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Which Elder Scrolls game had the best lockpicking system?

Vrienda
Vrienda
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Which did you prefer?

Morrowind's way of poking the lock with a lockpick until it either broke or opened the lock?

Oblivion's way of knocking the tumbler up and clicking it in place?

Skyrim's way which is basically a rip off of Fallout's way where you twist and turn the lock into place until you find the weak spot?

Or ESO's way which consists of pressing the tumbler down and releasing when it begins to tremble?

Personally I find ESO's way the most fun of the four and Oblivion's the most frustrating. ZOS made the lockpicking in ESO quick and accessible whilst the timer plus the fact that NPC's and players can see you picking the lock adds just the right amount of pressure to get everything right the first time. It balances accessibility with risk and I really like that.
Edited by Vrienda on July 29, 2017 2:21PM
Desperate for Roleplaying servers to bring open world non-organised RP to Elder Scrolls Online. Please ZOS.

Which Elder Scrolls game had the best lockpicking system? 101 votes

Morrowind
3%
CouslyStrider_RoshinOrjixvictoriana-blue 4 votes
Oblivion
15%
kevlarto_ESODanikatSeptimus_MagnaSirCriticalsirstonStovahkiinSirGabenOfSteamiaDrMentalLuigi_VampaoafletFishoscandiTalon_DraconisAlienatedGoatCastaLyronRANKK7Swifigames 16 votes
Skyrim
31%
IcyDeadPeopleBlackSparrowSvenjaValen_ByteNhs1982rwb17_ESOSheezabeastSanTii.92MasterSpatulaRajajshkaStreegaCaffeinatedMayhemSigourney_FrostagegartonpaulsimonpsProfessorKittyhawkApheriuswellerrocksMythicEmperorChandraNalaarDrdeath20 32 votes
Elder Scrolls Online
48%
GilvothAcrolasssewallb14_ESOCyberOnEsoAimoraVriendaSkayaqtimb16_ESO85zariafalcasternub18_ESOdroids097ElsonsoLinaleahOurorborosMorimizoBouldercleaveLettigallRecremenmeekeyceeMenegroth 49 votes
  • MrBetadine
    MrBetadine
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    Elder Scrolls Online
    whoever voted Oblivion.... needs their brains checked.

    Ps: at least nobody voted morrowind
  • coop500
    coop500
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    ✭✭✭
    Elder Scrolls Online
    I almost voted Oblivion because it was kinda fun (You may check my brain MrBetadine) but ESO has a good combo of Skyrim and Oblivion

    I never played Morrowind long enough to find out, but given the combat is pure RNG I suspect lockpicking is also RNG?
    Hoping for more playable races
  • Strider_Roshin
    Strider_Roshin
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    Morrowind
    According to CNN Fallout 4 had the best lockpicking system :wink:
  • Marto
    Marto
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    Elder Scrolls Online
    This, alongside enchanting and food buffs, are some of the mechanics I REALLY wish TES6 could take from ESO.
    "According to the calculations of the sages of the Cult of the Ancestor Moth, the batam guar is the cutest creature in all Tamriel"
  • thawks
    thawks
    ✭✭✭
    Elder Scrolls Online
    coop500 wrote: »
    I never played Morrowind long enough to find out, but given the combat is pure RNG I suspect lockpicking is also RNG?

    Morrowind's lockpicking was, as OP says, literally stabbing the door with your lockpick equipped until it either opened or your lockpick broke. Pure RNG based on your skill, stats, and the type of lockpick you were using.

    Of course, no one actually used lockpicks. Open Lock spells and enchantments were much less infuriating.

    I voted ESO because Skyrim was so frustrating at higher difficulties and lower levels where your pick would just instantly break as there were no visual cues. Can't remember whether I liked Oblivion's or not.
    Edited by thawks on July 29, 2017 2:49PM
  • coop500
    coop500
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    ✭✭✭
    Elder Scrolls Online
    thawks wrote: »
    coop500 wrote: »
    I never played Morrowind long enough to find out, but given the combat is pure RNG I suspect lockpicking is also RNG?

    Morrowind's lockpicking was, as OP says, literally stabbing the door with your lockpick equipped until it either opened or your lockpick broke. Pure RNG based on your skill, stats, and the type of lockpick you're using.

    Of course, no one actually used lockpicks. Open Lock spells and enchantments were much less infuriating.

