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Instead of 10k damage a sec, make it something smaller. Not manageable but something where you can see them struggling to stay alive, have the damage increase overtime as well so no matter what death will come. Even reduce healing taken by 99%.
Instead of 10k damage a sec, make it something smaller. Not manageable but something where you can see them struggling to stay alive, have the damage increase overtime as well so no matter what death will come. Even reduce healing taken by 99%.
Those are some sweet ideas that would add to the fun factor.