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Loss of character control

Jamascus
Jamascus
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This is not fun gameplay. In a matter of one second I was stunned then melee snared then charge snared. To my surprise there was no procset involved just regular 'ole bad game design. The time to kill in this game is uselessly short. Ya, I know, I know "git gud" and "l2play", to those that say that I say "go *** yourselves". Being killed in 1 second because you cannot defend yourself is horrible game design. Even if I could have weapon swapped, which is broken half the time, I would have died in 1.5 seconds, instead. I just don't know why anyone thinks this is fun. From either end of it. It's not a challenge for the person "winning" that fight.

We need longer immunity to all character disabling effects, at least 20 seconds. Loss of character control should not be insta-death. God damn, I miss Star Wars Galaxies.
  • HorrorShow
    HorrorShow
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    I hate all forms of CC. Honestly I think I need to make a pvp spec that does no damage and just spams different CC. Get enough rage quits out there and maybe they will change it.
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  • redshirt_49
    redshirt_49
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    Jamascus wrote: »
    This is not fun gameplay. In a matter of one second I was stunned then melee snared then charge snared. To my surprise there was no procset involved just regular 'ole bad game design. The time to kill in this game is uselessly short. Ya, I know, I know "git gud" and "l2play", to those that say that I say "go *** yourselves". Being killed in 1 second because you cannot defend yourself is horrible game design. Even if I could have weapon swapped, which is broken half the time, I would have died in 1.5 seconds, instead. I just don't know why anyone thinks this is fun. From either end of it. It's not a challenge for the person "winning" that fight.

    We need longer immunity to all character disabling effects, at least 20 seconds. Loss of character control should not be insta-death. God damn, I miss Star Wars Galaxies.


    CC immunity isn't working properly atm, ZOS did say they were looking into that.

    Also, SWTOR has a system where being stunned too many times in a row will give you "resolve" that takes like 20-30 seconds to deplete and grants total immunity to all controlling effects like snares, stuns and knockback. This has neatly resulted in players deciding carefully whether they want to use that CC now, lest they give the enemy total immunity at a very bad time.
    Edited by redshirt_49 on August 1, 2017 1:15PM
  • red_emu
    red_emu
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    Welcome to Cyrodill. If you're wearing anything but heavy armor, proc sets or you're not an invisible nightblade every 1vX is insta death.
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  • RainfeatherUK
    RainfeatherUK
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    Yet another special snowflake trying to dumb down character interplay and combat to nothing more than baby mode, spamming one button whilst being immune to everything in the process.

    20 seconds immunity? Sureee. Feel free to quit if you don't like it. Game is already snoozy enough in PvP compared to past PvP games I've played. Which by the way had FAR more CC and hard CC than this game.

    Its a core staple of MMO design and class balancing/diversity. Don't like it? Good for you. Don't let the door hit you on the way out.
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    I think someone in ZOS thinks it is fun and engaging when you can't do anything. More and more mobs/world bosses/trial mobs are doing this kind of crap repeatedly.
  • redshirt_49
    redshirt_49
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    Yet another special snowflake trying to dumb down character interplay and combat to nothing more than baby mode, spamming one button whilst being immune to everything in the process.

    20 seconds immunity? Sureee. Feel free to quit if you don't like it. Game is already snoozy enough in PvP compared to past PvP games I've played. Which by the way had FAR more CC and hard CC than this game.

    Its a core staple of MMO design and class balancing/diversity. Don't like it? Good for you. Don't let the door hit you on the way out.

    Actually, CC immunity from being stun spammed is a staple of many MMOs. It's just logical game design. Spam somebody too much and the game punishes you for it.

    Thing is, there's CC immunity in this game, too. It's just not working right for some reason. Sometimes even popping immovable pot doesn't work.
  • CyrusArya
    CyrusArya
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    Jamascus wrote: »
    The time to kill in this game is uselessly short. Ya, I know, I know "git gud" and "l2play", to those that say that I say "go *** yourselves". Being killed in 1 second because you cannot defend yourself is horrible game design.

