MarzAttakz wrote: »I honestly think GW2 got their AvAvA mechanics down correctly.
Defensive ticks should be higher than offensive ticks.
Keeps should be up-gradable by the owning guild.
Higher tier keeps = more AP for both defenders and attackers.
Out-numbered buff should be in place to offset EMP buffs and pop-imbalance.
Defensive buff in place if faction owns fewer than X Keeps.
It's been a while since I played but those are ones that come to mind.
MarzAttakz wrote: »I honestly think GW2 got their AvAvA mechanics down correctly.
Defensive ticks should be higher than offensive ticks.
Keeps should be up-gradable by the owning guild.
Higher tier keeps = more AP for both defenders and attackers.
Out-numbered buff should be in place to offset EMP buffs and pop-imbalance.
Defensive buff in place if faction owns fewer than X Keeps.
It's been a while since I played but those are ones that come to mind.
Umm gw2 was mostly just a ring around the rosey type deal. People avoided defended keeps to take undefended ones because it was faster and yielded more.
At certain points you'd get some good fights but most of the time it was the most populated realm Just steamrolling keeps
MarzAttakz wrote: »I honestly think GW2 got their AvAvA mechanics down correctly.
Defensive ticks should be higher than offensive ticks.
Keeps should be up-gradable by the owning guild.
Higher tier keeps = more AP for both defenders and attackers.
Out-numbered buff should be in place to offset EMP buffs and pop-imbalance.
Defensive buff in place if faction owns fewer than X Keeps.
It's been a while since I played but those are ones that come to mind.
MarzAttakz wrote: »Not while I played and not with the WvWvW focused guilds on the server at the time (Desolation), perhaps it was different for you.
MarzAttakz wrote: »I honestly think GW2 got their AvAvA mechanics down correctly.
Defensive ticks should be higher than offensive ticks.
Keeps should be up-gradable by the owning guild.
Higher tier keeps = more AP for both defenders and attackers.
Out-numbered buff should be in place to offset EMP buffs and pop-imbalance.
Defensive buff in place if faction owns fewer than X Keeps.
It's been a while since I played but those are ones that come to mind.
GW2 has the same issues as this game and frankly nearly every RvR game mode does. In GW2 you have the expressions 'karma train' & 'PvDoor' for people basically going round capping undefended (or virtually undefended objectives) either because the populations in the servers of the matchup are imbalanced or because you have servers avoiding each other.
The basic problem with all these RvR modes is they are a total joke competitively because of populations imbalances, coverage imbalances (nightcapping, etc), how easy they are to cheat with second accounts, that most are on the flawed premise of 1v1v1, etc. (ESO actually handles population imbalances way better than GW2, where you can have completely imbalanced servers locked in a matchup for a week and it is basically a dead matchup in every sense).
So really unless someone is very slow on the uptake or wants to live in some state of delusion "winning" is basically meaningless, which is the essential problem, why defend (other than for a fight if you like that), when it will make no real difference and who cares who "wins" a joke competition?MarzAttakz wrote: »Not while I played and not with the WvWvW focused guilds on the server at the time (Desolation), perhaps it was different for you.
Then I guess you played early in the game, when some people were still deluding themselves (despite the fact it should have been obvious that it would not matter what Deso did when Vizunah had way more people outside of primetime so were always going to out PPT you).
That state of delusion on Desolation came to something of an end when Anet added WvW tournaments, because it became abundantly clear in those tournaments even to those slow on the uptake / deluding themselves just what a joke WvW was as a competition because the imbalances in population, coverage and double teaming, etc became glaringly obvious.
It became so glaringly obvious, that Anet actually stopped doing the WvW tournaments, because they noticed that they resulted in a permanent population decrease, apparently the reality of just what a joke WvW was as a competition was too much for a lot of people.
So for most of the game, unless you were on a national server, most hardcore WvW players, played fights, with no concern about "winning" the PPT, beyond it's effect on the ranking and which other servers they wanted to play against. (which sometimes meant deliberately losing to drop rank).
ESO is no different, people cared more earlier in the game, then reality set in...
MarzAttakz wrote: »I honestly think GW2 got their AvAvA mechanics down correctly.
Defensive ticks should be higher than offensive ticks.
Keeps should be up-gradable by the owning guild.
Higher tier keeps = more AP for both defenders and attackers.
Out-numbered buff should be in place to offset EMP buffs and pop-imbalance.
Defensive buff in place if faction owns fewer than X Keeps.
It's been a while since I played but those are ones that come to mind.
Umm gw2 was mostly just a ring around the rosey type deal. People avoided defended keeps to take undefended ones because it was faster and yielded more.
At certain points you'd get some good fights but most of the time it was the most populated realm Just steamrolling keeps
Exactly. If you did stay behind and try and defend ? You would get spammed hate tells ...from your own realm.
I don't recall when the AP rewards were last updated, but it seems like defense ticks were dropped waaaaaaay down. I recall big battles with 50k ticks...now it's hard to get 10k in a massive defense.
Exactly. If you did stay behind and try and defend ? You would get spammed hate tells ...from your own realm.
You are most likely talking about "Edge of the Mists" which was originally meant as some kind of overflow and turned into a farm map for PvE players, but it doesn't have much to do with actual WvW. In 3 years of GW2 i had never experienced anyone complaining about defenders in the real WvW maps, even though it can happen there too that zergs ignore each other and just flip undefended "paper" towers. Players usually (try to) defend upgraded towers and keeps though.
SirMontyII wrote: »NA - Vivec. Group of AD take a DC keep and leave - DC don't defend because "it ain't worth it". DC takes the keep back while AD is taking another undefended keep. Rinse, repeat.
Was bad, but since the "holiday" has gone over-board.
SirMontyII wrote: »NA - Vivec. Group of AD take a DC keep and leave - DC don't defend because "it ain't worth it". DC takes the keep back while AD is taking another undefended keep. Rinse, repeat.
Was bad, but since the "holiday" has gone over-board.
SirMontyII wrote: »NA - Vivec. Group of AD take a DC keep and leave - DC don't defend because "it ain't worth it". DC takes the keep back while AD is taking another undefended keep. Rinse, repeat.
Was bad, but since the "holiday" has gone over-board.