    That's why I refuse to play Morrowind, I want my skill to mean something, not just pray to the RNG gods.
    Hoping for more playable races
  • Cously
    Cously
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    Morrowind
    Morrowind, no stupid minigames.
  • Vrienda
    Vrienda
    ✭✭✭✭✭
    Elder Scrolls Online
    coop500 wrote: »
    thawks wrote: »
    coop500 wrote: »
    I never played Morrowind long enough to find out, but given the combat is pure RNG I suspect lockpicking is also RNG?

    Morrowind's lockpicking was, as OP says, literally stabbing the door with your lockpick equipped until it either opened or your lockpick broke. Pure RNG based on your skill, stats, and the type of lockpick you're using.

    Of course, no one actually used lockpicks. Open Lock spells and enchantments were much less infuriating.

    That's why I refuse to play Morrowind, I want my skill to mean something, not just pray to the RNG gods.

    Your skill does mean something. The higher your skill the more likely you are to hit. Dump stats into longblade/axe/spear etc... at the start and you'll hit quite well.

    Morrowind is a great game, don't be put off by terrible design decisions concerning the combat. At high acrobatics/weapon skill it can be hilariously fun. Jumping over an enemies head and stabbing them in the back before they can turn around etc...
    Desperate for Roleplaying servers to bring open world non-organised RP to Elder Scrolls Online. Please ZOS.
  • BlackSparrow
    BlackSparrow
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    Skyrim
    I hate the timer in ESO. I always do worse when under pressure, so I much prefer the untimed minigames. Of the Oblivion and Skyrim minigames, Skyrim was just more interesting to me. Lots of motion and enough mystery to keep you engaged since you couldn't literally see the tumblers. They kept it from Fallout 3 because it was an easy, fun minigame.... not sure why you're implying that was a bad thing.
    Living vicariously through my characters.

    My Girls:
    "If you were trapped in your house for, say, a year, how would you pass the time?"

    Nephikah the Houseless, dunmer assassin: "I suppose I could use the break. I have a lot of business holdings now that need management."
    Swum-Many-Waters, elderly argonian healer: "I think that I would enjoy writing a memoir."
    Silh'ki, khajiit warrior-chef: "Would this one be able to go outside, to the nearby river? It's hard to fish without water!"
    Peregrine Huntress, bosmer hunter: "Who is forcing me to stay inside, and where can I find them?"
    Lorenyawe, altmer mechanist: "And why would I want to go outside in the first place? Too much to be done in the workshop."
    Lorelai Magpie, breton master thief: "I'd go nuts. Lucky for me, I have a little experience sneaking out!"
    Rasheda the Burning Heart, redguard knight: "I would continue my training to keep my skills sharp."
    Hex-Eye Azabi, khajiit daedric priestess: "I suppose it would be lucky, then, that I built a shrine to Mephala in my backyard."
    Yngva Stormhammer, nord bandit (reformed...ish): "I hate being inside even when I'm not forced to be. GET. ME. OUT."
    Madam Argentia, vampire dunmer aristocrat: "I suppose it would be more of the same. I have a rather... contentious relationship with the sun."
    Mazie gra-Bolga, orc scout: "Uh... I'd have to house train my bear..."
    Felicia the Wanderer, imperial witch-for-hire: "What Lorelai said."
    Calico Jaka-dra, retired khajiit pirate: "This one would like a rest from her grand adventures. Her jewel shop runs out of stock!"
    Shimmerbeam, blind altmer psijic: "Provided that I am confined to Artaeum, I do not think I will want for things to occupy my time."
    Shauna Blackfire, redguard necromancer: "Sounds like paradise. I hate people."
    Kirniel the Undying, cursed bosmer warrior: "I would feel useless, not being able to fight."
    Echoes-from-Dragons, argonian who thinks she's a dragon: "All the better to count my hoard!"

    (Signature idea shamelessly stolen from Abeille.)
  • Vrienda
    Vrienda
    ✭✭✭✭✭
    Elder Scrolls Online
    I hate the timer in ESO. I always do worse when under pressure, so I much prefer the untimed minigames. Of the Oblivion and Skyrim minigames, Skyrim was just more interesting to me. Lots of motion and enough mystery to keep you engaged since you couldn't literally see the tumblers. They kept it from Fallout 3 because it was an easy, fun minigame.... not sure why you're implying that was a bad thing.

