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Nightblade's Siphoning Attacks Animation

Love Wizard
Love Wizard
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As of right now, when siphoning attacks runs out, it will do a little animation where you put your staff up in the air, and this can be really frustrating as it can overwrite your current animations. For example, if im doing a normal rotation, and my siphoning attacks is about to run out, and I hit blockade to activate it, and it starts the animation, but then the siphoning attack endtime animation kicks in, and overwrites it, making me have to recast blockade once again. This is a small thing that can easily be changed, and really doesn't serve any purpose, as it can easily screw over a perfect 3 spectral bow rotation.

What I am suggesting is just simply removing the entire end animation of siphoning attacks, as it serves no benefit.

- Mashy
@IWM - EU - Member of Hodor
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  • NeillMcAttack
    NeillMcAttack
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    I can't say I have really noticed this but I'm not trying to put out competitive DPS rotations. But this isn't the first time I've heard it complained of.

    Anyway i like the intent of the visual indication to allow me to know when it's expired, but there is also an audio cue that serves this purpose. Anyway all I'm saying is when or if this is ever fixed for the devs to leave some type of distinct cue to inform me when it has indeed expired.
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  • Ulo
    Ulo
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    Couldn't agree more. Having a second animation for getting back the bonus mag/Stam can really screw up my rotation, especially in trials when everyone is stacked on each other and things are hectic. Please, just scrap the end animation, I can't think of any other skill that has anything like it and with good reason.
  • Turelus
    Turelus
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    Whilst it's not a massive issue for me (being that I suck at rotations and animation cancelling) I can see the frustration and would rather have the move display some kind of visual queue which isn't a character animation.

    Something like sap essence? showing a stream of souls going into you.
    @Turelus - EU PC Megaserver
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