direct damage. Executioner and Wrecking blow are direct damage. Beserker.
The only dot's I'm dropping on my StamWarden are Hail, trap, rend and the secondary effects from some skills. My stamwarden has become my main now as it is out DPSing my Stamsorc.
If you haven't reached CP cap then you'll have issues, but those issues will exist for all your characters. Apart from that, you just need to fine tune your skills and gear as these guys really are lethal and easily have their CP optimized for your rotations.
Cliff Racer draws from Master of arms, the initial hits of poison arrow and blood craze are direct damage. Snipe is direct damage. Executioner and Wrecking blow are direct damage. Beserker.
The only dot's I'm dropping on my StamWarden are Hail, trap, rend and the secondary effects from some skills. My stamwarden has become my main now as it is out DPSing my Stamsorc.
If you haven't reached CP cap then you'll have issues, but those issues will exist for all your characters. Apart from that, you just need to fine tune your skills and gear as these guys really are lethal and easily have their CP optimized for your rotations.
The strongest builds right now for stamina are stam dks who use ONLY dots. All those direct damage abilties are sub-optimal. Just because they exist doesn't mean they are strong/balanced.
Cliff Racer draws from Master of arms, the initial hits of poison arrow and blood craze are direct damage. Snipe is direct damage. Executioner and Wrecking blow are direct damage. Beserker.
The only dot's I'm dropping on my StamWarden are Hail, trap, rend and the secondary effects from some skills.
Cliff Racer draws from Master of arms, the initial hits of poison arrow and blood craze are direct damage. Snipe is direct damage. Executioner and Wrecking blow are direct damage. Beserker.
The only dot's I'm dropping on my StamWarden are Hail, trap, rend and the secondary effects from some skills.
You use bow and dw (you use hail and rend) so you know that people dont want to spam wrecking blow and to have best dps you need thaum stacked if running dw and bow.
Sub assault is a cool skill and i guess at the moment there is just that compromise needed between buffing some significant damage contributors for stam classes (ie weapon skills from dw and bow) and buffing the one class damage skill available to warden worth throwing out.
Cliff Racer draws from Master of arms, the initial hits of poison arrow and blood craze are direct damage. Snipe is direct damage. Executioner and Wrecking blow are direct damage. Beserker.
The only dot's I'm dropping on my StamWarden are Hail, trap, rend and the secondary effects from some skills.
You use bow and dw (you use hail and rend) so you know that people dont want to spam wrecking blow and to have best dps you need thaum stacked if running dw and bow.
Sub assault is a cool skill and i guess at the moment there is just that compromise needed between buffing some significant damage contributors for stam classes (ie weapon skills from dw and bow) and buffing the one class damage skill available to warden worth throwing out.
Depends on the situation, for the most part I'm running duel wield for tornado potato but I use outfitter to switch to 2 hander for single target boss fights (trials, 4 man dungeon I'll just stay on dw as everything dies fast enough). With 2H equipped dive is my spamable until around 30%ish, then I'll stop using dive and start executioner. With subterranean I apply it every 2nd dot, so for instance I'll go subterranean > trap > subterranean > hail > subterranean > injection. I'm not the smoothest with my rotation so sometimes I'll skip a subterranean in order to get my trap back down or to reapply lotus/netch when I'm on my back bar.
Obviously this would be a lot harder on console without addons to have a 1 key option for rapidly changing gear and skills.
I don't think I even have wrecking blow unlocked, was just using it as an example to state there's more than just one skill that gets buffed by Master of arms. I think if you look at any build, because of diminishing returns, you would be better off having some points in master of arms regardless of the amount of dots you are applying because the final 1% isn't worth it. Depending on the rotation will determine whether its some or a lot, have to remember a lot of dots have a portion of their total damage that is considered direct damage.
Regardless of whether I use 2h or DW when I look over my combat metrics my % of direct damage to Dots is close enough to optimize my champion points based on the forementioned cp calculator. On average over the course of a proper fight (3m skeleton) my direct damage is between 42 - 44% of total damage based on my combat metric results.
By direct damage builds do you mean 100% direct damage? What percentage of damage needs to be direct before it's considered a direct damage? On my warden less than half of my damage comes from dots with direct damage abilities and light attacks making up the majority of damage
It's not like there are any DOT builds doing 100% dot damage as the absolute majority of dots start with direct damage before applying their damage over time.