    Mostly because it's far too luck-driven. Sometimes you get it in the right place, sometimes you get it in the wrong place. It's why I always cheat at it when playing Fallout and Skyrim.
    Desperate for Roleplaying servers to bring open world non-organised RP to Elder Scrolls Online. Please ZOS.
  • stevepdodson_ESO888
    stevepdodson_ESO888
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    thawks wrote: »
    coop500 wrote: »
    I never played Morrowind long enough to find out, but given the combat is pure RNG I suspect lockpicking is also RNG?

    Morrowind's lockpicking was, as OP says, literally stabbing the door with your lockpick equipped until it either opened or your lockpick broke. Pure RNG based on your skill, stats, and the type of lockpick you were using.

    Of course, no one actually used lockpicks. Open Lock spells and enchantments were much less infuriating.

    I voted ESO because Skyrim was so frustrating at higher difficulties and lower levels where your pick would just instantly break as there were no visual cues. Can't remember whether I liked Oblivion's or not.

    I enchanted a ring that gave me 100% chance to pick locks...never needed to worry about lock at all after that
  • coop500
    coop500
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    ✭✭✭
    Elder Scrolls Online
    Vrienda wrote: »
    coop500 wrote: »
    thawks wrote: »
    coop500 wrote: »
    I never played Morrowind long enough to find out, but given the combat is pure RNG I suspect lockpicking is also RNG?

    Morrowind's lockpicking was, as OP says, literally stabbing the door with your lockpick equipped until it either opened or your lockpick broke. Pure RNG based on your skill, stats, and the type of lockpick you're using.

    Of course, no one actually used lockpicks. Open Lock spells and enchantments were much less infuriating.

    That's why I refuse to play Morrowind, I want my skill to mean something, not just pray to the RNG gods.

    Your skill does mean something. The higher your skill the more likely you are to hit. Dump stats into longblade/axe/spear etc... at the start and you'll hit quite well.

    Morrowind is a great game, don't be put off by terrible design decisions concerning the combat. At high acrobatics/weapon skill it can be hilariously fun. Jumping over an enemies head and stabbing them in the back before they can turn around etc...

    I don't mean numbers, I mean IRL skills, reflexes, watching the mini game, moving to avoid being hit by a fireball, not just numbers in leveling up.
    Edited by coop500 on July 29, 2017 3:50PM
    Hoping for more playable races
  • coop500
    coop500
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    Elder Scrolls Online
    MrBetadine wrote: »
    whoever voted Oblivion.... needs their brains checked.

    Ps: at least nobody voted morrowind

    Someone voted Morrowind, get them! XD

    Seriously though, everyone has their opinion, but RNG takes over enough in my gaming life, I don't need it in my lockpicking AND combat as heavily as Morrowind has it.
    Hoping for more playable races
  • Stovahkiin
    Stovahkiin
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    Oblivion
    Oblivion was my favorite, but I rather like Morrowind's too. It's always funny to see people ripping on the older games after only trying them for like 5 minutes, as well as expecting them to be like skyrim.
    Beware the battle cattle, but don't *fear* the battle cattle!
  • BlackSparrow
    BlackSparrow
    ✭✭✭✭✭
    Skyrim
    Vrienda wrote: »
    I hate the timer in ESO. I always do worse when under pressure, so I much prefer the untimed minigames. Of the Oblivion and Skyrim minigames, Skyrim was just more interesting to me. Lots of motion and enough mystery to keep you engaged since you couldn't literally see the tumblers. They kept it from Fallout 3 because it was an easy, fun minigame.... not sure why you're implying that was a bad thing.

    Mostly because it's far too luck-driven. Sometimes you get it in the right place, sometimes you get it in the wrong place. It's why I always cheat at it when playing Fallout and Skyrim.

    Eh, I suppose. Finding the sweet spot was pretty much the point of the minigame, but I can see why you wouldn't like that if that's not your thing.

    Meanwhile, I found the Oblivion, and to a lesser extent the ESO, system dull and frustrating, since I could see exactly where I failed, and I have slow reflexes that make those games more frustrating for me than for most gamers. The Skyrim system isn't about reflex... it's a puzzle about ferreting out the exact place to put your pick. That's a lot more interesting and less frustrating for me.
    Living vicariously through my characters.