    The time to kill is short if you're a terrible player or running a terrible build. It's funny, I find that neither myself or the people I play with ever die in a second unless the ratio is at least 6:1 against us. So is the problem a game design issue or a user issue? As I always say, can't cater to the lowest common denominator.

    You adjust the game so that the worst players can stay alive without putting a ounce of thought into learning how to play, and you'll make decent players unkillable. The onus is on you to learn and develop as a player, not for the game to be designed around your inability to cc break and mitigate damage.

    In summary: get good and l2p. :)
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  • redshirt_49
    redshirt_49
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    CyrusArya wrote: »
    Jamascus wrote: »
    The time to kill in this game is uselessly short. Ya, I know, I know "git gud" and "l2play", to those that say that I say "go *** yourselves". Being killed in 1 second because you cannot defend yourself is horrible game design.

    The time to kill is short if you're a terrible player or running a terrible build. It's funny, I find that neither myself or the people I play with ever die in a second unless the ratio is at least 6:1 against us. So is the problem a game design issue or a user issue? As I always say, can't cater to the lowest common denominator.

    You adjust the game so that the worst players can stay alive without putting a ounce of thought into learning how to play, and you'll make decent players unkillable. The onus is on you to learn and develop as a player, not for the game to be designed around your inability to cc break and mitigate damage.

    In summary: get good and l2p. :)

    While that is true, keep in mind that the CC break is currently not working as intended. Break free is supposed to grant CC immunity for a few seconds. Except about half the time, it doesn't. Immovable pot is supposed to grant full immunity for active duration. Except 10% of the time, it doesn't.

    Easy way to prevent this kind of insanity is to add a resolve, willpower or whatever bar that checks for stun spam. Get stunned 3 times in less than 4 seconds? Instant immunity. Most MMOs do this to make players use their stuns more carefully and also to prevent cheesing. Stuns are still just as effective but if everyone is ganging up their stuns on one dude, he gets immunity. The game punishes you for not paying attention to your allies and your opponent's status.
  • Jamascus
    Jamascus
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    CyrusArya wrote: »
    Jamascus wrote: »
    The time to kill in this game is uselessly short. Ya, I know, I know "git gud" and "l2play", to those that say that I say "go *** yourselves". Being killed in 1 second because you cannot defend yourself is horrible game design.

    The time to kill is short if you're a terrible player or running a terrible build. It's funny, I find that neither myself or the people I play with ever die in a second unless the ratio is at least 6:1 against us. So is the problem a game design issue or a user issue? As I always say, can't cater to the lowest common denominator.

    You adjust the game so that the worst players can stay alive without putting a ounce of thought into learning how to play, and you'll make decent players unkillable. The onus is on you to learn and develop as a player, not for the game to be designed around your inability to cc break and mitigate damage.

    In summary: get good and l2p. :)

    To clarify, I'm terribad and have a terrible build because after breaking free from the stun, I was then snared by 2 different snares and killed while trying to roll dodge away and swap bars to get a heal off?
  • Jamascus
    Jamascus
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    HorrorShow wrote: »
    I hate all forms of CC. Honestly I think I need to make a pvp spec that does no damage and just spams different CC. Get enough rage quits out there and maybe they will change it.

    The ultimate troll build, I like it.
    Jamascus wrote: »
    This is not fun gameplay. In a matter of one second I was stunned then melee snared then charge snared. To my surprise there was no procset involved just regular 'ole bad game design. The time to kill in this game is uselessly short. Ya, I know, I know "git gud" and "l2play", to those that say that I say "go *** yourselves". Being killed in 1 second because you cannot defend yourself is horrible game design. Even if I could have weapon swapped, which is broken half the time, I would have died in 1.5 seconds, instead. I just don't know why anyone thinks this is fun. From either end of it. It's not a challenge for the person "winning" that fight.