By direct damage builds do you mean 100% direct damage? What percentage of damage needs to be direct before it's considered a direct damage? On my warden less than half of my damage comes from dots with direct damage abilities and light attacks making up the majority of damage
It's not like there are any DOT builds doing 100% dot damage as the absolute majority of dots start with direct damage before applying their damage over time.
What direct damage abilities do you use besides subt. assault? Do you not believe you would get more dps by replacing them with additional DoTs?
hedna123b14_ESO wrote: »Simply put, one of stamina wardens biggest draws is the easy weaving potential of Subt. assault. However, this ability is direct damage, and almost no other direct damage abilities are viable so a master-at-arms build isn't really possible. So basically warden's best drawing ability is useless in the current state of the game because of thaumaturge making it do less damage then everyone else. Also, Bull is absolutely digustingly awful, especially in comparison to the DK's alternatives and rally.
Im assuming this is a PvP only statement?
No, this is more PvE related, I mean it's about DPS numbers... Why?
Cliff Racer draws from Master of arms, the initial hits of poison arrow and blood craze are direct damage. Snipe is direct damage. Executioner and Wrecking blow are direct damage. Beserker.
The only dot's I'm dropping on my StamWarden are Hail, trap, rend and the secondary effects from some skills. My stamwarden has become my main now as it is out DPSing my Stamsorc.
If you haven't reached CP cap then you'll have issues, but those issues will exist for all your characters. Apart from that, you just need to fine tune your skills and gear as these guys really are lethal and easily have their CP optimized for your rotations.
The strongest builds right now for stamina are stam dks who use ONLY dots. All those direct damage abilties are sub-optimal. Just because they exist doesn't mean they are strong/balanced.
Pretty sure the only reason Stam DKs are so powerful is because they can get the most out of VMA weapons, you take away those weapons and you'd be able to out dps them on any of the other classes if you invested the time.
Not strong/balanced? Do you have any idea how much damage sub terrian + executioner does once you've got the target into execution range? Executioner is a 40k spammable and you're saying it's not strong? The reason DOTs seem so much more powerful is because a dot heavy rotation is more forgiving, you miss something or stuff it up you still have damage being done. Practice and patience will allow you to start removing dots and replacing them with burst damage that will increase your total dps. It's practice, not CP or a different class that makes someone good
hedna123b14_ESO wrote: »hedna123b14_ESO wrote: »Simply put, one of stamina wardens biggest draws is the easy weaving potential of Subt. assault. However, this ability is direct damage, and almost no other direct damage abilities are viable so a master-at-arms build isn't really possible. So basically warden's best drawing ability is useless in the current state of the game because of thaumaturge making it do less damage then everyone else. Also, Bull is absolutely digustingly awful, especially in comparison to the DK's alternatives and rally.
Im assuming this is a PvP only statement?
No, this is more PvE related, I mean it's about DPS numbers... Why?
In PvE they do great damage and have great sustain.Cliff Racer draws from Master of arms, the initial hits of poison arrow and blood craze are direct damage. Snipe is direct damage. Executioner and Wrecking blow are direct damage. Beserker.
The only dot's I'm dropping on my StamWarden are Hail, trap, rend and the secondary effects from some skills. My stamwarden has become my main now as it is out DPSing my Stamsorc.
If you haven't reached CP cap then you'll have issues, but those issues will exist for all your characters. Apart from that, you just need to fine tune your skills and gear as these guys really are lethal and easily have their CP optimized for your rotations.
The strongest builds right now for stamina are stam dks who use ONLY dots. All those direct damage abilties are sub-optimal. Just because they exist doesn't mean they are strong/balanced.
Pretty sure the only reason Stam DKs are so powerful is because they can get the most out of VMA weapons, you take away those weapons and you'd be able to out dps them on any of the other classes if you invested the time.
Not strong/balanced? Do you have any idea how much damage sub terrian + executioner does once you've got the target into execution range? Executioner is a 40k spammable and you're saying it's not strong? The reason DOTs seem so much more powerful is because a dot heavy rotation is more forgiving, you miss something or stuff it up you still have damage being done. Practice and patience will allow you to start removing dots and replacing them with burst damage that will increase your total dps. It's practice, not CP or a different class that makes someone good
StamDKs do not use vMA weapons...or I should say good StamDks dont.
ezeepeezee wrote: »hedna123b14_ESO wrote: »hedna123b14_ESO wrote: »Simply put, one of stamina wardens biggest draws is the easy weaving potential of Subt. assault. However, this ability is direct damage, and almost no other direct damage abilities are viable so a master-at-arms build isn't really possible. So basically warden's best drawing ability is useless in the current state of the game because of thaumaturge making it do less damage then everyone else. Also, Bull is absolutely digustingly awful, especially in comparison to the DK's alternatives and rally.