    My Girls:
    "If you were trapped in your house for, say, a year, how would you pass the time?"

    Nephikah the Houseless, dunmer assassin: "I suppose I could use the break. I have a lot of business holdings now that need management."
    Swum-Many-Waters, elderly argonian healer: "I think that I would enjoy writing a memoir."
    Silh'ki, khajiit warrior-chef: "Would this one be able to go outside, to the nearby river? It's hard to fish without water!"
    Peregrine Huntress, bosmer hunter: "Who is forcing me to stay inside, and where can I find them?"
    Lorenyawe, altmer mechanist: "And why would I want to go outside in the first place? Too much to be done in the workshop."
    Lorelai Magpie, breton master thief: "I'd go nuts. Lucky for me, I have a little experience sneaking out!"
    Rasheda the Burning Heart, redguard knight: "I would continue my training to keep my skills sharp."
    Hex-Eye Azabi, khajiit daedric priestess: "I suppose it would be lucky, then, that I built a shrine to Mephala in my backyard."
    Yngva Stormhammer, nord bandit (reformed...ish): "I hate being inside even when I'm not forced to be. GET. ME. OUT."
    Madam Argentia, vampire dunmer aristocrat: "I suppose it would be more of the same. I have a rather... contentious relationship with the sun."
    Mazie gra-Bolga, orc scout: "Uh... I'd have to house train my bear..."
    Felicia the Wanderer, imperial witch-for-hire: "What Lorelai said."
    Calico Jaka-dra, retired khajiit pirate: "This one would like a rest from her grand adventures. Her jewel shop runs out of stock!"
    Shimmerbeam, blind altmer psijic: "Provided that I am confined to Artaeum, I do not think I will want for things to occupy my time."
    Shauna Blackfire, redguard necromancer: "Sounds like paradise. I hate people."
    Kirniel the Undying, cursed bosmer warrior: "I would feel useless, not being able to fight."
    Echoes-from-Dragons, argonian who thinks she's a dragon: "All the better to count my hoard!"

    (Signature idea shamelessly stolen from Abeille.)
  • coop500
    coop500
    ✭✭✭✭✭
    ✭✭✭
    Elder Scrolls Online
    Vrienda wrote: »
    coop500 wrote: »
    thawks wrote: »
    coop500 wrote: »
    I never played Morrowind long enough to find out, but given the combat is pure RNG I suspect lockpicking is also RNG?

    Morrowind's lockpicking was, as OP says, literally stabbing the door with your lockpick equipped until it either opened or your lockpick broke. Pure RNG based on your skill, stats, and the type of lockpick you're using.

    Of course, no one actually used lockpicks. Open Lock spells and enchantments were much less infuriating.

    That's why I refuse to play Morrowind, I want my skill to mean something, not just pray to the RNG gods.

    Your skill does mean something. The higher your skill the more likely you are to hit. Dump stats into longblade/axe/spear etc... at the start and you'll hit quite well.

    Morrowind is a great game, don't be put off by terrible design decisions concerning the combat. At high acrobatics/weapon skill it can be hilariously fun. Jumping over an enemies head and stabbing them in the back before they can turn around etc...

    I don't mean numbers, I mean IRL skills, reflexes, watching the mini game.
    Stovahkiin wrote: »
    Oblivion was my favorite, but I rather like Morrowind's too. It's always funny to see people ripping on the older games after only trying them for like 5 minutes, as well as expecting them to be like skyrim.

    Forgive me for having a opinion, jeesh...

    I feel like no one can say anything bad about Morrowind or the supporters will treat you like crap.
    Hoping for more playable races
  • Stovahkiin
    Stovahkiin
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    Oblivion
    coop500 wrote: »
    Vrienda wrote: »
    coop500 wrote: »
    thawks wrote: »
    coop500 wrote: »
    I never played Morrowind long enough to find out, but given the combat is pure RNG I suspect lockpicking is also RNG?

    Morrowind's lockpicking was, as OP says, literally stabbing the door with your lockpick equipped until it either opened or your lockpick broke. Pure RNG based on your skill, stats, and the type of lockpick you're using.

    Of course, no one actually used lockpicks. Open Lock spells and enchantments were much less infuriating.

    That's why I refuse to play Morrowind, I want my skill to mean something, not just pray to the RNG gods.