    We need longer immunity to all character disabling effects, at least 20 seconds. Loss of character control should not be insta-death. God damn, I miss Star Wars Galaxies.


    CC immunity isn't working properly atm, ZOS did say they were looking into that.

    Also, SWTOR has a system where being stunned too many times in a row will give you "resolve" that takes like 20-30 seconds to deplete and grants total immunity to all controlling effects like snares, stuns and knockback. This has neatly resulted in players deciding carefully whether they want to use that CC now, lest they give the enemy total immunity at a very bad time.

    I'm familiar with that from SWTOR. It also is broken same as it is in this game.
  • Drummerx04
    Drummerx04
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    Jamascus wrote: »
    CyrusArya wrote: »
    Jamascus wrote: »
    The time to kill in this game is uselessly short. Ya, I know, I know "git gud" and "l2play", to those that say that I say "go *** yourselves". Being killed in 1 second because you cannot defend yourself is horrible game design.

    The time to kill is short if you're a terrible player or running a terrible build. It's funny, I find that neither myself or the people I play with ever die in a second unless the ratio is at least 6:1 against us. So is the problem a game design issue or a user issue? As I always say, can't cater to the lowest common denominator.

    You adjust the game so that the worst players can stay alive without putting a ounce of thought into learning how to play, and you'll make decent players unkillable. The onus is on you to learn and develop as a player, not for the game to be designed around your inability to cc break and mitigate damage.

    In summary: get good and l2p. :)

    To clarify, I'm terribad and have a terrible build because after breaking free from the stun, I was then snared by 2 different snares and killed while trying to roll dodge away and swap bars to get a heal off?

    I mean short of being Xv1ed by decent players coordinating targets and burst, yeah. On average with decent gear and near capped CP you should be able to handle something like that without dying in 1 second.
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  • Jamascus
    Jamascus
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    Yet another special snowflake trying to dumb down character interplay and combat to nothing more than baby mode, spamming one button whilst being immune to everything in the process.

    20 seconds immunity? Sureee. Feel free to quit if you don't like it. Game is already snoozy enough in PvP compared to past PvP games I've played. Which by the way had FAR more CC and hard CC than this game.

    Its a core staple of MMO design and class balancing/diversity. Don't like it? Good for you. Don't let the door hit you on the way out.

    You mean like crit rush with viper and velidreth? *** cancerous.
  • Jamascus
    Jamascus
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    Drummerx04 wrote: »
    Jamascus wrote: »
    CyrusArya wrote: »
    Jamascus wrote: »
    The time to kill in this game is uselessly short. Ya, I know, I know "git gud" and "l2play", to those that say that I say "go *** yourselves". Being killed in 1 second because you cannot defend yourself is horrible game design.

    The time to kill is short if you're a terrible player or running a terrible build. It's funny, I find that neither myself or the people I play with ever die in a second unless the ratio is at least 6:1 against us. So is the problem a game design issue or a user issue? As I always say, can't cater to the lowest common denominator.

    You adjust the game so that the worst players can stay alive without putting a ounce of thought into learning how to play, and you'll make decent players unkillable. The onus is on you to learn and develop as a player, not for the game to be designed around your inability to cc break and mitigate damage.

    In summary: get good and l2p. :)

    To clarify, I'm terribad and have a terrible build because after breaking free from the stun, I was then snared by 2 different snares and killed while trying to roll dodge away and swap bars to get a heal off?

    I mean short of being Xv1ed by decent players coordinating targets and burst, yeah. On average with decent gear and near capped CP you should be able to handle something like that without dying in 1 second.

    Well, I certainly don't die from it eveytime. Usuallu only when cc ummunity and/or weapon swapping doesnt work right.
  • zaria
    zaria
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    red_emu wrote: »
    Welcome to Cyrodill. If you're wearing anything but heavy armor, proc sets or you're not an invisible nightblade every 1vX is insta death.
    1vX require you to be X times better than the group. In short very good.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
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