I don't really know magDK's much at all, but I'd suspect an execute may be a bit on the strong side.. I mean, once those dots are built up - won't the combination of dot damage and anytime's be as good as an execute already ?
MDKs DoTs are easily purged. And with that logic- you're saying no one needs an execute if they're doing damage prior to.
I don't really know magDK's much at all, but I'd suspect an execute may be a bit on the strong side.. I mean, once those dots are built up - won't the combination of dot damage and anytime's be as good as an execute already ?
MDKs DoTs are easily purged. And with that logic- you're saying no one needs an execute if they're doing damage prior to.
Well, dots are doing damage at the same time - not 'prior to'. And not everyone has a purge.
What's the point if all classes have the exactly the same type of skills, for each resource pool?
If u need a magicka based gap closer, play a class that has it, or use a stamina one. U know that even if you play a magicka character, you can still use stamina skills right? They won't be as effective but they still work...
I used to play around with a mag sorc, but used a stamina based gap closer (stampede or invasion works well). After charge, placed a circle of death around them. (Daedric Mines). The stamina ability was used as a utility skill, and not for the damage.
Just because you're specced in a certain pool it doesn't mean you can't use skills from the other pool, if you use them for their utility. Be creative...
What's the point if all classes have the exactly the same type of skills, for each resource pool?
If u need a magicka based gap closer, play a class that has it, or use a stamina one. U know that even if you play a magicka character, you can still use stamina skills right? They won't be as effective but they still work...
I used to play around with a mag sorc, but used a stamina based gap closer (stampede or invasion works well). After charge, placed a circle of death around them. (Daedric Mines). The stamina ability was used as a utility skill, and not for the damage.
Just because you're specced in a certain pool it doesn't mean you can't use skills from the other pool, if you use them for their utility. Be creative...
And how, exactly, would that work for an execute for mDKs? What would you suggest? That they use use their magicka based skills to wear down an enemy- stop the fight to equip a 2H sword... and then use the 2H stamina-based execute (that would hit like a wet noodle on a magicka-based build)?
What's the point if all classes have the exactly the same type of skills, for each resource pool?
If u need a magicka based gap closer, play a class that has it, or use a stamina one. U know that even if you play a magicka character, you can still use stamina skills right? They won't be as effective but they still work...
I used to play around with a mag sorc, but used a stamina based gap closer (stampede or invasion works well). After charge, placed a circle of death around them. (Daedric Mines). The stamina ability was used as a utility skill, and not for the damage.
Just because you're specced in a certain pool it doesn't mean you can't use skills from the other pool, if you use them for their utility. Be creative...
And how, exactly, would that work for an execute for mDKs? What would you suggest? That they use use their magicka based skills to wear down an enemy- stop the fight to equip a 2H sword... and then use the 2H stamina-based execute (that would hit like a wet noodle on a magicka-based build)?
That execute could hit pretty hard still. If you're using infused on your 2hander. You would get the damage from the execute (which of course would be lower), plus the damage from the weapon proc, which can hit for a quite good ammount, with some champion points and Penetration or oblivion damage. Your weapon procs are unaffected by stats (spell power, weapon damage, stamina, magicka) so they always hit hard regardless of what kind of weapon you put them on. you just need to make sure it procs when the execute goes off...
I might be wrong, but I think it might do very close to the damage of a stamina specced char, if the weapon proc goes off at the same time as the execute.
I don't really know magDK's much at all, but I'd suspect an execute may be a bit on the strong side.. I mean, once those dots are built up - won't the combination of dot damage and anytime's be as good as an execute already ?
MDKs DoTs are easily purged. And with that logic- you're saying no one needs an execute if they're doing damage prior to.
Well, dots are doing damage at the same time - not 'prior to'. And not everyone has a purge.
Everyone does have access to a purge (alliance war skill) and there are armor sets specifically designed to purge harmful effects.
One of the "special" designs that supposedly makes DKs unique is their DoTs.... which end up being purged, anyway.
Don't get me wrong- it's a powerful design for PVE... but for PVP- it's flawed.
I don't really know magDK's much at all, but I'd suspect an execute may be a bit on the strong side.. I mean, once those dots are built up - won't the combination of dot damage and anytime's be as good as an execute already ?
MDKs DoTs are easily purged. And with that logic- you're saying no one needs an execute if they're doing damage prior to.
Well, dots are doing damage at the same time - not 'prior to'. And not everyone has a purge.
I don't really know magDK's much at all, but I'd suspect an execute may be a bit on the strong side.. I mean, once those dots are built up - won't the combination of dot damage and anytime's be as good as an execute already ?
MDKs DoTs are easily purged. And with that logic- you're saying no one needs an execute if they're doing damage prior to.
Well, dots are doing damage at the same time - not 'prior to'. And not everyone has a purge.