    Your skill does mean something. The higher your skill the more likely you are to hit. Dump stats into longblade/axe/spear etc... at the start and you'll hit quite well.

    Morrowind is a great game, don't be put off by terrible design decisions concerning the combat. At high acrobatics/weapon skill it can be hilariously fun. Jumping over an enemies head and stabbing them in the back before they can turn around etc...

    I don't mean numbers, I mean IRL skills, reflexes, watching the mini game.
    Stovahkiin wrote: »
    Oblivion was my favorite, but I rather like Morrowind's too. It's always funny to see people ripping on the older games after only trying them for like 5 minutes, as well as expecting them to be like skyrim.

    Forgive me for having a opinion, jeesh...

    I feel like no one can say anything bad about Morrowind or the supporters will treat you like crap.

    You should have known that opinions other than mine are off-limits here.
    Beware the battle cattle, but don't *fear* the battle cattle!
  • BlackSparrow
    BlackSparrow
    ✭✭✭✭✭
    Skyrim
    coop500 wrote: »
    Forgive me for having a opinion, jeesh...

    I feel like no one can say anything bad about Morrowind or the supporters will treat you like crap.

    Only some of us. :p

    I love Morrowind to bits and my nostalgia goggles on it were strong... but e gads the combat and lockpicking were really intolerable by modern standards. The idea was that it was like playing a tabletop RPG, where there were dice rolling in the background with your skills as modifiers... but in retrospect, it just meant a lot of missing until your numbers were good enough to hit regularly.

    Some people like that aspect, and that's their prerogative.

    Me? I prefer combat and lockpicking (heck, even persuading) that is less based on numbers and more directly related to the button presses you're inputting. Gamers in general like more direct control over what happens in the game, which is why the systems were revamped in later games.
    Living vicariously through my characters.

    My Girls:
    "If you were trapped in your house for, say, a year, how would you pass the time?"

    Nephikah the Houseless, dunmer assassin: "I suppose I could use the break. I have a lot of business holdings now that need management."
    Swum-Many-Waters, elderly argonian healer: "I think that I would enjoy writing a memoir."
    Silh'ki, khajiit warrior-chef: "Would this one be able to go outside, to the nearby river? It's hard to fish without water!"
    Peregrine Huntress, bosmer hunter: "Who is forcing me to stay inside, and where can I find them?"
    Lorenyawe, altmer mechanist: "And why would I want to go outside in the first place? Too much to be done in the workshop."
    Lorelai Magpie, breton master thief: "I'd go nuts. Lucky for me, I have a little experience sneaking out!"
    Rasheda the Burning Heart, redguard knight: "I would continue my training to keep my skills sharp."
    Hex-Eye Azabi, khajiit daedric priestess: "I suppose it would be lucky, then, that I built a shrine to Mephala in my backyard."
    Yngva Stormhammer, nord bandit (reformed...ish): "I hate being inside even when I'm not forced to be. GET. ME. OUT."
    Madam Argentia, vampire dunmer aristocrat: "I suppose it would be more of the same. I have a rather... contentious relationship with the sun."
    Mazie gra-Bolga, orc scout: "Uh... I'd have to house train my bear..."
    Felicia the Wanderer, imperial witch-for-hire: "What Lorelai said."
    Calico Jaka-dra, retired khajiit pirate: "This one would like a rest from her grand adventures. Her jewel shop runs out of stock!"
    Shimmerbeam, blind altmer psijic: "Provided that I am confined to Artaeum, I do not think I will want for things to occupy my time."
    Shauna Blackfire, redguard necromancer: "Sounds like paradise. I hate people."
    Kirniel the Undying, cursed bosmer warrior: "I would feel useless, not being able to fight."
    Echoes-from-Dragons, argonian who thinks she's a dragon: "All the better to count my hoard!"

    (Signature idea shamelessly stolen from Abeille.)
  • coop500
    coop500
    ✭✭✭✭✭
    ✭✭✭
    Elder Scrolls Online
    For your infomation, it took me 5 minutes alone just to make my character. I put hours into Morrowind, both in-game, reading up on stuff and searching for mods to make my experience a bit more enjoyable. I even installed the CS for it to do my own tweaking, building a little starter house to start me off. But too many things put me off that has nothing to do with the game's age.