Im assuming this is a PvP only statement?
No, this is more PvE related, I mean it's about DPS numbers... Why?
In PvE they do great damage and have great sustain.Cliff Racer draws from Master of arms, the initial hits of poison arrow and blood craze are direct damage. Snipe is direct damage. Executioner and Wrecking blow are direct damage. Beserker.
The only dot's I'm dropping on my StamWarden are Hail, trap, rend and the secondary effects from some skills. My stamwarden has become my main now as it is out DPSing my Stamsorc.
If you haven't reached CP cap then you'll have issues, but those issues will exist for all your characters. Apart from that, you just need to fine tune your skills and gear as these guys really are lethal and easily have their CP optimized for your rotations.
The strongest builds right now for stamina are stam dks who use ONLY dots. All those direct damage abilties are sub-optimal. Just because they exist doesn't mean they are strong/balanced.
Pretty sure the only reason Stam DKs are so powerful is because they can get the most out of VMA weapons, you take away those weapons and you'd be able to out dps them on any of the other classes if you invested the time.
Not strong/balanced? Do you have any idea how much damage sub terrian + executioner does once you've got the target into execution range? Executioner is a 40k spammable and you're saying it's not strong? The reason DOTs seem so much more powerful is because a dot heavy rotation is more forgiving, you miss something or stuff it up you still have damage being done. Practice and patience will allow you to start removing dots and replacing them with burst damage that will increase your total dps. It's practice, not CP or a different class that makes someone good
StamDKs do not use vMA weapons...or I should say good StamDks dont.
Your Stam DK guide literally says to use a sharp vMA bow.
ezeepeezee wrote: »hedna123b14_ESO wrote: »hedna123b14_ESO wrote: »Simply put, one of stamina wardens biggest draws is the easy weaving potential of Subt. assault. However, this ability is direct damage, and almost no other direct damage abilities are viable so a master-at-arms build isn't really possible. So basically warden's best drawing ability is useless in the current state of the game because of thaumaturge making it do less damage then everyone else. Also, Bull is absolutely digustingly awful, especially in comparison to the DK's alternatives and rally.
Im assuming this is a PvP only statement?
No, this is more PvE related, I mean it's about DPS numbers... Why?
In PvE they do great damage and have great sustain.Cliff Racer draws from Master of arms, the initial hits of poison arrow and blood craze are direct damage. Snipe is direct damage. Executioner and Wrecking blow are direct damage. Beserker.
The only dot's I'm dropping on my StamWarden are Hail, trap, rend and the secondary effects from some skills. My stamwarden has become my main now as it is out DPSing my Stamsorc.
If you haven't reached CP cap then you'll have issues, but those issues will exist for all your characters. Apart from that, you just need to fine tune your skills and gear as these guys really are lethal and easily have their CP optimized for your rotations.
The strongest builds right now for stamina are stam dks who use ONLY dots. All those direct damage abilties are sub-optimal. Just because they exist doesn't mean they are strong/balanced.
Pretty sure the only reason Stam DKs are so powerful is because they can get the most out of VMA weapons, you take away those weapons and you'd be able to out dps them on any of the other classes if you invested the time.
Not strong/balanced? Do you have any idea how much damage sub terrian + executioner does once you've got the target into execution range? Executioner is a 40k spammable and you're saying it's not strong? The reason DOTs seem so much more powerful is because a dot heavy rotation is more forgiving, you miss something or stuff it up you still have damage being done. Practice and patience will allow you to start removing dots and replacing them with burst damage that will increase your total dps. It's practice, not CP or a different class that makes someone good
StamDKs do not use vMA weapons...or I should say good StamDks dont.
Your Stam DK guide literally says to use a sharp vMA bow.
Cliff Racer draws from Master of arms, the initial hits of poison arrow and blood craze are direct damage. Snipe is direct damage. Executioner and Wrecking blow are direct damage. Beserker.
The only dot's I'm dropping on my StamWarden are Hail, trap, rend and the secondary effects from some skills. My stamwarden has become my main now as it is out DPSing my Stamsorc.