Everyone does have access to a purge (alliance war skill) and there are armor sets specifically designed to purge harmful effects.
One of the "special" designs that supposedly makes DKs unique is their DoTs.... which end up being purged, anyway.
Don't get me wrong- it's a powerful design for PVE... but for PVP- it's flawed.
I don't really know magDK's much at all, but I'd suspect an execute may be a bit on the strong side.. I mean, once those dots are built up - won't the combination of dot damage and anytime's be as good as an execute already ?
MDKs DoTs are easily purged. And with that logic- you're saying no one needs an execute if they're doing damage prior to.
Well, dots are doing damage at the same time - not 'prior to'. And not everyone has a purge.
Everyone does have access to a purge (alliance war skill) and there are armor sets specifically designed to purge harmful effects.
One of the "special" designs that supposedly makes DKs unique is their DoTs.... which end up being purged, anyway.
Don't get me wrong- it's a powerful design for PVE... but for PVP- it's flawed.
And that's ok too. ZoS intends ESO to have different playstyles which have a hierarchy of builds/classes for each. While dps MDK fails in certain PvP situations, it exceeds in pve content, or as tanks. But against vampire builds, they will do great in pvp or as block-spam tanks looking to confuse players in the heat of Battle.
RedFireDisco wrote: »No burst heal for stamblades at all
Destro line needs an execute. Would fix Mag DKs without overpowering them (most don't slot Destro, or if they did they'd have to give up s/s) and would also fix mag wardens.
IxskullzxI wrote: »Destro line needs an execute. Would fix Mag DKs without overpowering them (most don't slot Destro, or if they did they'd have to give up s/s) and would also fix mag wardens.
How would that fix mag dks if they most don't slot a destro? So in order to get an execute you would be forced to give up a lot of survival survivability by not being able to go 1h/s or resto?
DK is IMO the most broken class in eso.
Gapcloser locked+height issues.
Lowest sustain
Snipped wings
Range nerfed ulti (Was a hotfix for keep jumps that was never reverted)
No execute
2 *** sec on maj mending, like not even worth it anymore.
RedFireDisco wrote: »No burst heal for stamblades at all
Rally, soul siphon, in some case Mark Target,
RedFireDisco wrote: »RedFireDisco wrote: »No burst heal for stamblades at all
Rally, soul siphon, in some case Mark Target,
If they're burst heals then whip is an execute
RedFireDisco wrote: »RedFireDisco wrote: »No burst heal for stamblades at all
Rally, soul siphon, in some case Mark Target,
If they're burst heals then whip is an execute
FlamingBeard wrote: »Templar has no eqvuivalent of using its Magicka pool to immobilize (root/disable such as Rune Prison, Fossilize, Talons, etc) enemies while every other class does.
Before you say "nO ClAsS hAs AcCess to A CLeAnse buT TEMPLAR REEEEE" yes you do, it's called Efficient Purge and it's simply a weaker version of Ritual of Retribution, but you DO have access to it without have to use an entirely different weapon (Ice staff, the literal weakest offensive magicka weapon. and even then the root is REFLECTABLE LOL) and sacrificing over 8% of our magic-based damage on that bar which no other class is required to do.
Magicka Templars have no way of maintaining a burst against an enemy which is much faster than themselves (Wardens, Sorcerers, Nightblades) like every other magicka class has.
Magicka Templar also has the weakest resource-return mechanics of all the classes in Channeled Focus because who can sit still that long in a high-pressure fight? However, that's for another discussion (though it contributes to the need for an in-class immobilization skill).
FlamingBeard wrote: »Templar has no eqvuivalent of using its Magicka pool to immobilize (root/disable such as Rune Prison, Fossilize, Talons, etc) enemies while every other class does.
Before you say "nO ClAsS hAs AcCess to A CLeAnse buT TEMPLAR REEEEE" yes you do, it's called Efficient Purge and it's simply a weaker version of Ritual of Retribution, but you DO have access to it without have to use an entirely different weapon (Ice staff, the literal weakest offensive magicka weapon. and even then the root is REFLECTABLE LOL) and sacrificing over 8% of our magic-based damage on that bar which no other class is required to do.
Magicka Templars have no way of maintaining a burst against an enemy which is much faster than themselves (Wardens, Sorcerers, Nightblades) like every other magicka class has.
Magicka Templar also has the weakest resource-return mechanics of all the classes in Channeled Focus because who can sit still that long in a high-pressure fight? However, that's for another discussion (though it contributes to the need for an in-class immobilization skill).
@FlamingBeard
The MagPlar's lack of root ability was already added to the list of the initial post. And I think most people know about Efficient Purge (though, I don't see a stamina-based version of that).
I'm not sure I follow you on the "...burst against an enemy much faster than themselves..." though. Are you saying that they don't have a gap-closer to catch up? Or are you saying that they don't have burst damage that's ranged to hit escaping enemies?