    I always play a khajiit in Oblivion and Skyrim, so when I came to Morrowind to find out they had those legs, I was excited because I enjoyed the more beastly look. But then comes out the fact they are at a severe disadvantage because they can't have boots or a helmet. So two whole equipment slots were taken away from me because khajiit. This already left a bad taste in my mouth. They could have just made ankle wraps for the feet, or heck just make them not visible on the character at all if it was too hard. They made custom bodies for the beast races though so I find it hard to believe it would be too hard to make helmets and foot wraps for them.

    The game didn't have voice overs, this is understandable due to it's age, I was willing to read the dialog, if age is what bothered me I would have been put off by that first before even reaching the combat.

    So before you cry 'oh you just haven't given it a chance! Quit expecting Skyrim you kiddo!' maybe check to see if that's not the only reason. I did not just play it for 5 minutes and toss it aside, people are allowed to not like Morrowind without being bratty little kids.

    Morrowind isn't for everyone and there's nothing wrong with that, nor is there anything wrong with liking Morrowind. The only thing that is wrong is assuming everyone has to like Morrowind or they are doing something wrong or entitled to something Morrowind couldn't be for it's age.
    Edited by coop500 on July 29, 2017 4:22PM
    Hoping for more playable races
  • Subversus
    Subversus
    ✭✭✭✭✭
    Skyrim
    Coming from a huge fallout 3/NV fan (over 8k total hours on them both on steam) I have to say that the skyrim system is much more appealing to me. That aside, ESO ain't half bad, I just prefer Skyrims.
  • Everstorm
    Everstorm
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    ESO system seems illogical to me. Would make more sense to me if the timer stayed the same but the number of tumblers would increase for more difficult locks.
  • Orjix
    Orjix
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    Morrowind
    morrowind was simple and made sense, no bogus gamething you had to do, just a roll
  • Acrolas
    Acrolas
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    ✭✭✭✭✭
    Elder Scrolls Online
    X-ray vision and bomb clock FTW.

    I'm disappointed when the entire city doesn't break out into celebration when I defuse pick a lock with one second to spare.
    signing off
  • Swifigames
    Swifigames
    ✭✭✭
    Oblivion
    MrBetadine wrote: »
    whoever voted Oblivion.... needs their brains checked.

    Ps: at least nobody voted morrowind

    Uhh....it wasn't me :/
    But I did just select Oblivion. Why? Because it's the best on the list :)
    I almost went with Skyrim as it's not terrible and visually appealing but Oblivion's lock picking was much more realistic than the other options, only coming close in similarity to ESO. The only reason I enjoy Oblivion's so much is that it took actual skill to open the locked item and not just some hold your hand opening like we have in ESO. The difficulty of lock opening in ESO is fitting as it's an MMORPG with numerous numbers logging in and it makes some sense as it shouldn't be too difficult considering the number of people involved.
    The Oblivion & ESO picking system are actually so similar to each other to be honest. There are really only two differences.
    1) They are inverted. 2) In ESO when near the sweet spot the tumbler slows & in Oblivion it does as well, only in ESO it also shakes for audible picking assistance.

    Now, something I'd like to touch on...in these games what trend do we see? When you level up and get better in a certain skill you get what? An easier experience picking locks, which to be honest makes some sense, but I think it should become harder the better you get at picking. Yes, that's right, harder. Once you reach a certain status in the ES games picking locks transitions from a challenging task to a simple, yet repetitive chore. How do we negate that feeling? Make lock picking more difficult the better your skill in it gets, simple.
    Heck, throw us a morph, tree choice or something once we reach a certain lock pick level even. "Congratulations!!, you've reached the maximum lock picking level!...please select your path to continue.." and then we can choose between a couple of options.
    A: Picking locks become easier as you're now an expert at picking locks....OR
    B: Picking locks becomes more difficult as you're lock picking prowess has taught people to fortify their locking systems to try and thwart the master of lock picks.
    I would select B.

    Thanks!! :D

    *Edit: Changed an 'is' to 'are'.
    Edited by Swifigames on July 29, 2017 4:49PM
    "We don't want other worlds, we want mirrors." - Gibarian
    --
    Nightblade (Bosmer) - Kremlok
    Templar (Khajiit) - Drops-the-Ball
    Templar (Altmer) - Lyranil of Alinor
    Necromancer (Altmer) - Kalomyr
    Sorcerer (Dunmer) - Lord Eldruin
  • MythicEmperor
    MythicEmperor
    ✭✭✭✭✭
    Skyrim
    I always used open lock spells in Morrowind.