If you haven't reached CP cap then you'll have issues, but those issues will exist for all your characters. Apart from that, you just need to fine tune your skills and gear as these guys really are lethal and easily have their CP optimized for your rotations.
The strongest builds right now for stamina are stam dks who use ONLY dots. All those direct damage abilties are sub-optimal. Just because they exist doesn't mean they are strong/balanced.
Pretty sure the only reason Stam DKs are so powerful is because they can get the most out of VMA weapons, you take away those weapons and you'd be able to out dps them on any of the other classes if you invested the time.
Not strong/balanced? Do you have any idea how much damage sub terrian + executioner does once you've got the target into execution range? Executioner is a 40k spammable and you're saying it's not strong? The reason DOTs seem so much more powerful is because a dot heavy rotation is more forgiving, you miss something or stuff it up you still have damage being done. Practice and patience will allow you to start removing dots and replacing them with burst damage that will increase your total dps. It's practice, not CP or a different class that makes someone good
Sorry but NBs have to deal with this as well and do fine why can't warden? Also who uses rally in pve?
Actually it is exactly opposite. Wardens have advantage of sub assault being direct. Investing in both master at arms and thaum gets you more damage for less CP.
The true disadvantage is that cliff racer is not used as spammable (which would get booster by direct damage CP too)
hedna123b14_ESO wrote: »
Sorry but NBs have to deal with this as well and do fine why can't warden? Also who uses rally in pve?Actually it is exactly opposite. Wardens have advantage of sub assault being direct. Investing in both master at arms and thaum gets you more damage for less CP.
The true disadvantage is that cliff racer is not used as spammable (which would get booster by direct damage CP too)
I... I can't even... If its damage was changed to DoT and you took your points out of master-at-arms and put them into thaumaturge the damage of both subt. assault and all your other abilities would go up. That's not an advantage unless you're literally incapable of basic logic.hedna123b14_ESO wrote: »
None of your abilities scale specifically well with warden it would literally be a free dps boost to switch to templar, sorc, or nb, maybe not dk if you don't change abilities. Way to prove my point.
You all suck at math and your response of "practice" doesn't mean anything. This is a video game that's extremely easy to play rotationally. Mathematically Stam Warden doesn't make sense. Stop trying to argue back with "I feel that" and tell me a number that is higher on a stam warden than on another character and how you think that makes stam warden the stronger class between those two.
Sorry but NBs have to deal with this as well and do fine why can't warden? Also who uses rally in pve?Actually it is exactly opposite. Wardens have advantage of sub assault being direct. Investing in both master at arms and thaum gets you more damage for less CP.
The true disadvantage is that cliff racer is not used as spammable (which would get booster by direct damage CP too)
I... I can't even... If its damage was changed to DoT and you took your points out of master-at-arms and put them into thaumaturge the damage of both subt. assault and all your other abilities would go up. That's not an advantage unless you're literally incapable of basic logic.hedna123b14_ESO wrote: »
None of your abilities scale specifically well with warden it would literally be a free dps boost to switch to templar, sorc, or nb, maybe not dk if you don't change abilities. Way to prove my point.
You all suck at math and your response of "practice" doesn't mean anything. This is a video game that's extremely easy to play rotationally. Mathematically Stam Warden doesn't make sense. Stop trying to argue back with "I feel that" and tell me a number that is higher on a stam warden than on another character and how you think that makes stam warden the stronger class between those two.
Do you even understand how CP works? If you take points worth 10% from master at arms and put them to thaumaturge where you already had points for 20% you dont get 30%, you get far less (maybe 2%).
Dont bring the logic route argument with me, your 'logic' fails flat already on the complaint alone, because nearly all classes have direct damage attacks in their rotation and IT WORKS JUST FINE for them.
For someone complaing other suck at math, you surely do not make impression of someone that carefully uses math to get results without jumping to conclusion
'Mathematically' the best way to earn the most damage from CP is to have 50/50 split on Dot vs direct damage. Obviously does not mean it is good to use bad skills to get to this ratio, but getting good skills (like sub assault) that brings you closer to it is better than have full DoT build.
Sorry but NBs have to deal with this as well and do fine why can't warden? Also who uses rally in pve?Actually it is exactly opposite. Wardens have advantage of sub assault being direct. Investing in both master at arms and thaum gets you more damage for less CP.
The true disadvantage is that cliff racer is not used as spammable (which would get booster by direct damage CP too)
I... I can't even... If its damage was changed to DoT and you took your points out of master-at-arms and put them into thaumaturge the damage of both subt. assault and all your other abilities would go up. That's not an advantage unless you're literally incapable of basic logic.hedna123b14_ESO wrote: »
None of your abilities scale specifically well with warden it would literally be a free dps boost to switch to templar, sorc, or nb, maybe not dk if you don't change abilities. Way to prove my point.
You all suck at math and your response of "practice" doesn't mean anything. This is a video game that's extremely easy to play rotationally. Mathematically Stam Warden doesn't make sense. Stop trying to argue back with "I feel that" and tell me a number that is higher on a stam warden than on another character and how you think that makes stam warden the stronger class between those two.
Sorry but NBs have to deal with this as well and do fine why can't warden? Also who uses rally in pve?Actually it is exactly opposite. Wardens have advantage of sub assault being direct. Investing in both master at arms and thaum gets you more damage for less CP.
The true disadvantage is that cliff racer is not used as spammable (which would get booster by direct damage CP too)
I... I can't even... If its damage was changed to DoT and you took your points out of master-at-arms and put them into thaumaturge the damage of both subt. assault and all your other abilities would go up. That's not an advantage unless you're literally incapable of basic logic.hedna123b14_ESO wrote: »
None of your abilities scale specifically well with warden it would literally be a free dps boost to switch to templar, sorc, or nb, maybe not dk if you don't change abilities. Way to prove my point.
You all suck at math and your response of "practice" doesn't mean anything. This is a video game that's extremely easy to play rotationally. Mathematically Stam Warden doesn't make sense. Stop trying to argue back with "I feel that" and tell me a number that is higher on a stam warden than on another character and how you think that makes stam warden the stronger class between those two.
Do you even understand how CP works? If you take points worth 10% from master at arms and put them to thaumaturge where you already had points for 20% you dont get 30%, you get far less (maybe 2%).
Dont bring the logic route argument with me, your 'logic' fails flat already on the complaint alone, because nearly all classes have direct damage attacks in their rotation and IT WORKS JUST FINE for them.
For someone complaing other suck at math, you surely do not make impression of someone that carefully uses math to get results without jumping to conclusion
'Mathematically' the best way to earn the most damage from CP is to have 50/50 split on Dot vs direct damage. Obviously does not mean it is good to use bad skills to get to this ratio, but getting good skills (like sub assault) that brings you closer to it is better than have full DoT build.
hedna123b14_ESO wrote: »Sorry but NBs have to deal with this as well and do fine why can't warden? Also who uses rally in pve?Actually it is exactly opposite. Wardens have advantage of sub assault being direct. Investing in both master at arms and thaum gets you more damage for less CP.
The true disadvantage is that cliff racer is not used as spammable (which would get booster by direct damage CP too)
I... I can't even... If its damage was changed to DoT and you took your points out of master-at-arms and put them into thaumaturge the damage of both subt. assault and all your other abilities would go up. That's not an advantage unless you're literally incapable of basic logic.hedna123b14_ESO wrote: »
None of your abilities scale specifically well with warden it would literally be a free dps boost to switch to templar, sorc, or nb, maybe not dk if you don't change abilities. Way to prove my point.
You all suck at math and your response of "practice" doesn't mean anything. This is a video game that's extremely easy to play rotationally. Mathematically Stam Warden doesn't make sense. Stop trying to argue back with "I feel that" and tell me a number that is higher on a stam warden than on another character and how you think that makes stam warden the stronger class between those two.
Do you even understand how CP works? If you take points worth 10% from master at arms and put them to thaumaturge where you already had points for 20% you dont get 30%, you get far less (maybe 2%).
Dont bring the logic route argument with me, your 'logic' fails flat already on the complaint alone, because nearly all classes have direct damage attacks in their rotation and IT WORKS JUST FINE for them.
For someone complaing other suck at math, you surely do not make impression of someone that carefully uses math to get results without jumping to conclusion
'Mathematically' the best way to earn the most damage from CP is to have 50/50 split on Dot vs direct damage. Obviously does not mean it is good to use bad skills to get to this ratio, but getting good skills (like sub assault) that brings you closer to it is better than have full DoT build.
I think you're wasting your time, the guy doesn't have any idea what he is talking about.