    Oblivion's lockpicking made me question my existence.

    ESO's lockpicking timer makes no sense from a realistic perspective.
    With cold regards,
    Mythic

    Favorite Characters:
    Kilith Telvayn, Dunmer Telvanni Sorcerer (main)
    Kilith, Dunmer Magblade (old main)
    Vadusa Venim, Dunmer crafter (older main)
    Hir Hlaalu, Dunmer Warden
    Søren Icehelm, N'wah Warden
    Fargoth of Morrowind, Bosmer commoner
  • victoriana-blue
    victoriana-blue
    ✭✭✭✭
    Morrowind
    I'm good at ESO's lockpicking, but I unlock force lock asap. I think the cool down is irritating and I hate being popped out of stealth when it fails. (I understand the cool down, given this is an MMO. I'm just not a fan.)

    At least in Morrowind I can spam lock picks to my heart's content. XD I would like to change it so I didn't have to equip the lockpick manually, but that's about it.
    CP 750+
    Never enough inventory space, even with storage coffers and a mule account
  • itehache
    itehache
    ✭✭✭✭
    Elder Scrolls Online
    In TESO I have all the passives so I always force the locks. Even if it takes me 3 or 4 attempts, I have so many lockpicks I do not even care.

    Never played Morrowind I cannot give my opinion on it.

    Between Skyrim and Oblivion, the games I played, I'd say Skyrim's is easier. It took me way too long to understand what the hell was going on with Oblivion's lockpicks. It is true that once you get used to it it is simple, but I still prefer Skyrim's mechanic.
  • Stovahkiin
    Stovahkiin
    ✭✭✭✭✭
    ✭✭
    Oblivion
    coop500 wrote: »
    For your infomation, it took me 5 minutes alone just to make my character. I put hours into Morrowind, both in-game, reading up on stuff and searching for mods to make my experience a bit more enjoyable. I even installed the CS for it to do my own tweaking, building a little starter house to start me off. But too many things put me off that has nothing to do with the game's age.

    I always play a khajiit in Oblivion and Skyrim, so when I came to Morrowind to find out they had those legs, I was excited because I enjoyed the more beastly look. But then comes out the fact they are at a severe disadvantage because they can't have boots or a helmet. So two whole equipment slots were taken away from me because khajiit. This already left a bad taste in my mouth. They could have just made ankle wraps for the feet, or heck just make them not visible on the character at all if it was too hard. They made custom bodies for the beast races though so I find it hard to believe it would be too hard to make helmets and foot wraps for them.

    The game didn't have voice overs, this is understandable due to it's age, I was willing to read the dialog, if age is what bothered me I would have been put off by that first before even reaching the combat.

    So before you cry 'oh you just haven't given it a chance! Quit expecting Skyrim you kiddo!' maybe check to see if that's not the only reason. I did not just play it for 5 minutes and toss it aside, people are allowed to not like Morrowind without being bratty little kids.

    Morrowind isn't for everyone and there's nothing wrong with that, nor is there anything wrong with liking Morrowind. The only thing that is wrong is assuming everyone has to like Morrowind or they are doing something wrong or entitled to something Morrowind couldn't be for it's age.

    I'm not sure why you took my original post so personally. I didn't quote you or anything and was speaking more in general terms, but okay then.
    Edited by Stovahkiin on July 29, 2017 5:25PM
    Beware the battle cattle, but don't *fear* the battle cattle!
  • MasterSpatula
    MasterSpatula
    ✭✭✭✭✭
    ✭✭✭✭✭
    Skyrim
    Skyrim.

    But I'd definitely pick Morrowind's system, where it's pure character skill and luck, over Oblivion's system that was purely a player agility test. Some players could power through any lock at Lockpicking level 5, other's struggled at high levels.

    That's hardly the only step in the away from RPG and towards Action Game that Oblivion took, but it was one of the most egregious.
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • Invoca
    Invoca
    ✭✭✭
    Elder Scrolls Online
    I find it closely followed by Skyrim and Oblivion's lockpicking, although Oblivion's used to drive me up the wall before I got the hang of it..
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